Helghast Culture, Humanity On Display In Killzone 3
Although the Helghast were introduced in Killzone 2, they remained mostly faceless despite a solid storyline.
Developer Guerrilla Games seeks to change all that with the upcoming third installment. During a lengthy interview with GamePro (which may or may not contain spoilers, depending on your definition), studio boss Herman Hulst spoke about how the Helghast might be viewed as sympathetic enemies this time around. We'll learn more about their history, why they're fighting, and for what they're fighting. Said Hulst:
"In Killzone 3, we show that even the Helghast have some humanity left in them. We’re weaving a story that has more shades of gray than the trite representation of ‘good vs. evil. Although the Helghast are physically still human, they consider themselves superior to the human race in terms of society and culture.
They possess a mentality that’s similar to how the Nazis viewed those not part of the Aryan bloodline. Helghast look down on humans as weak, lying, and spineless."
Yeah, well, that's how I sometimes see humans, too. Maybe I should have the option of joining the Helghast at the start of the story. Anyway, Hulst also talks a lot about the first-person shooter, and how it continues to change. The key is to continue to adapt with an industry and category of gaming that often remains in flux. Added Hulst:
"Killzone will always be about scorching, intense action, no matter where we take it. But as the shooter genre evolves, Killzone too evolves," Hulst says. "Killzone 3, in particular, embraces elements that aren't necessarily native to first-person shooters, such as vehicle-based combat and this sequence on the glaciers that was influenced by platforming video games."
After GT5, KZ3 will very likely be the second game I play in 3D. ...and I'm honestly not sure which of the two I'm more excited about.
Related Game(s): Killzone 3
Tags: killzone 3, ps3, guerrilla games
7/13/2010 8:57:22 PM Ben Dutka
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Comments (60 posts)
booze925
Tuesday, July 13, 2010 @ 9:48:05 PM
WorldEndsWithMe
Tuesday, July 13, 2010 @ 9:48:12 PM
Him
Tuesday, July 13, 2010 @ 11:16:34 PM
bigrailer19
Tuesday, July 13, 2010 @ 11:54:45 PM
Highlander
Tuesday, July 13, 2010 @ 9:45:49 PM
Reply
Funny that it turns out that the Helghast are in some way reflective of that.
Clamedeus
Tuesday, July 13, 2010 @ 9:55:55 PM
Highlander
Tuesday, July 13, 2010 @ 10:35:14 PM
SmokeyPSD
Tuesday, July 13, 2010 @ 11:07:58 PM
WorldEndsWithMe
Tuesday, July 13, 2010 @ 9:47:41 PM
Reply
Highlander
Tuesday, July 13, 2010 @ 9:50:17 PM
Jawknee
Wednesday, July 14, 2010 @ 11:44:06 AM
Highlander
Wednesday, July 14, 2010 @ 2:45:31 PM
Jawknee
Wednesday, July 14, 2010 @ 2:52:01 PM
Alienange
Tuesday, July 13, 2010 @ 10:20:05 PM
Highlander
Tuesday, July 13, 2010 @ 10:36:12 PM
frostface
Tuesday, July 13, 2010 @ 10:56:59 PM
A gimmick, 3D was a big thing, haled as the future of cinema/tv back with the red and blue glasses and it flopped into obscurity shortly after back then. I don't think now will be any different, although we'll be made to believe it is.
Sancho
Tuesday, July 13, 2010 @ 11:10:00 PM
bigrailer19
Wednesday, July 14, 2010 @ 12:03:08 AM
And yeah the epilepsy seizure thing, has to be put somewhere for Sony's sake. It doesnt mean its a very common thing, its just a warning to the user. But I know that some people will be sensitive too it. As for myself I can sit in front of it all day, so ill be bathing in 3d, as soon as I get my t.v!
Qubex
Wednesday, July 14, 2010 @ 12:15:42 AM
Sorry, but 2D is here to stay for a very very very long time...
Q!
"play.experience.enjoy"
*Currently in Taipei, Taiwan
bigrailer19
Wednesday, July 14, 2010 @ 12:25:17 AM
Thats why I dont get what every one is fussing about the 3d t.v.s. Its not like you lose the 2d aspect, its a big fat bonus having 3-d.
You made a very obvious point, that 2d will be here for ever! 2d is standard, will be forever, but having 3d is an experience!
Underdog15
Wednesday, July 14, 2010 @ 8:28:04 AM
Highlander
Wednesday, July 14, 2010 @ 9:47:24 AM
As for large swaths of society unable to take advantage, I read a report yesterday that claimed that 1 in 12 people in the UK have a vision disorder that doesn't affect their normal every day vision because depth perception is based on many different aspects of vision, not simply the stereoscopic nature of having two eyes. Such people do not 'see' the 3D the rest of us do. These are the only ones that may not benefit at all by 3D. There is some discussion about the actual numbers of people in this group. 1 in 12 seems rather a larger proportion, but I'm no eye doctor, so I'll take their word for it.
As for glasses wearers, you can purchase, for less than 420, a pair of clip on circular polarized filters compatible with the RealD 3D standard used in the cinema. In fact you can buy your own RealD 3D glasses in various styles for prices ranging from $5 to whatever you're willing to pay. This solves the issue for the cinema quite nicely. I haven't yet seen many solutions for the active shutter glasses for home use. although I noticed that Panasonic - for example - has designed their active shutter glasses in a way that looks like it would accommodate spectacle wearers. As the technology matures, I still expect to see something like the RealD system in the home. Time till tell.
Despite my own skepticism over 3D, I do think that the technology is here to stay, I don't think it's a mere gimmick. 3D is already cheaper and easier to get into than HD was at the same point in it's life. 3D content is coming, primarily in the form of movies and games. But some TV is being done in 3D, and 3D consumer devices for still and video photography are coming into the market as well. I am kind of expecting 3D photography to be something of a killer app. It's not quite like having a hologram, but it definitely seems to add something unique.
frostface
Wednesday, July 14, 2010 @ 10:03:46 AM
But we'll have to agree to disagree regarding it being a fad and around for a long time. I don't believe it will be around that long, but I may be wrong!
spiderboi
Wednesday, July 14, 2010 @ 11:22:38 AM
bigrailer19
Tuesday, July 13, 2010 @ 11:58:45 PM
Reply
I will howveer welcome more details which obviosly will make for a better story. KZ3 is shaping up to be my most anticipated game from here on out! I'm thrilled about GT5, but I really want a G27 wheel, before im all in!
Last edited by bigrailer19 on 7/14/2010 12:05:03 AM
BeezleDrop
Wednesday, July 14, 2010 @ 12:03:32 AM
Reply
Last edited by BeezleDrop on 7/14/2010 12:04:08 AM
Luiscosmo2
Wednesday, July 14, 2010 @ 12:06:33 AM
Reply
Lawless SXE
Wednesday, July 14, 2010 @ 1:35:19 AM
Reply
Also, tell me that it will be a fifteen hour campaign or longer and keep up on that, yeah?
Peace.
sirbob6
Wednesday, July 14, 2010 @ 11:11:17 AM
sirbob6
Wednesday, July 14, 2010 @ 4:50:32 PM
___________
Wednesday, July 14, 2010 @ 4:01:32 AM
Reply
KZ2 had no story what so ever, it was just point and shoot at anything with orange eyes!
why are we at war with these people?
why are we destroying their planet?
why do we hate them so much?
what does rico have up his a$$?
no seriously, why is that guy so angry?
he must have a frozen 10 inch poll up his A$$ to be that angry that often!
that, and open up the gameplay, add in some new enemy classes,new environments and add in some new weapons.
one thing i learned about crysis 2 today and this is something every game should have in it!
the AI in crysis 2 will react to your character, the way you play, the environments, and the weapons and equipment you have.
so if your a character who has heaps of body Armour, they will try to take you from a far appose to say if your a enemy built for speed instead they will take you up close.
if your constantly cover camping, enemies will spam grenades at you to try and get you out of cover.
instead of hiding behind cover themselves they will come up to you and try to flank you, lead you out of cover.
if your taking cover behind a piece of cover, and theres a light above you, or a flammable barrel or a environmental hazard instead of shooting at you, or your cover they will shoot those and try to get you out of cover.
thats one thing i really want to see added into games, complete tactical environmental destruction.
instead of killing 10 enemies in a room by shooting them, blow out a supporting beam and cause the roof to collapse on them!
if you have a shotgun or a RPG or something powerful designed for CQC enemies will stay back and take cover take you from there.
if you have a pistol, or something weak, or something designed for LQC enemies will rush up or flank you.
same thing if your running and gunning, say your sprinting at a enemy if you have a pistol and he has a shotgun well your a idiot! but he will stand his ground.
but if your the one with the shotgun, and he has a piston the enemy will try and take cover, or do something to get away from you.
most games do not do this, most games just come at you, or stay back and cover camp so you do the same!
that is one thing all games really need to add in, this stops the gameplay from getting repetitive and boring, it keeps the player on his toes constantly forcing him to rethink his tactics.
instead of just cover camping, and only leaving cover to dodge a grenade, or move forward.
new environments, which as far as i have seen are a mix of snow and the old game, i hope they have more than that!
i REALLY! want KZ3 to be a much more open world shooter than KZ2, no not only KZ3 but all shooters!
instead of it being linear like the last game was, have multiple ways to tackle a area.
some areas had that, like the part where you get separated from the group and crawl through the tunnel.
you can take the higs from the top, or climb down for some CQC but than theres only 2 of them there!
most levels in KZ2 have you in a room at one end, and enemies in the other end only one way to take them out.
no flanking opportunities, no opportunities to say hey a$$ hole up here!
2 imaginary cookies to whoever can remember what movie thats from!
add some new enemy classes, and this time have them behave differently to other classes.
the scouts, engineers, grunts, elites all act the same!
all the enemies besides the snipers, take cover and wont leave cover till there A dead or B dodging a grenade or C rifle butting you.
what is the point of spending all the time animating new characters, designing their clothes if there going to act and behave like everyone else!?
enemy classes are there to give the game a breath of fresh air, instead of fighting the same enemy for 10+ hours!
the only enemies that were different were the snipers, which rarely popped up in the game, and were easily dealt with, much easier than other enemies!
or the ATAKS which if memory serves me there was only one big one which was a boss fight, the other smaller ones were piss weak! or the big guys with suits on their back.
you cant have 3 types of different enemies in your game, you need heaps more than that!
add some new cool weapons, we have seen the new missile launcher thats cool and all but how about a new cool plasma rifle or something?
and this time, dont give us the games best weapons and restrict their use to one or 2 levels!
the bolt gun was such a cool gun, one of my favorite widely used guns in games!
the electric gun was also really cool!
what is the point of giving us a really cool gun, and limiting its use to 1% of the game?
i understand they were crazy powerful, having them too often would unbalance a game but why not have cheats, or a new mode once you finished the game allowing you to use anything for the FUN of it?
thats another thing i really miss in todays games!
what ever happened to cheats?
you know the funny stuff we use to have in ps1 games, like become invisible stuff like that for a good laugh!
yea they make the game easy and unbalanced, but so what?
i thought games were suppose to be fun, not super hard and all serious like!
another thing, what happened to being able to play through a game once you finished it with all your acquired abilities?
thats one thing that really disappointed me with GOW3, i was expecting to be able to start a second playthrough with all my power ups but nope!
thats unless you use the glitch, cant remember which one found it on youtube.
ah, i feel so much better now!
to cut a long story short, change those things and KZ3 will be GOTY 2011 and maybe even live up to the expectations and finally be the game KZ2 should of been!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Lawless SXE
Wednesday, July 14, 2010 @ 6:16:59 AM
PAKINIPS
Wednesday, July 14, 2010 @ 6:39:51 AM
Snaaaake
Wednesday, July 14, 2010 @ 8:07:26 AM
___________
Wednesday, July 14, 2010 @ 8:32:22 AM
now weather that is true or not,well..............
i have my doubts because ive never seen a game come close to even that, so if its true good on crytek!
this is why they are and always will be one of the industries best developers!
thats IF its true.
BeezleDrop
Wednesday, July 14, 2010 @ 9:34:58 AM
The ISA is @ war with the Helghan because they attempted to invade Vekta and were thwarted by the heroic efforts of Jan Templar, Rico, some Assassin Chick, and Hakka in the first Killzone. The ISA were obviously furious and declared war on the Helghan thus, the invasion of their planet. I suppose knowing the events of the first game would help quite a bit but, one thing I can agree on after one of the worlds BIGGEST posts is that the story should help catch up people that aren't fans and tell a good one, because without a good story you have nothing.
Crytek already labeled one of the best Dev's because of 3 games? Not practical.
Last edited by BeezleDrop on 7/14/2010 9:36:15 AM
Jawknee
Wednesday, July 14, 2010 @ 11:11:55 AM
spiderboi
Wednesday, July 14, 2010 @ 11:24:06 AM
sirbob6
Wednesday, July 14, 2010 @ 11:42:37 AM
In the enviroment part. Along with the Northern part you will have the city, nuclear wasteland, a toxic and very hostile forest, and a space level (outside the ship I belive).
About the characters acting. They do act diffrently, plus there is 14 Helghast enemy types. A example that is easiest to see is during the village level. The miners will do a direct assult at you in a blitz style. However the LMGs will use cover and squads tactics to take you out. Then there is the commando (guy w/ shotgun and white strip) who charges you as close as possible so he can blow your head off. The Flamerthrower guy will stay back and try to create a wall of fire that will distract you well the normal guys flank and kill you. Each of the 14 or 15 (depends if you count the 2 types of heavies as one or two) clases have a differant tactic.
You use specal guns more than you let on. You can use the bolt gun the whole village level and in a few more levels. You can use the arc gun for the majority of the refiner level. Then the flamethrower (my favorite weapon after the knife) is found in almost every level and is very powerful and fun.
On the topic of Crysis 2. The game is looking okay but not the holy grail of gaming. You have 1 enviroment and from the demo it plays as a somewhat generic shooter, sure there is some diffrences, like destructable enviroment, but things like that are not that innovative any more. Also I think there dev team may be the cockiest guys I ever heard. They went out in a enterview and said Crysis 2 will be "the best-looking, best-playing, most compelling, greatest experiance you can have on the Playstation 3". I see that they are trying to hype a game up but seriously, have they ever played a game on the PS3?
Last edited by sirbob6 on 7/14/2010 11:47:03 AM
Jawknee
Wednesday, July 14, 2010 @ 11:45:39 AM
sirbob6
Wednesday, July 14, 2010 @ 11:53:49 AM
Underdog15
Wednesday, July 14, 2010 @ 1:15:04 PM
I feel guilty about posting a lengthy post at half that length.
just2skillf00l
Wednesday, July 14, 2010 @ 6:21:52 PM
Him
Friday, July 16, 2010 @ 11:01:25 AM
RekeHavick
Wednesday, July 14, 2010 @ 10:40:08 AM
Reply
I think KZ3 has the opportunity to be epic and I hope that the game is taken in the direction that they so eloquently began with the first chapter.
No matter what happens - February cannot get here soon enough!
Ergi
Wednesday, July 14, 2010 @ 2:26:08 PM
Reply
Here's the link from GT.
http://www.gametrailers.com/news/killzone-3-adapts-run-and/2290
original source is destructoid;
http://www.destructoid.com/killzone-3-controls-less-heavy-more-run-gun--178784.phtml
Anybody else a bit worried?
Last edited by Ergi on 7/14/2010 2:31:43 PM
Jawknee
Wednesday, July 14, 2010 @ 3:41:29 PM
BikerSaint
Wednesday, July 14, 2010 @ 3:59:26 PM
Reply
sirbob6
Wednesday, July 14, 2010 @ 4:54:35 PM

Killzone 3









Him
Reply
Tuesday, July 13, 2010 @ 9:45:08 PM