BioWare: Don't Overreact To Dragon Age II Changes
Ever since BioWare officially announced Dragon Age II, many fans of Origins have been voicing their displeasure concerning the obvious changes.
The prime concerns seem to focus on two things: the inclusion of a set-in-stone main character, Hawke (rather than a character the player builds from scratch) and the Mass Effect-like alteration to the dialogue system. Well, the RPG maker has responded to these concerns, and they seem a little surprised that so many so-called fans are passing judgment before they know everything about the game. Firstly, although Hawke is a set character, he remains fully customizable in terms of appearance, and you can even select his class. Secondly, the inclusion of a voice for Hawke doesn't necessarily mean we're leaving traditional WRPG formulas behind. Thirdly, it hasn't exactly been confirmed that traditional dialogue mechanics are the only option for the Dragon Age universe; a more modern, updated style of interaction might fit just fine. Added lead writer David Gaider:
"People appear to be acting as if the scant details we've revealed are all they'll ever learn about the game ever, and they're thus required to render judgment immediately.
You're really not. You might, in fact, want to see exactly how we're implementing these features you dislike and seeing for yourself whether they differ from, say, Mass Effect's. There are similarities, of course, but there are also differences."
Some might be psyched for a ME/DO blend but we're not even sure that's what we're getting... The point is, when you generate so many fans for one particular style and one particular game, they're going to be upset with changes that are perceived to be significant. And although it's an argument that can rage for quite some time, the bottom line is that we need to know more before making a final decision.
Related Game(s): Dragon Age II
7/14/2010 12:02:07 PM Ben Dutka