Sony's Guidelines For 3D Gaming: Only 720p Resolution
There's nothing better than gorgeous 1080p high definition for games or movies. ...well, perhaps maybe engaging 3D in 720p?
For the most part, that will be the trade-off, according to what a Sony representative said during this past week's Develop conference. The "official guidelines" for 3D games on the PS3 set the resolution to 720p; even if a game runs natively in 1080p, it will be downscaled in 3D mode for two 720p images, "one for each eye." Sony's Simon Benson did confirm that the PS3 is capable of displaying a 1080p 3D image (it would have to, if 1080p Blu-Ray movies are going 3D), but keeping that maxed resolution for games comes at the expense of the much-desired 60 frames per second, which is available at 720p. For the record, Blu-Ray movies run at 24 frames per second. So although "a more cinematic game" might work well with a lower frame rate at 1080p 3D, for the most part, 720p will be the standard for high-definition 3D interactive entertainment. But here's the good news: Benson says that in 3D, "even trained computer graphics artists could barely tell the difference between the resolutions."
I can imagine it'd be difficult to pick out resolution differences when immersed in 3D. And of course, most games don't play natively in 108p, anyway, although that might change in the future.
Tags: ps3, playstation 3, 3d games
7/16/2010 12:26:31 PM Ben Dutka
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Comments (72 posts)
GuernicaReborn
Friday, July 16, 2010 @ 1:32:25 PM
Qubex
Friday, July 16, 2010 @ 1:38:28 PM
Shams
Friday, July 16, 2010 @ 1:47:53 PM
djbool
Friday, July 16, 2010 @ 4:47:21 PM
FullmetalX10
Friday, July 16, 2010 @ 6:08:50 PM
bigrailer19
Friday, July 16, 2010 @ 7:25:56 PM
GOW 3 runs at 1080i, as well does KZ2. MGS4 runs at 1080p though. I have a handful of other games at 1080p/i (mostly i) but other than that the majority are at 720p so this makes no difference to me. Not to mention Even if I stared very closely at my t.v. for hours, When playing a game the resolution is already much higher than a t.v. show, they look fantastic regardless. Uncharted 2 is testament to that!
Him
Friday, July 16, 2010 @ 7:38:20 PM
The developers of uncharted 2 wanted the game to run at 720P because they wanted to boost texture resolution. Ever notice that there was never one single blurry texture in uncharted? (correct me if i'm wrong) Even Killzone 2 was at first going to be 720p but for reasons I don't know, they made it up to 1080i.
Highlander
Friday, July 16, 2010 @ 8:45:03 PM
720p - 1280x720 resolution, progressive scan, a full resolution image is sent with each frame (1280x720 = 1MPixel) .
720p60 - 60 frames per second, progressive scan, 1280x720 resolution.
720p30 - 30 frames per second, progressive scan, 1280x720 resolution.
720i - there is no 720i standard.
1080p - 1920x1080 resolution, progressive scan, every frame sent is a full 2Mpixel 1920x1080 image.
1080p24 - 24 frames per second, 1920x1080 resolution, progressive scan
1080p30 - 30 frames per second, 1920x1080 resolution, progressive scan
1080p60 - 60 frames per second, 1920x1080 resolution, progressive scan - the gold standard of HD.
1080i - interlaced 1920x1080. Each image (also called a field) sent is 1920 X 540 and two fields are interlaced to form a complete frame. it's effectively 30 frames a second, but because of the way the TV de-interlaces the fields into frames, it's presented as if it was 60 frames per second.
Other things to note, 720p TVs can de-interlace and down-scale 1080i to their own native resolution, which is why 720p TVs are also 1080i compatible.
Condemnedsoul23
Friday, July 16, 2010 @ 9:47:50 PM
Temjin001
Saturday, July 17, 2010 @ 1:39:33 PM
And while it's running in 720p mode (to those who don't have a 1080p set, or, those who consciously select 720p as the output feed from the XMB) the MSAA gets bumped up to 4x.
If you want a great look at full 1920x1080p @ 60fps just turn your attention towards Ridge Racer 7. A fav arcade racer of mine.
WipeOut HD is good, too. But it fudges a little with a scaleable res while racing.
And if my memory serves me right, insanely, those who remember Full Auto (you know the one with the cars and guns) it runs a 1080p + 4x MSAA !!!???. Framerate is destroyed because of it. But go ahead guys!. Go download the RR7 and Full Auto demo off PSN to see the clarity in action!
Highlander
Saturday, July 17, 2010 @ 5:56:02 PM
Temjin001
Saturday, July 17, 2010 @ 7:58:28 PM
I'm glad you like RR7.
And come to think of it I can't remember the last good Namco game I've played outside of their traditional games. You may know this already, but back in the early days of PSX, Namco was a major contributor to the Playstation brand.
To speak candidly about RR7.
While it's a fav racer of mine, and I enjoy it's unique brand of play, it's pretty antiquated in it's arcade roots. I'm beginning to wonder if the way the cars power-slide will begin to look pretty comical as gaming console graphics enhance. But I'm sure I'll enjoy the intense gameplay none-the-less.
I'm just glad Namco still throws a bone to the fans who've been behind the series since the beginning. It seems like a tradition for them to have a RR to coincide with many system launches, and all of Sony's, even the PSP.
Highlander
Saturday, July 17, 2010 @ 11:27:59 PM
As for Namco, the last good game of theirs I played was Soul Calibur 4 which was a visual feast, but the actual game play modes and story were inferior to Soul Calibur 3 and 2 on the PS2. A pity, I had hoped that with the upgrade on the PS3, they'd do even better, but it appaears that they spent all that time that could have gone into a more engaging and in-depth SP mode, on multi-player online play - which wasn't liked by many anyway (too much la.aa.a.aa.gg.gg.gg.g.g.g.gg).
When they decided not to bring the most recent tales game to the west I was very disappointed with them. I just hope that the rumored news about the next (and final?) tales game coming to the PS3 is true, and that it comes westward as well.
maxpontiac
Friday, July 16, 2010 @ 12:53:22 PM
Reply
AcHiLLiA
Friday, July 16, 2010 @ 2:22:17 PM
Lawless SXE
Friday, July 16, 2010 @ 12:54:15 PM
Reply
Well, I'd hope most games run at a far higher resolution than that. :P
Hasn't this been common knowledge for a while now? I remember reading several months ago that it was all but impossible to render a game in both 3D and 1080p because it was far too much of a drain on te processing capabilities of the system. Either way, I'm still not sold on 3D, even watching Avatar I found that the two images were overlapping each other, which makes me think there must be an optimal viewing range for it. I don't like the idea of having to sit a certain distance away to get the full effect. It'll be good for those that are interested though.
Peace.
Highlander
Friday, July 16, 2010 @ 1:05:47 PM
Underdog15
Friday, July 16, 2010 @ 1:08:21 PM
In terms of the 3D movement, I'm not entirely sold on 3D either. But for me it's more about motion sickness and my weak lil' belly. I think if images are overlapping, I'd be forced to play all my games 100% sober!
Qubex
Friday, July 16, 2010 @ 1:49:37 PM
Basically, a more comfortable zone, with full 3D HD 1080p and no compromise on texture and mode; quality/complexity would be on the PS4... that is when my 3D experience will start. in a few years time :)
There is quite a bit of trickery to get the PS3 to purr nicely in 3D with a decent frame rate... but 720p should cover the majority of gamers with adequate quality...
Of course a decent PC rig today will really blow the PS3 out of the water... hello Fermi :)
Q!
"play.experience.enjoy"
Lawless SXE
Friday, July 16, 2010 @ 2:15:30 PM
I know it can be done, but like you said, not in any game that would feel truly current gen. Best wait for the PS4 IMO. Also, I've been meaning to ask, does 3D take up more disc space than 2D?
@ Underdog,
I really should, but I'm having trouble deciding on a picture that I'd like to use as a representation of myself. I know it's only a signature, but still. Also, you're comparing me to a New South Welshman? That's just rude.
@ Qubex,
Yeah, pretty much what you said.
Peace.
fluffer nutter
Friday, July 16, 2010 @ 2:32:58 PM
Does that sound right?
Highlander
Friday, July 16, 2010 @ 3:07:00 PM
The point I was making is that it's possible to render 3D in 1080p60 with the current hardware. what matters is what you are doing besides the final render and display. Obviously a game trying to run at that resolution is limited in terms of what else it can do.
However at 3D at 720p60 results in a 30 frames per second 3D equivalent because two frames are required for each 3D 'frame' seen by the viewer.
Asking the PS3 to do 720p60 is not a problem, and many game developers have shown that they are very adept at producing complex images at 720p60. So I have no doubt that as time passes 3D games in 720p60 will not only look good, they'll play well.
Sure there is a difference going up to 1080p, but you know what, the absolute majority of games today run at 720p, for a variety of reasons. However the point is that the additional work to render 3D in 720p is the 3D processing along because the console is already rendering 60 frames per second. By sticking to 720p resolution and framerates, the impact of adding the 3D burden to a game engine is lightened.
At the end of the day, 3D games in 720p are going to be more than good enough for most.
Fane1024
Friday, July 16, 2010 @ 7:12:23 PM
If you can't decide on an image, you could use your PSN portable ID (do they have those on the PAL PlayStation site?). I couldn't settle on anything better, so I figured something is better than nothing.
Or, you could always go with a pic of Lucy Lawless until you think of something better.
Lawless SXE
Saturday, July 17, 2010 @ 12:48:21 AM
Shams
Friday, July 16, 2010 @ 1:16:38 PM
Reply
Of course, additionally, some TV's support the 1080p/24fps cinema feature. But w/o it selected or turned on, those motionflow/automotion features intermittently can boost the framerate anywhere from 60fps to 240fps, consequently giving regular cinema that "video" look.
Ben Dutka PSXE [Administrator]
Friday, July 16, 2010 @ 2:06:51 PM
Beamboom
Friday, July 16, 2010 @ 5:21:46 PM
WorldEndsWithMe
Friday, July 16, 2010 @ 1:18:29 PM
Reply
Shams
Friday, July 16, 2010 @ 1:43:22 PM
So my fear with 3D, is even at 720p/30fps, we will see the same kinds of compromises (fewer on screen assets and simpler textures), which is a bummer for those like myself who won't be opting for 3D early.
Jawknee
Friday, July 16, 2010 @ 2:03:37 PM
Wipe Out HD looks stunning. There is a different difference between 1080p and 720p. Depending on ones preference it may not matter.
720p is fine with me. its just a shame a lot of multiplat games are rendered lower then that.
Highlander
Friday, July 16, 2010 @ 3:14:53 PM
Shams is right about the limitations of the hardware and memory. It's a balancing act between resolution, framerate, detail, post effects and the needs of the game. A lot of developers try to shoehorn in more post effects to make their game look great, but that can cause the framerate to drop. variable framerates can jar the eye, so most developers lock their framerate at 30 if they cannot lock it at 60.
PS3 games are a little different to the 360 because on the PS3 the Cell can handle a lot of the work that is traditionally done by a GPU. Even though GPUs are highly optimized, some post effects may be better done on the Cell. As developers learn this, and improve we are seeing more and more PS3 games with solid 720p60 framerates and lots of effects/detail on screen. 3D geometry is something that the Cell's SPEs are ideal for, so adding 3D processing to PS3 games has a limited impact.
So as more games go to 720p60, we should see in the future some good results in 3D 720p because of the experience gained using the SPEs to get to true 720p60 now.
WorldEndsWithMe
Friday, July 16, 2010 @ 3:17:31 PM
Even though the textures on Dante's Inferno were nowhere near the level of GOWIII the motion was much smoother at 60fps.
Jawknee
Friday, July 16, 2010 @ 3:24:18 PM
Highlander
Friday, July 16, 2010 @ 3:36:47 PM
In rough terms it breaks down like this.
1080p60 is 60 2Mpixel frames per second. 720p60 is 60 1Mpixel frames per second.
So purely in terms of the amount of video data and processing involved, 1080p60 is twice the work of 720p60. Most games today have trouble rendering at 720p60 today - regardless of console. A lot of the time developers will drop the resolution to maintain the framerate and so we get sub HD resolutions with 60 frames per second. Some developers have come forward and said they would rather keep the resolution high and drop the framerate, so some games render at 720p30 but look utterly gorgeous. The thing is that the framerate at 30 is fine as long as it's absolutely locked and the game isn't a blur of motion. 30 frames per second works for games that are not insanely quick.
So, to do 1080p60, developers would have to double the amount of work being done, texture sizes would go up and the amount of calculation for particle effects, object tracking and collision detection would all go up. 1080p60 works for games that use simpler textures or in the rare instance where a developer has literally worked for years to perfect their game engine to run at 1080p for their specific game (GT5 for example).
WorldEndsWithMe
Friday, July 16, 2010 @ 7:05:39 PM
Highlander
Friday, July 16, 2010 @ 8:29:55 PM
DjEezzy
Friday, July 16, 2010 @ 1:20:20 PM
Reply
Crabba
Friday, July 16, 2010 @ 1:24:22 PM
Reply
The more important question is: will new 3D capable games be able to handle 720p with the same amount of graphics detail as without 3D, most likely not...
Qubex
Friday, July 16, 2010 @ 1:41:18 PM
A couple of the PSN titles (besides WipeOut HD), and some of the AAA games like GT5 for example.
Soldner X, Trine, Super Stardust HD are 1080p native from what I can tell too...
Highlander will probably have a decent idea of some of the games that do in-fact render at 1080p natively. The above are the ones I remember off hand.
Q!
"play.experience.enjoy"
Last edited by Qubex on 7/16/2010 1:44:06 PM
Shams
Friday, July 16, 2010 @ 1:52:41 PM
Jawknee
Friday, July 16, 2010 @ 2:04:52 PM
Lawless SXE
Friday, July 16, 2010 @ 2:07:16 PM
Jawknee
Friday, July 16, 2010 @ 2:12:33 PM
And it doesn't work for all games. RE5 downscales, Uncharted 2 downscales etc. As i said most games in my collection downscale to 480p.
Would be nice if it worked for all games but it doesn't unfortunately.
Last edited by Jawknee on 7/16/2010 2:15:23 PM
Lawless SXE
Friday, July 16, 2010 @ 2:20:09 PM
Jawknee
Friday, July 16, 2010 @ 2:25:27 PM
Lawless SXE
Friday, July 16, 2010 @ 2:41:28 PM
Highlander
Friday, July 16, 2010 @ 3:25:09 PM
What happens is that if the game renders at 720p, and the PS3 is set to only display 1080p, the game will render at 720p, send the 720p video feed out the HDMI and the TV will upconvert the 720p to 1080p. If you leave the 1080i option ticked, many games have the ability to render in 720p and scale the image to 1080i for display. In this case the PS3 will actually output the game in 1080i, though your TV will again upconvert to 1080p. Remember 1080p is a superset of 720p, that is a screen that can handle a 1080p feed can implicitly handle a 720p feed. If for any reason the TV connected to the PS3 doesn't handle 720p the console should revert to 480p automatically, and all PS3 games are required to be capable of switching to a 480p output.
Let me re-iterate. The display resolution selected in the XMB system settings is only valid for the XMB, PS Store, web browser and DVD/BluRay playback. Gmaes override that setting with whatever they netively render at, and can upscale to several different modes depending on what the developer has decided to do. You cannot force your PS3 to upscale a 720p game into 1080p. That up-conversion is performed by your TV.
*ALL* 1080p capable TVs automatically up-scale HD video sources to fill the screen. In other words they all up-convert to 1080p. 1080i sources are de-interlaced so they also appear to be 1080p. The fact that the 360 has a scaler built into it that the user can control is actually pretty pointless.
Last edited by Highlander on 7/16/2010 3:25:54 PM
Jawknee
Friday, July 16, 2010 @ 3:33:32 PM
Highlander
Friday, July 16, 2010 @ 3:43:56 PM
No, look, you're not getting this. The 360 can scale a 720p image to 1080p, but scaling the image is simply stretching it. It's the exact same process that your 1080p TV will do. You don't gain anything by having the 360 do it. I know that the PS3 doesn't do the scaling itself. Why should it? It's utterly redundant since the TV can perform the scaling. You fail to see the point because you don't understand it.
The fact that the 360 has a scaler that you can use to over-ride the game's rendering resolution has *zero* impact on the image you see. If you tell your 360 to output at 1080p, it will, but the image was still rendered at 720p before being stretched to fit the 1080p resolution. The scaler doesn't do anything magical to add any detail. An identical image on a ps3 displayed in 720p resolution on a 1080p TV *will* be upscaled by the TV to 1080p and will be visually identical to the 1080p image displayed by the 360.
In fact, if anything letting the TV do the scaling might result in a better image since the TV scaler is specifically designed, and purpose built to scale images and ehnance the quality of that upscaled image.
@Jawknee,
That's a great question that I don't have the answer to Jawknee. Is it only those two games? Do you have your PS3 set to display in all modes (480i/p, 720p 1080i/p)?
I have an even weirder issue, that is - I think - a TV problem. My son's PS3/TV cannot display at anything other than 480p on the screen. The screen works just fine displaying DTV in any resolution, and it works fine at it's native resolution as PC monitor. However the PS3 just can't get it to do more than 480p.
I've tried replacing the cable, with no effect. So, I tried switching the PS3. Guess what, it's not the PS3s fault, it's the TV. Something weird in the HDMI interface is causing the TV not to talk nicely with the PS3. I haven't been able to resolve the issue. I even tried the old reliable complete power down and disconnect for several hours methodology - nothing.
Last edited by Highlander on 7/16/2010 3:49:41 PM
Jawknee
Friday, July 16, 2010 @ 5:00:01 PM
As for what games downscale, just about all of them that i have tried. Killzone 2 and God of War III will upscale to 1080i but if i uncheck 720p and 1080i and leave 1080p checked it downscales them to 480p. Just about all the games in my collection do this except MW1. That one will upscale to 1080p if i do the same unchecking.
If i have the PS3 set to display all modes all my games except MGS4 will stay at 720p while MGS4 displays in 1080p. I've ran through all my games, testing to see if any of them upscale to 1080p like God of War III and Killzone 2 will upscale to 1080i but the end result is a downscale. You can even tell the difference when you open the XMB while the game is running. Everything is larger and looks dirty.
@wreckless, there's no need to be confrontational. He knows his stuff. So relax mang.
EDIT: Interesting, i just unchecked 720p and left 1080i and 1080p checked and now Uncharted 2 is displaying in 1080i. RE5 still downscales to 480p. Seems to very depending on the developer.
Last edited by Jawknee on 7/16/2010 5:07:31 PM
Highlander
Friday, July 16, 2010 @ 8:23:58 PM
That is why when you plug your PS3 into a TV you let it auto-discover what modes the TV supports and leave the ones detected enabled.
Remember that the TV will always scale the image to fill the screen. So with a 1080p TV, 720p will be scaled up and 1080i will be de-interlaced. With the PS3, the XMB will always display in the best mode available, so you shouldn't need to disable 720p to get it to use 1080p.
Shadow_Ninja
Friday, July 16, 2010 @ 1:55:41 PM
Reply
Lawless SXE
Friday, July 16, 2010 @ 2:18:37 PM
Jawknee
Friday, July 16, 2010 @ 2:26:49 PM
Highlander
Friday, July 16, 2010 @ 3:27:51 PM
WorldEndsWithMe
Friday, July 16, 2010 @ 3:18:40 PM
Reply
kraygen
Friday, July 16, 2010 @ 5:28:01 PM
Reply
There might not be a huge difference between 720p and 1080p, but why should I settle? If we're going with that mentality we might as well join in with the ppl who don't notice the difference between SD and HD.
bigrailer19
Friday, July 16, 2010 @ 7:30:12 PM
Most games only display natively at 720p anyways, and yes that includes one of the best looking titles to date, Uncharted 2.
I suppose next you'll tell me it didn't look that good because of that.
I have a decent sized library of PS3 games, and I can count on one hand, the amount of games that display natively at 1080p, so there isn't a lot out there in favor of your argument. And regardless, while watching 3d, Its going to be tough to see the miniscule differences in resolution anyways.
Last edited by bigrailer19 on 7/16/2010 7:31:34 PM
bigrailer19
Friday, July 16, 2010 @ 7:41:38 PM
Just don't say "This is terrible news." When in reality its not. We've been playing most games at 720p from the start of this generation anyways. No need to get upset or bash 3d because it will project in 720p.
We are rarely seeing 1080p natively, at 60fps anyways. So are u not "sold" on UC2, KZ2, GOW3 etc. etc?
Last edited by bigrailer19 on 7/16/2010 7:43:36 PM
kraygen
Friday, July 16, 2010 @ 11:56:28 PM
I want all games to come out in 1080p and more and more were starting to, but this means the downfall of that trend if they continue utilizing 3d in this way.
I'm not against 3d in particular, I'm against settling for sub par 3d. As I have said, I'll get 3d when it is up to the quality of full HD capabilities.
Highlander
Saturday, July 17, 2010 @ 1:08:11 AM
Games in 1080p would be sweet, but the majority of people haven't yet switched to HDTV, so it's a little redundant. Not only that although the PS3 is capable of some games in 1080p, it's pretty much maxed out by the effort. I'm not sure that a game like Uncharted 2 could be done in 1080p with the current hardware. It might manage 1080i, nut 1080p is a step beyond that. It's not too bad though, with so many people just getting onto the HD express, there are a few years of transition left before people will expect everything at 1080i/p. By that time the PS4 should be here and will definitely be capable of handling 1080p and 3D.
In the mean time just doing 720p 3D games is a massive achievement. Remember when the PS 3launched 3D wasn't even on the horizon for home use, and many were still questioning the need for HD at all.
kraygen
Saturday, July 17, 2010 @ 12:13:53 PM
I understand that, but the way I see it, it only gives credence to what I'm saying. Not everyone has moved on to HD, so why bring about 3d so quickly.
If ppl haven't gotten to HD yet, then catering to 3d right now is only going to give something to a select few ppl who have money to throw around.
More ppl are able to enjoy 1080p than 3d, even tho the ps3 can do 3d, doesn't mean it should do it right now.
Temjin001
Saturday, July 17, 2010 @ 2:22:28 PM
But take it from an ex-PC gamer who used to go nuts over this junk. Games offer a whole lot more to value than the quantity of pixels on the screen. Enjoy what you have now, and anticipate that some years down the road we'll probably get to see 1080p @ 60fps.
bigrailer19
Friday, July 16, 2010 @ 10:59:35 PM
It means nothing can handle, what it takes to run at 1080p, 60fps well enough. Something would take a hit wther it be textures or what have you. Read everything Highlander said on this post and you'll see.
Again we don't even see a game that runs natively at 1080p and 60fps, very often anyways.
Highlander
Saturday, July 17, 2010 @ 1:11:13 AM
___________
Saturday, July 17, 2010 @ 2:49:00 AM
Reply
but in standard 2D mode anyone and everyone can tell the difference between a 720P picture and a 1080P one.
when i bought my TV the sony D series was only 720P, 3 weeks later they released a new version exact same specs, same series as mine but 1080P instead of 720P.
now a next door neighbor bought the new 1080P one, and his set looks better playing high end games like GOW3 or uncharted 2.
even my old Asus which had a 1080P screen originally but it broke so i replaced it with a 720P screen and i was so pissed at Asus because they wanted 1000 bucks YES 1000 bucks for a freaking 15 inch LCD screen!!!!!!!!!
so i went for the third party 720P screen which was only 400!
Tom_Robertson
Saturday, July 17, 2010 @ 5:37:27 AM
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StangMan80
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Friday, July 16, 2010 @ 12:45:11 PM