Guerrilla: Working With 3D Can Benefit The 2D Experience
We know Sony wants to restrict 3D games to 720p resolution, and we know the new technology can indeed impact the overall visual presentation.
But Guerrilla, currently in the process of developing the 3D-enabled Killzone 3, has adopted a different, more positive, outlook. In fact, if you check out this cool video interview with team boss Steven Ter Heide, he says working with 3D has actually allowed them to enhance the game's standard 2D appeal.
"That means that the tech guys back home are very hard at work to make sure that the performance gets up there. That benefits the entire game because we need to make sure that 3D runs at 30 frames [per second] and that benefits the 2D version obviously as well."
He adds that it's actually quite the challenge; there are "very subtle changes that initially you don't think about." In truth, they're probably things we gamers wouldn't think about, either; for instance, the crosshair. As Ter Heide says, even though it's not actually part of the game world, you still have to figure out where it resides. In other words, where do you place it in terms of depth? It sort of sounds like he's saying that simply because they have to work harder, the entire project benefits from that extra effort. From extra effort to support another viewpoint comes better understanding, right? Seems to make sense.
Related Game(s): Killzone 3
7/18/2010 8:58:43 PM Ben Dutka