PSXE Poll Update: Heavy Rain High On Catch-Up Lists
It has already sold over a million copies and should surpass 1.5 million; it's also one of my all-time favorite games.
...and it was the leading vote-getter in our recent poll, which listed out many of the 2010 gems to date, and asked you to pick the game you missed but plan to play during the summer drought. And it seems a great many of you haven't yet experienced Quantic Dream's masterpiece, Heavy Rain, a game that has helped to push the industry in a fresh, positive direction. We prefer to be optimistic about these results, though. Rather than viewing it as an oversight on your part, we'd rather see it this way: Heavy Rain is appealing enough to be #1 on your "missed but must play" lists. Perhaps surprisingly, God of War III was a close second; arguably the best action game of the generation and an easy Game of the Year candidate should've gotten plenty of love from PlayStation 3 owners. But then again, there were a lot of great games in the first six months of this year, and perhaps one of the longer experiences was more worthy of your $60.
But no matter. So long as the great stuff gets played eventually, everyone benefits. This week, we want you to address the hot topic amongst role-playing fans: what will happen with Final Fantasy? Square-Enix boss Yoichi Wada admits to being confused, so what's gonna happen...?
Tags: poll update, 2010 games, top games
7/18/2010 9:29:09 PM Ben Dutka
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Comments (74 posts)
fluffer nutter
Sunday, July 18, 2010 @ 10:36:49 PM
fluffer nutter
Sunday, July 18, 2010 @ 11:54:10 PM
WorldEndsWithMe
Monday, July 19, 2010 @ 2:33:02 AM
FullmetalX10
Monday, July 19, 2010 @ 4:57:54 AM
Highlander
Monday, July 19, 2010 @ 9:35:24 AM
Qubex
Tuesday, July 20, 2010 @ 12:30:23 AM
WorldEndsWithMe
Sunday, July 18, 2010 @ 11:05:30 PM
Temjin001
Monday, July 19, 2010 @ 1:04:18 AM
kraygen
Monday, July 19, 2010 @ 1:48:48 AM
WorldEndsWithMe
Monday, July 19, 2010 @ 1:55:29 AM
Snaaaake
Monday, July 19, 2010 @ 5:28:29 AM
Jawknee
Monday, July 19, 2010 @ 10:19:45 AM
WorldEndsWithMe
Monday, July 19, 2010 @ 3:00:20 PM
fluffer nutter
Sunday, July 18, 2010 @ 10:32:06 PM
Reply
WorldEndsWithMe
Sunday, July 18, 2010 @ 11:06:45 PM
StangMan80
Sunday, July 18, 2010 @ 11:46:59 PM
fluffer nutter
Sunday, July 18, 2010 @ 11:55:51 PM
fluffer nutter
Monday, July 19, 2010 @ 11:57:30 AM
WorldEndsWithMe
Monday, July 19, 2010 @ 3:21:39 PM
fluffer nutter
Monday, July 19, 2010 @ 6:02:19 PM
SolidFantasy
Sunday, July 18, 2010 @ 10:40:28 PM
Reply
BikerSaint
Sunday, July 18, 2010 @ 10:46:17 PM
Reply
Deleted User
Sunday, July 18, 2010 @ 10:49:13 PM
Reply
Deleted User
Sunday, July 18, 2010 @ 11:02:36 PM
WorldEndsWithMe
Sunday, July 18, 2010 @ 11:07:34 PM
fluffer nutter
Sunday, July 18, 2010 @ 11:57:06 PM
Borderline
Sunday, July 18, 2010 @ 11:34:03 PM
Reply
kraygen
Monday, July 19, 2010 @ 1:51:44 AM
I beat it 3 times in my first week and have beaten again since then. I've had the game less than a month and I've put over 40 hours into it and I haven't even played the taxidermist add on yet.
I've actually never seen another game with so much replay value.
NeoHumpty
Sunday, July 18, 2010 @ 11:51:18 PM
StangMan80
Sunday, July 18, 2010 @ 11:44:53 PM
Reply
RadioHeader
Monday, July 19, 2010 @ 1:40:41 PM
bigrailer19
Sunday, July 18, 2010 @ 11:56:12 PM
Reply
But I voted for Heavy Rain, because I want it. I don't know if im waiting for the price to drop or what but I just havnt gotten it yet lol!
kraygen
Monday, July 19, 2010 @ 1:52:49 AM
Ultimadream
Monday, July 19, 2010 @ 1:50:37 AM
Reply
As for Final Fantasy, yes i believe it will continue to be the best RPG series, Final Fantasy XIII was fine, easily the most enjoyable RPG i have played on the PS3, well for me anyway.
kraygen
Monday, July 19, 2010 @ 1:56:31 AM
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As for final fantasy, put the nail in the coffin, because 14's ps3 release is 8 months late, versus looks to be a 13 copy but with towns, and wada wants the next one to be more twitch oriented.
I see ff15 being made by an enix U.S. company, sad, but that seems to be wada's dream.
All signs seem to lead to hell and Final fantasy appears to have a one way ticket.
___________
Monday, July 19, 2010 @ 2:53:22 AM
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as for FF, well get rid of wada, get rid of their money grubbing attitude any maybe FF can be saved.
try get it into their thick skulls that by changing the game from a true JRPG to a more action orientated game is not going to bring them in more sales, its going to loose them!
in bringing in more fans, there effectively telling their fans to f*ck off!
now telling someone to f*ck off is not exactly a good way to increase your sales!
but i digress, the day this happens, the day $E stop being greedy selfish SOBs, is the day i start pushing up daisies! so i wont be holding my breath................
Ultimadream
Monday, July 19, 2010 @ 3:00:02 AM
Kangasfwa
Monday, July 19, 2010 @ 3:42:01 AM
Bjorn77
Monday, July 19, 2010 @ 5:28:31 AM
___________
Monday, July 19, 2010 @ 9:14:57 AM
GOW 3 focused so much on extreme gore and scale it forgot what made it so popular in the first place.
the gameplay and brutality of it!
GOW is famous because of its puzzles, and gameplay.
the first 2 games had a sense of openness, you never felt like you were repeating a previous level.
cant say that about GOW3, its way, way too repetitive and your constantly revisiting the same areas.
than there was the brutality of it, the unforgiving side of it.
like the spikes of hades, or the falling floor room, or the boss battles.
in GOW 1 and 2 you feel like your character is evolving and advancing as the story goes on, in GOW 3 you dont.
you gain new abilities and new powers, but they feel useless.
like the hermes boots, you can only use them when your suppose to, they could of done so much more with them.
especially the puzzles, that is the thing that disappointed me the most.
that is what i loved the most about darksiders it has so many puzzles, and none of them are small ones they all feel huge.
GOW3s largest puzzle is the one in heras garden, i really enjoyed that bit but thats about it.
the game needed more hearas garden levels, and less run into this room and rip everything apart!
even dantes inferno is better than GOW3.
at least that feels like your progressing through the game.
every level you clear, you get a new environment and new enemy types to fight.
plus the story in both darksiders and dantes inferno were top notch!
the story in GOW3 was absolute crap!
it was suppose to end the trilogy, it was suppose to answer all questions.
but all it did was end on a cliffhanger just like GOW 2 did!
Ben Dutka PSXE [Administrator]
Monday, July 19, 2010 @ 10:55:28 AM
Jawknee
Monday, July 19, 2010 @ 11:14:44 AM
Temjin001
Monday, July 19, 2010 @ 11:43:06 AM
When I observe direct comparisons between the two games I find it annoying (As I did with Gears vs Resistance FoM).
Not that Darksider's doesn't have a strong influence from former action games, like GoW, but the purpose of the game is "adventure" (this was pointed out by the devs).
I hope people give it a chance. Try not to judge it too quickly, as I did with the demo, the game does grow and has great moments of awesomeness. Though despite my fondness, the quality work of GoW3 surpasses it in comparable conventions: graphics, presentation, direction etc.
Temjin001
Monday, July 19, 2010 @ 12:01:18 PM
Jawknee
Monday, July 19, 2010 @ 12:28:36 PM
WorldEndsWithMe
Monday, July 19, 2010 @ 3:02:16 PM
Temjin001
Monday, July 19, 2010 @ 3:52:56 PM
"Half the time it's like playing God Of War. For the rest of the game, Darksiders apes Legend of Zelda, with dungeons to explore and puzzles to solve. The only thing missing is the green tunic." -- CVG
"Darksiders is a great way to start the new year, provided you're a fan of games like God of War or The Legend of Zelda: Twilight Princess."
--Arstechnica
"Darksiders is an action-adventure that takes inspiration from several different video game sources, culling concepts like Portal's portal gun or the basic lock-on style shooting from Panzer Dragoon and placing them into game that most directly resembles the structure of a modern Legend of Zelda game that comes complete with a boomerang, a hookshot, and a horse that helps you get around more easily." --Giant Bomb
Hopefully you'll take our suggestions and accept that the connection is there.
nogoat23
Monday, July 19, 2010 @ 12:16:37 PM
Reply
Then on the current pole, I decided to try to have some optimism and vote that it will only get better. I almost voted for the "if they make changes" one, but it's pretty certain they will make changes. Every Final Fantasy game is different from the one before it.
The production values of FF13 were very high. It's only the stylistic choices that I didn't like. In my eyes, it's not like they can't make a good game that feels like a Final Fantasy, it's that they didn't.
I think they'll be able to turn it around. People didn't like the linearity of X so they came out with XII. People didn't like the license board of XII so they came out with the crystarium. Obviously they hear all of the complaints, and make some sort of effort to improve.
Temjin001
Monday, July 19, 2010 @ 8:02:49 PM
For someone who likes this HR game as much as you do, I figured I'd bounce some thoughts off on you.
For starters, there's a lot about HR's presence that really doesnn't appeal to my usual interests. I'm not big on murder mysteries, or games that make heavy use of dialogue. Despite this, the positive HR influence this site has had on me has given me cause to re-download the HR demo and take the time to finish it up.
I'm intrigued by the extraordinary take QD has taken while attempting to mix interactivity into a traditional form of cinematic story telling. Sometimes the combination of elements are positively synergistic. I found it engaging to be given a set of options that allow the user to play an active role in modifying the behavior of a given character. This is significant, because in what has been traditionally a static medium, film, where the story creates the characters and the reader needs to interpret their roles, the user is empowered to modify the general decisions of an interactive character, thus shaping the character's portrayal in the film-like presentation. The subtleties of the story experience are actually being shaped by your efforts. This isn't the same as something like Infamous, or Fable. These games may allow you to direct a path of objectives, but the user is engaging the content after the manner of a game, not as a film. The user in these cases witnesses "cut-scenes" that happen discrete of the usual play. In contrast, HR's events unfold as seamlessly, where the developers did not want any disconnect between the cinematic story telling and the actual interactivity of play.
Being a person of good moral standing, I liked the feeling I'd get when I could control the decisions of the John Goodman-looking dude from dropping a $50 for an immoral decision.
Anyhow, I may give the full game a shot sometime down the road this year.
kraygen
Tuesday, July 20, 2010 @ 12:14:13 AM
Murder mystery and heavy dialogue are not my thing either and yet I couldn't stop playing heavy rain every chance I got it the first week I had it. This is the first game I've played where the choices really make a difference.
It's weird to play a game where if you kill off the person you're playing as, the game doesn't go to the load screen, it instead continues the story without them.
Game is awesome, I was really surprised by how much I couldn't get enough of it.
Temjin001
Tuesday, July 20, 2010 @ 12:20:07 AM
CharlesD
Tuesday, July 20, 2010 @ 12:46:34 AM
And as mentioned above if you die.. your dead, you can't play as that character any more because well you died. I think this might be a link to the "instinctual play" because if you're in a life threatening situation, there's no game over.. and whatever happens happens and the story continues. There are twenty something different endings and everything you do directly effects the outcome.
As for the environment and the murder mystery thing. You're not just solving a murder you're jumping into different people the entire time surrounded by different circumstances but all the characters are slowly being wound into the same story. For people with no patients what-so-ever then no this game would not appeal to them but I truly think this is the future of gaming. And if it isn't well, it's certainly the direction I would like to see us moving in.
damn.. now I have to play it again.. oh well :)
Temjin001
Tuesday, July 20, 2010 @ 2:53:17 PM
JackC8
Tuesday, July 20, 2010 @ 8:42:55 AM
Reply

Heavy Rain









WorldEndsWithMe
Reply
Sunday, July 18, 2010 @ 9:56:36 PM
As for Final Fantasy, until proven otherwise I believe (with Wada at the helm) it is finished, finito, done, flat broke busted. I genuinely hope Versus delivers, but even if it does the numbered installments will likely get worse due to this attempt to appeal to the little sh*ts that ruined RPGs this generation.