Rocksteady: Detective Mode In Batman Was Overpowered
Batman: Arkham Asylum was one of the best games of 2009. But even the best of the best make a few mistakes.
During a recent speech at the Develop conference, Arkham Asylum art director David Hego said he regretted implementing the "detective vision" mode in last year's Game of the Year contender. He said that when he heard people would play through the whole game in that X-ray-like mode, he'd "want to cry a little bit." The problem wasn't in the concept, said Hego, but more in the power of the option: "It was a gameplay decision to make detective vision so strong...we're going to try not to make that mistake again." In the upcoming sequel, Rocksteady plans to keep the mode, but to make it "more like augmented reality." Thing is, they don't want to upset that excellent environment; Hego spoke about the game's utilization of light and shadow to keep a player's attention. He also said the exaggerated features and authentic textures of the character models were a sort of "hyperrealism:"
"One of the big advantages of the stylised realism was we were jumping across the uncanny valley… By making [the characters] so stylised, you can forget about uncanny valley because you accept that it's not real."
Well, it's always good to hear a talented studio wishes to work on past mistakes and make a better game the second time around. The first Batman was pretty damn good, though, so they shouldn't sell themselves short. And when they're done with Arkham Asylum 2, they've said they won't continue in the Batman realm...Superman, anyone?
Related Game(s): Batman: Arkham Asylum
7/19/2010 10:38:38 AM Ben Dutka