Sucker Punch: We Have To Compete With The Best
We know Sucker Punch used Uncharted 2: Among Thieves as a big inspiration and influence for their hotly anticipated sequel, inFamous 2. They also had help from developer Naughty Dog.
But they're not about to just take a few ideas and run with it; they don't want to put their new action title on store shelves until it's just as good as Uncharted 2. If you check out the latest Game Informer, you'll see that Sucker Punch development director Chris Zimmerman recognizes the team's chosen project as being in an immensely competitive category. And although we don't quite place God of War in the same category as inFamous, we understand what he's saying. Said Zimmerman:
"The space we're playing in - the third-person action genre - is the Game of the Year space. You look around and it's Uncharted 2, it's Assassin's Creed, it's God of War. It's all these great games, and you have to be able to compete on all axes with them. On the axes of character and story and stuff, we're much better set up this time so we can take a big, hard swing at it."
Well, the good news is that the original inFamous was a borderline Game of the Year contender even with games like Uncharted 2 and Assassin's Creed II launching in 2009. Sure, Naughty Dog's masterpiece was head-and-shoulders above them all, but even so, Sucker Punch did a darn fine job. And the sequel looks downright awesome in every sense of that overused descriptive term.
Related Game(s): inFamous 2
7/21/2010 10:40:07 AM Ben Dutka