Team Bondi: Motion Scan For L.A. Noire Destined To Impress
It's a game we've all been waiting on for a long time, but the final product should be well worth the lengthy delays.
Team Bondi founder and director Brendan McNamara spoke to OPM about the new revolutionary technology the team is utilizing for the game. It's called Motion Scan and it has been developed by Australian-based company, Depth Analysis. They use 32 cameras that are capable of capturing the full 3D scan of an actor, in addition to color, motion, and sound. McNamara calls it "the end of spandex suits," in that everyone in L.A. Noire will move and respond realistically.
"We wanted to make a detective game and a key part of that is interrogating people. If you're going to see if somebody is lying, you have to be able to look for little poker tells, all that stuff."
Sounds downright cool, no? And McNamara said this will go well beyond what we've seen in other games, like Heavy Rain; while he admitted the characters "look great" in Quantic Dream's masterpiece, he says "you still have to sort of suspend your disbelief and enjoy the game." And compared to Heavy Rain, L.A. Noire draws a "bit of a line in the sand" in terms of this technology. Well, the industry has to continue to advance, doesn't it?
And before you ask, no, we don't have a release date yet. But as far as we know, it's still scheduled to launch this year.
Related Game(s): L.A. Noire
Tags: l.a. noire, team bondi, l.a. noire details
7/28/2010 9:16:56 PM Ben Dutka
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Comments (36 posts)
BikerSaint
Wednesday, July 28, 2010 @ 9:53:06 PM
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Needless to say, it was very interesting to this non-techie.
I haven't found find the original article I read yet, but here's a couple others...
L.A Noire's MotionScan tech described as "Most Impressive Thing seen at E3"
http://www.tsumea.com/australasia/australia/news/280610/la-noires-motionscan-tech-described-as-most-impressive-thing-seen-
L.A Noire in EDGE
(WARNING: in telling the Motion Scan technology for L.A.Noire, there may be many spoilers here)
http://www.rockstarbase.com/games/team-bondi/la-noire/l-a-noire-in-edge/
Highlander
Thursday, July 29, 2010 @ 9:59:18 AM
I also have to wonder about the capturing of the motion at 30 frames per second. If these performances are going into the game, that kind of locks the game at 30 fps, but since they are shot in HD, I have to wonder how much detail will end up in the game since it has to fit on DVDs for the 360.
All in all, I am not very impressed by the talk, and won't be until I see it.
WorldEndsWithMe
Wednesday, July 28, 2010 @ 9:57:02 PM
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Cuetes
Wednesday, July 28, 2010 @ 10:03:16 PM
FxTales
Wednesday, July 28, 2010 @ 10:05:27 PM
Last edited by FxTales on 7/28/2010 10:05:52 PM
mexgeo86
Wednesday, July 28, 2010 @ 10:24:04 PM
Jawknee
Wednesday, July 28, 2010 @ 10:30:49 PM
dkmrules
Wednesday, July 28, 2010 @ 11:55:19 PM
SmokeyPSD
Thursday, July 29, 2010 @ 9:46:12 AM
WorldEndsWithMe
Wednesday, July 28, 2010 @ 11:31:58 PM
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Jawknee
Wednesday, July 28, 2010 @ 11:48:07 PM
Snaaaake
Thursday, July 29, 2010 @ 2:33:42 AM
SmokeyPSD
Thursday, July 29, 2010 @ 1:31:54 AM
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My interest in this dropped like a lead balloon as soon as this was going to no longer be fully making use of bluray only, I'm sick of free roam games not. Infamous being the only great exception. It was just a further kick in the balls because I'm such a lover of all things noir and period. the detective angle sounded brilliant.
BikerSaint
Thursday, July 29, 2010 @ 2:10:57 AM
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SmokeyPSD
Thursday, July 29, 2010 @ 9:44:12 AM
Lawless SXE
Thursday, July 29, 2010 @ 2:43:31 AM
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That being said, I am of course biased in that I am an Aussie and firmly believe that we produce some of the best music (AC/DC, The Waifs, Hilltop Hoods), movies (Bran Nue Day, Charlie and Boots) and now hopefully games in the world. Yah, I'm full of it.
Peace.
Shams
Thursday, July 29, 2010 @ 11:33:36 AM
Lawless SXE
Thursday, July 29, 2010 @ 4:36:10 PM
Peace.
Shams
Thursday, July 29, 2010 @ 5:53:18 PM
___________
Thursday, July 29, 2010 @ 3:58:12 AM
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i read up about this tech, and the new rendering system used in alan wake yesterday during my tafe break.
nice to see developers pushing the industry forward, creating new tech!
instead of following the sheep off the cliff and using that dated bleeding sheep UE3!
making games is not where the money is made, most of the money seen goes to the publisher.
the money is made creating tech for games, engines, or face tech like that seen in LA Noire.
or even the advanced light rendering system seen in alan wake.
apparently the group who made it who were helped by remedy spent 48 million USD developing the tech and into research!
48 million buckaroos gone into just a rendering system, i mean jesus christ most whole games cost less than that to make!
Ole_Gunner
Thursday, July 29, 2010 @ 5:10:52 AM
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Ole_Gunner
Thursday, July 29, 2010 @ 5:10:57 AM
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JackC8
Thursday, July 29, 2010 @ 7:45:20 AM
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Highlander
Thursday, July 29, 2010 @ 9:53:45 AM
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First is was an exclusive PS3 title, and then it wasn't. They had access to technology that could manage what they are talking about, and now they don't. Whatever. I will believe it when I see it. The character models in HR are better than any game I have seen, and they weren't specifically designed for micro-expressions. But then that leads me to ask whether LA Noire has become the "Lie To Me" of video games?
Either way, I've yet to see any multi-platform game that was capable of pushing the PS3 anything like as hard as the exclusives do. perhaps this will be the one, but without actual in-game renders, I will defer judgment.
Unlike Mr Anonymous Cowherd I won't throw a party because someone writes a tech article. I've read articles on such stuff before. Procedural rendering for example sounds fantastic, but in reality it's simply a way to get semi-random looking vegetation in games and hasn't revolutionized anything at all.
Ultimadream
Thursday, July 29, 2010 @ 12:53:22 PM
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I thought this game was cancelled, guess they picked it up again then?
Lawless SXE
Thursday, July 29, 2010 @ 4:42:32 PM
And no, it was never cancelled, just between publishers for a short spell. Sony to Rockstar. Better trade-off than I would have expected.
Peace.
DeathOfChaos
Thursday, July 29, 2010 @ 2:11:42 PM
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dante_zero
Friday, July 30, 2010 @ 6:54:46 AM
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Newbiezilla
Saturday, July 31, 2010 @ 10:51:51 AM
Also, they probably want to keep an eye on what the competition is doing. If it was GTA V, the competition would be looking at them. We are talking about new IP which is something that requires timely releases.
This is especially so in the case of LA Noire. People will see Team Bondi. The Agent, well, that'll have a very big push from Sony, I'm sure.
Last edited by Newbiezilla on 7/31/2010 10:52:27 AM
Newbiezilla
Saturday, July 31, 2010 @ 10:48:49 AM
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L.A. Noire









Dancemachine55
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Wednesday, July 28, 2010 @ 9:44:34 PM
Go you Aussies!!! As an Aussie, I thought our gaming, film and some of our music industries were tiny and poor compared to that in America. Poor quality or very little support.
This news restores my faith in Australian game making. I really do hope this game succeeds. With the amount of time it's taken to develop, I really do think it'd be worth it.
I'd love to see as many people on this site plan to buy this game and support these Aussie developers. They certainly deserve it.