Movie Maker Newell: Video Games Can't Do Human Drama
Is anybody else sensing some serious out-of-touch bitterness from the movie industry? Like, they have a distinct yet irrational animosity towards an industry that routinely smacks them upside the head?
We all know about Roger Ebert's "games can't be art" argument (which he has since recanted, in a manner of speaking), but now, another film bigwig has decided to incur the wrath of gamers everywhere. Movie maker Mike Newell is well known for the "Harry Potter" movies, as well as "Four Weddings & A Funeral," "Donnie Brasco," "Mona Lisa Smile," and his most recent, "Prince of Persia." But during a recent interview with CVG, Newell basically flipped out when approached with the subject: "Well, here we are, talking about the goddamn games again." He admits they're a threat to Hollywood but certainly doesn't believe they can do "drama in any real sense."
"You can't do it without the human drama. And the video game cannot do that. The video game can do all sorts of face-pulling, all sorts of: 'I am a bad man, I have a mean jagged sword,', but it can't do any more than that. [The Prince Of Persia movie] does not mean to put two fingers up to the gamers or insult them - but it's not the game. It can't be the game.
Don't get me wrong - I watched the game and took many things from it. But I haven't had the experience of feeling in a game. The one thing I do not do when I watch my son mow down Brazilians by the regiment - nor when I watched my assistants playing Prince Of Persia - I don't feel anything, which is why I hate my son doing it."
Of course, he admits to not having played Heavy Rain or any other assortment of games that don't involve the theme, "I am a bad man, I have a mean jagged sword." Sadly for him, most all gamers living in the current age will see these comments as a man who still believes this is 1990 and all games are exactly the same, and incapable of operating on a "human" level. ...that's too bad. Because now he's gonna hear about his mistake. We won't bother; he'll get it from both game makers and game players the world over.
And he deserves it.
7/29/2010 12:07:41 PM Ben Dutka