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How Killzone 3 Will Outgun Killzone 2

I actually read Arnold's review before I even played the game. So that, in addition to all the hype that built throughout 2008, really boosted my expectations through the roof. But in the end, I agreed with most all of his review and I still believe it's the best FPS available this generation thus far. But everything can improve. Everything can get better with time and extra effort. So how will Killzone 3 outgun the sequel that garnered widespread critical acclaim? Well, by amping up the good features and fixing the few flaws and stumbles, of course.

Bring out that story!

It was actually a little surprising to hear Guerrilla focus on the storyline of KZ3 during early interviews. They really believe they dropped the ball just a bit in terms of narrative and engaging dialogue in KZ2, and they fully intend to show more of the back-story in the upcoming entry. We'll learn much more about the Helghast and the team also said we shouldn't expect the rampant, over-the-top (and mostly unnecessary) swearing. They're fine-tuning and polishing the whole storytelling approach - or so it seems - and this is great. The Helghast were bad-ass and everything, but they did start to seem a wee bit faceless towards the end of KZ2.

The tweaking of the control

One of the main reasons KZ2 was so impressive is because it was essentially the first FPS to actually give us a feeling of realism through character weight. We've had the sliding-on-glass, disembodied gun sensation for years; even the games that feel a bit more authentic in terms of physical movement never came close to the level of KZ2. But there were some complaints, which typically centered around "dead spots." And Guerrilla has heard these complaints and has worked to further streamline the controls in the new game, although we're certain they won't compromise that weighty feel so many fans appreciated.

Jetpack, jetpack...jetpack

It was one of the first pieces of gameplay we saw and it wowed the hell out of everyone at E3. We've taken many different vehicles on rides in many FPSs but after watching the footage, we at PSXE agreed that the jetpack wasn't just another vehicle. It felt more dynamic. As it's attached to the body, it almost feels as if you have supernatural powers for a while, and really adds to the overall experience. We just hope they don't turn this into a gimmick; please, go ahead and highlight the jetpack every now and then, but don't stick us in it for half the adventure. Provided the balancing and situational timing is good, we can't wait to jump in, glide about, and rain death down from above.

All new intensity, and melee stuff helps

Guerrilla went out of their way to prepare a promotional video that highlights the additions and enhancements they've made to the melee system. Getting up-close-and-personal in FPSs isn't exactly one of my favorite pastimes (I prefer to sit back with a good rifle), but what they've done really enhances the intensity. "Intensity" is a key word that usually comes up whenever we see a new piece of KZ3 footage, and to know the experience could be equally "impactful" and effective in terms of both melee and range combat...well, that's a big bonus. We can take to the air, rush the enemy, take advantage of polished controls, retain the authentic, realistic feel, and all the while feel totally and completely immersed.

Killzone 2 was one of our favorite games of 2009 - although nothing could top Uncharted 2: Among Thieves in that Game of the Year category - and although KZ3 might lack a bit of that massive hype associated with its predecessor, we're inclined to believe that it could once again up the bar in the FPS genre.

Related Game(s): Killzone 3

Tags: killzone 3, killzone 2, guerrilla, killzone ps3

8/5/2010 9:19:09 PM Ben Dutka

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Comments (69 posts)

Danny007
Thursday, August 05, 2010 @ 10:01:30 PM
Reply

Plus it has snow this time!!!

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BTNwarrior
Thursday, August 05, 2010 @ 10:12:30 PM

the hot new thing this year

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RadioHeader
Friday, August 06, 2010 @ 5:22:57 AM

Like another PSXer suggested in a previous KZ thread; Snowball fights :)

In the multiplayer arena, of course. It would be hilarious seeing KZ's epic death animations after snowball connects with face!

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sirbob6
Thursday, August 05, 2010 @ 10:14:23 PM
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All these improvements will make this game probaly the best FPS ever! All they need to add with these improvements is co-op and it will be epic. D1P for sure.

Last edited by sirbob6 on 8/5/2010 10:15:01 PM

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kevinater321
Friday, August 06, 2010 @ 8:54:13 AM

Hopefully splitscreen co-op and splitscreen multiplayer and even splitscreen online (Y)

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King James
Thursday, August 05, 2010 @ 10:19:38 PM
Reply

Snowghast!

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gangan19
Friday, August 06, 2010 @ 12:17:25 AM

lol i like it

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Master Midgar
Thursday, August 05, 2010 @ 10:29:46 PM
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I'm really hoping that the controls still feel weighty. That was one of my favorite features of Killzone 2.

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gangan19
Friday, August 06, 2010 @ 12:11:28 AM

yes!!!! YES!!! i want those controls again it was it's own kind and it was impossible to camp with it.

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Mamills
Friday, August 06, 2010 @ 12:53:18 AM

actually i found it easier to camp with them

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gangan19
Friday, August 06, 2010 @ 9:58:02 AM

Really!? then I can't camp at all then, I tried it once in MW2, but it's just not possible for me, i feel bad

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StangMan80
Thursday, August 05, 2010 @ 10:30:14 PM
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KillZone 3 is looking really good, the more I hear about it, the more I want it. I am in the process of playing MGS4 right now. After I Finnish it, I will get KZ2.

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BikerSaint
Thursday, August 05, 2010 @ 10:34:35 PM
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Ahhh, winter scenery!!!!!

"STAY FROSTY"

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LittleBigMidget
Thursday, August 05, 2010 @ 10:36:06 PM
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I wish the game would keep that heavy feeling Killzone 2 had =/

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sirbob6
Thursday, August 05, 2010 @ 10:56:35 PM

GG said that the heavy feeling wasn't from the delay in the controls, that it was from the animations. So they speed up the controls, but it will still have the same heavy feel.

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packersfan66
Thursday, August 05, 2010 @ 11:23:41 PM

Really? It was my understanding they were going to the non heavy controls, i hope you're right.

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Swim_Irr
Friday, August 06, 2010 @ 3:57:56 AM

They're just "improving the accuracy" of the controls. Which is awesome, cause the dead zone and delay made it really hard to snipe and/or be accurate during close quarters battles.

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Alienange
Thursday, August 05, 2010 @ 11:08:21 PM
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Faceless towards the end? It was a stinking shooting gallery. By the time you got to the end you'd think they'd have handed out a stuffed animal or something.

Happy to hear they're putting in a story this time though and taking out the stupid swearing. Couple that with proper controls and you've got yourself a decent fps.

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Jawknee
Friday, August 06, 2010 @ 10:13:15 AM

Lol KZ2 was more then decent. Just because it wasn't a MW2 clone doesn't mean it was a bad game.

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sirbob6
Friday, August 06, 2010 @ 4:05:45 PM

I have to agree with Jawknee here. In terms of FPS games the story in Killzone is original and good overall. Of course it's not as good as Uncharted or MGS but that is part of the FPS genre style. However now that they are focusing on the story even more it might just bring FPSs out of the the minimal story phase that its in.

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Hezzron
Thursday, August 05, 2010 @ 11:23:27 PM
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I'm not a big fan of the Killzone series, and I've played both. I don't like the dull black and white throughout the game. The dialogue was atrocious and the plot merely pedestrian. If I remember correctly, there was even crate bashing....a nice throwback to the mid nineties I guess.

Here's hoping KZ3 steps it up....but I'm not optimistic. It'll need a lot more than a few jetpack levels to get me to dip into my wallet anytime soon.

Last edited by Hezzron on 8/5/2010 11:24:11 PM

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packersfan66
Thursday, August 05, 2010 @ 11:24:24 PM

Yeah, i never even got past level 3 on story, but online took far too many hours out of my life

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Alienange
Friday, August 06, 2010 @ 12:07:01 PM

Jet packs don't sell it to me either. Hopefully it's not the only innovation present in KZ3

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spiderboi
Thursday, August 05, 2010 @ 11:29:06 PM
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If they do have weight on the guns hope it differs from gun to gun for more of that realism feel. so that you have to familiarize yourself with a gun before doing all rambo.

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spiderboi
Thursday, August 05, 2010 @ 11:29:30 PM

if there's weight, that is

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Clamedeus
Thursday, August 05, 2010 @ 11:54:15 PM

The weight is still in, they are just tweaking it.

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Clamedeus
Friday, August 06, 2010 @ 4:45:27 PM

Over looked the weight on the gun part. But i agree i hope they do add weight to the guns.

At first i thought you meant the weight of the controls when you move. (eye's acting weird today lol)

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Killa Tequilla
Thursday, August 05, 2010 @ 11:52:08 PM
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LOL X-Box wishes KZ3!!

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gangan19
Friday, August 06, 2010 @ 12:13:37 AM
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they wont disappoint hard work always pays off...right i work hard to buy your games at full price brand new not used at stupid gamestop, they never have respect when they sell you a ps3 game never arrrrghhh!

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Mamills
Friday, August 06, 2010 @ 12:51:29 AM
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i think im mostly worried about the controls.
i love the weight of the guns of KZ2. but i do agree that they still needed tweaking.
especially when it comes to the type of guns
i mean, y does a huge LMG weigh the same as the revolver?
things like that bothered me about KZ2.
and i really hope that the controls are better, but at the same time i really hope they haven't succumbed to the MW control feel.

also the addition of a few more side arms would've been nice. a revolver and a pistol that was all there was in KZ2.
im always up for more guns to be added. (more than 1 sniper rifle etc)

im a huge fan of KZ2 but i'll even admit it had some serious issues when it 1st launched.

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booze925
Friday, August 06, 2010 @ 1:45:33 AM
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the most prominent way kz3 can FAR surpass kz2.
kill rico and natko. i will endlessly reply those levels where they die, and relive those glorious moments again and again.
im looking forward to learning about the helghast. i want to actually have a reason to fight them.

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___________
Friday, August 06, 2010 @ 3:43:02 AM
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i see the one thing that needed changing is the one thing that has not been changed!
KZ2 was so freaking repetitive, it was like they designed one level than cut and pasted it 10 times!
they really need to change the gameplay, force people to play differently instead of cover and shoot for the entire game!

the more i hear about this, the more disappointed i get!
looks like this is going to be just as much a disappointment as KZ2!
oh well, at least this time ill be expecting it!

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Mamills
Friday, August 06, 2010 @ 6:39:32 AM

actually to tell the truth u r right.

more variety in the levels would be good.
i wouldnt say it was cookie cutter in part 2 but when playing it on the hardest difficulty it sure felt like it.

a vast variety in missions to switch things up would be great.

and if i can recall, but the very 1st teaser for part 3 did show the char putting on a helghast helmet, so they may have thought of that.

anyways KZ3 looks amazing so far, now to just see more of the game and to play it

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Jawknee
Friday, August 06, 2010 @ 9:54:29 AM

More foolishness from Cowpatty. Everything they have announced about three addresses all of your lame complaints and your still b*tching and moaning. Get over it. If you don't like the game(a game you have yet to play by the way) then don't get it and stop complaining.

"kz3 is going to suck." this coming from the guy who thinks THQ is the greatest thing since sliced bread.

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___________
Friday, August 06, 2010 @ 10:23:04 AM

THQ is the best thing since sliced bread because every game they have released has been fantastic!

i have to say KZ is still my favorite of the series, yea it was ridiculously buggy but it was actually really fun!
unlike KZ2!

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Jawknee
Friday, August 06, 2010 @ 10:29:57 AM

::facepalm::

Every game THQ makes is "fantastic"? Really? Just when I thought you couldn't possibly say anything worse, you do.

Last edited by Jawknee on 8/6/2010 10:31:25 AM

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Alienange
Friday, August 06, 2010 @ 12:10:18 PM

Big Mutha Truckers FTW!

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sirbob6
Friday, August 06, 2010 @ 4:33:22 PM

Some times I wonder if you got past the first mission of the game. KZ2 had plenty of unique maps and varied gameplay items. They already said they are going to have many more enviroments and gameplay elements in the new game. Also the thing about THQ is disturbing. I'm not saying every game they make is bad but come on.

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___________
Saturday, August 07, 2010 @ 8:25:12 AM

how is the gameplay in KZ2 varied?
its take cover, pop, shoot, dodge grenade, move forward rinse and repeat from minute one all the way too the end!
the only parts where that differs is the boss battles, and the mining area.

ok, name one THQ game that was bad?

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Lawless SXE
Friday, August 06, 2010 @ 4:44:17 AM
Reply

Sounds good, and the second game was great, but I feel that it, like Star Wars: TFU, was more of a showcase for the tech than a game. I really do hope for more weapons and more diverse environs, in terms of both graphics and tactics. The jetpack is certainly a step in the right direction for attaining this IMO.

Also, I really wonder how Guerilla is changing the presentation of the game to give us more of a Helghast view. What I would really like is a short side campaign in which you play as a Helghast grunt, thus giving you an idea of what it is like to be in their shoes, as well as lengthening the game a bit. They would have to make some sort of modification to the controls or something to make it feel different though. But, I'd be happy if they just give us a few cutscenes focussing on the interaction between high-ranking Helghast.

Finally, I really hope that they don't mess with the controls too much. To be honest, I didn't even notice the weight in them, though I don't play many FPS's. And about what time next year is this supposed to be coming out? Hopefully Sony can spread out their game releases next year, rather than giving them all to us at the same time and leaving June, July, August and September more or less empty.
Peace.

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frostface
Friday, August 06, 2010 @ 6:32:27 AM
Reply

The only thing I feel they need to work in is the Multiplayer Party System. When a few of us from here try to get into a game, we're told that we don't have the proper rank to join each others games. So we then have to go create one of our own games and wait for it to populate with other players, all the while we're all running around on the same team doing nothing.
Why complicate a multiplayer formula for joining games with your friends? It's not like they have to think hard about how to impliment it, this is one aspect they could take a page out of BFBCs/CoD's or most any other FPS's book.
Other then that I love KZ2 and KZ3 will be a D1P!

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Mamills
Friday, August 06, 2010 @ 6:43:43 AM

yea, they did change the party system i heard. they are making it easier for ppl to get together and play.
not sure how but i guess we'll see

i really hope they do keep the dedicated server system. as well as the way clans are handled in that game.

if it were easier to set up tournaments too would be a +

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CharlesD
Friday, August 06, 2010 @ 8:52:09 AM

there are some parts of the game-play that I would be happy to see brushed up a bit, but I definitely agree that there needs to be a more user friendly online system. First of all, the ability to just join a team like in bfbc2 pre-match shouldn't be all that complicated for the developers of arguably the best FPS of all time.

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Snaaaake
Friday, August 06, 2010 @ 7:05:33 AM
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What happened to Luger and Hakha? 2 of the 4 main characters you play in KZ1.

Suddenly disappear like that in KZ2 and not even a mention of their name AT ALL!??!

It's only 2 years after Vekta was attacked, I was shocked to see that Templar somehow looked like he went through 10 years instead of 2 years. And Rico didn't aged AT ALL!!!

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Underdog15
Friday, August 06, 2010 @ 9:07:17 AM

Changed make-up brand, maybe?

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Jawknee
Friday, August 06, 2010 @ 10:01:18 AM

War will do that to a man. ;)

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JackC8
Friday, August 06, 2010 @ 7:19:52 AM
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It'll probably be a bargain bin purchase for me. KZ2 was a good game as far as shooters go - I loved the demo but when I got the game, it was just 10 more hours of exactly what you got in the demo. Shoot the 100 guys in front of you, get to the other end of the level, turn a crank. There was very little strategy - just take cover, try shooting from a different place, but that's about it. It's good they're focusing on adding a bit of story, but I'm more interested in games with much more depth and variety to the gameplay, not just shooting everybody in order to get from point A to point B.

The videos of KZ3 look awesome, but I'm just not too interested in pure shooters. Toss in some character leveling, missions that make you feel like you're accomplishing something, and a story that makes me feel like I'm doing something more than just executing a gameplay mechanic, then maybe I'll take a look at it.

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Jawknee
Friday, August 06, 2010 @ 10:03:09 AM

You need to play the game on Elite if you felt there was no strategy. You will have to evaluate your every move.

Last edited by Jawknee on 8/6/2010 10:04:24 AM

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Alienange
Friday, August 06, 2010 @ 12:13:49 PM

Who's to say he didn't Jawknee? Increasing the difficulty hardly makes KZ2 have more variety which seems to be JackC8's biggest problem with the game.

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kraygen
Friday, August 06, 2010 @ 7:31:47 AM
Reply

Ben your article touched on one of my pet peeves. Not just in video games, but in movies, stand up comedy, and just about every other form of entertainment.

Excessive foul language. I understand that under certain circumstances people use it and that's fine, but I don't see any point or purpose in using it every other word. I don't find it funny and I think it certainly doesn't make you look smart.

When I hear someone using more "4 letter words" than anything else it just seems they are lacking in intelligence. Come up with something more original and interesting than that. Go read a book and expand your vocabulary.

I look forward to KZ3's story more now, I skipped most of 2's story, there wasn't much of a story just a bunch of guys spouting every curse word you can think of.

Sorry pet peeve rant over.

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MyWorstNightmar
Friday, August 06, 2010 @ 7:45:25 AM

Couldn't agree more! There were a few too many cringe worthy moments in Killzone 2 with the odd cus word placement. Completely unneccessary. So glad Naughty Dog didn't go down that road.

Now go f*ck yourself San Diego.

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frostface
Friday, August 06, 2010 @ 7:45:45 AM

I have to say, maybe I've just become desensitized to foul language, but after playing through the SP again in KZ2, I don't get why all the fuss about the language. It's not that bad imo. The odd word thrown around here but we're adult aren't we.
Even people who say they don't like bad language use it from time to time. Maybe a little more moderated then the rest of us who freely curse and swear but they're only words and the game (KZ2) had an over 18s rating. Get over it ya know! If you were fighting a war with bullets and rockets flying all over the place, you'd probably curse like a trooper too.
Just my opinion anyway!

Last edited by frostface on 8/6/2010 7:47:19 AM

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Mamills
Friday, August 06, 2010 @ 8:02:41 AM

i think what Kraygen is getting at is not the use of cuss words, but the OVERUSE of them.
i admit killzone 2 had way too much cussing, to the point that it started to sound cheesy.

the writing in it sounded as if a 15 year old wrote the dialogue.

it actually took away from the game, in my opinion.

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Underdog15
Friday, August 06, 2010 @ 9:05:45 AM

Yeah, I like that way of putting it Mamills. Whenever I try to say it, it just sounds like I'm a goodie-two-shoes trying to be all pious. I'm on of the first people that will tell you sometimes swearing is key in the development of a character, but when it's excessive, it actually just takes away from the creativity of the dialogue and the depth of the character. I felt that's what happened with Rico on KZ2. With his history, he has the potential to be a really interesting character like FF7's Barrett. But most of the time, he just sounded a lil' dumb and cheesy. (So did Barrett from time to time, but at least when you read Barrett's On the Way to a Smile and things like that, you get a sense of his depth.)

@MyWorstNightmare
I love that movie, and that moment was just hilarious.

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Jawknee
Friday, August 06, 2010 @ 9:58:42 AM

I agree. The constant F-Bomb needed to go. It's embarrassing playing KZ2 in te company of others.

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Ben Dutka PSXE [Administrator]
Friday, August 06, 2010 @ 10:19:43 AM

Rant understood. Sadly, the vocabulary of our society is partly to blame; four-letter words are about all they're freakin' capable of these days.

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Alienange
Friday, August 06, 2010 @ 12:17:26 PM

kraygen hits another home run. Are devs paying attention? ... hard to say

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Jawknee
Friday, August 06, 2010 @ 10:00:06 AM
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Can't wait for this. I've been playing KZ2 a lot online. I finally got used to the controls enough to play online. Too bad the whiners got their way. The controls are great as is.

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dante_zero
Friday, August 06, 2010 @ 10:01:45 AM
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having had hands on time with both the 3D version and the standard HD version i'm abit concerned as to wether the game will be ready for febuary. I found the 3D version to be far superior than the standard one and the level of depth and bullets wisping past you head was epic but it didnt seem to in the normal version. The character models in the standard version seemed abit static during cut scenes and dare i say it, emotionless.There was a part in the level i was playing were i was on a flying platform and had missiles coming towards us and Rico just gave a blank stare and said nothing. It is worth noting i was playing pre-alpha code.
having said that the controls do take abit of getting used to but feel much more snappy and less weighty which should appease COD fans and the way the levels are set out are actually apretty good with a mixture of set pieces and normal gameplay. If i had to take a guess i'd say the games only about 30% complete and they have plenty of time to address bugs and polish it up.

I am excited for the game and hope they can bring something to the multiplayer that will appeal to everyone and get people off playing COD:MW1/2 which seems to be killing alot of only games these days.

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Underdog15
Friday, August 06, 2010 @ 10:14:00 AM

Oh i fully intend to switch to KZ3 multiplayer. Especially if they were to incorporate a dedicated server!! (wishful thinking, i know...)

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AcHiLLiA
Friday, August 06, 2010 @ 10:40:01 AM
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That fighting in the snow blizzard looks awesome, can't wait.

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Alienange
Friday, August 06, 2010 @ 12:18:12 PM

But will it be as awesome as Uncharted 2's?

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sirbob6
Friday, August 06, 2010 @ 4:42:38 PM

I think that it may pass Uncharted 2, but I know it will pass the wintery level in Black Ops for sure.

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AcHiLLiA
Sunday, August 08, 2010 @ 4:03:26 PM

Idk, just have to wait and see.

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Vivi_Gamer
Friday, August 06, 2010 @ 11:19:59 AM
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I never liked Killzone 2, but i played the Halo: Reach BETA and the addition of Jetpack was fantastic! It felt you were playing as one of the cops from Minority Report. So if they make it a big feature of the game i might task some interest.

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kellett007
Friday, August 06, 2010 @ 1:40:49 PM
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I really like Killzone 2 but it did have some flaws. Its really awesome how GG is trying to improve the series.

I would really like some local co-op and/or improvement of the ai so I am not having to run into the middle of the battle field to heal my partner.

A little more variety of missions would be nice as others have stated. Maybe integrate some of the different classes from multiplayer into the campaign.

One thing I really loved about KZ2 was the level selection and how it was broken down into small sections so replay ability was improved for me. The biggest thing I disliked about KZ2 was how the save data is locked but KZ3 def a D1P for me.

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RX78Zero
Friday, August 06, 2010 @ 3:34:51 PM
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Guerrilla intends to create a more engadging story(two Helgan fractions now exist), added a new close combat system, improve the vocabulary by removing curse words, introduced two new weapons sofar(the jet pack has bult in machine gun), take players across defferent enviroments(not just urban combat anymore), and have yet to hear about the muti player.
From what i have heard and seen, most people should be looking forward to this sequel because i am. Can't wait to hear about muti player.

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Snorge
Friday, August 06, 2010 @ 3:51:22 PM
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i honestly cant WAIT for this game.....I loved Killzone from the PS2...wasnt the best shooter around but it was definitely something different. Killzone 2 knocked my socks off...I am completely impressed with what they did with that game (coming form Killzone 1)....I admit the game is not perfect but come on, no game is...(Ok Well maybe Uncharted 2 is EXTREMELY close, lol)

But the biggest problems I have with K2 is the lack of the party system BEFORE going into a game (ala Call of Duty or Resistance 2)and those damn locked saves!!! This is the BIGGEST game I'm waiting on now.

@ Ultimadream
No disrespect man, but If you didnt like K2 and want to play K3 JUST because of added jetpacks, then just leave the game alone man. Now if you said you would play K3 because of updated gameplay, better story, updated controls (for the COD crybabies) or something like that, then thats cool IMO. But, if its just for the jetpack.......

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SixSpeedKing
Friday, August 06, 2010 @ 5:55:48 PM
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Well they are working on improving a bunch of things, and when you improve on something that was amazing already you know it's gonna be good.
I can't wait for the jetpack, looks awesome but as Ben said as long as it is not gimmicky.
Anyway it'll be freakin sweet. Just gotta wait for it to release now.

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