How Killzone 3 Will Outgun Killzone 2
I actually read Arnold's review before I even played the game. So that, in addition to all the hype that built throughout 2008, really boosted my expectations through the roof. But in the end, I agreed with most all of his review and I still believe it's the best FPS available this generation thus far. But everything can improve. Everything can get better with time and extra effort. So how will Killzone 3 outgun the sequel that garnered widespread critical acclaim? Well, by amping up the good features and fixing the few flaws and stumbles, of course.
Bring out that story!
It was actually a little surprising to hear Guerrilla focus on the storyline of KZ3 during early interviews. They really believe they dropped the ball just a bit in terms of narrative and engaging dialogue in KZ2, and they fully intend to show more of the back-story in the upcoming entry. We'll learn much more about the Helghast and the team also said we shouldn't expect the rampant, over-the-top (and mostly unnecessary) swearing. They're fine-tuning and polishing the whole storytelling approach - or so it seems - and this is great. The Helghast were bad-ass and everything, but they did start to seem a wee bit faceless towards the end of KZ2.
The tweaking of the control
One of the main reasons KZ2 was so impressive is because it was essentially the first FPS to actually give us a feeling of realism through character weight. We've had the sliding-on-glass, disembodied gun sensation for years; even the games that feel a bit more authentic in terms of physical movement never came close to the level of KZ2. But there were some complaints, which typically centered around "dead spots." And Guerrilla has heard these complaints and has worked to further streamline the controls in the new game, although we're certain they won't compromise that weighty feel so many fans appreciated.
Jetpack, jetpack...jetpack
It was one of the first pieces of gameplay we saw and it wowed the hell out of everyone at E3. We've taken many different vehicles on rides in many FPSs but after watching the footage, we at PSXE agreed that the jetpack wasn't just another vehicle. It felt more dynamic. As it's attached to the body, it almost feels as if you have supernatural powers for a while, and really adds to the overall experience. We just hope they don't turn this into a gimmick; please, go ahead and highlight the jetpack every now and then, but don't stick us in it for half the adventure. Provided the balancing and situational timing is good, we can't wait to jump in, glide about, and rain death down from above.
All new intensity, and melee stuff helps
Guerrilla went out of their way to prepare a promotional video that highlights the additions and enhancements they've made to the melee system. Getting up-close-and-personal in FPSs isn't exactly one of my favorite pastimes (I prefer to sit back with a good rifle), but what they've done really enhances the intensity. "Intensity" is a key word that usually comes up whenever we see a new piece of KZ3 footage, and to know the experience could be equally "impactful" and effective in terms of both melee and range combat...well, that's a big bonus. We can take to the air, rush the enemy, take advantage of polished controls, retain the authentic, realistic feel, and all the while feel totally and completely immersed.
Killzone 2 was one of our favorite games of 2009 - although nothing could top Uncharted 2: Among Thieves in that Game of the Year category - and although KZ3 might lack a bit of that massive hype associated with its predecessor, we're inclined to believe that it could once again up the bar in the FPS genre.
Related Game(s): Killzone 3
Tags: killzone 3, killzone 2, guerrilla, killzone ps3
8/5/2010 9:19:09 PM Ben Dutka
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Comments (69 posts)
RadioHeader
Friday, August 06, 2010 @ 5:22:57 AM
kevinater321
Friday, August 06, 2010 @ 8:54:13 AM
Master Midgar
Thursday, August 05, 2010 @ 10:29:46 PM
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gangan19
Friday, August 06, 2010 @ 12:11:28 AM
Mamills
Friday, August 06, 2010 @ 12:53:18 AM
gangan19
Friday, August 06, 2010 @ 9:58:02 AM
StangMan80
Thursday, August 05, 2010 @ 10:30:14 PM
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BikerSaint
Thursday, August 05, 2010 @ 10:34:35 PM
Reply
LittleBigMidget
Thursday, August 05, 2010 @ 10:36:06 PM
Reply
sirbob6
Thursday, August 05, 2010 @ 10:56:35 PM
packersfan66
Thursday, August 05, 2010 @ 11:23:41 PM
Swim_Irr
Friday, August 06, 2010 @ 3:57:56 AM
Alienange
Thursday, August 05, 2010 @ 11:08:21 PM
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Happy to hear they're putting in a story this time though and taking out the stupid swearing. Couple that with proper controls and you've got yourself a decent fps.
Jawknee
Friday, August 06, 2010 @ 10:13:15 AM
sirbob6
Friday, August 06, 2010 @ 4:05:45 PM
Hezzron
Thursday, August 05, 2010 @ 11:23:27 PM
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Here's hoping KZ3 steps it up....but I'm not optimistic. It'll need a lot more than a few jetpack levels to get me to dip into my wallet anytime soon.
Last edited by Hezzron on 8/5/2010 11:24:11 PM
packersfan66
Thursday, August 05, 2010 @ 11:24:24 PM
Alienange
Friday, August 06, 2010 @ 12:07:01 PM
Clamedeus
Thursday, August 05, 2010 @ 11:54:15 PM
Clamedeus
Friday, August 06, 2010 @ 4:45:27 PM
Mamills
Friday, August 06, 2010 @ 12:51:29 AM
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i love the weight of the guns of KZ2. but i do agree that they still needed tweaking.
especially when it comes to the type of guns
i mean, y does a huge LMG weigh the same as the revolver?
things like that bothered me about KZ2.
and i really hope that the controls are better, but at the same time i really hope they haven't succumbed to the MW control feel.
also the addition of a few more side arms would've been nice. a revolver and a pistol that was all there was in KZ2.
im always up for more guns to be added. (more than 1 sniper rifle etc)
im a huge fan of KZ2 but i'll even admit it had some serious issues when it 1st launched.
___________
Friday, August 06, 2010 @ 3:43:02 AM
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KZ2 was so freaking repetitive, it was like they designed one level than cut and pasted it 10 times!
they really need to change the gameplay, force people to play differently instead of cover and shoot for the entire game!
the more i hear about this, the more disappointed i get!
looks like this is going to be just as much a disappointment as KZ2!
oh well, at least this time ill be expecting it!
Mamills
Friday, August 06, 2010 @ 6:39:32 AM
more variety in the levels would be good.
i wouldnt say it was cookie cutter in part 2 but when playing it on the hardest difficulty it sure felt like it.
a vast variety in missions to switch things up would be great.
and if i can recall, but the very 1st teaser for part 3 did show the char putting on a helghast helmet, so they may have thought of that.
anyways KZ3 looks amazing so far, now to just see more of the game and to play it
Jawknee
Friday, August 06, 2010 @ 9:54:29 AM
"kz3 is going to suck." this coming from the guy who thinks THQ is the greatest thing since sliced bread.
___________
Friday, August 06, 2010 @ 10:23:04 AM
Jawknee
Friday, August 06, 2010 @ 10:29:57 AM
sirbob6
Friday, August 06, 2010 @ 4:33:22 PM
___________
Saturday, August 07, 2010 @ 8:25:12 AM
Lawless SXE
Friday, August 06, 2010 @ 4:44:17 AM
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Also, I really wonder how Guerilla is changing the presentation of the game to give us more of a Helghast view. What I would really like is a short side campaign in which you play as a Helghast grunt, thus giving you an idea of what it is like to be in their shoes, as well as lengthening the game a bit. They would have to make some sort of modification to the controls or something to make it feel different though. But, I'd be happy if they just give us a few cutscenes focussing on the interaction between high-ranking Helghast.
Finally, I really hope that they don't mess with the controls too much. To be honest, I didn't even notice the weight in them, though I don't play many FPS's. And about what time next year is this supposed to be coming out? Hopefully Sony can spread out their game releases next year, rather than giving them all to us at the same time and leaving June, July, August and September more or less empty.
Peace.
frostface
Friday, August 06, 2010 @ 6:32:27 AM
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Why complicate a multiplayer formula for joining games with your friends? It's not like they have to think hard about how to impliment it, this is one aspect they could take a page out of BFBCs/CoD's or most any other FPS's book.
Other then that I love KZ2 and KZ3 will be a D1P!
Mamills
Friday, August 06, 2010 @ 6:43:43 AM
not sure how but i guess we'll see
i really hope they do keep the dedicated server system. as well as the way clans are handled in that game.
if it were easier to set up tournaments too would be a +
CharlesD
Friday, August 06, 2010 @ 8:52:09 AM
Snaaaake
Friday, August 06, 2010 @ 7:05:33 AM
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Suddenly disappear like that in KZ2 and not even a mention of their name AT ALL!??!
It's only 2 years after Vekta was attacked, I was shocked to see that Templar somehow looked like he went through 10 years instead of 2 years. And Rico didn't aged AT ALL!!!
JackC8
Friday, August 06, 2010 @ 7:19:52 AM
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The videos of KZ3 look awesome, but I'm just not too interested in pure shooters. Toss in some character leveling, missions that make you feel like you're accomplishing something, and a story that makes me feel like I'm doing something more than just executing a gameplay mechanic, then maybe I'll take a look at it.
Jawknee
Friday, August 06, 2010 @ 10:03:09 AM
Alienange
Friday, August 06, 2010 @ 12:13:49 PM
kraygen
Friday, August 06, 2010 @ 7:31:47 AM
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Excessive foul language. I understand that under certain circumstances people use it and that's fine, but I don't see any point or purpose in using it every other word. I don't find it funny and I think it certainly doesn't make you look smart.
When I hear someone using more "4 letter words" than anything else it just seems they are lacking in intelligence. Come up with something more original and interesting than that. Go read a book and expand your vocabulary.
I look forward to KZ3's story more now, I skipped most of 2's story, there wasn't much of a story just a bunch of guys spouting every curse word you can think of.
Sorry pet peeve rant over.
MyWorstNightmar
Friday, August 06, 2010 @ 7:45:25 AM
frostface
Friday, August 06, 2010 @ 7:45:45 AM
Even people who say they don't like bad language use it from time to time. Maybe a little more moderated then the rest of us who freely curse and swear but they're only words and the game (KZ2) had an over 18s rating. Get over it ya know! If you were fighting a war with bullets and rockets flying all over the place, you'd probably curse like a trooper too.
Just my opinion anyway!
Last edited by frostface on 8/6/2010 7:47:19 AM
Mamills
Friday, August 06, 2010 @ 8:02:41 AM
i admit killzone 2 had way too much cussing, to the point that it started to sound cheesy.
the writing in it sounded as if a 15 year old wrote the dialogue.
it actually took away from the game, in my opinion.
Underdog15
Friday, August 06, 2010 @ 9:05:45 AM
@MyWorstNightmare
I love that movie, and that moment was just hilarious.
Jawknee
Friday, August 06, 2010 @ 9:58:42 AM
Ben Dutka PSXE [Administrator]
Friday, August 06, 2010 @ 10:19:43 AM
Alienange
Friday, August 06, 2010 @ 12:17:26 PM
dante_zero
Friday, August 06, 2010 @ 10:01:45 AM
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having said that the controls do take abit of getting used to but feel much more snappy and less weighty which should appease COD fans and the way the levels are set out are actually apretty good with a mixture of set pieces and normal gameplay. If i had to take a guess i'd say the games only about 30% complete and they have plenty of time to address bugs and polish it up.
I am excited for the game and hope they can bring something to the multiplayer that will appeal to everyone and get people off playing COD:MW1/2 which seems to be killing alot of only games these days.
Underdog15
Friday, August 06, 2010 @ 10:14:00 AM
Alienange
Friday, August 06, 2010 @ 12:18:12 PM
sirbob6
Friday, August 06, 2010 @ 4:42:38 PM
Ultimadream
Friday, August 06, 2010 @ 11:19:59 AM
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kellett007
Friday, August 06, 2010 @ 1:40:49 PM
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I would really like some local co-op and/or improvement of the ai so I am not having to run into the middle of the battle field to heal my partner.
A little more variety of missions would be nice as others have stated. Maybe integrate some of the different classes from multiplayer into the campaign.
One thing I really loved about KZ2 was the level selection and how it was broken down into small sections so replay ability was improved for me. The biggest thing I disliked about KZ2 was how the save data is locked but KZ3 def a D1P for me.
RX78Zero
Friday, August 06, 2010 @ 3:34:51 PM
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From what i have heard and seen, most people should be looking forward to this sequel because i am. Can't wait to hear about muti player.
Snorge
Friday, August 06, 2010 @ 3:51:22 PM
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But the biggest problems I have with K2 is the lack of the party system BEFORE going into a game (ala Call of Duty or Resistance 2)and those damn locked saves!!! This is the BIGGEST game I'm waiting on now.
@ Ultimadream
No disrespect man, but If you didnt like K2 and want to play K3 JUST because of added jetpacks, then just leave the game alone man. Now if you said you would play K3 because of updated gameplay, better story, updated controls (for the COD crybabies) or something like that, then thats cool IMO. But, if its just for the jetpack.......
SixSpeedKing
Friday, August 06, 2010 @ 5:55:48 PM
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I can't wait for the jetpack, looks awesome but as Ben said as long as it is not gimmicky.
Anyway it'll be freakin sweet. Just gotta wait for it to release now.

Killzone 3









Danny007
Reply
Thursday, August 05, 2010 @ 10:01:30 PM