How Killzone 3 Will Outgun Killzone 2
I actually read Arnold's review before I even played the game. So that, in addition to all the hype that built throughout 2008, really boosted my expectations through the roof. But in the end, I agreed with most all of his review and I still believe it's the best FPS available this generation thus far. But everything can improve. Everything can get better with time and extra effort. So how will Killzone 3 outgun the sequel that garnered widespread critical acclaim? Well, by amping up the good features and fixing the few flaws and stumbles, of course.
Bring out that story!
It was actually a little surprising to hear Guerrilla focus on the storyline of KZ3 during early interviews. They really believe they dropped the ball just a bit in terms of narrative and engaging dialogue in KZ2, and they fully intend to show more of the back-story in the upcoming entry. We'll learn much more about the Helghast and the team also said we shouldn't expect the rampant, over-the-top (and mostly unnecessary) swearing. They're fine-tuning and polishing the whole storytelling approach - or so it seems - and this is great. The Helghast were bad-ass and everything, but they did start to seem a wee bit faceless towards the end of KZ2.
The tweaking of the control
One of the main reasons KZ2 was so impressive is because it was essentially the first FPS to actually give us a feeling of realism through character weight. We've had the sliding-on-glass, disembodied gun sensation for years; even the games that feel a bit more authentic in terms of physical movement never came close to the level of KZ2. But there were some complaints, which typically centered around "dead spots." And Guerrilla has heard these complaints and has worked to further streamline the controls in the new game, although we're certain they won't compromise that weighty feel so many fans appreciated.
It was one of the first pieces of gameplay we saw and it wowed the hell out of everyone at E3. We've taken many different vehicles on rides in many FPSs but after watching the footage, we at PSXE agreed that the jetpack wasn't just another vehicle. It felt more dynamic. As it's attached to the body, it almost feels as if you have supernatural powers for a while, and really adds to the overall experience. We just hope they don't turn this into a gimmick; please, go ahead and highlight the jetpack every now and then, but don't stick us in it for half the adventure. Provided the balancing and situational timing is good, we can't wait to jump in, glide about, and rain death down from above.
All new intensity, and melee stuff helps
Guerrilla went out of their way to prepare a promotional video that highlights the additions and enhancements they've made to the melee system. Getting up-close-and-personal in FPSs isn't exactly one of my favorite pastimes (I prefer to sit back with a good rifle), but what they've done really enhances the intensity. "Intensity" is a key word that usually comes up whenever we see a new piece of KZ3 footage, and to know the experience could be equally "impactful" and effective in terms of both melee and range combat...well, that's a big bonus. We can take to the air, rush the enemy, take advantage of polished controls, retain the authentic, realistic feel, and all the while feel totally and completely immersed.
Killzone 2 was one of our favorite games of 2009 - although nothing could top Uncharted 2: Among Thieves in that Game of the Year category - and although KZ3 might lack a bit of that massive hype associated with its predecessor, we're inclined to believe that it could once again up the bar in the FPS genre.
Related Game(s): Killzone 3
8/5/2010 9:19:09 PM Ben Dutka