Bioshock Creator On Why He Didn't Work On Bioshock 2
Bioshock Infinite has been officially announced, but you may have noticed that 2K Marin - Bioshock 2 developer - isn't at the helm.
In fact, it's Irrational Games. But hey, that sort of makes sense because Irrational's founder is the creator of the Bioshock series, Ken Levine. He did not have anything to do with Bioshock 2 because, as he told Eurogamer, "he'd said all he wanted about underwater city Rapture." With Infinite, they'll be able to avoid repeating things, as it's in an entirely different setting: the floating metropolis of Columbia. Said Levine:
"For us I think the guiding principle is: if they never stopped making horror movies where everything was a house on a haunted hill with lightning going in the sky, you'd never have The Shining, that antiseptic bright look. How do you create horror in that? That's what we're doing. We're always trying to challenge ourselves. We've done that, we've done the dark rooms, but that's a crutch, eventually, for a team."
Levine went on to say that the time frame given for the sequel that launched back in February, along with 2K's insistence to make another game in Rapture, sort of turned him off of doing it. That's not to say he didn't like Bioshock 2; he said in regards to developer 2K Marin: "I think it's a very talented team, and I think it fulfilled the mission of completing the story of Rapture." We certainly loved the game, as did many others, but now is certainly the time to move on to something new. And we can't wait.
8/12/2010 9:08:47 PM John Shepard