Guerrilla Talks Studio Progression, Working On New IP
In order to achieve great things, a game studio must be willing to roll with the punches, work hard, and adapt to fan desires.
In speaking at GamesCom 2010, Guerrilla Games boss Herman Hulst spoke a great deal about the progression of their critically acclaimed Killzone franchise, which didn't exactly start with a bang on the PS2. Hulst said in those early days, the team was "highly energetic," but lacked "professional leadership and proper structure to guide their vision." Then came that infamous E3 2005 trailer for Killzone 2, which included pre-rendered graphics designed to portray what the final product would be capable of, and tossed the gaming world into a tizzy. It was really only supposed to be shown in "small, behind-closed-doors settings to select members of the press," but Sony loved that trailer and wanted everyone to see it. Guerrilla took this sign of confidence and ran with it...but Hulst says that trailer was both a "blessing and a burden." The burden was the studio's reputation as liars, while the blessing was a lofty goal "with no room for excuses." Thing is, that trailer was made before they even started making the game. So, with an "ambitious pitch video" but nothing to support it, Guerrilla set out to make something special.
KZ2 turned out to be a smash hit and is widely regarded as one of the best shooters of the generation. But they don't want to stop there; Hulst said after it came out, they adopted "an almost obsessive-compulsive" attitude where they took all the KZ2 reviews, noted every point, broke them up into categories, and assigned a numeric score based on the reviewer's opinions. The plan: take the 5 best-received features and do more with those, and take the 5 worst-reviewed features and either cut them out or fix 'em. Some points in the latter category were enemy AI, death animations, and multiplayer. Since the release of KZ2, Hulst says the team has put "their creativity in a pressure cooker" for KZ3 and that overall, Guerrilla's transformation has been like "putting lightning in a bottle."
Oh, and one last thing: he also confirmed that after Killzone 3, we can expect news about an all-new IP. That's right; they've started work on a whole new project, and we'll be very interested to learn about it when it gets unveiled. Based on their dealings with the press and their dedicated, no-nonsense approach to game creation, this studio is one of our favorite development teams.
Related Game(s): Killzone 2, Killzone 3
Tags: killzone, killzone 2, killzone 3, guerrilla games
8/18/2010 10:20:38 AM Ben Dutka
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Comments (38 posts)
frostface
Wednesday, August 18, 2010 @ 11:16:10 AM
B-RadGfromOV
Wednesday, August 18, 2010 @ 1:08:25 PM
Nynja
Wednesday, August 18, 2010 @ 12:18:42 PM
Godslim
Thursday, August 19, 2010 @ 4:39:35 AM
frostface
Wednesday, August 18, 2010 @ 11:26:57 AM
RadioHeader
Wednesday, August 18, 2010 @ 1:54:07 PM
bigrailer19
Thursday, August 19, 2010 @ 6:40:36 PM
kraygen
Wednesday, August 18, 2010 @ 11:47:26 AM
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I'd be very welcoming to KZ quality on a non fps game from guerrilla.
Nynja
Wednesday, August 18, 2010 @ 12:15:40 PM
RadioHeader
Wednesday, August 18, 2010 @ 1:59:42 PM
WorldEndsWithMe
Wednesday, August 18, 2010 @ 4:10:59 PM
Godslim
Wednesday, August 18, 2010 @ 5:30:36 PM
Fane1024
Friday, August 20, 2010 @ 7:28:21 PM
LittleBigMidget
Wednesday, August 18, 2010 @ 12:23:52 PM
Reply
StangMan80
Wednesday, August 18, 2010 @ 1:27:11 PM
Reply
Lawless SXE
Wednesday, August 18, 2010 @ 1:45:00 PM
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WorldEndsWithMe
Wednesday, August 18, 2010 @ 4:07:51 PM
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oh yeah, can't wait to find out what the new IP is. Since they will probably stick with shooters, I wouldn't mind a 3rd person Gears killer.
Last edited by WorldEndsWithMe on 8/18/2010 4:08:40 PM
NonProphet
Thursday, August 19, 2010 @ 4:53:11 PM
I know Guerrilla has already said they're putting more attention to story development and modifying the controls a bit to appeal to a wider audience. I suppose there could be more color but the drabness definitely reinforces the post-apocalyptic atmosphere. Then again, I like color.
Fane1024
Friday, August 20, 2010 @ 7:31:21 PM
BikerSaint
Wednesday, August 18, 2010 @ 5:30:26 PM
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Not sure if there was any prob's in MP though, since I don't do those campaigns.
BTW, this was taken from Hermen Hulst's (Guerrilla Games managing director)speech at at GDC Europe,
Guerrilla is looking to expand their repertoire; they can do a lot of things, and that includes “any game we want to make.”
The new project will bring back the “level of scope and ambition” present when the studio was just starting out.
Hulst also stated that they're building a new studio, plus hiring a lot more new talent too.
Hulst also said the project's in it's “very early days of conceptualizing what we’re going to do,” and the IP's a PS3 exclusive.
BTNwarrior
Wednesday, August 18, 2010 @ 7:28:17 PM
Karosso
Wednesday, August 18, 2010 @ 9:27:54 PM
RadioHeader
Thursday, August 19, 2010 @ 5:15:20 AM
BikerSaint
Friday, August 20, 2010 @ 12:29:29 AM
___________
Thursday, August 19, 2010 @ 3:01:58 AM
Reply

Killzone 3









BTNwarrior
Reply
Wednesday, August 18, 2010 @ 10:52:34 AM