Bioshock Infinite: Combat, Environment, New Engine
Anything we can learn about Bioshock Infinite is appreciated. Why? Because the series is awesome. ...simple, right?
There's an interview over at the PlayStation Blog, where they talk to Irrational Games co-founder and creative director Ken Levine about the upcoming new installment. The first question involves a very interesting response; we've heard Levine call Bioshock a shooter "first and foremost;" what exactly does he mean by that?
"One of the reasons we were so specific about defining BioShock as a shooter was because it was so strange. It was such an odd beast that we thought [defining it as a shooter] helped ground people’s understanding of what they’d be doing. But I think people now understand what BioShock is, so I’m less focused on that now. People understand that it’s a shooter, but that it’s a particular kind of shooter that’s unique to what Irrational Games and what we do. It’s a shooter that has quite a lot of expressiveness outside of the shooting as well."
Ah, so it was to lure those in who love their shooters, but aren't necessarily expecting the depth and story that sets Bioshock apart. Then they went on to talk about the combat, and whether or not Infinite will play like the first two titles in the franchise. One of the things Levine says they'll change is the environment; in the other games, there was a lot of close-quarters fighting, which meant weapons like the sniper rifle (that crossbow) weren't used as often.
"We wanted to make sure we had a broad range of weapons and powers [for BioShock Infinite], and that the environments and challenges demanded those weapons and powers. So there are a ton of interior spaces in the game that will feel like a traditional BioShock spaces, very intimate. But we also focus on spaces that are quite different from what you’ve seen in a BioShock game: huge, open, outdoor spaces with broad ranges. And instead of one or two enemies, you might fight 15 enemies at one point."
He also mentions the team is using "an entirely new graphics engine," primarily because they "couldn't do what they wanted to do otherwise." They needed a larger scale for the new game and Levine alludes to particular scenes where "you're in combat while traveling at 60 miles per hour" or "fighting 15 enemies at once." You should definitely check out the remainder of that interview (along with the new screens); Bioshock Infinite should be one of the best of 2011.
Related Game(s): Bioshock Infinite
Tags: bioshock, bioshock infinite, 2k games
8/20/2010 12:05:37 PM Ben Dutka
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Comments (46 posts)
Fane1024
Friday, August 20, 2010 @ 5:07:08 PM
aaronisbla
Friday, August 20, 2010 @ 9:18:34 PM
Jawknee
Saturday, August 21, 2010 @ 11:17:17 AM
Putting words in my post like in peoples mouths now it seems? Hope you had enough straw to build all those men.
Last edited by Jawknee on 8/21/2010 11:20:55 AM
aaronisbla
Saturday, August 21, 2010 @ 2:40:49 PM
You obviously feel threatened, it was a response to the poster right above yours. Jawknee, surely you have seen people say something along those lines, i didn't even mention it was you. Thats who the post was meant for.
I'm a troll now because you get your panties in a bunch over a comment, one that was a general even directed towards you? If i feel the need to direct something towards you, i will. But please in the mean time, get over yourslef
Last edited by aaronisbla on 8/21/2010 2:47:28 PM
Jawknee
Saturday, August 21, 2010 @ 3:11:11 PM
I love it. Keep it up smart guy.
Last edited by Jawknee on 8/21/2010 3:11:58 PM
aaronisbla
Saturday, August 21, 2010 @ 3:33:26 PM
Last edited by aaronisbla on 8/21/2010 3:36:17 PM
Jawknee
Saturday, August 21, 2010 @ 3:45:14 PM
aaronisbla
Sunday, August 22, 2010 @ 12:42:43 AM
You jumped on what i said which wasn't even directed towards you at all and looked stupid for it. Congrats fanboy, you've been 'trolled' when I wasn't actually trying to troll you.
Last edited by aaronisbla on 8/22/2010 12:45:37 AM
Jawknee
Friday, August 20, 2010 @ 12:22:37 PM
shadowscorpio
Friday, August 20, 2010 @ 12:21:58 PM
Reply
Jawknee
Friday, August 20, 2010 @ 12:24:42 PM
Xombito
Friday, August 20, 2010 @ 12:28:36 PM
CharlesD
Friday, August 20, 2010 @ 1:19:37 PM
Jawknee
Friday, August 20, 2010 @ 1:55:43 PM
shadowscorpio
Saturday, August 21, 2010 @ 12:08:59 AM
@ CharlesD
That's great because I have never like shooters nor have I ever been attracted to the typical warlike themes. I will probably never be into those. Bioshock kind of reminds me of that old psone game Overblood. Does anynoe remember that one. Haven't played something that scary since. That game would freak me out but I just had to find out what happened next.
Amazingskillz
Friday, August 20, 2010 @ 12:36:45 PM
Reply
Amazingskillz
Friday, August 20, 2010 @ 12:43:02 PM
Reply
Jawknee
Friday, August 20, 2010 @ 1:18:09 PM
piratedrunk
Friday, August 20, 2010 @ 5:54:26 PM
Amazingskillz
Friday, August 20, 2010 @ 1:04:31 PM
Reply
Amazingskillz
Friday, August 20, 2010 @ 1:27:04 PM
Reply
Jawknee
Friday, August 20, 2010 @ 1:52:32 PM
PAKINIPS
Friday, August 20, 2010 @ 5:16:29 PM
Bioshock 1 is still the daddy
Last edited by PAKINIPS on 8/20/2010 5:17:09 PM
WorldEndsWithMe
Friday, August 20, 2010 @ 2:31:13 PM
Reply
RadioHeader
Friday, August 20, 2010 @ 4:27:55 PM
Reply
Jawknee
Saturday, August 21, 2010 @ 11:24:53 AM
RadioHeader
Saturday, August 21, 2010 @ 1:51:54 PM
PAKINIPS
Friday, August 20, 2010 @ 5:20:30 PM
Reply
The crossbow in 2 was quality but you never really got a chance to use it ad it was all close quarters.
Come to think of it there isn't really a stealth element to the game either which would be cool. The turning invisible in the first game was great but didn't really need it in the second.
Blah blah blah
Last edited by PAKINIPS on 8/20/2010 5:20:36 PM
Lawless SXE
Friday, August 20, 2010 @ 5:24:32 PM
Reply
Peace.
P.S. I still don't understand why they've felt the need to tie this into the Bioshock universe. Wouldn't it be better to incorporate it into the wider 'Shock' series?
Jawknee
Saturday, August 21, 2010 @ 11:30:15 AM
Jawknee
Saturday, August 21, 2010 @ 12:22:55 PM
CHAOS THEORY X
Friday, August 20, 2010 @ 9:14:57 PM
Reply
Last edited by CHAOS THEORY X on 8/20/2010 9:16:15 PM
Jawknee
Saturday, August 21, 2010 @ 11:26:30 AM
aaronisbla
Friday, August 20, 2010 @ 9:35:04 PM
Reply
___________
Saturday, August 21, 2010 @ 2:56:51 AM
Reply
bioshock 2 is still one of my favorite games this gen, its a shame it looks like a bloody 2007 title!
im still not sure on this though, i mean one minute your under the sea playing as a big daddy with little sisters and such.
than the next minute your in a whole new environment no big daddies, no little sisters.
honestly, what does this have to do with bioshock?
its like going to sleep tonight in your house, than waking up the next day and its 50 years into the future and your in a place you have never been before.
your going to be like WTF happened!?
aaronisbla
Saturday, August 21, 2010 @ 4:36:36 AM
Are you against a totally new game? do you actually want to return to rapture for a third unneeded trip? You complain that CoD series is rehash after rehash but when it comes to this game, you'd want more of the same?
___________
Saturday, August 21, 2010 @ 10:16:23 AM
at least explain to us here is where infinite happens in comparison to the other bioshocks, this is how we got from one to the other, and this is what infinite has to do with the other 2.
you cant just slap a name onto a game than make it completely different to the series.
imagine if konami did that for MGR, have the metal gear name but have no metal gear characters, no reference to the MGS storyline or time line.
Jawknee
Saturday, August 21, 2010 @ 11:27:48 AM
aaronisbla
Saturday, August 21, 2010 @ 2:50:09 PM
FlyingKickPunch
Saturday, August 21, 2010 @ 5:24:10 PM
Reply
Amazingskillz
Monday, August 23, 2010 @ 9:35:29 AM
Reply

Bioshock Infinite









Jawknee
Reply
Friday, August 20, 2010 @ 12:20:04 PM
While i think Bioshock 1 and 2 are two of the best games using Unreal i will welcome the change. I just hope its for the better because they seem to know how to use Unreal better than other developers.
Last edited by Jawknee on 8/20/2010 12:20:30 PM