Bioshock Infinite: Combat, Environment, New Engine
Anything we can learn about Bioshock Infinite is appreciated. Why? Because the series is awesome. ...simple, right?
There's an interview over at the PlayStation Blog, where they talk to Irrational Games co-founder and creative director Ken Levine about the upcoming new installment. The first question involves a very interesting response; we've heard Levine call Bioshock a shooter "first and foremost;" what exactly does he mean by that?
"One of the reasons we were so specific about defining BioShock as a shooter was because it was so strange. It was such an odd beast that we thought [defining it as a shooter] helped ground people’s understanding of what they’d be doing. But I think people now understand what BioShock is, so I’m less focused on that now. People understand that it’s a shooter, but that it’s a particular kind of shooter that’s unique to what Irrational Games and what we do. It’s a shooter that has quite a lot of expressiveness outside of the shooting as well."
Ah, so it was to lure those in who love their shooters, but aren't necessarily expecting the depth and story that sets Bioshock apart. Then they went on to talk about the combat, and whether or not Infinite will play like the first two titles in the franchise. One of the things Levine says they'll change is the environment; in the other games, there was a lot of close-quarters fighting, which meant weapons like the sniper rifle (that crossbow) weren't used as often.
"We wanted to make sure we had a broad range of weapons and powers [for BioShock Infinite], and that the environments and challenges demanded those weapons and powers. So there are a ton of interior spaces in the game that will feel like a traditional BioShock spaces, very intimate. But we also focus on spaces that are quite different from what you’ve seen in a BioShock game: huge, open, outdoor spaces with broad ranges. And instead of one or two enemies, you might fight 15 enemies at one point."
He also mentions the team is using "an entirely new graphics engine," primarily because they "couldn't do what they wanted to do otherwise." They needed a larger scale for the new game and Levine alludes to particular scenes where "you're in combat while traveling at 60 miles per hour" or "fighting 15 enemies at once." You should definitely check out the remainder of that interview (along with the new screens); Bioshock Infinite should be one of the best of 2011.
Related Game(s): Bioshock Infinite
8/20/2010 12:05:37 PM Ben Dutka