Gain Experience In FFXIV For Only 8 Hours Per Week
First of all, please bear in mind that the source in question is quite NSFW, so don't clicky if you're at work or there are kids (or the wife) in the room.
Well, this is one way to keep the MMORPG lovers from overclocking on time and forgetting what sunlight looks like, but it isn't going over well. According to Sankaku Complex, Square-Enix has outlined their "Fatigue System" for Final Fantasy XIV; it's designed to limit player advancement. You may have heard that players would be limited to only 1 hour per day but in fact, it's better...but only slightly: you can only play for 8 hours per week. Actually, you can keep playing if you wish, but you won't earn experience after those 8 hours are up. Evidently, game director Nobuaki Komoto made the announcement and the details are as follows:
- Players earn XP at 100% for the first 8 hours.
- For 7 hours over this limit the XP received decreases to 0%.
- The time limit for the playtime counter to reset is 1 week.
- The XP gain limit is not tied to any class/job but is per character.
- Drops and loot are not affected by the XP "fatigue."
Okay, so you can still earn money and pick up treasure but the EXP earned will...what, diminish until it's down to nothing? After the 8 hours are up? Gamers have a lot of questions for Square-Enix and we'll be interested to see how they answer. If this were any other type of game, 8 hours might not be so bad, but an MMO...? Can't MMOers put 8 hours in per day?
Related Game(s): Final Fantasy XIV
Tags: ffxiv, final fantasy xiv, ffxiv fatigue
8/25/2010 8:51:48 PM Ben Dutka
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Comments (103 posts)
Athrin
Wednesday, August 25, 2010 @ 9:20:06 PM
Athrin
Wednesday, August 25, 2010 @ 9:11:42 PM
Reply
Underdog15
Thursday, August 26, 2010 @ 9:34:21 AM
bridgera
Saturday, August 28, 2010 @ 5:24:01 AM
Highlander
Wednesday, August 25, 2010 @ 11:37:08 PM
Fatcat3788
Thursday, August 26, 2010 @ 12:04:45 AM
CHAOS THEORY X
Thursday, August 26, 2010 @ 12:30:56 AM
telly
Thursday, August 26, 2010 @ 9:05:20 AM
CrazyIrishBoy
Thursday, August 26, 2010 @ 2:07:45 PM
In a way, its good because that should mean there will be more space between expansions since it will take longer to finish/ get bored of it.. unlike WoW where they need to keep expanding to keep it fresh..
And there is a difference between 8 hours pw and 1 hour per day, if u can only play on weekends at least u still get your 8 hours in, instead of 2. Assuming the source got it right..
DazeOfWar
Wednesday, August 25, 2010 @ 9:38:17 PM
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This could hurt the game though cause when people pay a monthly fee to play it they are not going to want somebody telling them how long they can play the game.
Underdog15
Thursday, August 26, 2010 @ 9:38:28 AM
I know in FFXI I spent one week of play (was a student, likely played close to 8 hours a week) just collecting the different summons around the world of VanaD. Didn't level or gain a single merit point! (Merit points were used to beef up your stats once you reach max level)
So for me, I just see more budgeting of time, really.
Underdog15
Thursday, August 26, 2010 @ 9:38:53 AM
556pineapple
Wednesday, August 25, 2010 @ 9:44:29 PM
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GuernicaReborn
Wednesday, August 25, 2010 @ 9:51:37 PM
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totozero18
Thursday, August 26, 2010 @ 5:33:25 PM
WorldEndsWithMe
Wednesday, August 25, 2010 @ 10:13:05 PM
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And wow, what a ripoff. Like I said before I could see this if the game had no monthly subscription, but if I'm paying for it, then I should be able to gain God-like powers on my own schedule.
Thankfully, I won't be paying for it. However, I reserve the right to call this another strike against SquareEnix.
Hezzron
Thursday, August 26, 2010 @ 8:18:06 AM
TheCrazyMerc
Wednesday, August 25, 2010 @ 10:24:27 PM
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BikerSaint
Wednesday, August 25, 2010 @ 10:30:45 PM
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I'll make bet that SE is only doing this timed-play cause they're thinking their server's MIGHT get butt-hurt or wallet raped, especially since MS hasn't sugar-daddy'ed them on this game.
But.....SE IS still in constant negotiations with MS to resolve some of their XBL restrictions.
Last edited by BikerSaint on 8/25/2010 10:31:54 PM
Highlander
Wednesday, August 25, 2010 @ 11:39:36 PM
BikerSaint
Wednesday, August 25, 2010 @ 10:46:43 PM
Reply
Highlander
Wednesday, August 25, 2010 @ 11:38:56 PM
Last edited by Highlander on 8/25/2010 11:40:41 PM
Lawless SXE
Thursday, August 26, 2010 @ 5:19:30 AM
packersfan66
Wednesday, August 25, 2010 @ 10:48:07 PM
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shadowpal2
Wednesday, August 25, 2010 @ 10:48:32 PM
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"OH OH OH - you get a limited time to actually enjoy the game!!! 8 hours a week! Wada sensei knows what's best!"
GET A LIFE WADA KUN - because that is some f***ed up ****.
Keep on going downhill Square Enix - I don't give a damn but give me Versus XIII first since it looks promising since it's by Nomura sama.
slayerkillemall
Wednesday, August 25, 2010 @ 10:52:51 PM
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dante_zero
Wednesday, August 25, 2010 @ 10:55:41 PM
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TheIllusiveMan
Wednesday, August 25, 2010 @ 11:09:06 PM
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So, not only do I have to buy this game, and continue paying if I want to get the full experience, but now I can't even enjoy playing it in the free time I have (too much lol). On average I have at least 3 hours of free time every day where I'm sitting at home doing nothing, even though sometimes it's spread out. When I get a new game, that takes all my free time. So, by this idea, I can enjoy this game for about 3 days a week before my experience starts to drop and by day 5, no more experience?
I understand possibly wanting to limit people, but by that much? In my opinion (and I'm sure most people would agree), the best parts of MMO's are leveling up. Getting better, and being better than other people is fun. Not to be annoying and call lower level people noobs or anything, but just knowing your better than some people.
I'm sorry, but this is by far the stupidest thing I've heard SE do. The FF series has been going downhill, and this could be where it hits rock bottom. They've already stripped everything people like about the game and changed it to appeal to an audience that doesn't exist. Now they make you need a subscription to enjoy the game, but they make it unplayable if you actually have time to play it.
Well, so long FF series. The only thing now that could possibly be done is the overly demanded FF7 remake, but at this rate I wouldn't even want them to do it. I am confident that they would butcher it, and change the story, the gameplay, the world, the dialog, and mess with the characters.
Sorry for the long post.
EDIT: To clarify, I meant FF14 was the dumbest thing they've done, not just this. This game is far from being in my interests now.
EDIT: Also, as for your last question Ben, MMO players can clock 8 hours of gameplay before the sun goes down, then put much more in afterwards. I say screw this, I'm going to play Runescape. What? At least it's free and still enjoyable.
Last edited by TheIllusiveMan on 8/25/2010 11:16:21 PM
DeathOfChaos
Wednesday, August 25, 2010 @ 11:40:13 PM
Milonakis
Wednesday, August 25, 2010 @ 11:53:56 PM
DeathOfChaos
Wednesday, August 25, 2010 @ 11:41:02 PM
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LegendaryWolfeh
Wednesday, August 25, 2010 @ 11:44:56 PM
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bigrailer19
Wednesday, August 25, 2010 @ 11:49:15 PM
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But lets look at the other side3 of the coin, this stops those people who just sit there and play all day from possibly doing so. Its a decent move for humanity, but a horrible one for gamers lol. Point is There will always be someone levels and levels ahead of you, this keeps everyone on a more even field. Kinda like the idea, just raisy it from 8 to say 15. Thats about fair! That will be a little over 2 hours a day!
The other problem with this is people are paying to play. If they are only able to get the full experience for a little over an hour a day well, I certainly wouldn't wanna be paying for it. If im goin to pay to play, gimme all you got, otherwise the price of the game alone is enough! Dont push it SE!
Neo_Aeon666
Wednesday, August 25, 2010 @ 11:57:27 PM
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BTNwarrior
Wednesday, August 25, 2010 @ 11:59:19 PM
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and on a side note I bet this won't go over very well in korea
LimitedVertigo
Thursday, August 26, 2010 @ 12:08:47 AM
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WTF!?
The whole point of an MMO/RPG is to explore and level up and enjoy the experience at your own pace. This is just forcing those that choose to invest more time in a game to limit their gameplay. If I want to buy your game and play it 40hrs a week than so be it, don't gimp my style just so Joeblo can say we're comparable with his 9to5 schedule.
If this stays true then I'm no longer getting this game.
bigrailer19
Thursday, August 26, 2010 @ 9:22:11 AM
Don't forget that you have to pay to play this game also. That hinders this 8 hours of experience a lot. I'm not going to pay to play a game that I cant get a full experience out of, on top of the price I paid for it.
I understand the idea behind, keep everything on a level field. But Its an MMORPG,we will be paying to play, I mean come on think about what your doing here!
spiderboi
Thursday, August 26, 2010 @ 12:22:51 PM
Temjin001
Thursday, August 26, 2010 @ 12:11:40 AM
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I just can't do MMO's. I really wish these FF MMORPG's wouldn't be numerically counted with the more traditional FF games. I think it's somewhat misleading.
Shouldn't these games just be called "FF: Online" instead?
When I complete FF9, it'll still sound stupid to say, "Yeah, I've completed FF6-FF13, except FF11
WorldEndsWithMe
Thursday, August 26, 2010 @ 12:39:53 AM
Akuma07
Thursday, August 26, 2010 @ 2:09:32 AM
BikerSaint
Thursday, August 26, 2010 @ 1:29:12 AM
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Lawless SXE
Thursday, August 26, 2010 @ 1:55:41 AM
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Let me first iterate that there is no way in hell that I'll be buying FFXIV. I never had the slightest interest in it and nothing has changed that. I'm not an MMO kind of guy. Now. That eight hour limit applies PER CHARACTER, not to your copy of the game, so it could be viewed as being a way to get the player to create more than one character and really explore the game to its fullest extent.
That's not a bad thing, at least I don't think it is. Sure, it may limit your experience per character, but it'll improve your overall knowledge and skill at the game by forcing you to improvise. Take it as you will though.
Peace.
Athrin
Thursday, August 26, 2010 @ 2:29:48 AM
Lawless SXE
Thursday, August 26, 2010 @ 5:20:52 AM
WorldEndsWithMe
Thursday, August 26, 2010 @ 2:30:05 AM
Reply
LimitedVertigo
Thursday, August 26, 2010 @ 10:36:03 AM
I must say the FFXIII OST is amazing and I've been listening to it for months now. I REALLY want to replay the game but the damn tutorial nature of the 1st 20hrs frustrates me.
coverton341
Thursday, August 26, 2010 @ 12:02:57 PM
aaronisbla
Thursday, August 26, 2010 @ 3:50:22 AM
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CrazyIrishBoy
Thursday, August 26, 2010 @ 4:07:20 AM
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Snaaaake
Thursday, August 26, 2010 @ 4:28:45 AM
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I am speechless........
I never was interested in FFXIV cause it's an MMORPG but this is just nuts, ludicrous, pathetic, outrageous and down-right ridiculous.
You're charging people for something they can only earn EXP for 8 hours a week?
If this is final, then I expect FFXIV to NOT sell over 2 million copies.
___________
Thursday, August 26, 2010 @ 5:18:15 AM
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Underdog15
Thursday, August 26, 2010 @ 8:56:30 AM
But 8 hours wouldn't be as hard to hit as you think. Just look up your play time on one of your favorite games, if it tracks it. You'll surprise yourself!
You could get 8 hours simply by playing an hour a night before bed time. Some people watch a couple hours of sports every night on tv. Other's watch tv for a few hours. 1 hour a night with maybe an extra hour or two on weekends would reach this limit easilly. Especially if it became your favorite game.
Oyashiro
Thursday, August 26, 2010 @ 8:06:22 AM
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What the hell is the point? This will take a huge chunk of the addictiveness out of the game. Congrats SE, you just made this MMO a still born!
NeoHumpty
Thursday, August 26, 2010 @ 8:09:46 AM
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Bad idea if they are charging to play. Hell, I can put in 10-12 hours on Saturday when I really get into a game. I can't get nearly that the rest of the week, but dayum. If I play 1-2 hours a night the rest of the week, when my gaming day rolls around, I'll have no reason to play it.
I think they should offer this version free to play and maybe charge for unlimited leveling for the more avid players. At least that would make SOME sense for keeping up servers.
reryan
Thursday, August 26, 2010 @ 8:16:29 AM
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Some said that FFXI was too community-based when it came to leveling, as in, it was too difficult to get a group together to level up. But the strong team-based player community is what made FFXI awesome. So this time they are making it easier to level up as a solo player, but by limiting you to 8 hours a week of leveling they also are, I guess, trying to get you to experience the other content the game has to offer (missions, quests, crafting, monster hunting, and other things yet to be announced). It may seem a bit restrictive or even parental but if it doesn't work, they will change it in the first patch.
___________
Thursday, August 26, 2010 @ 8:21:30 AM
you just going to do it to kill some time?
what would you rather?
kill 3 hours and gain XP for that time, or kill 3 hours and gain no XP!
reryan
Thursday, August 26, 2010 @ 8:27:33 AM
Underdog15
Thursday, August 26, 2010 @ 8:28:10 AM
The focus of quests and missions in FFXI were to either advance a particular storyline or to obtain a particular item or skill. Any leveling up you do is incredibly minimal in comparison to strictly level grinding.
In other words, over 2 hours of game time, you could level grind say 5 levels (give or take depending on where you are. It takes longer to level at high levels than low levels. You could play right now and take a lvl. 1 job to lvl 15 in an hour and a half probably. But level 72-73 might take closer to 2 hours).
But for the same 2 hours used questing, you might gain a quarter or half a level. So in retrospect, this decision does make sense. I personally doubt I'll spend 8 hours a week on this game, anyways.
Underdog15
Thursday, August 26, 2010 @ 8:22:55 AM
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Zorigo
Thursday, August 26, 2010 @ 8:36:43 AM
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This was a few years back...
And NOW square enix announces it... how long has the dev time been?! and funny that i heard about it then, and now a gamer it finally hits. oh irony/coincidence.
oh and i dont care to much, final fantasy holds no interest for me. but it kinda sucks. the fans wont stop playing. they'll just get pissed. although it would extend game time a lot as to get to max level you'd need a lot of weeks worth of eight hours...
Underdog15
Thursday, August 26, 2010 @ 9:51:15 AM
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This is ONLY bad news if the only thing you like to do is level. Now, when a student, I definitely would spend over 8 hours some weeks playing this game, but I can guarantee you I didn't spend the whole time leveling. In fact, lets say I spend one week just collecting all the summons for my summoner class... I guarantee you I didn't gain any levels throughout that, because most of my travels were in areas too weak for me to gain exp anyways (until I got really close to the summon, of course).
Remember, this is strictly for leveling... not "quality play". I spent time grinding levels so that I could get strong enough to enjoy a quality experience during quests. As long as there are quests for everyone of every level, this won't hurt the game. Really... it won't!
This would be a huge issue for WOW, because so much of what you do results in gaining levels due to the ease of the game. But, FFXI had so much more to do besides level. SO much more. You could craft, do quests, missions, advance story, farm for gil or items, explore, etc.
In terms of advancing your character, FFXI had many quests that were required to complete in order to obtain necessary skills, expand level caps, gain better equipment, etc... and pretty much every single one wouldn't get you much exp at the same time... at least not in comparison to level grinding.
Again, if all you enjoy doing is leveling, then it will suck. But otherwise, there is SO much more to do. At least there better be!
Underdog15
Thursday, August 26, 2010 @ 9:51:58 AM
Highlander
Thursday, August 26, 2010 @ 10:17:41 AM
As you say though, there will be plenty to do in the game besides leveling, and who knows, perhaps gamers will spend 40 hours a week playing it anyway. At least they won't be 40 hours of level grinding.
I'm reminded of the South Park about World of Warcraft where the kids have to become obsessive to the extreme in order to level up and beat some other player who is so powerful even the game admins can't take him down. OK, it's a silly scenario, but it's rooted in truth. There are players who obsessively level up precisely so they can swat other players aside. If it were real life, this would be bullying. So perhaps this 8 hour a week XP limit isn't so bad after all. Not to mention from my reading of the quote, you earn XP at 100% for the first 8 hours and it then decreases to 0% over the next 7 hours. So in fact you do earn XP in the game for up to 15 hours of play a week.
I definitely think this will benefit the more occasional players because they won't fall behind the hardcore quite so fast. This may make the game more appealing to gamers who don't have 40 hours a week to devote to an MMO.
LimitedVertigo
Thursday, August 26, 2010 @ 10:38:56 AM
NiteKrawler
Thursday, August 26, 2010 @ 10:01:13 AM
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gumbi
Thursday, August 26, 2010 @ 10:51:21 AM
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I've gotta say though, for a game that requires a paid subscription to play this is BS. They should give you your 8 hours for free and charge subscription service fees for anyone who wants to level beyond that. A lot of the money from MMO's comes from the hardcore's, and I'd wager not a single hard core MMO gamer is going to like this, not a one.
I know it'll create balance issues like I'm sure you get in games like WoW, but there's not much you can do about that. Some players like to grind. Does your local gym membership restrict you to 8 hours a week? Can't let you get too fit now, you'll make the fat people feel bad.
rogergent
Thursday, August 26, 2010 @ 11:16:53 AM
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Someone who puts a lot more time into it should be better than someone who puts little time into it they both pay the same each month.
For casuals they should use a pay for what you play its up to them how much time they want to play its unfair to limit others on that
Last edited by rogergent on 8/26/2010 11:17:44 AM
Highlander
Thursday, August 26, 2010 @ 11:28:46 AM
Reply
darxed
Thursday, August 26, 2010 @ 11:57:47 AM
Highlander
Thursday, August 26, 2010 @ 12:17:03 PM
darxed
Thursday, August 26, 2010 @ 1:16:14 PM
"Foreign sites have lots of false rumors. They throw together words and fabricate remarks. Then Japanese sites take this and further [falsify it through] mistranslation. The fatigue point criticism has absolutely nothing to do with the actual [system] and is just full of wild ideas."
At least it clarifies that the 8 hour limit is bogus, but I think these rumors started because they introduced this system into the beta and explained nothing, I mean, what did they expect? of course these kind of rumors would get hyped up...
Nynja
Thursday, August 26, 2010 @ 1:26:06 PM
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This news just makes me believe FFXIV leveling system is going to be even closer to FFXIII's system than I originally thought. They probably have capped the experience points on a weekly basis to keep people from maxing out too fast and keep that monthly membership fee coming in.
To Square-Enix;
Stop. Just f*&king stop. You're f*&king up your legacy and a once great series. Just. Stop.
On that note; Please don't do a FFVII remake. You'll just F that up too.
Alienange
Thursday, August 26, 2010 @ 3:07:26 PM
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Could it be that SE is trying to extend the fun by doing this? Perhaps they are focusing on actual missions and story elements as oppose to grinding xp?
There's got to be SOME reason behind this decision.
Ultimadream
Thursday, August 26, 2010 @ 4:33:21 PM
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By the way is there a monthly charge for this game or is it free to play online?
darxed
Thursday, August 26, 2010 @ 5:00:46 PM
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http://thisismyjoystick.com/editorials/final-fantasy-xiv-how-the-fatigue-system-really-works/
In short, it's not hours, it's experience thresholds, it's not limited to the character but to every class/weapon skills, meaning that you can level up your class up to your limit then change to another class and you won't be affected by the fatigue, oh and while you're leveling up the other class the first one's fatigue diminishes, so you could have a character with three classes, rotate your exp gain and you'll never suffer fatigue.
I was sure something like this was just a rumor, I mean sure, SE has made a lot of mistakes lately but limiting play-time in a MMO? no one could be this stupid...
BikerSaint
Thursday, August 26, 2010 @ 11:06:55 PM
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Final Fantasy XIV









Zemus101
Reply
Wednesday, August 25, 2010 @ 9:10:19 PM
also, WoW does something similar, but a bit backwards. I'm sure they are just taking a page out of their book, but putting a spin on it. Instead of waiting for a day to go back to WoW to get a bonus, you play FFXIV too long and you'll get the opposite effect. Maybe I'll be thanking SE in the future for this addition lol
Open beta is about to begin, so we'll see what works and what doesn't before it releases on PC in late September.
Last edited by Zemus101 on 8/25/2010 9:11:35 PM