Gain Experience In FFXIV For Only 8 Hours Per Week
First of all, please bear in mind that the source in question is quite NSFW, so don't clicky if you're at work or there are kids (or the wife) in the room.
Well, this is one way to keep the MMORPG lovers from overclocking on time and forgetting what sunlight looks like, but it isn't going over well. According to Sankaku Complex, Square-Enix has outlined their "Fatigue System" for Final Fantasy XIV; it's designed to limit player advancement. You may have heard that players would be limited to only 1 hour per day but in fact, it's better...but only slightly: you can only play for 8 hours per week. Actually, you can keep playing if you wish, but you won't earn experience after those 8 hours are up. Evidently, game director Nobuaki Komoto made the announcement and the details are as follows:
- Players earn XP at 100% for the first 8 hours.
- For 7 hours over this limit the XP received decreases to 0%.
- The time limit for the playtime counter to reset is 1 week.
- The XP gain limit is not tied to any class/job but is per character.
- Drops and loot are not affected by the XP "fatigue."
Okay, so you can still earn money and pick up treasure but the EXP earned will...what, diminish until it's down to nothing? After the 8 hours are up? Gamers have a lot of questions for Square-Enix and we'll be interested to see how they answer. If this were any other type of game, 8 hours might not be so bad, but an MMO...? Can't MMOers put 8 hours in per day?
Related Game(s): Final Fantasy XIV
8/25/2010 8:51:48 PM Ben Dutka