Bioshock Dev: "We Would've Loved To Have Done Better"
Both Bioshock games are awesome. Don't let anyone tell you different.
But the creators of the first title say they made some mistakes, and they plan to address such errors in the creation of the upcoming Bioshock Infinite. Irrational Games' Shawn Robertson told GamerZines that there were lots of things they "would have loved to have done better." In all honesty, Robertson said the team thought the entire game could have been improved upon and they "ripped the game apart after we shipped." Despite all the critical acclaim and fan appreciation, it seems the designers faced "hardware, time and budget constraints," and they weren't entirely happy with the finished product. Well, live and learn, right? Robertson gave an example of how Bioshock Infinite will improve upon the original Bioshock (remember, Levine and Co. didn't work on Bioshock 2):
"One specific example I can give you is, BioShock was mostly underwater corridors and lots of enclosed spaces, there weren't many problems you couldn't solve with a shotgun or by using electricity. We didn't really encourage people to use all the tools they had.
In looking at BioShock Infinite we realised that we want people to be creative and think about different tools that they can use in different varieties of ways. If we do our job well, every person that you ask about how they played through BioShock Infinite will have a different answer."
In our opinion, 2K Marin did improve on certain gameplay aspects in the sequel, but in truth, there really wasn't much wrong with the original. It did feel a little cramped and a little dark at times, but the airy Infinite setting ought to open things up. And anyway, it has "Bioshock" in the title. Hence, as a rule, it's going to...you know, rule.
8/27/2010 10:32:52 AM Ben Dutka