Square-Enix: Japanese Devs "Losing Their Passion"
Yeah, we're not going to comment at all. We'll let you guys hash this out amongst yourselves.
A lot of PSXE regulars have often wondered why JRPGs have apparently gone the way of the dodo, and when asked why the sub-genre has taken such a big hit, Square-Enix provided us with a "macro" response of sorts. Square-Enix Executive Producer Akitoshi Kawazu says it's not just about the role-playing category; it's about the growing gap between Japanese and Western games in general. He sort of echoes what Hideo Kojima has said concerning a lack of motivation and passion amongst Japanese designers. Said Kawazu:
"The technology is not on par with Western games, and it also seems like developers are losing their passion to stick with their vision because they are being overwhelmed by costs or market trends. It’s necessary for each individual developer to constantly be up-to-date with the latest computer and game technologies. It is also important for development teams and groups as a whole to support technological advancement. It is impossible for one person to keep up with all the skills necessary for game development on his own. On top of this, developers need to take on a project with the confidence and strength to stick with their vision. Everything I mentioned here applies to me personally, as well, and they are all things I would like to bring to fruition with my next project."
It's interesting to compare these words to the direction of Square-Enix as a company, but like we said earlier...you guys can handle that. For the most part, what he says here isn't necessarily wrong and in many ways, it's even admirable when one admits to a weakness. At the same time, we often wonder about those "visions" of Japanese developers like S-E...sometimes, we're just not sure we understand them.
Tags: square-enix, jrpgs, japanese western gaming
8/29/2010 10:05:51 PM Ben Dutka
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Comments
Qubex
Sunday, August 29, 2010 @ 11:44:58 PM
A vision can only really come to fruition if the backing is there, however small. Even if an inventor attracts the $10 he needs to make his dream a workable reality, if you don't have the money you still need to get it.
No matter how small or big an idea, project or game is; you need the "economics" to make sense, it needs to be good and it needs to sell... without this the backers behind you can collapse, studios shut and people lose their jobs.
Look at the most recent moves by hackers to hack the PS3; this was unexpected and will surely slam Sony hard in the coming months as their I.P. is spread and abused world wide. This will add additional pressures to developers to some extent - but not by much because of the size of the games these days; however the threat is there that an erosion of capital away from the business will further add to developers woes... and, directly result in the current Japanese developers to take less risk by trying to do what western developers are doing. (However, by following western game companies there is also a risk in that traditionally Japanese developers have adhered to their vision, and it has worked up until now.)
Economic pressures are simply shaping and re-shaping the industry. We will have to see how things shake out after the fall holiday season... we will sales numbers and trends and see exactly where developers will be forced to concentrate on for their next "big title" or "visionary" game...
It all comes down to the money today, rather than pure "passion"!
Q!
"play.experience.enjoy"
Last edited by Qubex on 8/29/2010 11:45:10 PM
TheHighlander
Sunday, August 29, 2010 @ 11:55:24 PM
As for the rest, in Japan games on PSP and DS sell like crazy, PS3 and Wii titles sell well as well (well the ones aimed at Japan do). Japanese developers are better building their games and business models on their own home market, and treating sales elsewhere as gravy. They need to stop using the Western market and media to validate their success.
oldmike
Monday, August 30, 2010 @ 3:05:46 AM
Qubex
Monday, August 30, 2010 @ 4:00:02 AM
@oldmike - this was an injunction Sony has lodged in Australia only. However the courts may rule against Sony at this stage until more evidence is brought forward. If the injunction is not passed, the mod chip companies will start fulfilling orders from 1st September onwards. No other mod chip company, as far as I have read, besides the ones in Australia are being sued or have been sued yet.
Q!
"play.experience.enjoy"
___________
Monday, August 30, 2010 @ 8:19:17 AM
3 AU mod shops are dealing with this.
sony wont get it though, because there claiming it was built using licensed tools when it was not.
if sony do win the battle than its not only AU, but everywhere PS jailbreak will be illegal to sell or distribute.
but thats never going to happen, come september 1st theres going to be a influx of them!
serves the bastards right for stealing a feature we paid for!
as i said karma is a b*tch!
what comes around, goes around!
Underdog15
Monday, August 30, 2010 @ 8:28:52 AM
TheHighlander
Monday, August 30, 2010 @ 9:16:34 AM
I'm not sure what kind of mis-information you've acquired. However, the device is a clone of s Sony service key, it uses right there licensed property that is tightly controlled. Not only that but the application they use includes code from a Sony copyrighted and licensed SDK that was previously leaked (aka stolen). In other words, both the device and the software are illegal, so I'm not sure where you think you're getting your information, but the analysis that indicates what I'm saying above came from the single most respected person in the field.
@Qubex,
Because of the nature of the exploit, it's extremely blockable by Sony. Sony's entire design ethos with the PS3 was predicated on foiling attempts to crack the system. The fact that this is an external device that emulates an official service key is one thing, but to say that Sony can't somehow stop it is quite another. There is no hardware switch inside the PS3 or in the USB hardware that magically turns the PS3 into the security equivalent of a lobotomized lab rat. If there was someone would have long ago found it and used it. The internal firmware has to recognize the service key in order for service mode to be entered. Sony will alter the way in which the system enters service mode, and alter the way in which the hardware recognizes service keys telling it that it's OK to do so. It won't be repeatable because it will require another service key to be obtained by anyone wishing to attempt a repeat of this.
Underdog15
Monday, August 30, 2010 @ 10:11:53 AM
TheHighlander
Monday, August 30, 2010 @ 10:17:00 AM
I wish people would learn to use and appreciate factual information over opinion. Perhaps one day that will be possible, but at the moment I think that pigs will fly first.
sonic1899
Monday, August 30, 2010 @ 11:46:34 AM
spiderboi
Monday, August 30, 2010 @ 12:16:52 PM
TheHighlander
Monday, August 30, 2010 @ 12:24:07 PM
These are VG Charts numbers so they are probably a few % lower than reality, but the error is the same for both, so it's a fair comparison...
After 15 weeks on the market it is yet to break 700,000.
Heavy Rain hit 1.3 million in week 15.
Who says there's no impact?
just2skillf00l
Monday, August 30, 2010 @ 5:33:14 PM
Well, according to my source depending on the country one lives in it is up to courts there to determine whether or not the modchips or dongles are legal for open distribution and use. True in the UK it may be illegal but in Australia the use of the modchip is completely legal. Sony seems to have authority in certain countries but in Australia where the case is exacerbating, Sony apparently doesn't have the grounds to ban the modchip.
TheHighlander
Monday, August 30, 2010 @ 7:14:08 PM
just2skillf00l
Monday, August 30, 2010 @ 7:30:38 PM
The modchips haven't gotten permanently banned yet and the results of this case will yet be clear until tomorrow. Sony managed to get a temporary ban for the mods and tomorrow they will have to create a strong argument as to why the mods should be illegal. The results to this case have yet to be unfolded. However, we'll find out tomorrow whether or not Sony brings such a worthy case to the table. If what you say is true; however, then Sony will have to merely explain the counterfeit nature of the modchips and everything should be cleared up! I hope it goes over well for Sony...
TheHighlander
Monday, August 30, 2010 @ 9:52:13 PM
That said, there are several resources on the Net that have done analysis of the device and have pronounced it a cloned service key with an application build from a leaked (aka illegal) copy of the official SDK. I don't know how it will go, I know how it ought to go, but courts are not always predictable, and from my own personal experience, courts do not always make the correct decisions which is why appeals happen.
bridgera
Tuesday, August 31, 2010 @ 5:52:19 AM
TheHighlander
Tuesday, August 31, 2010 @ 9:37:13 AM
You're as bad as Whooka.
Common Sense attack - If denying access to service keys in general will stop this in it's tracks, why disable USB ports in general when that would be no more effective that removing the ability to enter service mode from the firmware?
Oh, incidentally, the injunction was extended until Friday to allow the original judge in the case to handle the second hearing.
Last edited by TheHighlander on 8/31/2010 9:38:45 AM
GuardianMode
Sunday, August 29, 2010 @ 10:27:31 PM
Reply
Lotusflow3r
Monday, August 30, 2010 @ 7:22:19 AM
I haven't ordered a single PS3 game since Red Dead on release and 3d Dot before that. But i have ordered multiple PS2 and PS1 games.
It's just few and far between this generation with few JP companies still wanting to bring it like it's still the golden era, such as Level 5.
This generation is slowly picking up though and JP devs are learning (whilst the bigger ones are still trying to be western)....it's just been slow going.
B-RadGfromOV
Sunday, August 29, 2010 @ 11:04:06 PM
Underdog15
Monday, August 30, 2010 @ 9:56:38 AM
hellish_devil
Monday, August 30, 2010 @ 8:51:57 PM
B-RadGfromOV
Monday, August 30, 2010 @ 10:11:58 PM
Snaaaake
Sunday, August 29, 2010 @ 10:46:20 PM
Reply
But not for Kojima-sensei, it's wrong to say Japanese technology are not on par with the west as MGS4 is still one of the best looking game out there, hell, if it's on the 360 then it's easy to say IT'S THE BEST GRAPHIC on the 360.
Losing their passion maybe, but losing it over something they didn't do right?
Really?
It's simply making a simple burger with only beef and cheese and nothing else. Then it didn't sell that well and you consider it a huge failure when it's your own fault.
Don't follow the west when the west doesn't follow you, I'm glad there's still some Japanese developers out there still do things right.
Look at Bayonetta, it's a masterpiece(well, if you look at the 360 version that is) and it's Hideki Kamiya doing what he does best.
But one thing I can't understand is that why can't most Japanese dev get inspiration from Kojima, he is THE ONLY Japanese dev to win multiple awards for this gen and he only made two games for this gen.
BTNwarrior
Sunday, August 29, 2010 @ 11:45:17 PM
Snaaaake
Monday, August 30, 2010 @ 12:10:42 AM
tes37
Sunday, August 29, 2010 @ 10:47:01 PM
Reply
Wanting to eat usually motivates people. If I saw people dropping like flies off the payroll, it would get my attention.
Last edited by tes37 on 8/29/2010 10:53:57 PM
BikerSaint
Sunday, August 29, 2010 @ 10:49:45 PM
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Do you even realize that you're talking about your own company here???
All you have to do to get your own passion back, is to look in the mirror & truly hate what you see.
And then revert back to a more revered & beloved foundation of Squaresoft, and still keep Exix, but spin it off into its own entirety.
Last edited by BikerSaint on 8/29/2010 10:54:04 PM
NightHawk17
Sunday, August 29, 2010 @ 10:59:37 PM
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Scarecrow
Sunday, August 29, 2010 @ 11:19:56 PM
Reply
Instead of criticizing their fellow peers why not start by criticizing themselves? Why not lead by example?
Squeeenix has really effed themselves up. And they're making sure that continues with FFXIV with the stupid "8 hour fatigue" rule.
But it's also sad that the Japanese devs are not making as many great games as they used to make..., so yeah in that way I can agree with him. They seriously gotta stop trying to emulate Western devs, it just won't work.
Snaaaake
Sunday, August 29, 2010 @ 11:31:52 PM
Scarecrow
Sunday, August 29, 2010 @ 11:43:14 PM
At the time they were asked 'bout a sequel the game was just about to release in Europe. Saying that they'll make a sequel at the time they're just releasing a sequel in Europe isn't smart.
That and also a recent interview at a Danish site which seems to suggest that they "can't ignore the fanbase now."
http://www.play3.de/2010/08/05/nachgefragt-exklusiv-interview-mit-den-demons-soul-entwicklern/
I should have submitted this as news for psxe, but it's ok the real deal will be unveiled at TGS, well at least I hope so >:|
Victor321
Sunday, August 29, 2010 @ 11:46:28 PM
BTNwarrior
Sunday, August 29, 2010 @ 11:46:30 PM
TheHighlander
Sunday, August 29, 2010 @ 11:48:40 PM
Reply
To be honest, I think that for too long now Japanese developers have been told by their bosses and publishers in the West that they are not good enough or not fresh enough or whatever. They've done this and compared their game sales to the monstrous games like MW2 in the west, and it reinforces what they are told. It's a vicious circle, because once they get 'down' on themselves, they become ever more critical of their own efforts, they feel less good about everything and doubt themselves which simply leads to poor performance and more of the same. I honestly think that the issue here is the psychology of he market and how it affects developers in Japan - especially those working on games for Western markets. I think it's notable that developers concentrating on their home market on platforms such as the PSP and DS continue to thrive.
DeathOfChaos
Sunday, August 29, 2010 @ 11:56:57 PM
DeathOfChaos
Sunday, August 29, 2010 @ 11:50:56 PM
Reply
Sogi_Otsa
Monday, August 30, 2010 @ 9:31:28 AM
DeathOfChaos
Monday, August 30, 2010 @ 11:21:29 AM
Lawless SXE
Monday, August 30, 2010 @ 2:28:30 AM
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I want to know where this guy has his head shoved. The tech of Japanese games is not on par with that of Western games... Really? Is that why MGS4 was considered to have the best graphics of any game available for almost two years? Is that why FFXIII is damn near the best looking game available right now? The tech is there for anyone to use, it is just using it.
As far as passion is concerned, if you truly believe in a project, if you truly believe that it can be finished and that it can be fantastic, then you can find the drive to continue, no matter what hardships are thrown in your way. Personal experience has taught me that.
These developers should not let market trends sway their development decisions, as that is a true creativity killer. If you choose to follow suit on what another has done successfully, you are unlikely to be as successful as by the time your project drops, the market has been flooded by clones of varying quality and yours is lost among the herd.
In terms of the vision; if it is clear enough, then it will come to fruition. There will always be someone there yelling that it must be done, that it needs to be for the good of humanity. You have to be strong to succeed.
I think that Square-Enix is still on the right track, or can be nudged back onto it at least. All it will take is a thoroughly Eastern game, preferably with turn-based gameplay to sell like hotcakes and they will realise that they don't need to cater to the West. Their core market will see them stay afloat if they can manage to make Versus XIII and Agito XIII appeal to them. Unfortunately I feel that Versus at least will be aimed more at the Westerners with a feel more akin to Fallout than even FFXIII. Agito still holds promise. One final thing: Apparently there will be a trailer on show at TGS showcasing gameplay from both of these titles, adding up to maybe a minute of footage. It may not be much, but when it's leaked, I'll be checking it out.
Peace.
MadPowerBomber
Monday, August 30, 2010 @ 3:53:17 AM
Reply
Snaaaake
Monday, August 30, 2010 @ 4:30:20 AM
Sogi_Otsa
Monday, August 30, 2010 @ 9:29:22 AM
MadPowerBomber
Monday, August 30, 2010 @ 4:32:54 PM
Especially since Ono is pushing hard for a new Darkstalkers game, and Harada is now pushing for Soul Calibur 5.
MadPowerBomber
Monday, August 30, 2010 @ 4:46:58 PM
JackC8
Monday, August 30, 2010 @ 6:45:46 AM
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I loved FFXII, and that just came out 4 years ago. I don't know what happened in the meantime; they hired some gameplay designers who had their heads up their ***es for one thing. They better get their stuff together because it's looking like XIII is the last free pass they're going to get from the fanboys.
Underdog15
Monday, August 30, 2010 @ 8:37:38 AM
Aside from that, I believe a big point of that comment was in regards to Japanese games being on handhelds as opposed to current consoles.
SoulController
Monday, August 30, 2010 @ 8:25:10 AM
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Kiryu
Monday, August 30, 2010 @ 8:41:21 AM
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Square Enix work only on the Playstation 3 and u will know what great wonders u can come up with.
Don't be like CyberConnect2 who sold themselves to microsoft and ruined Naruto Shippuden Ultimate ninja storm 2 by making it multiplatform.
In the first one i was able to move naruto throughout the whole village.now they've made it like a corridor to corridor movement it sucks.
I seriously hate Microsoft!I want their company to die.
Sogi_Otsa
Monday, August 30, 2010 @ 9:27:53 AM
Kiryu
Monday, August 30, 2010 @ 10:46:15 AM
SoulController
Monday, August 30, 2010 @ 8:46:40 AM
Reply
Sogi_Otsa
Monday, August 30, 2010 @ 9:25:50 AM
Reply
Sogi_Otsa
Monday, August 30, 2010 @ 3:05:51 PM
Nynja
Monday, August 30, 2010 @ 10:57:07 AM
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Passion is there. Desire is there. Maybe it's an issue with budget or lack of education. Maybe this is where the passion has died, in advancing skills and technology. Possibly Western developers are more willing to take risks than our friends in the East.
Quality gameplay execution and game interface advancements have dried up in Japan. Don't get me wrong, we still get some great gems out of the East but a majority of titles just can't compare to Western game quality. There are too many games from Japan that have convoluted control schemes that they just can't seem to get right. Horrid camera controls and poor button mapping configurations/customizations.
Japanese developers need more people like Ryan Payton working with them to help stream line the user interface for a better experience.
As for the JRPGs... can we just get a quality mature JRPG that doesn't look like it belongs on the GameCube or PSP?
Nynja
Monday, August 30, 2010 @ 12:08:35 PM
DeathOfChaos
Monday, August 30, 2010 @ 11:26:26 AM
Reply
Nynja
Monday, August 30, 2010 @ 12:05:15 PM
I don't believe a majority of Japanese developers have figured out how to create high-res textures, at least on more than just the character models. I've always appreciated textures from more Western developers than Eastern.
Last edited by Nynja on 8/30/2010 12:06:08 PM
Sogi_Otsa
Monday, August 30, 2010 @ 3:04:20 PM
Nynja
Tuesday, August 31, 2010 @ 11:30:21 AM
I was responding to Chaos' comment;
"Since when has Western Gaming had better graphics than Japanese games?"
Being an RPG or not has nothing to do with the high level of graphical detail Uncharted 2 offered.
Unreal Engine 3 offers techniques that will swap out low-res textures for high-res when the object is within certain range of the users' character, greatly reducing the low quality texture Chaos is talking about. This similar technique has found it's way into other developer's game engines as well. Just look at RDR as another example.
Name 1 Japanese developed game that uses this technology.
RPG, FPS, RTS, etc have very little to do with technical advances between Western and Eastern developers.
druvee
Wednesday, September 01, 2010 @ 10:19:54 AM
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hell i'd even pay for a a monthly subscription
Ar_tonelico
Wednesday, September 01, 2010 @ 11:56:53 AM
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Jawknee
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Sunday, August 29, 2010 @ 10:24:03 PM