Crytek: Current Consoles "Already At Their Technical Peak"
A lot has been made about the potential of current-gen systems and although many developers claim that maxing the PlayStation 3 will take some time, Crytek says both consoles are already at their technical peak.
In speaking to GamesTM as part of a roundtable discussion (as cited by NowGamer), Crytek CEO Cevat Yerli believes there isn't much more designers can do with either the PS3 or the Xbox 360. In fact, he says they're already "pushing the boundaries" and that if gamers want the next level, they'll have to wait until the next generation of machines. Said Yerli:
"I think that there is not much more possible on the 360 and PS3 at this stage. We’re already using a lot of squeezing tricks and smoke and mirrors to get the maximum we can out of the hardware. We’re pushing the boundaries already. With CryEngine 3 I think going forward we’re going to require a new generation of console hardware."
He goes on to say that with the next "convergence of GPUs and CPUs," we'll get "greater-looking worlds" and "better-simulated worlds." Yerli calls for a "better simulation of intelligent foot-stepping, anti foot-sliding," etc., and essentially believes we won't see any more significant leaps in console games until Sony and Microsoft release new systems.
For our part, until we stop seeing the PS3 progress in terms of graphical presentations - Uncharted 2: Among Thieves last year, God of War III, Heavy Rain and Gran Turismo 5 this year - we won't say anything about the console being "tapped out." Even on the 360 side, games like Gears of War 3 could prove there's a little left in the tank. But hey, we're already almost five years into this generation, so Yerli might have a point...
Tags: crytek, crysis 2, ps3 and 360
9/1/2010 11:23:28 AM Ben Dutka
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Comments (89 posts)
Akuma07
Thursday, September 02, 2010 @ 2:19:09 AM
They were a big part of the PC games with crysis, and gave them a big reputation.
But they cant come into the console world, make one game, and say "okay, we've maxed it out now"
They are used to hardware making it easy for them, thats what pc's do, "we need a better system"......"thats cool, people will just buy better graphics cards"
In the console world you cant do that, you HAVE to improve your code, and streamline the way you make the game, so that it is extremely efficient.
THey arent used to that.
ace_boon_coon
Wednesday, September 01, 2010 @ 1:34:36 PM
THEVERDIN
Wednesday, September 01, 2010 @ 4:04:29 PM
The CEO
Wednesday, September 01, 2010 @ 11:55:02 AM
Reply
Nynja
Wednesday, September 01, 2010 @ 11:55:28 AM
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This is good news as this means, the best is yet to come.
(like the reference there?)
Highlander
Wednesday, September 01, 2010 @ 12:07:21 PM
With any processor it's not whether you use all the cycles it's how you use them. With the CellBE in particular, the architecture rewards certain ways of using the SPEs, and they are particularly well suited to certain kinds of work. That's why we've seen such good results from Naughty Dog who understand the architecture better than most.
They (ND) found ways to move their graphics post processing to the Cell instead of burdening the GPU with things that the Cell can do better. That's what makes me laugh at the comments about CPU/GPU convergence. The CellBE is really an embodiment of that idea because the SPEs can be used, and are designed to be used, to process video and audio data as well as being well suited to physics work. Supplemented by the RSX and it's abilities, the PS3 gives developers a lot of choice when it comes to allocating the various workloads.
Nynja
Wednesday, September 01, 2010 @ 12:15:09 PM
Crytek has claimed they are already doing this but, as Coverton has pointed out, they are still limited by foreign platforms when trying to keep all versions as similar as possible.
Last edited by Nynja on 9/1/2010 12:15:34 PM
Temjin001
Wednesday, September 01, 2010 @ 10:25:48 PM
I'm still relatively new to programming, having only taken courses in C++ and Visual Basic, but I'm en-route to do plenty more like Java and C#
coverton341
Wednesday, September 01, 2010 @ 11:57:31 AM
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We have seen time and again multiplatform games look great but be out shined by exclusives and the reason for that is, the development team on an exclusive game can limit their scope to a specific hardware architecture. They can finely tune the game to the exact specifics of the chosen system.
If Crytek really think that the consoles are maxed out let them make three separate Crysis games next time around, each for a specific platform. Then let's see how they feel about the lifespan of the systems
Highlander
Wednesday, September 01, 2010 @ 12:16:46 PM
BikerSaint
Wednesday, September 01, 2010 @ 2:46:37 PM
Highlander
Wednesday, September 01, 2010 @ 12:00:02 PM
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<<He goes on to say that with the next "convergence of GPUs and CPUs," we'll get "greater-looking worlds" and "better-simulated worlds.">>
Convergence of GPU and CPU? Without much more information it's really hard to tell exactly what he wants, but the Cell BE *is* very much a synthesis of GPU and CPU concepts. The SPEs on the CellBE are very high speed scalar devices that are optimized for floating point math. This is precisely where GPUs are going. In other words, The Cell processor in teh PS3 already is a convergence of GPU and CPU, so what more is it that he wants? Does he not 'get' the design? Does he not understand the purpose of the SPEs?
PC developers constantly harp on about GPU CPU convergence because for them the GPU is a discrete device on the end of an IO bus, it has to be handled as a separate subsystem. CPU GPU convergence is so attractive to PC developers because is removes that architectural obstacle of having to go through an external bus controller and bus to get to the GPU.
The PS3 doesn't work that way at all. The GPU in the PS3 is directly connected to the CPU and acts as the system's memory and IO controller. So in essence the Cell and RSX are already functionally integrated in the system's design. With the SPEs on the Cell and the direct connection to the GPU itself, the PS3 architecture is a 'converged' architecture.
To be honest, if Crytek have implemented all the same things on both PS3 and 360 and think that the PS3 is maxed out, I am not sure that they are making good use of the SPEs.
I mean, *if* developers are using the SPEs and are leveraging the ability to run SPEs both in series and/or in parallel depending on the tasks, then they are getting the most from the system. But when people like Naughty Dog are saying that there is life in the old girl yet, I will take the statements of relative newbies (to the PS3 architecture) like Crytek with a pinch of salt.
Nynja
Wednesday, September 01, 2010 @ 12:04:30 PM
Highlander
Wednesday, September 01, 2010 @ 12:25:25 PM
JJJames
Wednesday, September 01, 2010 @ 12:27:44 PM
Nynja
Wednesday, September 01, 2010 @ 12:30:47 PM
chedison
Wednesday, September 01, 2010 @ 12:37:35 PM
RobiinzZ
Wednesday, September 01, 2010 @ 1:29:01 PM
And since most exclusives seem to look better than multi-plats, Cytek i think still proberly aren't utilising the SPE's fully.
I mean, GOW 2 on ps2 8 years into its life cycle looked better than 1.
So, the more you know about one specific console, the better you can squeeze out of it.
Side Note: i love reading your comments high lander, you seem to know quite alot about this sort of stuff lol.
BTNwarrior
Wednesday, September 01, 2010 @ 12:31:12 PM
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Nynja
Wednesday, September 01, 2010 @ 1:35:10 PM
Still images hardly ever do a game justice, except for titles like Uncharted 2, GT5, or MGS4. God of War 3 screenshots looked amazing, but the game just looks so much better when in motion.
Jawknee
Wednesday, September 01, 2010 @ 1:48:31 PM
The trailers are in 720p as well so I'm sure they look as good as they're gonna get. A lot of the time these trailers look better than the game itself.
Last edited by Jawknee on 9/1/2010 1:52:40 PM
Nynja
Wednesday, September 01, 2010 @ 1:58:05 PM
I've seen some of those vids, but there is always loss of detail from file compression. I have to see it on my HDTV before I draw a final conclusion.
I have seen some nice images for the upcoming Crysis game and have to admit that it sports some of the best looking foliage in any game I've seen yet. The only games that can come close to comparing, in my opinion, are Uncharted 2, Far Cry 2, and Oblivion. Can't say so much for the Crysis character models I've seen, though.
elass0wyp0
Wednesday, September 01, 2010 @ 5:51:00 PM
He's pretty much already confirming that this will be a crap port limited by the 360 and will have short gameplay length. Trademarks of the multiplat dev. Enraging.
Tommy can you hear me?
SvenMD
Wednesday, September 01, 2010 @ 12:47:29 PM
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If your multiplatform game is looking exactly the same on the 360 and the PS3, then you haven't tapped out sh**.
Sometimes it just sounds like people give excuses because they've lost the creativity and ingenuity to pursue different avenues and truly push the limits.
OtisFeelgood
Thursday, September 02, 2010 @ 4:05:34 PM
spiderboi
Wednesday, September 01, 2010 @ 1:07:42 PM
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Nynja
Wednesday, September 01, 2010 @ 1:43:14 PM
Experienced console developers have been learning to squeeze as much out of legacy hardware as they can, all while PC developers may (I stress "may") tend to push consumers to buy the next GPU upgrade or purchase more RAM rather than efficiently optimizing their game engine for outdated hardware.
I know that Crytek have been working with the PS3 hardware for at least 2 years now. They should have plenty of experience with the PS3 to have an idea of what they are talking about, especially if Sony Engineers provided any assistance in their game development. This does not mean that when Crytek speaks, everyone should adhere to their claims. It just means we should expect great things from them if they claim they have reached Naughty Dog's level of quality.
I personally can't wait to see how true their claims are.
Amazingskillz
Wednesday, September 01, 2010 @ 1:09:23 PM
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Lawless SXE
Wednesday, September 01, 2010 @ 1:24:10 PM
chedison
Wednesday, September 01, 2010 @ 1:19:49 PM
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Instead of making excuses and spouting BS, why don't you actually release your game before you open your mouth and realize your foot is in it?
Lawless SXE
Wednesday, September 01, 2010 @ 1:23:04 PM
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The thing we must all remember is that no matter how powerful the PS3 is, there is always going to be aspects where it will fall short, most often in terms of graphical realism. What we have now is a problem with lighting in games. While the character models could be mistaken for reality in some very rare cases, the peculiar properties of lighting in games is an impediment to that realism.
Here's hoping that Crysis 2 will be able to walk the walk when it is released because Crytek seems to be talking way too much. If it is on par with Gear of War 2, then I will consider them to have succeeded. If it on par with Uncharted 2, then they will have knocked it out of the park. If neither of these is true, then maybe next time they'll learn to shut their mouths and do what they're promising.
Peace.
Jawknee
Wednesday, September 01, 2010 @ 1:27:15 PM
Jawknee
Wednesday, September 01, 2010 @ 1:23:12 PM
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I wish these devs would just release their games before thumping their chests. I have a feeling Crysis 2 is going to be less than meh when it releases.
Last edited by Jawknee on 9/1/2010 1:24:58 PM
ace_boon_coon
Wednesday, September 01, 2010 @ 1:36:23 PM
Alienange
Wednesday, September 01, 2010 @ 1:26:32 PM
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What a closed minded individual. Crytek would be better off without him.
Jawknee
Wednesday, September 01, 2010 @ 1:28:38 PM
Highlander
Wednesday, September 01, 2010 @ 1:45:56 PM
If Crytek had a track record on the PS3 or using the Cell processor then I would take him a lot more seriously. But, they don't have that track record. So why should we take his statements at face value?
Alienange
Wednesday, September 01, 2010 @ 4:54:09 PM
If they really wanted to say something intelligent they should have said what Valve said. That the PS3 version will be the best console version of their game. But they've said quite the opposite.
And you know, as a gamer, there's nothing wrong with your game NOT maxing out the hardware. Nintendo proved that. But for some reason, these guys have taken on a superiority complex in regards to developing games. And I don't like it.
Akuma07
Thursday, September 02, 2010 @ 2:28:33 AM
Amazingskillz
Wednesday, September 01, 2010 @ 1:45:32 PM
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maxpontiac
Wednesday, September 01, 2010 @ 1:56:25 PM
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WorldEndsWithMe
Wednesday, September 01, 2010 @ 2:41:39 PM
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Nynja
Thursday, September 02, 2010 @ 7:45:51 AM
tes37
Wednesday, September 01, 2010 @ 3:29:53 PM
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They don't strike me as having the desire to push the ps3 any further.
DjEezzy
Wednesday, September 01, 2010 @ 3:34:15 PM
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Seems like these guys are making games for the next next generation. "Our game looks the best ever, but only on hardware that 1% of the population can afford." They could make a lot of money if they were to just sell a new computer or console with the game. LOL.
Last edited by DjEezzy on 9/1/2010 3:38:17 PM
dveisalive
Wednesday, September 01, 2010 @ 4:19:44 PM
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daus26
Wednesday, September 01, 2010 @ 4:32:07 PM
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I'm not tech savvy like highlander and some of you here, but if game developers like PD, Naughty Dog, and the makers of KZ hasn't yet said they've fully-tapped the PS3 (and beyond), how could a game like Crysis do?
Again, I know nothing of this, but with what some of you and what Sony exclusive developers have said, I find it hard to believe Crytek have really already went "beyond" the PS3's capabilities.
RebelJD
Wednesday, September 01, 2010 @ 5:03:08 PM
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Either way, I want my games to continue presenting to me what I know as fun. Too real can become too boring, IMO.
ro kurorai
Wednesday, September 01, 2010 @ 5:04:11 PM
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I'm not very tech-savvy regarding the CellBE, but I've read my share of dev diaries (ND and Santa Monica Studios).
In my understanding the Cell's (and SPU's) structure is vastly different from PCs.
That's why most multi devs have problems with PS3 development, as it is different than PC/360.
So unless Crytek can deliver an FPS that looks, sounds and plays better than KZ2 I'll stick to my opinion that they don't know squat about PS3 optimization/development.
And with all due respect for the developer, the console versions of CrySis 2 don't even compare to KZ2's visuals, which is over a year old already.
On powerful PC hardware Crytek's engine truly shines, but on consoles it's kinda lackluster.
Heck, even Quantic Dream, who are an independent 3rd party studio managed to properly utilize the Cell/SPUs. To me Heavy Rain's visuals are still amongst the best on Sony's hardware (graveyard scenes, anyone) and they didn't claim to have maxed out the system.
To be frank, HR still looks better than anything I've seen of CrySis 2 so far ^^
Last edited by ro kurorai on 9/1/2010 5:09:07 PM
Akuma07
Thursday, September 02, 2010 @ 2:26:25 AM
Years ago, they released Crysis, which crippled alot of PC's. You had to have a reaaaaally good PC to run it at full.
Yes the graphics were awesome at max, BUT its not really worth it if you have to pay 4x a PS3 for it.
Their engine uses brute force to achieve visuals, instead of optimization.
Lotusflow3r
Wednesday, September 01, 2010 @ 6:40:31 PM
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Highlander
Wednesday, September 01, 2010 @ 11:43:20 PM
That's one of the best replies I've seen. It's so true, they code something that just kills PCs and looks good. Everyone assumes that because it looks good, it's efficient. logging good doesn't make it efficient, so what if it really wasn't efficient or well optimized at all? What if they coded an engine that was as efficient as paddling a canoe with a ping-pong bat? It might still look good, but would murder PCs in order to do so because it would require monster specs to achieve it's greatness.
I don't know, I can't critique their engine, and I don't suppose anyone really can. However is it possible that they could have much more tightly optimized instead of throwing ever more effects at it? Could it be that it would have worked better on more modest PCs if they'd left it in the oven for longer?
I think so. As other developers (Naughty Dog springs to mind) have shown, optimization pays huge dividends on the consoles - especially PS3.
Temjin001
Wednesday, September 01, 2010 @ 8:53:20 PM
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If it wasn't for games that look like Uncharted 2 and GoW3 I would be inclined to agree. Afterall, he's probably more qualified to make such claims than anyone else on these boards.
I have to wonder if his statements aren't self-serving.
Crytek is trying to introduce a middleware engine, Cryengine 3, well after other devs have bought into software tools like Epic's popular Unreal Engine 3. I would imagine that it would be advantageous for Crytek to secure licensing agreements when a multitude of devs are in the market for new tools. What better way to sell their software when new hardware bolsters demand for such products. Perhaps Crytek wants to speed the process along by advocating a NECESSITY to more passed this generation of processing and onto the next where they're proudly advertising their software tools.
Highlander
Wednesday, September 01, 2010 @ 11:47:26 PM
Akuma07
Thursday, September 02, 2010 @ 2:23:27 AM
Highlander
Thursday, September 02, 2010 @ 12:27:53 PM
bigrailer19
Wednesday, September 01, 2010 @ 11:55:34 PM
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That's all I have to say on the matter!
Last edited by bigrailer19 on 9/2/2010 12:00:07 AM
Akuma07
Thursday, September 02, 2010 @ 2:20:42 AM
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ANY developer could have maxed out the ps3 from day one. seriously.
but it doesnt mean the game would look amazing and work flawlessly.
Some of the first programs i wrote on my pc, nearly made the thing commit suicide.
CRYTEK IN THE CONSOLE WORLD, EFFICIENCY RULES OVER POWER.
Last edited by Akuma07 on 9/2/2010 2:21:39 AM
DeusExMachina
Thursday, September 02, 2010 @ 3:34:18 AM
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___________
Thursday, September 02, 2010 @ 6:51:52 AM
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anyone could write a program to max out any system, hell give me 5 minutes and ill code a program that would make a I7 cower like a school girl!
as time goes on new tools become available, so now instead of executing a certain task taking x amount of resources and CPU time it now takes 20% less.
best example of that would be alan wakes lighting and rendering system.
they have more lighting effects than freaking KZ2, but apparently has 30% less taxing on system resources!
every generation games keep improving year on year on year and dont stop improving till developers stop making games for it.
look at GOW2 for crying out loud it looked better than some freaking ps3 games!
KZ3 will come out and set a new bar, than crysis 2 will come out and do the same, than RAGE, than LA Noire, than Agent and so on and so on.
just like previous generations were not going to see the best out of either consoles or PC for a few years to come!
im sure crytek themselves will learn new things to implement into their next game after crysis 2 ships.
Highlander
Thursday, September 02, 2010 @ 12:29:59 PM
they have more lighting effects than freaking KZ2, but apparently has 30% less taxing on system resources!"
You can't use a 360 game's lighting effects and their load on the system and then compare that to a completely different game on a completely different platform as some supposed evidence of greater efficiency. There's no equivalence at all there, and you can't draw a conclusion based on it.
___________
Friday, September 03, 2010 @ 9:31:09 AM
i cant remember which edition it was, but PSM3 i think it was i was reading in the hospital when i went to see my nan and it had detailed info on remedys engine.
the animation, and lighting effects were not made by remedy, there was actually a third party company brought in to help them out on it, its the third partys engine not remedy and apparently there looking at licensing it out to other developers.
ill look the companies name up if you want to look a little into it, i would not mind myself it sounded really interesting.
you get the point though, there are more and more tools coming out every day allowing developers to do things they previously could not.
i read a article on TFU2 the other day, apparently the devs have found a way to use motion blur to make a game look like its running at 60FPS with all the advantages of a game running at 60FPS, but with having the system drain of running at 30FPS.
unfortunately they ran out of time and it wont be in TFU2 but it will be in all of Lucas arts games from now on.
hell, crytek, remember the indian kid a few years ago got a contract cant remember who with, but he made his own engine and tech demo which looked like a top of the line 360 game.
whats the big deal you ask?
IT WAS RUNNING ON THE XBOX!!!!!!!!!!!!!
so if he can make a xbox game look like that, than dam what the ^%$# are crytek bitching about?
its amazing how far you can go just by optimizing your code, look at KZ3 they have added 3D to the game, they have added more features so you would think this would slow the game down, make the graphics look worse.
but nope, they added so many features not to mention 3D and it still looks better than KZ2.
Highlander
Friday, September 03, 2010 @ 10:52:04 AM
I still find it hard to take any developer of a multi-plat game or engine seriously when they compare apples and oranges as if they are the same fruit - you know. But I guess the proof, so to speak, will be in the pudding when games launch.
That motion blur thing, I've heard something about that before too. If a game has a rock steady 30 frames per second, and is fully sync'd with the display, then I can totally see how a developer could fool the eye somewhat. After all that's what analog TV did for years. To simulate the analog picture quality, even at 480p, you need anti-aliasing out the wazoo and the entire kitchen sink of image enhancements to take a digitally produced 480p images and make it as smooth as an analog image. But those old analog TV images (assuming you had a great TV and a clean, strong signal) looked crystal clear, even with fast action. I still remember being utterly disgusted when TV coverage of sports started using digital cameras. I had a nice analog TV and you could see the frame stutter with really high speed sports like F1 racing because the digital camera captured crisp individual frames, but the lack of analog motion blur, made them look disjointed to the viewer. Of course, cameras are better now, and make an attempt to retain some motion blur, but I am still disappointed with digital video technology compared to analog.
If someone has found a method to achieve that kind of effect at 720 resolutions making 30 fps look smooth, it will look to us puny humans like it's running at 60fps. To be honest, if they can do that at 720, it's time to step up to 1080... Either way, that's an interesting development, I will look it up. Thanks!
___________
Saturday, September 04, 2010 @ 7:56:47 AM
thats the beauty of it though, using that tech they dont need any AA.
so using this tech there basically getting 60FPS with 4XAA at the processing tax of just standard 30FPS.
your getting 500 bucks, but only paying 300 not bad ay?
this has not been implemented into any games yet though, so let them get it up and running, optimized than let them continue to 1080P.
this just goes to prove how much more can be done with current gen consoles, a year ago we would of thought techniques like this are impossible.
with software tools developing like this, well we dont really need a new set of consoles for a while.
when you think about it, consoles are really are what is pushing the industry forward not PCs.
PC you have the hardware to do whatever, consoles you really need to be smart on how you code and that is what creates tools like this.
was a really interesting read, will be interesting to see if LA delve deeper into it its something i was really interested in.
Crabba
Thursday, September 02, 2010 @ 8:30:15 PM
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It would surprise me if Crysis 2 will even look as good as the now more than 1.5 year old Killzone 2, let alone Killzone 3.
On the other hand I'm 100% confident that Uncharted 3 will look even better than the best-looking current-gen game yet, Uncharted 2!
ro kurorai
Friday, September 03, 2010 @ 8:17:20 AM
Their new engine is multi-plat, which means the benefit on PC will be most likely scalable resolution and native 60FPS, as long as the rig can handle it.
It's an assumption I've made after having played my share of ME2 on PC.
The general graphics are identical to the 360 version. Only differences are resolution (1920x1200 vs. 1280x720), steady performance, various selectable quality settings (dynamic shadows, number of cinematic lights, spherical harmonic lighting etc.), 16AF and enforceable AA (which I'm not using anyways).
So, on PC the overall image quality and performance can be improved, but the general graphics are the same.
I'm predicting the same thing with Crysis 2 ^^
Last edited by ro kurorai on 9/3/2010 8:18:21 AM
___________
Friday, September 03, 2010 @ 9:33:48 AM
Highlander
Friday, September 03, 2010 @ 10:54:49 AM
wiiplay
Friday, September 03, 2010 @ 7:54:43 PM
I have the i7, and I have the 12GBs of RAM, but I lack the GPU.
Anyways, I personally cannot wait for Crysis 2 to release. Being that I am a fan of the original Crysis, I am sure that I will enjoy Crysis 2.
I hate the fact that I need to upgrade my system to play Crysis 2 on high settings, but I at least still have the PS3 game to enjoy.
(I will be buying the 360 and PS3 versions, just to see if there is any difference between the two)
Even though I respect Crytek, I'll choose to wait until Naughty Dog says the PS3 is maxed out, before adding money to the "Next Gen" savings account.
___________
Saturday, September 04, 2010 @ 8:13:06 AM
Amazingskillz
Friday, September 03, 2010 @ 4:12:06 PM
Reply
TamaDrumz76
Saturday, September 04, 2010 @ 12:24:06 PM
Reply
PaiNT_kinG
Saturday, September 04, 2010 @ 10:51:20 PM
Reply
Lordnicon
Sunday, September 05, 2010 @ 3:19:26 PM
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Crysis 2









Cavan1
Reply
Wednesday, September 01, 2010 @ 11:46:44 AM