Mikami: Motion Controls Won't Hit Big For A Decade
We're liking the look and feel of Vanquish; it looks like another winner from Resident Evil designer Shinji Mikami.
The latter recently spoke to PSM3 magazine about the motion sensing explosion and in referring to PlayStation Move and Microsoft's Kinect, and he says it'll be quite some time before such technologies have any real impact. In fact, Mikami believes it will remain a secondary form of gaming for a decade; only when we get super advanced will it get super huge. Said Mikami:
"I don't think motion controls will be in the gaming mainstream in the next ten years. When the technology gets to the point where you can just flick your eyeballs around and the computer can pick it up, you won't need a controller anymore. Obviously it's going to take a while to get there."
It almost sounds like he's joking but at the rate this industry is progressing, who knows? Ten years ago, the PS2 was all ready to launch; Sony promised "Toy Story"-esque graphics and we got Fantavision at first. In addition to Mikami's comments, Ubisoft European boss Alain Corre said he wasn't sure of Move and Kinect's impact, either, and he doubted the motion sensing units would add five years of life to the consoles (as apparently, both Sony and Microsoft are hoping for).
So, what do you say? Do we need to get super crazy advanced before it hits really big and becomes the primary form of gaming? Leaving a controller behind for 90% of the hardcore gaming populace seems just plain silly right now...
Tags: playstation move, motion control, shinji mikami
9/2/2010 10:25:58 AM Ben Dutka
Put this on your webpage or blog:
Email this to a friend
Follow PSX Extreme on Twitter
Comments (32 posts)
Highlander
Thursday, September 02, 2010 @ 12:16:13 PM
Now, if we have head tracking and eye tracking along with standard controller, or 'Move' controller input as well, I think we are getting somewhere.
Head tracking to move the camera, eye tracking to allow you to make quick selections or even move the reticule in a shooter, but you still need a controller for character movement and the trigger - at very least.
Tracking the position of the eye, and therefore the direction of the player's gaze is all very nice, but to me it's part of the puzzle, not the solution to the puzzle.
Akuma07
Thursday, September 02, 2010 @ 9:08:31 PM
Kowhoho
Thursday, September 02, 2010 @ 10:52:43 AM
Ben Dutka PSXE [Administrator]
Thursday, September 02, 2010 @ 10:54:38 AM
Alienange
Thursday, September 02, 2010 @ 12:40:46 PM
Highlander
Thursday, September 02, 2010 @ 12:18:45 PM
I think you'd end up with some kind of visor to wear that allows the motion and position of the eye to be tracked independently of the motion and position of the player's head or body.
frylock25
Thursday, September 02, 2010 @ 11:22:24 AM
Reply
who wants to run around and pretend their hand is a gun anyway? what is this 3rd grade ;)
SolidFantasy
Thursday, September 02, 2010 @ 11:27:42 AM
Reply
My theory is that 3D gaming and motion sensing will compliment each other and help each others cause, but for the most part the controllers we have now will be dominant for at least a few more years.
Highlander
Thursday, September 02, 2010 @ 12:21:45 PM
IrreducibleSUN
Thursday, September 02, 2010 @ 11:53:30 AM
Reply
Alienange
Thursday, September 02, 2010 @ 12:42:38 PM
Reply
Pressing buttons to get things done just doesn't get old. Motion controls just seem tiring. Who wants to hold their entire arm up for hours to play a game? Not me.
Temjin001
Thursday, September 02, 2010 @ 12:52:28 PM
Reply
I think this can be interpreted as even in 10 years time motion controls still won't be a standard.
Basically, he's saying that until we see some truly revolutionary interfaces, with little in on the table right now or in the foreseeable future, it isn't going to happen anytime soon.
laksh
Thursday, September 02, 2010 @ 1:32:27 PM
frylock25
Thursday, September 02, 2010 @ 3:17:04 PM
so yes we will have flying cars in the next ten years as it already has happened. current models cost as much as a lambo. its like almost $200,000 for one.
Last edited by frylock25 on 9/2/2010 3:19:10 PM
Lawless SXE
Thursday, September 02, 2010 @ 1:10:56 PM
Reply
As for flicking your eyeballs and controlling the game... WHAT!? That is just... wrong. I mean, Kinect can't even do most games, and that traces your whole body. Y'knoe I just changed my mind. Motion control will become the big thing when we have true augmented reality, like ARI. When we can interact in a virtual environment, that is when I'll put on those slick as glasses, boot up Resistance and run around my front yard like I'm killing Chimera.
Peace.
BikerSaint
Thursday, September 02, 2010 @ 10:35:51 PM
Just an FYI,
Flying cars have been around for many years, although you rarely see them anymore(mostly in museums now), and also because there's only a few actually running now.
I remember back in the late 1950's as a kid, I used to see a couple different ones on the major roadways and they were both shaped just like a small 2-seater airplane.
But to drive it as a car, you'd have to pull off the wings & then stow them in brackets on the upper sides of the aircar.
And the other brand had to have the wings taken off too, only it's wings were actually towed behind it on a un-gainly looking trailer made from brackets on an A-frame that was made out of metal piping on wheels.
BTW, I just checked Wiki & Google, & found out the first real flying car actually dates way back even before the 50's too.....
On March 21, 1937, Waterman's Aerobile first took to the air.
Anyway here's a few more F/C tid-bits....
http://en.wikipedia.org/wiki/Flying_cars
The Moller Skycar(future VTOL air/car)
http://www.livescience.com/common/media/video/player.php?mode=&videoRef=LS_081009_skycar
BikerSaint
Thursday, September 02, 2010 @ 2:09:34 PM
Reply
RadioHeader
Thursday, September 02, 2010 @ 4:01:09 PM
tes37
Thursday, September 02, 2010 @ 4:38:42 PM
Reply
I think it's too soon to count Move out. Since it hasn't released yet, I'll wait and form my own opinion of it. Some people are saying good things and some are saying bad things. If Sony stands behind Move and supports it fully, I believe it will be successful.
Akuma07
Thursday, September 02, 2010 @ 9:09:44 PM
___________
Friday, September 03, 2010 @ 3:27:24 AM
Reply
i guarantee motion controls will be "mainstream" by the release of the next gen, and when that happens i wont be surprised to see every game incorporating motion controls.
this time next year i wont be surprised to see every newly announced game having either move or kinect support, sony and M$ are really pushing this and i cant see developers dragging there feet about it.

Vanquish









Underdog15
Reply
Thursday, September 02, 2010 @ 10:42:14 AM
I'm not really sure what these guys are getting at. I've always thought it'll be a fun type of thing, but not revolutionary.
Of course, I also at one point thought the Wii was just a gimmick. So who really knows what will be successful?
Either way, motion controls are not ultra-realistic. It merely allows us to simulate certain motions, but it's hardly much more immersible than the current forms of controls.