Kitase: Motion Sensing "Quite Difficult" To Use In RPGs
There's no doubt that motion sensing makes more sense with certain genres, and that it's kinda "awkward" with other categories of gaming.
As far as role-playing games go, one wouldn't really expect either PlayStation Move or Kinect to be major enhancements, and Square-Enix boss Yoshinori Kitase agrees. He's making the rounds, promoting the heck out of The 3rd Birthday for the PSP, and he recently spoke to Eurogamer about how motion-sensing can impact the traditional design of RPGs. Said Kitase:
"...it is quite awkward, particularly for example in Final Fantasy XIII. That kind of interface is quite difficult to be included in the RPG. ...The main difference between shooting games and RPGs – obviously there are some – but shooting games probably amount to up to 10 to 15 hours of gameplay.
But an RPG, you have to improve your character fight and fight and fight, and then the ending, and then more to play with, that could be 40 to 50 hours. It's quite continuous play, even though you don't have one go, obviously. That kind of technique might not fit so well with a very continuous title that requires long gameplay."
However, because The 3rd Birthday - and indeed, the Parasite Eve series on the whole - settles into the shooter realm, Kitase said he'd "love to expand the franchise" and he believes such technology "could be quite handy" in the future. But yes, for our part, we can't really picture gamers feverishly swinging a sword for hours on end in an RPG and furthermore, the focus is on the depth and intricacy of the gameplay structure itself. In short, we don't need Move compatibility for Final Fantasy Versus XIII. We just need the game to rule.
9/7/2010 10:34:05 AM Ben Dutka