Kitase: Motion Sensing "Quite Difficult" To Use In RPGs
There's no doubt that motion sensing makes more sense with certain genres, and that it's kinda "awkward" with other categories of gaming.
As far as role-playing games go, one wouldn't really expect either PlayStation Move or Kinect to be major enhancements, and Square-Enix boss Yoshinori Kitase agrees. He's making the rounds, promoting the heck out of The 3rd Birthday for the PSP, and he recently spoke to Eurogamer about how motion-sensing can impact the traditional design of RPGs. Said Kitase:
"...it is quite awkward, particularly for example in Final Fantasy XIII. That kind of interface is quite difficult to be included in the RPG. ...The main difference between shooting games and RPGs – obviously there are some – but shooting games probably amount to up to 10 to 15 hours of gameplay.
But an RPG, you have to improve your character fight and fight and fight, and then the ending, and then more to play with, that could be 40 to 50 hours. It's quite continuous play, even though you don't have one go, obviously. That kind of technique might not fit so well with a very continuous title that requires long gameplay."
However, because The 3rd Birthday - and indeed, the Parasite Eve series on the whole - settles into the shooter realm, Kitase said he'd "love to expand the franchise" and he believes such technology "could be quite handy" in the future. But yes, for our part, we can't really picture gamers feverishly swinging a sword for hours on end in an RPG and furthermore, the focus is on the depth and intricacy of the gameplay structure itself. In short, we don't need Move compatibility for Final Fantasy Versus XIII. We just need the game to rule.
Tags: playstation move, kinect, rpgs, kitase
9/7/2010 10:34:05 AM Ben Dutka
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Comments (45 posts)
Highlander
Tuesday, September 07, 2010 @ 11:03:49 AM
maxpontiac
Tuesday, September 07, 2010 @ 11:06:12 AM
LimitedVertigo
Tuesday, September 07, 2010 @ 11:09:05 AM
Jordahn
Tuesday, September 07, 2010 @ 11:33:01 AM
ed_winchester
Tuesday, September 07, 2010 @ 12:17:10 PM
WorldEndsWithMe
Tuesday, September 07, 2010 @ 2:30:17 PM
And Oblivion is kind of an exception even as far as that, Demon's Souls was suffer greatly if it had to cater to the Move.
DeusExMachina
Tuesday, September 07, 2010 @ 5:23:01 PM
IMO, i think motion cont can work really well with WRPGs, jus keep it the fu** away from JRPGs (oh and J devs, bring the JRPG back to its roots where it belongs, that doesnt mean stay archaic, theres tons of ways to breath new life into it, w/o having to "westernise"
P.S. soz for spelling and grammer, Im a bit high.
maxpontiac
Tuesday, September 07, 2010 @ 5:24:33 PM
I understand your point and how it's "technically" possible, but come on. With a big budget title like Final Fantasy, it would be a non factor. With a smaller title, it might actually mean a profit!!
Jordahn -
To you perhaps. But to me, and others like me, the Move just replaces the button press with an arm swing. Think about it. The RPG system such as the leveling up system and customization would not change. It might in the user interface, but that's it.
ed_winchester -
My thoughts exactly. I keep thinking of that PS Move game in where a guy is using a sword and shield while fighting. That's how I see Oblivion.
World -
How? You are going to have to explain how Demon's Souls would have "suffered greatly" with the Move. Considering Demon's Souls could have used the extra sales, that kind of update makes sense.
Last edited by maxpontiac on 9/7/2010 5:26:11 PM
WorldEndsWithMe
Tuesday, September 07, 2010 @ 6:21:58 PM
godsman
Tuesday, September 07, 2010 @ 9:16:37 PM
Lotusflow3r
Tuesday, September 07, 2010 @ 10:54:03 AM
Reply
So, i'd ask those in the nay, would you be that firm even if it cost you a golden era RPG dev Level 5 and Ghibli joint project?
I think it's fine because 1. It's optional and 2. It'd be cool to wave your wand for spell use.
If it became mandatory then yeah, i'd have a problem.
Last edited by Lotusflow3r on 9/7/2010 10:58:31 AM
LimitedVertigo
Tuesday, September 07, 2010 @ 11:02:52 AM
Highlander
Tuesday, September 07, 2010 @ 11:04:38 AM
LimitedVertigo
Tuesday, September 07, 2010 @ 11:09:56 AM
Highlander
Tuesday, September 07, 2010 @ 11:57:04 AM
Underdog15
Tuesday, September 07, 2010 @ 10:54:51 AM
Reply
LimitedVertigo
Tuesday, September 07, 2010 @ 11:03:28 AM
WorldEndsWithMe
Tuesday, September 07, 2010 @ 4:08:22 PM
LimitedVertigo
Tuesday, September 07, 2010 @ 4:10:28 PM
They release one game, FFXIII, that doesn't meet most people's expectations and now they're killing the RPG?
If you're going to make a comment like that about SE and RPGs I think it's fair to ask you to offer several reasons.
Underdog15
Wednesday, September 08, 2010 @ 3:35:25 PM
Reason 6: SE is sending a strong message. Business of course must happen. And if they don't feel that a quality RPG will sell, they'll either westernize it or make a different version and call it an RPG. (Whether it's action, adventure, or even a shooter, doesn't seem to matter.)
7: Sequels seem to jump systems sporadically (DQ9 anyone?)
8: They remove important gameplay elements (which in and of itself is many reasons. And not just with FF. What about Front Mission?)
9: The comments Wada makes to the media (This is like 50 reasons alone if you look into everything he's ever said) for example: "Whaaa?!?! What do you MEAN you'd like a FF7 remake?? No... I've never heard that in my life!" or "Hey, lets cater to the westerners. I don't think that what we've been doing the last 20 years will work... despite the fact that it's worked."
10: If you look at their self-proclaimed RPG titles, they are really not very RPG-ish, often action or adventure in nature. It's gotten to the point with the last 2 years worth of interviews, the announcement of a SE RPG could mean anything. And you have to admit, it's often disappointing.
11: Quality RPG gameplay, like what will likely be FFXIV and has been in FFXI come at a huge cost. It's as if they are limiting a genuine RPG experience to a pay-per-use MMO. So hardcore RPG'ers loyal to SE have no choice but to continually pay a monthly fee to SE. (This is necessary for an MMO, of course, but the RPG elements seem reserved for this title)
12: Guys like Tetsuya Nomura give tweets and newsfeed that seem to be genuinely focused on reassuring us that the titles he's doing will be better. "Don't worry, we're working with the PS3" or "Don't worry, this one actually feels like the olden days!"
(All my quotes are paraphrases, of course)
and last reason number 13 (appropriate, no?): SE seems to be scared of offering a true RPG to a large console. Any and ALL fan service is reserved for low cost consoles. There is no emphasis from SE to continue it's trend of quality RPG's for the new console. FFvXIII may be the first from them for the PS3. And even then, I'm willing to bet Wada wants to whore himself out to microsoft. FFXIII was a great game, and I'll agree with you and Ben. But it's a piss poor excuse for a FF and an RPG. It's more of an action/adventure game.
B-RadGfromOV
Tuesday, September 07, 2010 @ 11:15:53 AM
Reply
ace_boon_coon
Tuesday, September 07, 2010 @ 2:41:42 PM
TheOldOne
Tuesday, September 07, 2010 @ 12:01:56 PM
Reply
That doesn't mean some other rpgs could still use the new technology. A good example could be Sorcerer, which was meant to be played with the new motion controllers.
Skatejimmy5
Tuesday, September 07, 2010 @ 12:10:00 PM
Reply
Captain_Kush
Tuesday, September 07, 2010 @ 4:14:06 PM
Fane1024
Tuesday, September 07, 2010 @ 4:41:42 PM
No soldier stands exposed when under fire unless he freezes (and then he isn't standing for long).
I totally agree about regenerating health; I hated it in Uncharted (didn't ruin the games, though) and it has no place in SOCOM.
Edit: Wow, this comment is really off-topic, so...
I really don't see any benefit to using motion controls in JRPGs, but this quote does just sound like S-E making excuses again. The only thing I'm more tired of than S-E making boneheaded pronouncements is the vitriolic reaction to those boneheaded pronouncements.
S-E, please stop.
Last edited by Fane1024 on 9/7/2010 4:50:58 PM
Alienange
Tuesday, September 07, 2010 @ 12:11:18 PM
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Perfect example of that of course is DQIX.
Then you look at Etrian Odyssey. Fantastic, brutal, old school RPG. Uses motion to allow gamers to draw their own maps. Awesome, even if getting the stylus out periodically is a bit of a nuisance.
The problem with the Move is that it'll cost you. Would I pay extra for this kind of trivial game mechanic? I don't think that I would.
Lawless SXE
Tuesday, September 07, 2010 @ 1:50:04 PM
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Peace.
WorldEndsWithMe
Tuesday, September 07, 2010 @ 2:32:45 PM
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oONewcloudOo
Tuesday, September 07, 2010 @ 2:46:17 PM
Reply
just2skillf00l
Tuesday, September 07, 2010 @ 6:31:20 PM
Reply
Ben Dutka PSXE [Administrator]
Tuesday, September 07, 2010 @ 7:54:08 PM
Reply
LimitedVertigo
Tuesday, September 07, 2010 @ 8:34:37 PM
LimitedVertigo
Tuesday, September 07, 2010 @ 9:04:00 PM
DeathOfChaos
Tuesday, September 07, 2010 @ 8:50:07 PM
Reply
___________
Wednesday, September 08, 2010 @ 5:49:00 AM
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Final Fantasy Versus XIII









LimitedVertigo
Reply
Tuesday, September 07, 2010 @ 10:46:03 AM