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Cage: Move Needs AAA Support To Have An Impact

All it took was two sentences from Quantic Dream boss David Cage to summarize our thoughts on the future of PlayStation Move.

Although Sony continues to market Move to hardcore gamers of all ages and insists it's not only for the casual players, some remain skeptical. The good news is that Move's software lineup does feature more adult titles, including The Fight: Lights Out and Heavy Rain: Move Edition, and motion-compatible games like LittleBigPlanet 2 and SOCOM 4. In a recent GamesIndustry.biz interview, Cage has said Sony needs more of the latter: AAA games that target the hardcore rather than the casual:

"If it’s only about casual entertainment and casual games I don’t think it’s going to play a big role in the life of the console. If it can get more support from triple-A titles then that will be interesting."

This is why we're most excited about the Move Edition of Heavy Rain; it seems like the perfect game for such technology. But it'll also need fantastic titles dedicated entirely to Move; just making games like inFamous 2 compatible won't do the trick. It might be a nice option but hardcore gamers will most likely be playing those titles with a traditional controller.

Therefore, put some money, resources and big-time effort into those Move games, please! Get Naughty Dog working on one...well, maybe after they're done with Uncharted 3.

Tags: move, playstation move, david cage, quantic dream

9/9/2010 10:34:15 AM Ben Dutka

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Comments (31 posts)

maxpontiac
Thursday, September 09, 2010 @ 10:50:26 AM
Reply

My thoughts exactly. It's why I am excited over MAG, SOCOM 4, and Killzone 3 offering support for Move.

Oh, and I can't wait to play Heavy Rain with the Move!!

Last edited by maxpontiac on 9/9/2010 10:51:42 AM

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FullmetalX10
Thursday, September 09, 2010 @ 11:15:28 AM
Reply

They should definitely get some triple A Move titles out, else it won't rise within the Sony demographic, which I see as more on the hardcore gamer side, not the type of people to stand in front of their tv shaving cartoon characters' heads...

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maxpontiac
Thursday, September 09, 2010 @ 11:35:06 AM

I agree. The bulk of the PS3 fan base seems to be on the hardcore side of things, but I see the Move as a bridge.

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Scarecrow
Thursday, September 09, 2010 @ 11:40:10 AM
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I hope Sony hears him. This is very true. I'm only getting move if it'll have plenty of great AAA games behind it.

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pavlovic
Thursday, September 09, 2010 @ 11:40:50 AM
Reply

I played the Socom 4 demo with Move. As a long time Socom fan I was very skeptical about how well Move would work with a "mature" shooter.

I am impressed about the accurancy and the satisfaction feeling I got after playing Socom.

After my Move experience, I'm going to buy Move day one, and I'm waiting for more AAA games, but certanly with sports champions, heroes on the move, Heavy Rain, Socom 4 y Killzone 3 I'll have my motion games complete for at least 6 months.

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maxpontiac
Thursday, September 09, 2010 @ 12:04:15 PM

Nice. Could you go into detail? How do you turn around in game with the Move controller?

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pavlovic
Thursday, September 09, 2010 @ 1:28:20 PM

You turn around by pointing the Move controller in the direction you want you character to face and walk forward, back, left & right with the navigation ctrl.

After a couple of minutes you get used this movement, and feels veri natural. As you would turn in real life pointing a gun.

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maxpontiac
Thursday, September 09, 2010 @ 1:39:33 PM

Nice. Thanks!

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WorldEndsWithMe
Thursday, September 09, 2010 @ 3:39:06 PM

But then you can't spin around to look behind you unless you wave the wand to the right or left a few times?

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Alienange
Thursday, September 09, 2010 @ 12:21:35 PM
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Oh Cage you silly goose. Making intelligent comments like this won't win you any Sony fans when they find out you're next game is multiplat.

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ace_boon_coon
Thursday, September 09, 2010 @ 2:09:07 PM

his next game is a multiplat?

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ace_boon_coon
Thursday, September 09, 2010 @ 2:11:16 PM

they should look at alan wake's sales and see if it's really worth the risk.

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coverton341
Thursday, September 09, 2010 @ 4:16:55 PM

There has been nothing to say that his next game is going multiplatform, and if it does is it really that bad? The man has superb vision and the studio makes stellar games, who cares who gets to play them as long as they keep producing them.

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coverton341
Thursday, September 09, 2010 @ 4:37:11 PM

Also, if you go to their website they are hiring and the job postings specifically call out people to work on the PS3. You're just spreading FUD.

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Alienange
Thursday, September 09, 2010 @ 6:19:11 PM

Oh? Those who "consider" going multiplatform often do.

David Cage:
“after Heavy Rain the question can be asked whether we should stick to one platform or open out to different platforms. Now that we’re established why are we limiting ourselves to one share of the market when we can reach more. There are pros and cons and it’s not an easy decision.”

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coverton341
Thursday, September 09, 2010 @ 6:30:31 PM

Ok, so he is considering it. But, I stand by my previous statement in that he is a brilliant man and makes great games so who cares who gets to play the games as long as he keeps them coming.

It's almost like if a developer goes multiplatform it automatically means they suck and that's just silly.

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Alienange
Friday, September 10, 2010 @ 1:22:18 PM

I hear you and I tend to agree. I just wanted to point out the fanboys won't be happy.

And sorry about the mess of a quote there... not sure how that happens.

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Simcoe
Thursday, September 09, 2010 @ 1:26:54 PM
Reply

Agreed, Sony needs to distinguish itself from the other players (Nintendo and MS) and entice the typical gamer. Nintendo doesn't really try to cater to the 20 year-old plus male gamers and MS is just alienating their core base with Kinect. After personally trying Kinect two weeks ago, I'll say that lag is a HUGE issue; it's fine enough for cute cartoony casual games, but the death-knell for any serious fast-action AAA title aimed at the core Xbox user.

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FatherSun
Thursday, September 09, 2010 @ 2:21:48 PM

@Simcoe.
Just tried out the Kinect today at Macys in New York. Its not for me but the market the MS is targeting will definitely by into it. It is just responsive enough to enjoy it. The average joe/josephine isn't going to time the lag and pay attention to the technical details like we would. Which is why I am hoping Sony gets as creative with the Move with all the capabilities it has. They have the opportunity and the jump with the Move being released earlier. Just demonstrate to the audience that the MOVE had these capabilities but not the Kinects limitations. Market the gel out of it Sony. I have try to see a Move in demo. Pre ordered on faith only.

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FatherSun
Thursday, September 09, 2010 @ 2:29:49 PM

@Simcoe.
Just tried out the Kinect today at Macys in New York. Its not for me but the market the MS is targeting will definitely by into it. It is just responsive enough for them enjoy it. The average joe/josephine isn't going to time the lag and pay attention to the technical details like we would. Which is why I am hoping Sony gets as creative with the Move as possible with all the capabilities it has. They have the opportunity and the jump with the Move being released earlier. Just demonstrate to the audience that the MOVE has the same capabilities but not the Kinects limitations. Market the hell out of it Sony. I have tried to see a Move in store demo. Pre ordered on faith only.

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Simcoe
Thursday, September 09, 2010 @ 3:51:41 PM

@FATHASUN
I don't argue that Sony should go all out and market to casual/social gamers, I'm saying that there is a specific niche that the others (Nintendo and MS) are overlooking with respect to motion gaming: core gamers. The precision and accuracy that the Move affords is more within the tolerance limits we expect in AAA titles.

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FatherSun
Thursday, September 09, 2010 @ 1:34:34 PM
Reply

This motion control era will live and/or die based on content and marketing. Particularly with Sony and MS. Nintendo already has the numbers. All they need to do is make more games and satisfy their hardcore fanbase. Cage hit it on the head with his AAA statement. If anyone can do it SONY can. Question is.. Will they? MS is looking to swallow The Ninty casuals whole. It will be years before the Kinect tech will mature to the level of accuracy of the MOVE.

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FatherSun
Thursday, September 09, 2010 @ 3:23:14 PM
Reply

@myself...
I am experiencing technical difficulties. Please stand by.

Having trouble with comments from my mobile lately. Please excuse the duplicate reply to Simcoe posted above.

Sony give me unique experiences with Move along the lines of exclusives like SORCERY or better and the sales will come. Give cosumers an experience that will blow them away and the sales will continue.

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Simcoe
Thursday, September 09, 2010 @ 3:53:07 PM

Sorcery does look like a VERY promising title for Move!

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WorldEndsWithMe
Thursday, September 09, 2010 @ 3:43:57 PM
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I plan to get Move a bit later on, like after some of these AAA games have been out. I probably won't go absolutely nuts with it, but instead treat it a bit like my old light guns, as something that is a sweet peripheral when I feel like I wanna stand up and move for that old fashioned arcade feeling. Which often comes after a couple beers.

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tes37
Thursday, September 09, 2010 @ 5:41:01 PM
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I hope David Cage plans on being in this list of AAA support after Heavy Rain's patch. If not, I'll still play his games.

I read that all Move games will be playable with the Dualshock 3, if you don't want to use the Move controller.

I'm not going to get too anxious about Move games because there are plenty of games that I want, with and without motion control. I don't want to play every game with Move, so I'm okay with the release schedule of these types of games being steady, even if a little slow.

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Simcoe
Thursday, September 09, 2010 @ 8:35:44 PM

Actually tes37, I believe you might be thinking about the Move's navigation controller. There are some Move only titles ie. Sports Champions, Start the Party! and The Fight: Lights Out (from Sony's Ultimate FAQ that Ben linked to a couple of days ago).

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A2K78
Thursday, September 09, 2010 @ 11:44:53 PM
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1 year from now both Kinect and Move will be dead paperweights

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___________
Friday, September 10, 2010 @ 3:23:20 AM
Reply

of course it does, anything does!
and it already has it, sadly there not coming out till next year.
what is the point of that?
its like releasing a car that can do 300MPH but said car requires special tires which wont be out till a year after said cars release.
so said car is going to be sitting in a garage useless for a year.
the point of that is?
thats exactly how i feel about move!

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Amazingskillz
Friday, September 10, 2010 @ 2:24:45 PM
Reply

I'm still skeptical about Move. However there is one angle Sony has on me with it. I LOVE PING PONG! I may just get it for that. Anyway, imagine if you could swing Kratos' blades with the move, that would just be sick! God of war seems like the type of game that would make the Move a smashing hit.

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Vagnor
Saturday, September 11, 2010 @ 7:02:08 PM
Reply

I would kill to see a new Bushido Blade made for the PS3 using this Move technology. Wouldn't that be awesome? One-hit-kill sword fighting with a Move controller. Hells yes.

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