GT5 Demo At Best Buy: Gameplay Vids
Okay, so maybe you don't have a Best Buy nearby. Or maybe you just don't ever go in there. But you might want to take a peek now, as some stores have a Gran Turismo 5 demo on display.
To give you an idea of what to expect - as if you needed any more encouragement to purchase the game when it arrives on November 2 - here are some gameplay videos for ya. The first is an Audi R8 on the Rome Circuit, which gives you an in-cockpit view of a relatively competent driver. There's a ton of detail inside the car as well as outside but that probably doesn't come as any huge shock.
The next video features one of our favorites, the Nissan GT-R at the Toscana racetrack. The first thing you'll notice is the load time, which seems pretty normal and kind of...well, invalidates the rumors of immensely bad load times (way to go there, Kotaku). This video gives you a first-person view and the natural environment of a regular road; feels more like a Sunday drive than a race. But the road is narrow, a lot of the turns are blind, and you definitely need to pay attention.
Lastly, we get a look at the Arcade Mode and the Mercedes SLS AMG at the infamous Nurburgring track. The driver has some early difficulty and uses multiple viewpoints before settling on the third-person camera, probably to see the damage done to the front of the vehicle. Nurburgring is a bear of a course, remember.
So, heading to Best Buy some time soon?
Related Game(s): Gran Turismo 5
Tags: gran turismo 5, gt5, gt5 gameplay, gt5 video
9/9/2010 9:07:09 PM Ben Dutka
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Comments (30 posts)
maxpontiac
Friday, September 10, 2010 @ 8:53:26 AM
WorldEndsWithMe
Thursday, September 09, 2010 @ 9:52:06 PM
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Gt5 looks as sick as a set of blue donkey lips, hope you race fans are satisfied when it drops.
maxpontiac
Friday, September 10, 2010 @ 8:54:13 AM
___________
Friday, September 10, 2010 @ 3:09:06 AM
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only thing that has disappointed me is the damage effects.
saw a pic of some wrecked cars and they honestly looked like there made out of plastic which had been under a 1000 degree flame for 10 minutes!
i thought cars when crashed are suppose to look like crumpled metal, not melted plastic!
maxpontiac
Friday, September 10, 2010 @ 8:55:27 AM
RadioHeader
Friday, September 10, 2010 @ 4:56:00 AM
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t4_robz
Friday, September 10, 2010 @ 6:18:52 AM
JackC8
Friday, September 10, 2010 @ 7:27:16 AM
Qubex
Friday, September 10, 2010 @ 7:53:54 AM
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If I hit the barriers at a specific angle I would expect to dent the barrier at least and spin the car around. From the inside cockpit views we get the same nudge up and down movement when hitting the barriers at what ever speed...
I would think that the damage - if set to full simulated damage that is - would be more severe, especially in the Nuremberg track where the tire wall is hit pretty hard??? The first Dirt at this rate seemed to have a better damage model from the little I have seen of the GT5 damage model.
I am also concerned about the damage model for F1 2010... both games seemed to have tried to show the least of this feature as possible before their respective releases because maybe... the damage models are just not that good... I am concerned.
The other issue is the "nasty" spark "particle emitter" object used when ever you touch something... I understand that if you scrape metal againts metal at speed... you are likely to get a shower of sparks... but if you are tapped every so often, and if another care rests against your car - traveling at pretty much the same speed - you would not emit sparks uncontrollably, simply because the car is resting against you... you may have a quick "impact" spark shower, but not a plume trailing behind you all the way... as both objects are traveling at similar speeds...
Of course if the other care damages your body work and it drops to the tarmac and starts to scrape along the rood surface... a plume of sparks should be emitted until the body work either drops off, or is ground away after a few laps etc...
These games won't be a day one purchase for me until I read the thorough reviews here at PSXeXtreme... it will be interesting to see how good the damage model actually is when the game releases...
I am a nut for detail, realism and authenticity... I think GT5 comes close to perfection... but it never reaches it in totality for me...
Q!
"play.experience.enjoy"
Last edited by Qubex on 9/10/2010 7:57:45 AM
maxpontiac
Friday, September 10, 2010 @ 9:13:00 AM
When it comes to damage and the comparisons to Dirt and others we must remember that Dirt does not offer the features that GT does. There is only a fraction of the cars of the cars on track. GT will have 16 vehicles on track after all, with all of them racing on the most detailed virtual courses on a console.
I am not sure how you can justify being concerned over GT5's damage model when you should be more excited that it finally has one. I am not saying that due to it's premiere on the series it is automatically given a free pass, because I am not. However, I believe you should hold judgment until the game is released or in the least a statement showing that the damage model is indeed complete.
Are you currently playing any racing games? Have you in the past?
Qubex
Friday, September 10, 2010 @ 10:01:32 AM
Yes, I will wait before passing final judgement on how good and realistic the damage model is.... however, plumes of sparks that keep on generating when a car is resting against your car is uber unrealistic because there is not much grating taking place between the two car surfaces that are traveling at similar speed... different if you are dragging bodywork on the road, or slumping against a barrier at 200km/hr...
I had Dirt before I swapped it for another game. I swapped it because I felt Dirt wasn't good enough. Whilst Dirt2 and Dirt3 would probably be a worthwhile addition to the collection because the EGO engine has been improved that much.
I also swapped out Motor Storm. I didn't like the shadow map artifacts that were generated in the crash cam view. Seeing debris roll away from the crash with horrible chunky blocky shadows when the camera zoomed in... it looked pretty bad. They should have simply omitted the shadows all together if they can't be rendered properly and crisply...
I gave away Ridge Racer too... I didn't like the game even though it looked fantastic with its 1080p visuals.
The next racing game I would like to purchase is F1 2010, but I am concerned the damage model will be a let down... the best damage model I have seen to date is Burnout Paradise... but I have never owned that game, or played it extensively...
Q!
"play.experience.enjoy"
Last edited by Qubex on 9/10/2010 10:02:13 AM
maxpontiac
Friday, September 10, 2010 @ 12:52:47 PM
Judging by your response, you seem to only play arcade style racing games. Not that that's a bad a thing, but Gran Turismo is much, much more. The tuning alone is a mini-game itself. I can remember spending weeks on end just shave off a second on my "Ring" time. It's one of the big three reasons I love GT over all others (others being driving and tracks). I have personally enjoyed all of those games, but they were all short lived. GT5 represents a game in where I will play for years and invest a 1000 hours in so in. Yeah, I know, but what can I say? Well other then Thank God for a cool wife.
It's staggering when one considers the mass amount of things happening on track at any given second. The physics, car tuning, weather, time of day, wind speed, tires, AI drivers, and of course you, are all taken into account. Keep in mind PD has a goal of 60 FPS for the game too.
It's why I believe GT will never be the best at more then a few things (outside of the car models and driving that is). It's best to view GT5 as a sum of parts, and not focus one individual issue. Doing so will ruin the users experience. I understand if damage is an issue to you, and hopefully PD will not let you down.
Anyways, I have heard that GT5's KART racing may have 32 vehicles on track! WOW!!
Last edited by maxpontiac on 9/10/2010 12:55:28 PM
Qubex
Friday, September 10, 2010 @ 10:43:21 PM
On the PC i play a game called LiveForSpeed. Do a search and check the home page out, and the screenshots. Probably the racing game to play if you want something realistic.
However, i agree, that GT5 is the best racing game for consoles bar none.
To the persons who thumbed me down... how odd, I was merely stating a technical observation that I feel is unrealistically implemented in the game... that is all...
Q!
"play.experience.enjoy"
Last edited by Qubex on 9/10/2010 10:50:24 PM
Amazingskillz
Friday, September 10, 2010 @ 9:02:11 AM
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fluffer nutter
Friday, September 10, 2010 @ 9:56:52 AM
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Jawknee
Friday, September 10, 2010 @ 2:18:49 PM
Maiq The Liar
Friday, September 10, 2010 @ 10:38:36 AM
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FM23
Friday, September 10, 2010 @ 3:29:10 PM
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So I just picked up FFXIII and I love the story, but do all the other FF's have poor voice work and cheesy simple dialogue?...Never played the others while growing up so my interest in FF is not that high, but I do like this game.

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Kiryu
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Thursday, September 09, 2010 @ 9:43:46 PM