Rising Producer On Brutality: "A Hell Of A Lot Of Risk"
Metal Gear Solid has never been grisly so when we watched Raiden slice through human (or apparently human) enemies with fierce brutality, people started to talk about the "new-look MGS."
It's not just about the new gameplay; it's the new, more adult-oriented style. And don't think the Rising creators haven't noticed this reaction; producer Shigenobu Matsuyama says he's fearful about seeing a "GTA-like" reaction from gamers. In speaking to Eurogamer, Matsuyama addressed the ability to cut through human bodies in many different ways, and distinctly recalls early impressions generated by the now-venerated Grand Theft Auto franchise:
"What was shocking was a title like Grand Theft Auto. I never realized the freedom of any other games. You could go anywhere. You could do anything. It was fun, but at the same time I felt a fear of what the people would do and how they would react.
When I saw that title I thought, as a creator there was going to be a hell of a lot of risk involved. As I create Rising, and going back to the freedom to cut humans, I always have Grand Theft Auto and that shocking feeling in my mind."
Still, it's not that the blood and guts go flying; the carnage is more on the slick, sci-fi side of things. Not that that makes it any less brutal, of course, and if placed in front of enough anti-gaming eyes, such a feature could cause a definite backlash. So, what do you think? Some gamers just don't have an opinion one way or the other; all they want is an awesome production.
Related Game(s): Metal Gear Solid: Rising
Tags: metal gear solid rising, mgs rising, konami
9/13/2010 9:14:35 PM Ben Dutka
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Comments (54 posts)
to_far_apart
Monday, September 13, 2010 @ 10:51:03 PM
And well, since Kojima has his name printed on this game, even if he isn't as involved as many other projects, I think it's safe to say that we wouldn't have to worry about anything. I for one don't mind gore either, and this being a game where you wielding a sword, I would imagine life like cutting and dismembering type graphics to be part of the experience. But I think it will be executed perfectly for the genre.
But then again, that's just me.
Last edited by to_far_apart on 9/13/2010 10:51:57 PM
spiderboi
Tuesday, September 14, 2010 @ 7:20:14 AM
SolidFantasy
Monday, September 13, 2010 @ 9:57:52 PM
Reply
LimitedVertigo
Monday, September 13, 2010 @ 10:00:37 PM
Reply
tes37
Monday, September 13, 2010 @ 10:16:00 PM
coverton341
Tuesday, September 14, 2010 @ 11:47:15 AM
coverton341
Tuesday, September 14, 2010 @ 1:58:21 PM
Actually that level of realism would irritate me. I'm off to class now. Have fun. Watch out for piranha, they're jerks.
Snaaaake
Monday, September 13, 2010 @ 10:12:56 PM
Reply
And there's more coming, especially the new Mortal Kombat. I can't wait to see the actual footage of Kung Lao cutting someone in half from "there".
Last edited by Snaaaake on 9/13/2010 10:15:24 PM
MadPowerBomber
Monday, September 13, 2010 @ 11:46:28 PM
maxpontiac
Monday, September 13, 2010 @ 10:18:14 PM
Reply
LimitedVertigo
Monday, September 13, 2010 @ 10:41:34 PM
Kangasfwa
Monday, September 13, 2010 @ 10:41:39 PM
LimitedVertigo
Monday, September 13, 2010 @ 10:52:25 PM
to_far_apart
Monday, September 13, 2010 @ 11:02:24 PM
maxpontiac
Tuesday, September 14, 2010 @ 8:51:04 AM
Kangasfwa
Monday, September 13, 2010 @ 10:32:09 PM
Reply
However, in the interview, Matsuyama says he wants that gore to feel like a "mistake" in the game. You can make the game as bloody as you want but there will be no reward for chopping dudes up all willy-nilly. He gives the example of cutting a human's gun in half--or in pieces, in theory--to make him stop fighting. So, if you're aiming for a guy's gun and you end up chopping his hand or arm off, you will regret that action. You will feel you have made a "mistake."
Remember in the debut trailer when Raiden cuts down the supports and a group of guys gets buried in the rubble? That's the kind of route Matsuyama will encourage players to take--the more strategic, less bloody route. Gamers also won't be encouraged to chop up robots and cyborgs all willy-nilly either. It has something to with taking batteries, which are presumably important in the game.
The game may be centered on "lightning bolt action," but it will be /smart/ "lightning bolt action." Make sense?
Last edited by Kangasfwa on 9/13/2010 10:35:09 PM
WorldEndsWithMe
Monday, September 13, 2010 @ 10:52:52 PM
WorldEndsWithMe
Monday, September 13, 2010 @ 10:49:32 PM
Reply
LimitedVertigo
Monday, September 13, 2010 @ 10:55:45 PM
to_far_apart
Monday, September 13, 2010 @ 11:01:28 PM
LimitedVertigo
Monday, September 13, 2010 @ 11:18:26 PM
Kangasfwa
Monday, September 13, 2010 @ 11:05:43 PM
LimitedVertigo
Monday, September 13, 2010 @ 11:20:31 PM
WorldEndsWithMe
Monday, September 13, 2010 @ 11:55:17 PM
leatherface
Tuesday, September 14, 2010 @ 12:10:36 AM
556pineapple
Monday, September 13, 2010 @ 11:03:19 PM
Reply
Anyway, I'm still looking forward to this game despite my reservations about the multi-plat aspects and Kojima's limited input.
LimitedVertigo
Tuesday, September 14, 2010 @ 12:07:15 AM
BTNwarrior
Monday, September 13, 2010 @ 11:55:35 PM
Reply
LimitedVertigo
Tuesday, September 14, 2010 @ 12:08:38 AM
main_event05
Tuesday, September 14, 2010 @ 2:32:32 AM
RebelJD
Tuesday, September 14, 2010 @ 1:06:29 AM
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LimitedVertigo
Tuesday, September 14, 2010 @ 1:37:29 AM
spiderboi
Tuesday, September 14, 2010 @ 7:28:38 AM
BTNwarrior
Tuesday, September 14, 2010 @ 8:24:01 AM
spiderboi
Tuesday, September 14, 2010 @ 10:13:06 AM
FM23
Tuesday, September 14, 2010 @ 2:19:21 AM
Reply
Lawless SXE
Tuesday, September 14, 2010 @ 2:19:34 AM
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Rising is a huge departure from the standard MGS formula, with its focus on fast, blade-based action. The series is of course renowned for its stealth aspects and usual third-person shooter action. While the stealth returns (in a radically different form), we cannot yet say whether or not it will stack up to the manner it was used in previous iterations. The MGS franchise is also known for its long cutscenes, and incredibly in-depth storylines, both of which are apparently absent in Rising. As a result, it is a risk for the franchise, not for the industry.
But then, you all already knew that and I wasted my time writing it. Still, I enjoyed doing so.
Peace.
___________
Tuesday, September 14, 2010 @ 3:27:54 AM
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i mean, ill be shocked if it turns out to be like fear 2, or fallout 3, if its like GOW3 than ill really be shocked.
people buy MGS games mostly on story, because no one, not even god himself can do a better story than Kojima!
Shams
Tuesday, September 14, 2010 @ 11:57:30 AM
Temjin001
Tuesday, September 14, 2010 @ 12:45:16 PM

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WorldEndsWithMe
Reply
Monday, September 13, 2010 @ 9:54:03 PM