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Rising Producer On Brutality: "A Hell Of A Lot Of Risk"

Metal Gear Solid has never been grisly so when we watched Raiden slice through human (or apparently human) enemies with fierce brutality, people started to talk about the "new-look MGS."

It's not just about the new gameplay; it's the new, more adult-oriented style. And don't think the Rising creators haven't noticed this reaction; producer Shigenobu Matsuyama says he's fearful about seeing a "GTA-like" reaction from gamers. In speaking to Eurogamer, Matsuyama addressed the ability to cut through human bodies in many different ways, and distinctly recalls early impressions generated by the now-venerated Grand Theft Auto franchise:

"What was shocking was a title like Grand Theft Auto. I never realized the freedom of any other games. You could go anywhere. You could do anything. It was fun, but at the same time I felt a fear of what the people would do and how they would react.

When I saw that title I thought, as a creator there was going to be a hell of a lot of risk involved. As I create Rising, and going back to the freedom to cut humans, I always have Grand Theft Auto and that shocking feeling in my mind."

Still, it's not that the blood and guts go flying; the carnage is more on the slick, sci-fi side of things. Not that that makes it any less brutal, of course, and if placed in front of enough anti-gaming eyes, such a feature could cause a definite backlash. So, what do you think? Some gamers just don't have an opinion one way or the other; all they want is an awesome production.

Related Game(s): Metal Gear Solid: Rising

Tags: metal gear solid rising, mgs rising, konami

9/13/2010 9:14:35 PM Ben Dutka

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Comments (54 posts)

WorldEndsWithMe
Monday, September 13, 2010 @ 9:54:03 PM
Reply

Well, it is a departure. I don't have a massive problem with adding a bunch of gore. Gore and brutality can be good times (GOW) but it better only be one of many stars in the show.

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to_far_apart
Monday, September 13, 2010 @ 10:51:03 PM

I totally agree.

And well, since Kojima has his name printed on this game, even if he isn't as involved as many other projects, I think it's safe to say that we wouldn't have to worry about anything. I for one don't mind gore either, and this being a game where you wielding a sword, I would imagine life like cutting and dismembering type graphics to be part of the experience. But I think it will be executed perfectly for the genre.

But then again, that's just me.

Last edited by to_far_apart on 9/13/2010 10:51:57 PM

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spiderboi
Tuesday, September 14, 2010 @ 7:20:14 AM

Yeah, Rising needs a differentiator from the norm MGS so a bit more brutality may be needed. Even if this is multiplat, it is connected with Kojima so I have high hopes for this, and will likely purchase it.

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SolidFantasy
Monday, September 13, 2010 @ 9:57:52 PM
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All I want is a Kojima story line and then we'll talk about the violence part!

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Zorigo
Tuesday, September 14, 2010 @ 2:09:59 AM

that sums up my thoughts exactly.

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LimitedVertigo
Monday, September 13, 2010 @ 10:00:37 PM
Reply

If you're going to be controlling a character with a sword than I expect to see realistic slicing and dicing. Anyone that has a problem with this is a hypocrite. Madden tries to make the tackles look and "feel" as realistic as possible, I think the same "real" factor should be done in games that deal with violence.

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tes37
Monday, September 13, 2010 @ 10:16:00 PM

I agree. I think being realistic is a good thing for a game like this. People that have a problem, should avoid the title.

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coverton341
Tuesday, September 14, 2010 @ 11:47:15 AM

Then when you go to slice a guy in half should the sword strike bone, dig in half-way and lodge? :-P

Just sayin'

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LimitedVertigo
Tuesday, September 14, 2010 @ 12:42:50 PM

If it's a cheap sword, sure.

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coverton341
Tuesday, September 14, 2010 @ 1:58:21 PM

Well, when you're cutting that many people in half the sword will eventually dull. I would like to see him have to take time to sharpen his sword or have to wrench it out of some unfortunate guy's femur when it gets half way through because he forgot to sharpen the blade.

Actually that level of realism would irritate me. I'm off to class now. Have fun. Watch out for piranha, they're jerks.

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Milonakis
Monday, September 13, 2010 @ 10:10:57 PM
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Whatever, god of war was brutal and no one tried to shut that down.

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Snaaaake
Monday, September 13, 2010 @ 10:12:56 PM
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Well it's no big deal, god of war was a definition of brutality and the game haters ain't hating it.

And there's more coming, especially the new Mortal Kombat. I can't wait to see the actual footage of Kung Lao cutting someone in half from "there".

Last edited by Snaaaake on 9/13/2010 10:15:24 PM

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MadPowerBomber
Monday, September 13, 2010 @ 11:46:28 PM

you haven't seen that fatality in whole yet? you can find it on the youtubes, along with several other fatalities from the new MK game and LOTS of killer gameplay. The game looks siiiiiick.

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maxpontiac
Monday, September 13, 2010 @ 10:18:14 PM
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As long as Metal Gear Solid is still Metal Gear Solid, it's all good.

BTW - I do not see this as a MGS title.

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LimitedVertigo
Monday, September 13, 2010 @ 10:41:34 PM

I don't see it as a MGS title either but that isn't a bad thing.

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Kangasfwa
Monday, September 13, 2010 @ 10:41:39 PM

Why? Is it because of the gameplay style or because Solid Snake isn't the main character?

Is Ratchet and Clank: All for One any less of a R&C title because because Ratchet and Clank are not the main characters in the story?

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LimitedVertigo
Monday, September 13, 2010 @ 10:52:25 PM

Can't speak for max but I think it's obvious that I don't consider it a MGS game due to the change in gameplay.

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to_far_apart
Monday, September 13, 2010 @ 11:02:24 PM

The only thing 'MGS' about the game to me is that part of the title.

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maxpontiac
Tuesday, September 14, 2010 @ 8:51:04 AM

I am with you Vertigo. MGS to me is Snake doing what Snake does. I am not necessarily going to avoid this game, but it is not on my must buy at launch list.

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Kangasfwa
Monday, September 13, 2010 @ 10:32:09 PM
Reply

That debut trailer was pretty bloody to get the "impact." Matsuyama wanted people to notice the game and he thought the blood and gore was the best way to do that.

However, in the interview, Matsuyama says he wants that gore to feel like a "mistake" in the game. You can make the game as bloody as you want but there will be no reward for chopping dudes up all willy-nilly. He gives the example of cutting a human's gun in half--or in pieces, in theory--to make him stop fighting. So, if you're aiming for a guy's gun and you end up chopping his hand or arm off, you will regret that action. You will feel you have made a "mistake."

Remember in the debut trailer when Raiden cuts down the supports and a group of guys gets buried in the rubble? That's the kind of route Matsuyama will encourage players to take--the more strategic, less bloody route. Gamers also won't be encouraged to chop up robots and cyborgs all willy-nilly either. It has something to with taking batteries, which are presumably important in the game.

The game may be centered on "lightning bolt action," but it will be /smart/ "lightning bolt action." Make sense?

Last edited by Kangasfwa on 9/13/2010 10:35:09 PM

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WorldEndsWithMe
Monday, September 13, 2010 @ 10:52:52 PM

Sounds pretty tactical, but slicing people might prove too fun.

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Kangasfwa
Monday, September 13, 2010 @ 11:06:41 PM

At least for a while. :)

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WorldEndsWithMe
Monday, September 13, 2010 @ 10:49:32 PM
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What engine will this game run on?

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LimitedVertigo
Monday, September 13, 2010 @ 10:55:45 PM

I don't know the name but it's a brand new engine designed for the game due to it being a multiplatform game.

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to_far_apart
Monday, September 13, 2010 @ 11:01:28 PM

Not sure either, all i know it's a brand new engine. Maybe due to Multiplatforming lik LV said?

I've been wondering myself, I wouldn't doubt the great capabilities of the new engine.

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LimitedVertigo
Monday, September 13, 2010 @ 11:18:26 PM

What I find amusing is the developers are quoted as saying it's a better engine than the one used in MGS4. While it being a newer engine for a newer game would make sense that it would/could be a better engine I find it hard to believe since it's being designed for multiple platforms and we all know how bumpy that road has been this generation.

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godsman
Monday, September 13, 2010 @ 10:59:43 PM
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Anyone know if this game will support Move? It'll be hilarious to slice some virtual watermelon with the Move.

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Kangasfwa
Monday, September 13, 2010 @ 11:05:43 PM

Did you hear those children cheering afterwards?

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LimitedVertigo
Monday, September 13, 2010 @ 11:20:31 PM

The producer said they're testing Move and Kinect so I think it's safe to assume we'll be seeing Move implemented at launch or shorty after the release.

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WorldEndsWithMe
Monday, September 13, 2010 @ 11:55:17 PM

Maybe a "test your might" kinda thing.

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leatherface
Tuesday, September 14, 2010 @ 12:10:36 AM

That would be awesome! the family that slays together stays together.

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556pineapple
Monday, September 13, 2010 @ 11:03:19 PM
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Maybe I'm just desensitized, but it didn't seem all that gruesome to me. Also, you speak as if the previous games didn't have any violence at all. I understand you're referring to the difference in the visual aspect of the violence, but as I recall, the other ones allowed you to sneak up and snap an opponent's neck. Though it's not as visually gruesome, I find that more disturbing in the fact it's such a personal way to do it.

Anyway, I'm still looking forward to this game despite my reservations about the multi-plat aspects and Kojima's limited input.

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BTNwarrior
Monday, September 13, 2010 @ 11:56:06 PM

is that an ass?

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LimitedVertigo
Tuesday, September 14, 2010 @ 12:07:15 AM

Looks to me like Pyramid Head from Silent Hill.

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556pineapple
Tuesday, September 14, 2010 @ 1:07:01 AM

Correct, LV.

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BTNwarrior
Monday, September 13, 2010 @ 11:55:35 PM
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I know how everyone who is a big fan of MGS is angry that this game is going to be an action game. But I for one have been waiting for a long time for a hack and slash game where if you slash someone they actually get slashed. Instead of just seeing some numbers over their head, or a health bar go down you actually can cut someones head off and finish someone off in a way that while not realistic is more realistic than anything before

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LimitedVertigo
Tuesday, September 14, 2010 @ 12:08:38 AM

I'm a fan of MGS and I'm not upset at all by this game. It's a spin off and honestly I feel great games need years in between new installments. I like FF games to have 3-4 years between them and the same goes for MGS.

This looks to be a fresh way of playing through the MGS world.

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main_event05
Tuesday, September 14, 2010 @ 2:32:32 AM

I think I'm starting to warm up to change. But in no way shape or form will I prefer it to the old ways. guess sometimes if you don't bend, you break.

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Shams
Tuesday, September 14, 2010 @ 12:16:06 AM
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Stealth and gore. This might be first real ninja game in quite a while.

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RebelJD
Tuesday, September 14, 2010 @ 1:06:29 AM
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I don't understand why people would focus on the bloody aspects of a certain game when blood and gore have been a part of gaming for decades. Head shots, explosions, murder, assassinations, ripping heads off, torture, running over people in vehicles, slit throats, beating someone/thing up to a pulp, chopping things up or seeing things chopped up. Games are games. How the world has changed and how people have lost their self-control & dignity well...the internet can play a larger role in that one.

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LimitedVertigo
Tuesday, September 14, 2010 @ 1:37:29 AM

Games are about immersion. When I'm playing a game meant to have realistic physics I expect realistic things to happen. When I take a sword to a person's body parts certain things are supposed to happen.

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spiderboi
Tuesday, September 14, 2010 @ 7:28:38 AM

The big deal for some conservatives (and they do make a point) that there are individuals who can't discern reality from virtual interaction. Some carry over their angst from games to real life, and that's where sh*t hits the fan. Young or old, ages doesnt matter for disillusioned people, so some extent of care must be put on games to not totally blur the thin line of virtual reality and actual reality

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BTNwarrior
Tuesday, September 14, 2010 @ 8:24:01 AM

and some people actually think they are vampires yet we don't censor those things out of media, we just mock those people relentlessly

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spiderboi
Tuesday, September 14, 2010 @ 10:13:06 AM

@BTNwarrior: There are harmless wannabe's, and damn scary ones.

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FM23
Tuesday, September 14, 2010 @ 2:19:21 AM
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Like many have said...finally a game where if you cut some one...they actually get cut. GOW never took advantage of this, only in prerenered deaths. If Rising pulls this slicing crap off, we're in for one bad ass hack and slash title. Hope they change the mechanics of the gameplay so this game feels right.

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Lawless SXE
Tuesday, September 14, 2010 @ 2:19:34 AM
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I don't see it as being a risk in the industry so much as being a risk for the names of MGS and Kojiima Productions. The slicing and dicing is an aspect that has rarely been done well before, and this focusses so heavily on realism and realistic reactions to that violence type. Nevertheless, over-the-top brutality has been done before, many times. As a result, the risk is far more personal.

Rising is a huge departure from the standard MGS formula, with its focus on fast, blade-based action. The series is of course renowned for its stealth aspects and usual third-person shooter action. While the stealth returns (in a radically different form), we cannot yet say whether or not it will stack up to the manner it was used in previous iterations. The MGS franchise is also known for its long cutscenes, and incredibly in-depth storylines, both of which are apparently absent in Rising. As a result, it is a risk for the franchise, not for the industry.

But then, you all already knew that and I wasted my time writing it. Still, I enjoyed doing so.
Peace.

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___________
Tuesday, September 14, 2010 @ 3:27:54 AM
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to be honest i cant see this being a real brutal game, it might let you cut people in half and consume their insides but gore wise i cant see it being used much.
i mean, ill be shocked if it turns out to be like fear 2, or fallout 3, if its like GOW3 than ill really be shocked.
people buy MGS games mostly on story, because no one, not even god himself can do a better story than Kojima!

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sirbob6
Tuesday, September 14, 2010 @ 2:36:00 PM

But Kojima is God, Miller told me so

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SmokeyPSD
Tuesday, September 14, 2010 @ 5:40:35 AM
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Still not seeing the potential where Rising will be pervasive and all that important...

It won't hold a candle to the thematic content in MGS4, I garantee. Like the guys behind Crysis, I'm finding these new guys of rising are just talking too much.

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Godslim
Tuesday, September 14, 2010 @ 7:51:03 AM
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if i was them i wouldnt worry about it tbh its mgs not gta and as ffrulez says most old mgs fans or over 18 anyway

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Temjin001
Tuesday, September 14, 2010 @ 10:15:21 AM
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Raiden is a cyber-ninja. He chops up baddies real good. My kinda game =p

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Shams
Tuesday, September 14, 2010 @ 11:57:30 AM

Mine, 2. I just hope they make him less of sissy. He kinda reminded me of that dude from Napoleon Dynamite in the role he played in Blades of Glory with Will Ferrel. I don't think we'll be getting a next-gen Shinobi from Sega anytime soon, so I'll be putting all my eggs in this basket.

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Temjin001
Tuesday, September 14, 2010 @ 12:45:16 PM

lol, yeah, well my mind changed about Raiden with MGS4. Because, like you, I thought he was femme-weenie compared to Snake in MGS2. Then he changed into uber-hardcore awesomeness in MGS4.
Tecmo and Konami need to do a crossover with Raiden and Ryu. That'd do good for Tecmo's business.

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BikerSaint
Tuesday, September 14, 2010 @ 4:31:11 PM
Reply

You go, Gore!!!!

I want.

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