New Castlevania Gameplay: Combat, Platforming Goodness
All the trailers are nice, but it's even better when we can lay eyes on a relatively long gameplay clip.
If you're fluent in Japanese, you'll be able to understand what the people are saying during the playing of Castlevania: Lords of Shadow at this past week's Tokyo Game Show. Pretty sure I know the Japanese word for "hi." But anyway, it's the action that's important: don't know about you guys, but it's the speed that stood out first and foremost. Gabriel moves faster than I would've expected and the fluidity/frame rate appears to be top-notch. There's basic combat, platforming, and even a big boss battle.
You even zip right along in the platforming elements, too. Puzzles will also be a part of the game, so Lords of Shadow should be a complete package that never grows tiresome. I like that "extendable" cross weapon of his - that's what he's using here, right? - although I could find myself hoping for different weapons, ala God of War...
Castlevania: Lords of Shadow arrives on October 5.
Related Game(s): Castlevania: Lords of Shadow
Tags: castlevania, castlevania lords of shadow, castlevania gameplay
9/18/2010 10:35:31 AM Ben Dutka
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Comments (31 posts)
ro kurorai
Saturday, September 18, 2010 @ 11:01:45 AM
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Was hoping Castlevania LOS ain't gonna interest me, but it really is looking like a solid package.
The speakers were just randomly commenting btw.
They were impressed with the scale of the world and the size of the boss. During the boss fight the girl even cheered the player on ^^.
SolidFantasy
Saturday, September 18, 2010 @ 11:09:30 AM
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LimitedVertigo
Saturday, September 18, 2010 @ 11:50:56 AM
Temjin001
Saturday, September 18, 2010 @ 11:55:07 AM
LimitedVertigo
Saturday, September 18, 2010 @ 11:45:18 AM
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Jawknee
Saturday, September 18, 2010 @ 12:37:05 PM
LimitedVertigo
Saturday, September 18, 2010 @ 12:42:26 PM
Dridion
Saturday, September 18, 2010 @ 7:17:30 PM
This game really is shaping up to be a good game. I remember when I was so against it because of the whip not being the true vampire killer. How I've come so far from that stage. This game HAS to be special. Not in innovation, but I'd bet my bottom dollar that this is gonna finally do justice to CV, hopefully.
Take note Capcom....this is how you do a reboot....butttt I haven't even seen much of anything from that so what eve.
aaronisbla
Saturday, September 18, 2010 @ 9:01:37 PM
Temjin001
Saturday, September 18, 2010 @ 12:03:20 PM
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I wonder if, like NG, you can absorb those during battle to initiate a more powerful attack. This is one of the "bread and butter" techniques for NG when tapping the strong attack button just as you touch the ground when returning to the ground from being airborne--a near instant UT.
Last edited by Temjin001 on 9/18/2010 12:03:56 PM
Shams
Saturday, September 18, 2010 @ 12:22:57 PM
Last edited by Shams on 9/18/2010 12:25:35 PM
Temjin001
Saturday, September 18, 2010 @ 12:31:01 PM
A fav of mine is the Izuna fade UT mix-up. Depending on the situation, I'll launch an enemy and from mid-air I can determine whether I should follow through with the Izuna, or stop it before the Izuna finisher and return to the ground for the UT( it just depends on the situation)
Last edited by Temjin001 on 9/18/2010 12:31:40 PM
piratedrunk
Saturday, September 18, 2010 @ 12:55:55 PM
Shams
Saturday, September 18, 2010 @ 4:31:07 PM
With the Double swords, i like doing a x,y, followed by blade of narriti, followed by a swan dive, followed by shuriken throw, followed by a UTOL, if there's essence hanging around. And if there isn't, instead of the swan-dive, i go straight to an izuna.
The vigorian flails have some sick combos with a lot of openings for either UTOL, or izunas. It's an underrated weapon, imo.
I love that game, and i'm psyched about NG3. But I'm glad to know that Castelvania will hold me over in October.
Temjin001
Saturday, September 18, 2010 @ 7:22:31 PM
Shams
Saturday, September 18, 2010 @ 12:13:40 PM
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As for the rest of the package, it does make sense that it borrows much from GOW, because GOW was the natural evolution of the action adventurer. Yet at the same time, there are couple of other influences in there, too. Belmonte's speed in action and traversal reminds me much of DMC. The animation of ledge-climbing reminds me of Uncharted. And we've previously seen the obvious Shadow of the Colossus influence, in at least one boss-scaling battle.
I agree weapon variety helps this kind of game. GOW, DMC, and NG all had that and for good reason. DI took the middle ground, in that rather than having you switch weapons on the spot, it gave you similar variety in move-sets. However, the pacing, effect, and style of these move sets, not only reduced the number of weapons, it reduced the tactics and strategy necessary for combat with different enemy types.
piratedrunk
Saturday, September 18, 2010 @ 12:36:54 PM
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WolfCrimson
Saturday, September 18, 2010 @ 12:56:46 PM
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DeathOfChaos
Saturday, September 18, 2010 @ 2:09:02 PM
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Jawknee
Saturday, September 18, 2010 @ 2:10:10 PM
Condemnedsoul23
Sunday, September 19, 2010 @ 9:23:54 PM
aaronisbla
Saturday, September 18, 2010 @ 9:04:02 PM
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It looks like its a solid 60 fps too
Last edited by aaronisbla on 9/18/2010 9:07:42 PM
___________
Sunday, September 19, 2010 @ 2:12:52 AM
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DjEezzy
Monday, September 20, 2010 @ 3:11:08 PM
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Castlevania looks fantastic but not a purchase for me.

Castlevania: Lords of Shadow









FullmetalX10
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Saturday, September 18, 2010 @ 10:54:33 AM
Anyways looks good.