Capcom, Ninja Theory Explain Dante's "Rough" New Look
The new Devil May Cry is a reboot of the franchise, and the new Dante that goes along with it has ruffled a few fan feathers.
It wasn't long before Capcom was forced to explain themselves concerning the character design change but their response might surprise you. The game's producer apparently told Eurogamer that the overhaul was inspired by Daniel Craig's "rougher" James Bond. ...we're not sure we're getting the connection between the guy we saw in the debut trailer and Craig's Bond, but whatever. Ninja Theory boss Tameem Antoniades elaborated on the issue by saying we should picture "Rocky 3" versus "Raging Bull," and the fresh Dante is "cool in his own way." Capcom's Alex Jones added:
"When you see the Casino Royale remake, you see Bond before he's actually killed anyone, and it's a really traumatic event. He's rough-hewn, he's not polished or debonair, but you can see the essence of what that character will become. That's what we want to do with Dante. The core of him is there, it's just a rougher version. It's a becoming. He's not fully actualised."
Okay, we're starting to understand a little better now. But at least Antoniades and Capcom have acknowledged the fan backlash, and merely ask that fans not be too hasty to pass judgment. Antoniades reminds us there's a new developer in town so we shouldn't be too shocked to see a change in relation to the original Dante creation, made by Hideki Kamiya. Capcom's Hideaki Itsuna commented:
"Of course long-time fans are worried about us handing over such a big title to another company, another development team. But what myself and Eshiro-san [Motohide, producer] want to convey is that people shouldn't be worried or concerned, it's nothing like that.
We've worked with Ninja Theory for a long time in pre-development, and we've seen that they're really talented and they have a lot of know-how, and we know that they're very serious about making this game good."
As you might expect, this reboot is designed to increase sales; the last installment, DMC4, sold 2.7 million copies worldwide but Capcom looked at the market and noticed other big games selling double that number. So what's the goal with the new DMC? Capcom wants to "create something new and fresh that keeps the old fans but also catches the new people, so that we can increase our overall appeal..."
Yes, well, we know that's the aim. The only question is, will they indeed keep their old fans? Square-Enix has been trying the exact same approach for a while now, and some will claim they've only managed to lose their old fans and get new ones. But we have faith in the overall quality of the new DMC, and that's what matters most, right?
Related Game(s): Devil May Cry
9/22/2010 10:24:05 AM Ben Dutka