New Hot Pursuit Trailer: That Porsche Just Won't Stop
Maybe you're not into the whole simulated racing idea. Maybe you're the kind of person who wants to take hairpin turns at absurd speeds.
You've probably got a couple Burnout titles in your collection, right? If that's the case, you'll likely skip Gran Turismo 5 when it releases on November 2, and wait a few weeks for Criterion's Need for Speed: Hot Pursuit. EA has released a new trailer for the game, which is looking better than ever. In this one, the cops "are tracking a silver Porsche, speeds in excess of 150 miles per hour," and it's clear the driver has no interest in stopping.
You have to be completely out of your mind to drive at those speeds on a wet road, but hey...it's NFS. We're not supposed to ask those questions. And it should be super fun to try to avoid the authorities as you break every road law in existence. Or, if you'd rather try it from the good guys side, you can always step into a black-and-white supercar.
By the way, there's another trailer that has been available on the PSN for some time; you should check that one out, too. ...it has the cop version of a Bugatti.
Related Game(s): Need for Speed: Hot Pursuit
Tags: need for speed, hot pursuit, hot pursuit trailer, nfs hot pursuit
9/24/2010 10:41:58 AM Ben Dutka
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Comments (41 posts)
Temjin001
Friday, September 24, 2010 @ 11:03:34 AM
"... We aren't putting anything back on CPU. We could and see how we go, but a simple architecture is simple - you can change it and it's easy. Well... easier. As soon as diverge from that, things get a lot more complicated. It's something you might choose to do if it's a decision you take early on. We chose not to do that and we've not paid for it." --Alex Fry from Criterion.
Ben Dutka PSXE [Administrator]
Friday, September 24, 2010 @ 11:05:29 AM
Temjin001
Friday, September 24, 2010 @ 11:12:39 AM
I don't like hearing excuses from devs who choose not to optimize their games on the hardware I pay for. Especially when there are other 3rd party devs who do make use of hardware idiosyncrasies.
I understand, for them, it's beneficial to keep costs low, but for me, I want better than another multi-plat washout.
This isn't to say I don't think the game will and can still be good, but I do know now it could've been better.
Ben Dutka PSXE [Administrator]
Friday, September 24, 2010 @ 12:04:00 PM
But if I don't notice...what do I care how they did it? ;)
Last edited by Ben Dutka PSXE on 9/24/2010 12:05:17 PM
maxpontiac
Friday, September 24, 2010 @ 12:17:05 PM
Temjin001
Friday, September 24, 2010 @ 12:39:31 PM
Really, back then when devs were still coming to grips with the new gaming hardware on the market it was understandable that they didn't have the tools, and knowledge to extract deep into SPU processing.
Times have changed; years have passed.
When I read that newer games like Force Unleashed 2 have had a specialized team working on understanding the SPU abilities of the PS3 it reaffirms Sony's belief that the Cell processor is a worthwhile venture.
The guys at Lucas Arts have nearly figured out how to get a game to look as smooth as a 60fps game but while only actually being rendered at 30fps! This is amazing, and it's being done by the SPU's.
Unfortunately, that specific processing wont make it into FU2 but the enhanced, better than 360, motion blurring process will.
Other devs like Bizzare, and Black Rock studios have spoken out about how they've offloaded lighting and effects tasks on SPU's as an example of devs who are going the extra mile to bring to pass Sony's vision. This also helps close the gap between the performance deficit of the RSX and Xenos.
Really when I read that Criterion is only working off of the GPU, and then making the game nearly identical for both 360 and PS3, then it looks like even the 360 folks will suffer. In most scenarios the Xenos GPU offers a few unique benefits over the RSX that we've seen demonstrated many times. And several devs like John Carmark and Black Rock (including several more) have specifically said the GPU for 360 is all around a better GPU.
So at the end of the day the lowest common denominator wins out.
Neither platform gets to flex it's inherent strengths over another.
But all of this is on the graphics end of things.
I know that bleeding edge graphics aren't the reason we play games. And I'm sure Criterion will do well at delivering an enjoyable game that's worth anyone's time for those who are interested.
I have specific sensitivities to game design that places my expectations on a different level than most others.
Simcoe
Friday, September 24, 2010 @ 3:18:29 PM
Seeing as Need for Speed is EA's franchise, and EA asked them to do it, perhaps EA wanted this in time for Christmas, which necessitated a streamlined development process. Who knows, perhaps Criterion will take a different development stance on their next title, so long as EA doesn't ask them for something else.
At the end of the day, at least Hot Pursuit isn't a 360 port!
___________
Saturday, September 25, 2010 @ 3:07:27 AM
Simcoe
Saturday, September 25, 2010 @ 8:31:48 AM
___________
Saturday, September 25, 2010 @ 9:48:39 AM
burnout paradise had so many more features, and had a much better frame rate, less pop in and less screen tearing than the 360 version.
same for dead space, was not as drastic but the ps3 version was still clearly better.
EA are one of the few publishers supporting sony.
LividFiction
Friday, September 24, 2010 @ 11:30:41 AM
Ben Dutka PSXE [Administrator]
Friday, September 24, 2010 @ 12:04:20 PM
Temjin001
Friday, September 24, 2010 @ 11:40:24 AM
Personally, when it comes to fast racers I'd take 60fps any day over detail. And sometimes you can have both from games like GT5--and 3D too! woohoo!
Simcoe
Friday, September 24, 2010 @ 2:55:47 PM
tridon
Friday, September 24, 2010 @ 2:25:53 PM
Reply
1 -- I own Burnout Paradise and played it for a while but then I got bored of the open-world concept. I'm still crossing my fingers that we'll eventually get a direct follow-up to Takedown.
2 -- I still want to buy Split/Second because to me, that was Burnout meets Michael Bay and it was awesome.
Simcoe
Friday, September 24, 2010 @ 9:56:12 PM
Mornelithe
Friday, September 24, 2010 @ 5:06:42 PM
Reply
Will probably get it, but definitely not a launch title. Doubt it'll get any attention until early next year/midyear when I decide to take a break from GT5 lol.
StangMan80
Friday, September 24, 2010 @ 6:04:07 PM
Mornelithe
Friday, September 24, 2010 @ 8:49:47 PM
X_shadowkilla_X
Friday, September 24, 2010 @ 5:30:35 PM
Reply
CH1N00K
Friday, September 24, 2010 @ 6:00:26 PM
I can't wait for this one to come out. It's nice to see NFS return to it's roots with some good old fashion police chases, instead of trying to do the "legal" racing series that their last few installments have been.
StangMan80
Friday, September 24, 2010 @ 6:09:07 PM
Ben Dutka PSXE [Administrator]
Friday, September 24, 2010 @ 8:28:41 PM
Mornelithe
Friday, September 24, 2010 @ 8:39:11 PM
___________
Saturday, September 25, 2010 @ 3:11:43 AM
its like comparing apples to bananas, yea there both fruit but both are totally different!
like comparing a Ferrari to a holden.
yea, there both cars, but ones a lighting fast, beautiful high quality super car.
and ones a bottom of the bin rubbish all rounder.
you dont want to hear some of the horror storys i have seen about holden!
a friend of mine had a brand new 100 thousand dollar signature club sport, and he had to have his engine replaced 5 f*cking times in the space of 2 years!
ill just leave it at that.
Mornelithe
Saturday, September 25, 2010 @ 7:00:41 PM
I think it's a rather unfair metaphor also, NFS is hardly a PoS, does it have as much to offer as GT5? Most definitely not, but that doesn't mean it's crap either.
___________
Sunday, September 26, 2010 @ 7:33:05 AM
but than to say that is silly, because you cant compare a arcade racer to a sim racer.
yes there both racers, but as i said before you might as well compare a apple to a banana.
sure there both fruit, but there completely different!
just because a game is in the same genre as another game does not mean you can compare them.
GOW for example you can compare that to dantes inferno because the gameplay is almost exactly the same, but you cant compare it to something like ninja gaiden or DMC because the gameplay is completely different.
just because a game is in the same genre as another does not mean you can compare the 2.
just like dead rising 2, you cant compare it to RE5 just because both have zombies in them.
same for L4D.
Mornelithe
Sunday, September 26, 2010 @ 10:23:11 AM
ro kurorai
Friday, September 24, 2010 @ 6:24:17 PM
Reply
Don't get me wrong, GT5 is gonna be awesome and the closest racing simulation to perfection until GT6 but it's a simulation.
It's gonna take a lot of time to experience it fully and playing it with a DS3 is kinda pointless.
I don't wanna dish out extra money for a racing wheel + pedals for GT5 - which it unquestionably deserves - and I'm not much into simulations where you need to take every aspect into consideration to be a successful racer.
That's why arcade racers are for me ^^
I enjoyed NFS: Most Wanted a lot and knowing that Criterion are reinvigorating the race-or-chase theme for NFS instantly sold me on Hot Pursuit.
Honestly I don't give a rat's ass about 60 fps. I don't notice the difference between 60fps and 30fps anyways and I'm completely satisfied with a rock steady 30 fps game.
Besides, GT5 is gonna sell a few million PS3s during Christmas anyways, so one sale more or less ain't gonna matter X)
Geobaldi
Friday, September 24, 2010 @ 8:51:13 PM
BikerSaint
Friday, September 24, 2010 @ 11:41:21 PM
Reply
___________
Saturday, September 25, 2010 @ 3:13:24 AM
Reply

Need for Speed: Hot Pursuit









Temjin001
Reply
Friday, September 24, 2010 @ 10:58:46 AM