Media Molecule Wasn't Sure LBP2 Would Drop In 2010
In this case, it's not so much the news itself that's interesting, but the question that arises from the information.
So we know LittleBigPlanet 2 won't be ready until January, as the team says they simply won't be ready to deliver the best experience possible by the expected November launch. But it appears that - at one time, at least - Media Molecule wasn't all that convinced they could make good by the deadline. It seems the game's creative director, Mark Healey, told Play UK the team wasn't 100% on the release back in May:
"Well, we’re targeting this year, Thanksgiving I think. That’s what we’ve promised Sony, but y’know, I wouldn’t like to stake my life on it."
Of course, as the summer passed, the developers may have gotten more confident...or maybe less confident. However, it seems obvious that if MM had had their own way, they might not have announced any solidified release date, and it begs the question: how often to publishers put pressure on a design team to provide the public with the release date that public craves? LBP2 would be huge for the holidays for Sony, so it stands to reason they wanted MM to finish.
To clarify, the developers have always said they love working with Sony, but there's always the standard nature of the publisher/developer relationship. How often do you think devs are pressed into making a launch release (or at least, a launch window) announcement before they're ready...? We're betting it's common.
Related Game(s): LittleBigPlanet 2
9/24/2010 10:54:09 AM Ben Dutka