Sony: You Really Don't Want "Hyper-accurate" Games
Sony has been more than willing to talk about the PlayStation Move over the past week, and we're getting a lot of different and intriguing comments.
If you're a Move fan - or a prospective Move buyer - you should check out a Wired interview with Sony Computer Entertainment Worldwide Studios president, Shuhei Yoshida. He talks about a number of topics related to Sony's new motion sensing technology, but we find the most interesting bit right at the start: Yoshida says if gamers really thought about it, they wouldn't want a "hyper-accurate" experience. He said that Sony has "devised a way to make you feel that everything you do is accurately tracked," but there's a lot of assisting going on so "you won't miserably fail."
When asked if more complex motion-sensing games - those that the Move is capable of - would be attractive to consumers, Yoshida replied:
"We never intended to use the accuracy as-is, because that makes games totally unplayable…. But people love one-to-one, they really enjoy seeing on the screen what you are doing, actually tracked. Our teams have devised a way to make you feel that everything you do is accurately tracked...
It’s taking the intent of the player by looking exactly at what he or she is doing, but assisting, filtering it a little bit, and still giving a little bit of what he or she has done. You feel like, “This is what I intended.” It makes you feel like a good player, but still allows people to progress from entry level to advanced.
You remove the assistance bit by bit. Games become more challenging, but at the same time you understand completely that if you fail it’s your fault, and if you succeed it’s your achievement."
Well, yes, straight-up simulation is not a good idea. It isn't a good idea in non-Move games, either. Take Gran Turismo 5, for instance; if that was a true simulator from top to bottom, someone would have to sit there for a few years to train, as professional racers sorta have to do. But as Yoshida said, it's in removing the assistance "bit by bit," so it still feels semi-realistic, and still feels as if we're accomplishing something.
As I've said before, Move really does force you to do something; mimicking real-life actions will indeed equate to success (usually). Have you tried it yet?
Tags: move, playstation move, sony, ps3 move
9/24/2010 8:53:37 PM John Shepard
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Comments (29 posts)
laxpro2001
Friday, September 24, 2010 @ 9:45:55 PM
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frylock25
Friday, September 24, 2010 @ 10:22:57 PM
Jawknee
Friday, September 24, 2010 @ 9:55:26 PM
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godsman
Friday, September 24, 2010 @ 10:16:26 PM
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It is true to the article, if we can spike a volleyball in Sports Champion with full force and accuracy, we would be in the Olympics already. It make sense to imitate the motions and the PS3 amplifies your spiking power.
Fane1024
Saturday, September 25, 2010 @ 3:13:44 PM
That's why I play games: to be able to experience vicariously things I otherwise couldn't.
Still, we don't want Move controls to de-volve into waggle.
Last edited by Fane1024 on 9/25/2010 3:15:07 PM
frylock25
Friday, September 24, 2010 @ 10:21:18 PM
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in the mean time i have been playin with it and tryin out demos and games. messin with the xmb scrollin around and tryin out the controller. i like it a lot and look forward to seeing more games that use it in a great way.
i scored one of the navigation controllers and love it. its small and has the few buttons i want to use to control the ps3 on a simple (music, videos, scrolling) level.
i am impressed by move where i was not so much by the wii-mote. the wii-mote is like the toy version of move.
Underdog15
Friday, September 24, 2010 @ 11:23:47 PM
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Scarecrow
Saturday, September 25, 2010 @ 1:24:59 AM
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We aren't professional drivers, baseball players, or soldiers. So it's always good that games do indeed reach almost real-life physics and overall gameplay but it's also good to make the game playable.
I want to get the MOVE for LBP2 or KZ2, we'll see.
___________
Saturday, September 25, 2010 @ 3:04:34 AM
tes37
Saturday, September 25, 2010 @ 9:17:08 AM
Jawknee
Saturday, September 25, 2010 @ 11:29:41 AM
___________
Saturday, September 25, 2010 @ 3:02:35 AM
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no matter which game i play, be it resi 5, heavy rain, sports champions, kung fu rider, or the demo disk, none of the games want to work properly when im sitting down.
im literally right in front of the camera, the room is pitch black, works perfectly if i stand but as soon as i sit it starts loosing the controller, or misinterprets actions.
quite a few times in heavy rain ill pull the controller back to open a door, and the cursor does not move it does not recognize i have moved the controller.
they need to make it more sensitive, you have to literally fully extend your arm, than pull it all the way back just to get it to recognize movement.
you need small scuttle movements, not full arm flaying, jerking your arm around till it feels like its popped out of its socket!
tes37
Saturday, September 25, 2010 @ 9:23:59 AM
Fane1024
Saturday, September 25, 2010 @ 3:19:45 PM
tes37
Saturday, September 25, 2010 @ 4:55:32 PM
Orvisman
Monday, September 27, 2010 @ 7:44:27 AM
Fane1024
Monday, September 27, 2010 @ 6:07:07 PM
amzngskillz
Saturday, September 25, 2010 @ 10:15:09 AM
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JPBooch
Saturday, September 25, 2010 @ 11:41:13 AM
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You will see exactly what this article is talking about.
There is a lot less room for error on the Gold and Champion cup events. Where you hit it is where it is going. I was playing it last night and my son walked in with his friend, they said it actually looked like I was playing ping pong. The game is just sick.
tes37
Saturday, September 25, 2010 @ 12:09:25 PM
BeezleDrop
Saturday, September 25, 2010 @ 2:05:45 PM
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Mr. ___________'s new name is Cowpatty? Haha perfect, oh and Jawknee, 401Kill!
WorldEndsWithMe
Saturday, September 25, 2010 @ 2:37:02 PM
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Jonesy555
Sunday, September 26, 2010 @ 7:37:46 AM
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EddPm6
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Friday, September 24, 2010 @ 9:35:51 PM