Ueda Talks Last Guardian, Colossus, Games as "Art"
The Last Guardian could very well be our most anticipated game of 2011, and because we also love ICO and Shadow of the Colossus (which will be remade in high-definition for an upcoming collection), it stands to reason we're pretty big fans of creator Fumito Ueda.
And if you qualify as a fan, you should definitely check out the Q&A with Ueda over at the PlayStation Blog. In addition to showing off the new trailer that debuted at the Tokyo Game Show - which we're sure you've already seen - we get more details concerning gameplay and specific mechanics. First, we learn we will only control the boy and not the animal, called Trico. We sort of expected this, right? And actually, Ueda says the boy doesn't even have a name just yet, but he has to escape from the location you've seen in the two trailers released thus far. Trico is the boy's "guardian" and can take out enemies in one swipe; the boy is apparently unable to take down those same enemies. Ueda also hinted that there may be another creature of Trico's considerable size lurking in that fantastical world...
Now, as for any relation to his last creation, Shadow of the Colossus, the Blog wanted to know if we'd find similar controls in Guardian. Ueda said they haven't quite decided on "the actual method of controls and button layouts" yet, but he does want the controls to be "simpler" overall. Then he was asked how he feels about so many game journalists calling SotC "one of the best examples of video games being an art form." Ueda replied:
"I’m happy about it, I’m flattered. But I wonder what part are they are referring to when they make that comment, that it’s art. What part are they looking at? Because I think it’s possible to make it even more artistic. But because it’s a video game, those possibilities have been subdued somewhat — it’s a game. So I’d be interested to know what part, exactly, they mean when they refer to it as art.
There are games out there that are much more artistic than Shadow of the Colossus. And personally I also believe that it would be possible to make it even more 'arty,' so to speak."
Although he wouldn't give any specific examples of games he deemed to be "art," we're fairly certain he understands the concept. As times goes on, we're going to be very interested in learning more about The Last Guardian, which is guaranteed to be unique...and almost guaranteed to be memorable.
Related Game(s): The Last Guardian
9/24/2010 9:06:01 PM Ben Dutka