Sucker Punch Will Definitely Consider inFamous 3
inFamous is one of our favorite PlayStation 3 games, and inFamous 2 is one of our most anticipated games of 2011. So...how's about inFamous 3?
Although Sucker Punch isn't 100% on where they're headed after the upcoming sequel is complete, studio co-founder Bruce Oberg said they'd "give serious thought" to making a third installment. In speaking generally about their relationship with Sony and Sucker Punch's future, Oberg gave Eurogamer an update on 2011 and beyond:
"That could be with Sony. We have a great relationship with them. We love the PlayStation platform. I'm not lying when I tell you it's a really killer technological platform for us to work on.
The support and marketing, and also their approach to us, to let us make the game we want to make, is really incredible. Our relationship with Sony has been just incredible, all through the Sly series and all through inFamous."
For the record, the developer does not own the rights to the inFamous IP, but the creators describe this as "a small price to pay for the freedom to make the game we want to make." Then, after saying Oberg would give inFamous 3 "serious, serious thought," he finished:
"We know how lucky we are. We're really lucky to have such a great relationship with such a top-flight publisher that lets us create original IP. The number of studios creating original IP is few and far between."
The latter leads us to believe that if they decide to end inFamous after the sequel, they'll definitely want to try something new. We often run into this conundrum: keep a talented developer cranking on the established franchise we've all come to love, or let them apply their skills elsewhere. The latter is riskier, certainly, but also more exciting on several different levels, from both a gamer and journalist standpoint.
Related Game(s): inFamous 2
Tags: infamous 2, sucker punch, infamous 3, infamous sequel
9/28/2010 3:30:57 PM Ben Dutka
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Comments (49 posts)
Shams
Tuesday, September 28, 2010 @ 4:22:10 PM
Shams
Wednesday, September 29, 2010 @ 1:05:12 AM
ace_boon_coon
Tuesday, September 28, 2010 @ 3:47:55 PM
Reply
McClane
Tuesday, September 28, 2010 @ 4:00:05 PM
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Actually we, as gamers, are lucky as well...
Sucker Punch decided to risk with a new IP and they created a fine game with a story that combines action, drama, adventure and time travel all in one mix...
However they decided to risk once again by changing the looks of Cole, people voiced about what we really wanted Cole to look like and guess what?? They listened...
That proves that this is a company that TRULY listens to their fans and what THEY like, unlike many others in the industry....
That, my friends means COMMITMENT...
Last edited by McClane on 9/28/2010 4:03:33 PM
Scarecrow
Tuesday, September 28, 2010 @ 4:04:24 PM
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Blasto, Alundra, Legend of Dragoon, Cool Boarders, Jet Moto, Rally Cross, Crash Bandicoot, Ape Escape, Twisted Metal.
Great to see Sucker Punch doing they're best in a game they've always wanted to make. Pure freedom to really whatever you want.
And it's not just SCEA, it's also SCEE and SCEJ. Demon's Souls and Heavy Rain.
Clamedeus
Tuesday, September 28, 2010 @ 4:10:22 PM
Jonesy555
Tuesday, September 28, 2010 @ 4:49:00 PM
Clamedeus
Tuesday, September 28, 2010 @ 4:55:02 PM
Lawless SXE
Wednesday, September 29, 2010 @ 1:42:18 AM
Peace.
Jawknee
Tuesday, September 28, 2010 @ 5:10:25 PM
WorldEndsWithMe
Tuesday, September 28, 2010 @ 4:28:15 PM
Reply
LimitedVertigo
Tuesday, September 28, 2010 @ 4:41:35 PM
ace_boon_coon
Tuesday, September 28, 2010 @ 4:49:28 PM
Jawknee
Tuesday, September 28, 2010 @ 4:56:47 PM
WorldEndsWithMe
Tuesday, September 28, 2010 @ 5:15:06 PM
SvenMD
Wednesday, September 29, 2010 @ 10:01:41 AM
It wasn't until being on here alot where everyone kept saying how great inFamous was tha I actually picked it up in the bundle with a DS3. Now it's become one of my favorite games.
So THANKS!
...and it should definitely sell MANY MORE!
TheHighlander
Tuesday, September 28, 2010 @ 4:29:08 PM
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Besides you have to keep things fresh, and constantly churning on a new game can leave the creative people a little stale and worn out.
As much as I as a player want as many versions of my favorite games, I have to recognize that to keep quality high and ensure a really fresh story, sometimes games need to 'take a break'.
So, if there is a third game, perhaps it should be the last for a while? Let the developer work on something else and recharge.
LimitedVertigo
Tuesday, September 28, 2010 @ 4:41:04 PM
McClane
Tuesday, September 28, 2010 @ 4:43:20 PM
The advantage that VG have against, say movies, is that here game creators have all the freedom they want to do what they want in regards to story, new characters, among others...
So yes, in order to keep quality, developers need a break BUT as long as the original team returns...
However I may be wrong but I don't recall good games in a series after the original team disbanded...
SvenMD
Wednesday, September 29, 2010 @ 10:12:48 AM
McClane
Wednesday, September 29, 2010 @ 3:10:20 PM
Mell
Tuesday, September 28, 2010 @ 7:05:50 PM
sticklife
Tuesday, September 28, 2010 @ 8:58:59 PM
Snaaaake
Wednesday, September 29, 2010 @ 4:57:26 AM
sticklife
Wednesday, September 29, 2010 @ 7:25:43 PM
maxpontiac
Wednesday, September 29, 2010 @ 9:08:06 AM
MadPowerBomber
Wednesday, September 29, 2010 @ 12:38:13 AM
Reply
McClane
Wednesday, September 29, 2010 @ 1:53:23 AM
PorkChopGamer
Wednesday, September 29, 2010 @ 2:05:02 AM
Fane1024
Wednesday, September 29, 2010 @ 5:45:50 PM
MadPowerBomber
Thursday, September 30, 2010 @ 1:22:52 PM
As for the story: ugh. I've read so many superhero stories in my life that this just wreaked of uninspired attempts at retelling a lot of jambled superhero plots from Marvel's fifty-year history of superhero comics. There's the whole morality play from The Amazing Spider-Man's early days, "With great power comes great responsibility," in the weak morality system that makes Cole a good or bad guy. Yet it lacks the emotional impact, or the intended emotional impact of that Spider-Man story, especially since there's no real connection between you, the player, and Cole, the character, to get you to invest in the character and his life on an emotional level., Then there's the threat from the alternate reality future thing going on that was done before and better by Chris Claremont and John Byrne in Uncanny X-Men, the story is called Days of Future Past. A dark future is presented to you, and you must do specific things to stop or insure said dark future. It was also done through a series of Image Comics in the mid 1990s, where the books jumped to issue # 25 to show you a dark future, then went back to their normal issuing sequence to show you how they got there.
I wouldn't mind these story telling aspects if they were done in such a way that they brought something new to the table, but they didn't.
My expectations, when it comes to superhero games and superhero stories in general, have been spoiled by really good comics over the past two decades. Comics like SLEEPER by Ed Brubaker and Sean Phillips, STORMWATCH, PLANETARY, and THE AUTHORITY by Warren Ellis, POWERS by Brian Michael Bendis and Michael Avon Oeming, INVICIBLE by Robert Kirkman, WILDCATS 3.0 by Joe Casey and Dustin Nguyen, and a whole slew of other. And everything superhero related, be it movies, television, or video games, gets compared to those. And this game just doesn't come close to that material.
And yeah, you could say the same about Modern Warfare 2, but to what point and what purpose? It's a game I like and it's a game I play, but it isn't even remotely close to my favorite game in the world, and it isn't one I even play more than anything else I own. If you really want to get under my skin in regards to my gaming habits, go after the God of War series, Street Fighter, Tekken, Uncharted and Uncharted 2, Arkham Asylum, Dead Space, Red Dead Redemption, and especially go after the Metal Gear Franchise as a whole, 'cause that's my favorite series of games of all times. :)
MadPowerBomber
Thursday, September 30, 2010 @ 1:25:42 PM
As it goes right now, I don't own anything from Microsoft EXCEPT the operating system on this laptop.
So... nice try.
Lawless SXE
Wednesday, September 29, 2010 @ 1:49:47 AM
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It seems to be a habit of the entertainment industries to do things in threes. I want that cycle broken. I mean, yeah sequels are, nine times out of ten, better than the original work, but why does everything need to be sequelised. inFamous 2 makes sense as a result of the cliffhanger-type ending of the first, but if they do the same thing again, it will seem forced to me. I want this game to be IT. I want inFamous 2 to finalise the story arc for the series, so that they are free to move on and give us another new, awesome exclusive franchise. Although I could do with a PSP inFamous, if anyone at Sony is reading this. It'd certainly make me buy it.
That being said, I won't begrudge Sucker Punch if they choose to do a third. The first was purchase proof for the second, and I have no doubt that history will repeat itself and the second will make anyone that plays it want to play a third. I've rambled enough.
Peace.
___________
Wednesday, September 29, 2010 @ 4:06:46 AM
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BikerSaint
Wednesday, September 29, 2010 @ 8:54:01 PM
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But I also want SP to do other games in between inFamous, just so it doesn't wind up as just another COD milked-cow, such as Sly, R&C, and some new IP's thrown in for awesome measure.
Just rotate the games every 2-3 years we'll will be in the happy state of gaming Nirvana.

inFamous 2










LimitedVertigo
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Tuesday, September 28, 2010 @ 3:45:41 PM
I expect/hope after Infamous2 they move on to a different project then come back to the series later on, possibly for the PS4.