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Enslaved Helps Make The Case For PS3 Exclusivity

I'm going to try to do this as tactfully and diplomatically as humanly possible.

First, let's get something established: I really liked Heavenly Sword. I really like Enslaved: Odyssey to the West. For most gamers, I would recommend both. For the Enslaved review, I was forced to make mention of the technical misgivings but preferred to focus on the positive and outlined my reasons for doing so. Other reviews have done something similar, as you can see at Made2Game, TQCast, and File Front. It's about the adventure itself; the drama, the emotion, the characters, the atmosphere, the performances, and the world design. It's great that so many have appreciated such effort by developer Ninja Theory; I certainly appreciate it as well, but I would've been remiss had I not mentioned the obvious technical flaws.

I also believe that some gamers unfairly persecute Ninja Theory for going multiplatform, without actually giving Enslaved its just due. That all being said and established, I believe the game is a great example why studios with truly cinematic and ambitious visions should focus entirely on the PlayStation 3. Many note similarities between Enslaved and Naughty Dog's Uncharted 2: Among Thieves, which is arguably the best game of the generation and was recently dubbed the Greatest PlayStation Game by a group of UK pollsters. Now, studio talent aside - because I can't comment on that - one looks at Uncharted 2 and notices none of the bugs, hitches and glitches found in the Unreal-powered Enslaved. Naughty Dog's production is polished to a high-mirror sheen and is almost entirely flawless, and those guys have repeatedly said they simply couldn't put it on the Xbox 360.  It just wouldn't work.

Now, one may say, "oh, Ninja Theory is no Naughty Dog; even if they did focus on the PS3, they probably couldn't produce something so amazing." Fair enough. But is it accurate...? Heavenly Sword came out in 2007 and critics and gamers still point to it as an example of overall slickness. The voice/mouth animation syncing is still the best of any game out there. Enslaved...not so much. Granted, we shouldn't sugarcoat HS's technicals; they do show their age if you look at them now, but that production did not have the technical foul-ups we see in Ninja Theory's latest. Can we possibly draw any other conclusion based on the evidence? Is it anything but 100% accurate to say that if Ninja Theory had stuck with the PS3, and had stuck with utilizing a specially-designed engine for the system, Enslaved would be AAA quality on a technical as well as artistic scale?

Honestly, I think too much is made of the argument that the Xbox 360 is holding designers and developers back but in this particular case, I can't see it any other way. Lastly, if you look at PS3 exclusives - or really, most any top-notch exclusive for any platform - you don't see bugginess or glitchiness. God of War III? Metal Gear Solid 4: Guns of the Patriots? Uncharted? Heavy Rain? There may be a few very minor glitches here and there but for the most part, they're about as polished and stable as one could hope for. Same goes for Halo: Reach. It just seems as if the multiplatform projects suffer more, and it also seems clear that the PS3 is the only machine capable of delivering the sort of experience Ninja Theory wanted to deliver. Maybe I'm missing something but I've tried to think about this from most every angle...and this is what I have to believe.

Related Game(s): Enslaved: Odyssey to the West

Tags: enslaved, odyssey to the west, ninja theory, ps3 exclusivity

10/3/2010 9:35:17 PM Ben Dutka

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Comments (91 posts)

SayWord
Sunday, October 03, 2010 @ 10:08:03 PM
Reply

I am forsure going to try out enslaved because I loved Heavenly Sword. But the demo kind of turned me off by the over hype it has been receiving. People conparing the graphics to Uncharted 2? Maybe in terms of colour but they are no where near as good as Uncharted 2 was, and I have to say Heavenly Sword does look better. Then we have people say its the Unreal engine and not NT, hmm... How come Batman AA ran amazingly smooth on the ps3? I don't know if it is because Namco didn't give enough funds for a proper ps3 port or NT just didn't care, if its the latter shame on you NT shame on you.

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laxpro2001
Sunday, October 03, 2010 @ 10:12:07 PM

haha for some reason the color reminded me of Uncharted 2...

****Spoiler****

Especially when you get to Shambala at the end

*****End Spoiler*****

Sorry if you saw that Coverton ;)

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Jawknee
Monday, October 04, 2010 @ 12:00:57 AM

You can still make smooth enough experiences with Unreal. As you said, Batman was good, Bioshock 1 and 2 are great and from what i have seen of the single player of Medal of Honor, its looking like they made fine use of Unreal as well. Its not completely useless, NT just dropped the ball this time around for sure.

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coverton341
Monday, October 04, 2010 @ 11:11:13 AM

Hahaha! Why you gotta call me out :-P

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JPBooch
Monday, October 04, 2010 @ 11:19:00 AM

Your right, games suffer when they go multi-platform. Unfortunately, HS made no money and they had no choice. More unfortunately, they are releasing this game in a stacked Fall lineup and it probably wont do well either.

But, I bet they still at least break even. Thus, making it worth it.

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Scarecrow
Sunday, October 03, 2010 @ 10:15:56 PM
Reply

$ > quality

Can't wait for GT5. Well, I kinda see DmC ending up just like Enslaved. An inferior game when compared to ps3 exclusives.

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GuyverLT
Monday, October 04, 2010 @ 12:06:50 PM

Enslaved is good but not as good as it could have been they haven't made a bad game yet, so maybe Ninja Theory learned something from this experience & fixes most of the technical stuff by the time DMC comes out.

Last edited by GuyverLT on 10/4/2010 12:07:22 PM

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Nickjcal
Sunday, October 03, 2010 @ 10:20:28 PM
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i thought the demo for enslaved was really good and now i wanna pick the game up. I deffanitley think if that game was a ps3 exclusive it woulda been a hell of a lot better. I kinda wish i could just see how uncharted 2 would run on the xbox. Just out of curiosity

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WorldEndsWithMe
Sunday, October 03, 2010 @ 10:21:56 PM
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I'll be getting Enslaved some time well down the line or perhaps for xmas but yeah that kinda thing makes me go "Not worth full price." But I am not one to tsk tsk Ninja Theory for going multiplat, and I'll tell you why. You missed one angle Ben, it's TIME for these folks who need to produce good games instead of great games so that the multiplat status makes them some money use a better multiplatform engine than the damned Unreal 3 one. It is made for PC and that is that.

Sure Rocksteady did decent with Batman but nobody else seems to be able to. And Batman was STILL better looking on 360.

It REALLY is a shame to dump the Heavenly Sword engine and not just optimize it and make a sequel. Obviously it would sell even more than the original, and NT would have a chance to show what they are really capable of instead of screwing around.

Last edited by WorldEndsWithMe on 10/3/2010 10:26:08 PM

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godsman
Sunday, October 03, 2010 @ 10:25:54 PM
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Will the game sell one million in XBox and one million in PS3, probably. Will it sell two million each? probably not.

I think, I think ok... If it was PS3 exclusive, it'll draw enough publicity and gamer attention to boost the game past 2 million sales. Unless the main character is holding a gun, it'll never sell on Xbox, especially a multiplatform new IP. Even Alan Wake had piss poor sales on the 360. I don't see any reason to divide the dev team and split the sales figure as well for no benefit.

Judging by the demo, even if it's not complete, the gameplay reminds me of Uncharted too much, but with lower graphics. It doesn't make me want to buy the game, when I have something already, but so much more polished (Uncharted 2).

Last edited by godsman on 10/3/2010 10:26:43 PM

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hellish_devil
Sunday, October 03, 2010 @ 10:27:31 PM
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I totally agree. Ninja Theory is a great developer, and they can only develop at their fullest on the PS3.

And I think this will be asured when we see Insomniac multiplat game. I really like their games, but I think their multiplat effort will be (technically) not as good as their R&C or Resistances.

Last edited by hellish_devil on 10/3/2010 10:32:06 PM

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B-RadGfromOV
Monday, October 04, 2010 @ 11:04:57 AM

But Insomniac has developed so many more games for PS3 than Ninja Theory has. And they say that 360 is slightly easier to develop for. So despite their inexperience on the system, Insomniac's game should be pretty equal on both the 360 and PS3, albeit a smaller game due to the DVD's space...

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swapnilgyani
Sunday, October 03, 2010 @ 10:42:28 PM
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I generally do not mind companies going multiplatform in order to get more business, as long as they can maintain excellence. Three of my best experiences this gen have been multiplats - Batman: Arkam Asylum, Assassin's Creed 2 and Red Dead Redemption.

That being said, if a company has achieved that excellence while remaining exclusive, but has lost it by going multiplat, it's a cardinal sin!

I do still want to experience the artistic side of this game, I'll vote with my wallet by getting it used off ebay.

No doughnuts for you, Ninja Theory!

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Jawknee
Sunday, October 03, 2010 @ 11:08:58 PM

Ugh, AC2 had just as much screen tearing as Enslaved if not more. Imagine if Ubisoft made AC2 an exclusive and called someone from Naughty Dog to help them fix the tearing. Then we would have excellence.

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Temjin001
Sunday, October 03, 2010 @ 11:03:45 PM
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Heavenly Sword was an above average game that was borderline great. Netting a 79% aggregate Metacritic rating, it wasn't overly impressive then, and it would most certainly have rated lower if it released today.

The strengths of Enslaved were also the strengths of HS. Good story telling and art design.

And likewise, so many of the "issues" I read from Enslaved were also found in HS. Sluggish frame-rate and heavy screen tearing. THey actually wised up and removed the absolutely bandwidth sapping 4xMSAA present in HS. Sorry that decision was a conscious one. If they held themselves to a standard of fluidity over visuals the 4xMSAA would've been dropped in favor of 2xMSAA(or none) for the much needed increased performance.

As far as I'm concerned, the technical issues that NT is becoming known for has more to do with their standards and desire for polish than it does hardware deficiency's. Granted, if they'd have taken the time to research and invest into extracting the power of the Cell, whatever their next game would've been would probably have been something better than what Enslaved is today. But this was obvious from the beginning. We already knew that by NT going multi-plat they ruled themselves out of mastering the PS3.

But I'm not about to prescribe to the notion for a minute that the contrivances of Enslaved are anyone else's problem other than their own. They CHOSE the UE3. They've chosen it again for Capcom's DMC5 (instead of using Capcom's own MT Framework).

Really, their standards need to increase/or adjust by making performance a precedent over visual detail.






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WorldEndsWithMe
Sunday, October 03, 2010 @ 11:12:27 PM

You're right, however the frame rate issues in HS only occurred when they were clearly attempting an experience in madness by placing hundreds upon hundreds of enemies on the field at once. I think that with the PS3 architecture largely unlocked that at this point a scene like that final battle could be realized without such issues. I don't think it could be done on a multiplat with the Unreal engine though.

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Jawknee
Sunday, October 03, 2010 @ 11:52:40 PM

Bizarre isn't it. MT Framework is loads better than Unreal. You guys could have seen a DMC with graphics at least as good as RE5. But instead, you get more poopy screen tearing nonsense.

Why, oh WHY is Capcom murdering their own franchises?!! I bet the reason we haven't heard about RE6 yet is because they are looking for a Western Studio with Unreal 3 experience eager to slaughter another once great Japanese franchise.

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Temjin001
Monday, October 04, 2010 @ 1:50:45 AM

BTW, DMC4 was created with MT Framework (just an earlier rendition).

I don't think Capcom's engine would do much better for multi-plat games in general either.
And like the UE3 situation, basically every MT Framework 360/PS3 multi-plat games runs better on 360 in some way or another. Sometimes majorly better when looking at a more recent example of the MT Framework with Lost Planet 2... ouch

I think for PS3 users, a multi-plat engine is almost always a lose-lose situation. It also bothers me that devs like Insomniac are bailing out on being PS3 only and moving towards the multi-plat marketing (like NT, Square, Konami etc)

Basically, it's only Sony's in-house projects where we can count on seeing the PS3 at it's best.

Thankfully, Sony's tremendous effort has kept me with them. And it would seem these days I trust their game productions more then any others these days. They really do have a great line-up of games.

And, quite honestly, if Sony hadn't put out the top quality games that they have over the last couple years, I probably would've jumped Sony's ship by now realizing that processing power and storage doesn't trump flexibility and more readily tangible resources.

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Jawknee
Monday, October 04, 2010 @ 11:59:46 AM

RE5 came out fine. In fact the PS3 version had zero screen tearing while the 360 version had some.

I think your entire analysis is wrong. You said your self Castlevania is close to GoW3 fidelity. Thats obviously multiplatform engine. Same with Vanquish. The problem doesn't lie exclusively with the engine. It's the developers. MT Framework works just fine with the PS3. SSFIV and RE5 proved that. Lost Planet is just a crappy game developed by a crappy team.

Bottom line is the PS3 doesn't always get screwed with multiplats, just a little more than half the time and it's because developers develop the game on the Xbox's GPU and then try to dumb all that code on the PS3's weaker GPU without taking advantage of the Cell/SPU's. If developers did what Kojima Pro did with Castlevania, and Platinum with Vanquish, we wouldn't see bad multiplats. You know this. You sound as if your blaming Sony and not the lazy developers who could be bothered to code correctly for the PS3.

Last edited by Jawknee on 10/4/2010 12:12:11 PM

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Temjin001
Monday, October 04, 2010 @ 8:09:59 PM

I don't see what's so wrong about what I stated Johnny. Or even why you're so opposed to what I'm claiming.

You had stated that it's too bad we wouldn't see a MT Framework version of DMC. Where, in fact, we already have one. This suggested to me that you felt the MT Framework engine would be a much wiser choice for multi-plats. In the case of DMC, we have seen the MT Framework handle 60fps well enough on both platforms. Something we haven't seen the UE3 do on any prominent games (do you know of any?)

But as I stated before, I don't think the MT Framework, generally speaking, will be much of an improvement over UE3 in the case of multi-plats.

And for the record, the majority of MT Framework games do work better on 360. Even if, at times, it's only by a slight margin. Likewise, this has been the case with the majority of multi-plats. I do know you preference v-sync at the expense of frames.

But for me it's, frames > v-sync > filtering.

But really, by the readings I've seen, RE5 on 360 wins in more ways than one, and it's tearing is quite minimal--I don't really want to go into anymore detail here.

In terms of developer talent being the greatest influential reason to the quality of multi-plats, I can't agree more.

We've both seen how good the LoS demo looks. And from what we can gather the PS3 version is at least as good, and maybe better, than the 360 release.

And, btw, LoS does look good, and yes, it's near GoW3, but from what I've seen from the LoS demo, it's still far away when we start looking at the specifics (the HDR model, the AA, better frames, better shadows, larger more advanced normal maps, post processing effects (snow/wind flurries etc), larger scale etc etc etc) LoS manages to do many things very nice, much more so than I'd ever expect from a multi-plat.

But to stay to the point of your concern, whether it's developer laziness, or multi-plat engines that don't equally accommodate, 360 owners rarely have to hold their breath to see if a multi-plat favors their platform. Simply put, whatever MS did with their hardware was better at accommodating the knowledge and limitations of most 3rd part devs we have today. It's sad it has been this way, but it's true. Sony has some very forward thinking hardware, it's just too bad so many have neglected to finely tune the tools they've been given. The end result: more multi-plats that run better for 360.



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Jawknee
Monday, October 04, 2010 @ 8:39:53 PM

You came off as blaming Sony for our mulitplat downers. The blame should lie with the developer. This claimed that MT Framework wouldn't be any better than Unreal, thats obviously not the case. Resident Evil 5 looked pretty much identical on both consoles minus some minor shadows missing on the PS3 version and screen tearing on the 360 version. Which by the way the PS3 has zero of it. Same with SSFIV. Identical. DMC4, was even said to be better on the PS3.

Really, i like you and your posts are interesting and i know you like to be fair but sometimes i can't tell if your serious or just re-posting what you have read on biased sites like DF. You seem to think the PS3 is incapable of achieving the same quality as the 360 when it comes to mulitplats. Its not the PS3's fault, its the developers and the choices they make during development. As if the Xbox has some magical ability to always one up the PS3 when it comes to multiplats regardless of what the developers do. Blame the devs and their coders and their choice in engine if they pick a craptastic one like Unreal. Not the PS3's hardware.

MS making it more "accommodating" for devs is also whats holding this generation back. You give people the easy way out they will take it. Theres nothing left under that hood, the devs see it as a cash grab so they focus their attention on it. "because its EASY to code for." If they say they chose the Xbox because its easier why shouldn't i or anyone else call them out on their obvious laziness and unwillingness to do the extra leg work to get their work running great on both consoles? In the end, gamers get screwed with mediocre games and shoddy ports. It would be much better for the industry and gamers in general if more developers did what Kojima, EA and recently Platinum and focused their development on the PS3 then worried about other consoles. Time and time again we read stuff about how porting a game from Xbox to PS3 always, ALWAYS has problems and the PS3 version ends up in the dumps while the devs who are using the PS3 as their lead never run into problems getting both versions running identical on both consoles. If not better on the PS3.

Last edited by Jawknee on 10/4/2010 8:49:07 PM

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Jawknee
Monday, October 04, 2010 @ 8:53:36 PM

"In terms of developer talent being the greatest influential reason to the quality of multi-plats, I can't agree more"

Bagh! i read this wrong upon my initial reading of your post. We agree on more than i first thought.

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Temjin001
Monday, October 04, 2010 @ 9:23:50 PM

No problem, I misread crap all the time. Anyhow, SSF4 on 360 has 2xMSAA ;)

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Jawknee
Monday, October 04, 2010 @ 9:38:41 PM

Ha, i don't know what that means but i have played both on the same TV and i noticed no difference.

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WorldEndsWithMe
Sunday, October 03, 2010 @ 11:04:31 PM
Reply

I think adding "Odyssey to the West" as a tag line will cost them at least 100,000 copies. They should have just called it "Enslaved". That's a lot less gay.

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Temjin001
Sunday, October 03, 2010 @ 11:08:26 PM

lol

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GuyverLT
Monday, October 04, 2010 @ 12:24:21 PM

The name came from Chinese folk-novel that the game is based on called Journey to the west. Odyssey is just another way of saying journey.

Last edited by GuyverLT on 10/4/2010 12:24:50 PM

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Jawknee
Sunday, October 03, 2010 @ 11:11:17 PM
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Meh, HS seemed mediocre to me. Enslaved is a step backwards in my opinion. They just wanted money and pulled a 2007 on us by making an Xbox game with Unreal then porting it to the PS3.

They have obviously saw a chance at some quick cash. Quality and artistic vision be damned. For this, NT will probably never win me over.

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Jawknee
Sunday, October 03, 2010 @ 11:41:00 PM

Not to say the game is bad, i understand peoples reasons for liking it. I am one of those people Ben mentions at the end of his review. It just shows a lack of passion. I couldn't see some one like Kojima releasing a game with tearing or technical hang ups. I can see they have an interesting enough story behind this game, my problem is they couldn't be bothered to tell it with out letting fixable things like screen tearing distract a player like me. Takes me right out of the moment when the back ground splits in two halves across the screen. Especially when its a great view. I wouldn't want to watch a movie that had screen tearing... anyone else?

Last edited by Jawknee on 10/3/2010 11:42:28 PM

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GuyverLT
Monday, October 04, 2010 @ 12:26:33 PM

You got a point there.

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FlyingKickPunch
Tuesday, October 05, 2010 @ 3:50:15 PM

Screen tearing is my favorite part of most games nowadays.

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FM23
Sunday, October 03, 2010 @ 11:47:14 PM
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Heavy Rain has some very big bugs/glitches...screaning tearing, voices cutting out, infinite loading that may force you to reset your PS3, etc...pretty noticable when the games story is the main focus. RDR got some big problems too.

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Ben Dutka PSXE [Administrator]
Sunday, October 03, 2010 @ 11:53:57 PM

No idea what you're talking about. Every technical failing in Heavy Rain is extremely minor. Sounds like you got a crap copy.

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Jawknee
Sunday, October 03, 2010 @ 11:56:58 PM

I never had any problems with Heavy Rain other than minor freezing in the beginning of the game and screen tearing. Quantic Dream should have fixed the tearing no doubt. Especially since its not a heavy on the eyes with action and gigantic set pieces.

That said, these bugs can be fixed before release. Uncharted 2, Killzone 2 and God of War III are proof of that.

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MadPowerBomber
Monday, October 04, 2010 @ 1:22:26 AM

i had a rather funny glitch happen to me with Heavy Rain early on in the game. The second time you play as the female character. I was walking up the stairs to the hotel room and she wouldn't turn to follow the stairs and eventually... just kept walking up them off into the sky. I watched it for about a minute while laughing, then made a video of it on my phone, and then watched it for a few more minutes before turning it off.

I like glitches like this. Unintended laughs are always pleasant.

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___________
Monday, October 04, 2010 @ 1:56:57 AM

allot of people had the sound problem, i did to it kept cutting out.
they patched that pretty quickly though, think it was 2 days after release.
still disappointing though, they spend 5+ years on a game and cant iron out serious bugs like that!

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Lawless SXE
Monday, October 04, 2010 @ 2:38:12 AM

The only flaw I found in Heavy Rain was the infinite loading. It glitched about halfway through, so I left the game for the first day and finished it on the second. Yes, I beat Heavy Rain in two days, and loved it. I should go back to it sometime...
Peace.

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PAKINIPS
Monday, October 04, 2010 @ 6:26:36 AM

I must have got a crappy copy as well then. Great game nevertheless

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___________
Monday, October 04, 2010 @ 7:51:30 AM

its got a helllllllllllllll of allot of texture pop in too!
im replaying it now with move, allot of small details pop in at the last minute worst level i have noticed is the driver center, and the 2nd mansion was really bad too.
not a big deal, but still disappointing considering they spent over 5 years making the game!
if you cant iron out small things like this in 5 years, than dam how long do you need!?
ND only had 2 years to make uncharted 2 and it is the most polished game i have ever played!

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coverton341
Monday, October 04, 2010 @ 11:17:06 AM

I don't usually pick spelling or grammar nits but this is driving me batty.

The words you are looking for are "a lot". "Allot" is a verb that means "to distribute between or among".

As for Heavy Rain, I had a bit of sound cut out the first night but the patch came out the second and I had no issues ever since.

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Underdog15
Monday, October 04, 2010 @ 2:08:38 PM

@Coverton

You should also point out his misuse of than/then, had/have/has, and more....

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tes37
Sunday, October 03, 2010 @ 11:49:19 PM
Reply

Well I think it's safe to say Ninja Theory likes redheads. Trip looks like she could be Nariko's little sister.

I'm picking this game up with the Castlevania promo cash, so I'll be getting a discount. If it weren't for the discount, I would have some reservations about it.

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Jawknee
Sunday, October 03, 2010 @ 11:53:41 PM

You should wait longer. I bet you this will drop in price pretty fast.

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tes37
Sunday, October 03, 2010 @ 11:57:33 PM

It's already $53 on Amazon and with the $20 Castlevania promo, I'm looking at $30. That Castlevania promo has been pulled however, but it's still good for those who ordered before they stopped offering it.

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Jawknee
Monday, October 04, 2010 @ 12:01:50 AM

Oh nice, i guess thats a pretty good deal. Too bad i didn't know if i wanted Castlevania until now. I would have taken advantage. :( oh well. :)

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fluffer nutter
Monday, October 04, 2010 @ 12:06:48 AM

I thought $53 - $20 = $33? What?

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tes37
Monday, October 04, 2010 @ 12:20:31 AM

The $3 was for your thoughts. Aren't you glad with inflation it's no longer a penny?

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Jawknee
Monday, October 04, 2010 @ 12:28:43 AM

Oh snap, i just checked my Amazon account. I forgot i had a $20 credit for pre-ordering Metroid Other M. Just ordered the Collectors Ed of Castlevania and MAG greatest hits. WOOHOO!

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tes37
Monday, October 04, 2010 @ 12:30:31 AM

Are you getting a Move gun attachment for MAG?

Last edited by tes37 on 10/4/2010 12:31:25 AM

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Jawknee
Monday, October 04, 2010 @ 12:35:27 AM

No probably not. Not big into accessories like that. Never have been. Besides, gotta save money for Vanquish, GT5 and God of War Ghost of Sparta. :)

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aaronisbla
Monday, October 04, 2010 @ 12:35:48 AM

yeah, i took advantage of that castelvania deal, and i got free same day release shipping on it for some reason, and i've long since dropped my free trial for amazon prime

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WorldEndsWithMe
Monday, October 04, 2010 @ 1:01:27 AM

I think I was supposed to get a credit for New Vegas, but I ain't seein it yet.

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Jawknee
Monday, October 04, 2010 @ 1:02:40 AM

When is it out? i don't think the credit shows up until many days after the game you received the credit for ordering ships.

Last edited by Jawknee on 10/4/2010 1:06:11 AM

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Temjin001
Monday, October 04, 2010 @ 1:53:43 AM

Ghost of Sparda is AWESOME! (not the screen tearing ;)

I played GoW: GoS and the Castlevania demos for the first time back to back and I walked away from the GoW demo with a big smile on my face.

Santa Monica is awesome.

While the first PSP GoW: CoO was pretty cool, it really wasn't as good as the console versions.. but GoS has a shot to compete with the PS2 versions for real this time.

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Kain81
Monday, October 04, 2010 @ 2:26:54 AM

@ Temjin001

GOW:GoS is developed by Ready at Dawn studios, with help from Sony Santa Monica

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Temjin001
Monday, October 04, 2010 @ 7:39:19 PM

Thank you, Kain. Ready at Dawn seems to be one of the better PSP devs. Combine that with one of the better console devs I think we'll have a winning product =)

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BTNwarrior
Monday, October 04, 2010 @ 12:13:54 AM
Reply

It sucks that heavenly sword is still $60 at most retailers

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Jawknee
Monday, October 04, 2010 @ 12:17:15 AM

Amazon is your friend.

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aaronisbla
Monday, October 04, 2010 @ 12:36:22 AM

thats really a crime, like he said, amazon can help

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Lawless SXE
Monday, October 04, 2010 @ 2:25:22 AM

Whoa... Thank god I'm in Australia then. I got it almost two years ago for $45. Platinum baby.
Peace.

Last edited by Lawless SXE on 10/4/2010 2:25:43 AM

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ryu
Monday, October 04, 2010 @ 12:41:09 AM
Reply

i only played the demo and i thought it was crap, the story was interesting, but this is what i'd call interactive movie, you can'd die in this game. it's so easy you can't lose,

in the whole demo i can get past the whole thing mashing forward X w/ my eyes closed. but the whole point is just to open your eyes to the pretty sceneries and catch up on the story, hence interactive movie

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WorldEndsWithMe
Monday, October 04, 2010 @ 1:02:36 AM

hrm... nope, Heavy Rain is an interactive movie. And you can't play that eyes closed.

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tes37
Monday, October 04, 2010 @ 1:04:23 AM

I didn't get the impression that you can't die, except for the small amount of platform gameplay in the demo. If you are correct, then I'll have to pass on this game.

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ryu
Monday, October 04, 2010 @ 12:28:47 PM

man, i'd say even heavy rain is more of a game than this, at least there's a sense of urgency in it. the gameplay is enslaved is like mocking my intelligence for a 10 year old

but truth is i have so negative a bias for ninja theory right now coz of dmc

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Libertarian
Thursday, October 07, 2010 @ 12:56:19 PM

Yes, you can die in Enslaved. Judging by a tutorial level in a demo isn't the smartest way to predict difficulty in a game. Just sayin'.

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___________
Monday, October 04, 2010 @ 1:59:40 AM
Reply

technology does not make a game, deep storytelling and fantastic characters does.
thats why i loved heavy rain, and thats why im confident ill love enslaved.
it never was suppose to be GOW3, it was never suppose to be a technological marvel, hell it was not even suppose to be a great action game.
all NT set out to do which they always do is give us a fantastic story driven game with characters you really care about.
not many games that do characters the same way NT does, in most games i could not give a 2 hoots about the characters, but NT really do have a way with making you care about them.

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Jawknee
Monday, October 04, 2010 @ 12:02:31 PM

If technology is the medium used to bring the experiance, then yes it does make or break a game.

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Snaaaake
Monday, October 04, 2010 @ 2:14:58 AM
Reply

Technical problem isn't such a big deal if it doesn't affect the gameplay.

By the way, my hate for Ninja Theory has be reignited, apparently the new "Dante" is based on Tameem Antoniades.
If that isn't ****ed up I don't know what is.

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Lawless SXE
Monday, October 04, 2010 @ 2:36:08 AM
Reply

Playing through HS again now, it is a great looking game, but screen tearing and frame rate issues bely this greatness. I think that, had they stuck with that engine and optimised it, remaining exclusive to the PS3, Enslaved could have been on par visually and technically with KZ2 at least. Oh well, that's just how it goes. But then, HS isn't even that great looking when you compare it to some of the games that have been released since then. I'm thinking of giving the graphics around an eight for my review. I think that's fair.

I'm going off-track. Yes, Enslaved does show how a developer can go awry when they move to multiplatform development. We've all suspected it, but I don't recall it happening within this generation, only cross-generation. It's a shame to know of the technical hitches of NT's third game (Kung Fu Chaos was their first, but they changed the studio's name after it was released) but forewarned is forearmed. I go knowing what to expect, and hoping to have those expectations met, and possibly exceeded. I would love to see them return to exclusive development after the release of DmC, but it does not appear likely. I lament.
Peace.

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sawao_yamanaka
Monday, October 04, 2010 @ 2:52:29 AM
Reply

Well I won't be getting Enslaved, fact being my ps3 YLOD :(. Also because NT has a bad relationship with Sony so I'm seeing reason enough why this game suffers a bit more on the ps3 and DmC is definitely a deal breaker for me.

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TEG3SH
Monday, October 04, 2010 @ 3:55:07 AM
Reply

Well for me Heavenly Sword's artistic design had a bigger impact on me than uncharted 2 did, the acting, lip syncing and the story was superb. The graphics for that time was also very very good. I really hate the unreal engine and I'm kinda disappointed by the fact that NT utilized it instead of the heavenly sword engine to develop enslaved

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Crabba
Monday, October 04, 2010 @ 5:03:11 AM
Reply

Yeah I'm 100% sure that Enslaved would have been a much better game had they simply used an improved version of the Heavenly Sword engine, and probably would have sold more too, even compared to going multi-platform.

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ro kurorai
Monday, October 04, 2010 @ 7:35:06 AM
Reply

Honestly, I can't see this game shifting more than 200k-300k copies on 360.
I may be prejudiced but imo 360 players only buy games that have "Halo" or "Call of Duty" printed on the box.
Or generally games involving guns and shooting.

Besides, atm the majority of 360 players are having a great time with Reach and Black Ops releases next month. 'nuff said ^^

NT shot themselves in the foot by going multi on a game aimed at a PS3-audience and delivering an inferior port to top it off.

It's a story driven Single Player game, how the heck do NT expect it to sell on 360?

I'm still getting it, coz' I like that kind of games and I enjoy watching Andy's performances. But it'll probably be the last NT developed game I'm purchasing.

The new DmC will run at 18-30 fps with screen tearing on PS3, whereas it'll probably run at stable 30 fps w/o screen tearing on 360.

No way am I gonna buy and play a fast-paced action game that runs below 30 fps. And NT proved that they can't even maintain 30 frames/s on PS3.
Besides the controls in Enslaved are sluggish/inaccurate - not the best conditions for a Devil May Cry game -_-

Last edited by ro kurorai on 10/4/2010 7:40:28 AM

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frylock25
Monday, October 04, 2010 @ 7:40:27 AM
Reply

has anyone seen these bright pink ds3's that are out??

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RebelJD
Monday, October 04, 2010 @ 8:53:43 AM
Reply

Enslaved should have been a PS3 exclusive, I agree with that. Maybe we'll start seeing more exclusives if games start selling like hot cakes on a Playstation system again.

For that to happen there just has to be more PS3s in people's homes than there currently are right now.

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maxpontiac
Monday, October 04, 2010 @ 9:07:26 AM
Reply

My case for devs staying with the PS3 is look at Uncharted 2, GOW 3, Killzone 2, MGS 4, and GT5.

Nothing else needs to be said after that.

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KNG201
Monday, October 04, 2010 @ 9:30:00 AM
Reply

i agree....if devs focused on the PS3 we would have better quality games. I think the xbox should get their own sports games (2ksports) and let the PS3 have theirs (EA). im tired of madden & nbe elite falling short. alot of devs would get paid alot more and it would bring in more gamers for the ps3 & xbox....well atleast the ps3 (fanboyism much shame on me) - one

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Ergi
Monday, October 04, 2010 @ 9:34:13 AM
Reply

another multiplatform game that had so much potential, it's like they rush these games out when they could really make something epic. The foundation is definitely there, so dissapointed. Will buy it down the line though for its production value.

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ro kurorai
Monday, October 04, 2010 @ 9:40:50 AM
Reply

That's why I'm super excited about Lords of Shadow.

Obviously LoS ain't gonna be a half-assed port but could even be superior on PS3 =)

Thursday can't come soon enough ^^


EA's games, LoS and Vanquish show how multi-platform development should be tackled nowadays - perfectly identical games on both consoles.

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GuyverLT
Monday, October 04, 2010 @ 9:24:04 PM

I've played Lord of the shadows & while it's very enjoyable it's lost it's identity as a Castlevania game, so I'm goin to repeat a what someone said in a Review I saw; "Castlevania is a fun experience but at heart it's God Of War in Europe with werewolves instead of minotaurs". you might disagree but it is & before anyone else jumps on my back I'm we'll aware that Castlevania is an old classic action/adventure platformer series. It's just that when you play the game you don't think old classic Castlevania you think God of War.

Last edited by GuyverLT on 10/4/2010 9:29:21 PM

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ro kurorai
Tuesday, October 05, 2010 @ 4:22:30 AM

I do agree with you. Konami should've kept it as a new IP - Lords of Shadow.

Still, LoS is gonna slaughter Enslaved sales-wise ^^

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GuyverLT
Tuesday, October 05, 2010 @ 11:46:07 AM

Yeah it probably will but the fact still remains that they're both pretty good games overall.

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Snaaaake
Monday, October 04, 2010 @ 9:47:15 AM
Reply

I looked at some HS and Enslaved comparison and holy crap, some screen shot on HS looked almost as good as Enslaved.

I'm not saying they should have stayed exclusive, but dude, it's been 3 years since HS and this is all they can come up with?
Maybe I shouldn't be surprised, Enslaved is using Unreal Engine after all.

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Kokushi
Monday, October 04, 2010 @ 9:47:27 AM
Reply

NT you dont sacrifice quality (with the exception of artistic direciton,voice acting, etc) to achieve almost perfection (for me perfection is MGS 4) for a quick cash, you dont, look at the people at Naughty Dog, Santa Monica, QT, they worked hard to release the best of the best and they did, NT crying that didt make enough money with HS is a poor excuse for going multiplat.

But i dont have a problem with them going multiplat because Insomniac is doing it but that company can do it because they release quality after quality all the time but NT doesnt care about their fans (announcing a DLC before the game, lol) so sorry NT going to wait a $20 dollar price for your game, better luck next time (oh, wait UE3 for next DMC) lol.

Last edited by Kokushi on 10/4/2010 9:51:24 AM

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Libertarian
Thursday, October 07, 2010 @ 12:51:08 PM

Sacrifice quality? Might assumption you've got there. Take a gander at Metacritic. Why is Enslaved ranking higher in reviews than Heavenly Sword?

Go buy Enslaved, it's fantastic.

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CharlesD
Monday, October 04, 2010 @ 12:01:32 PM
Reply

The demo was fun but this one might just end up on the Christmas list

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BigBoss4ever
Monday, October 04, 2010 @ 4:18:24 PM
Reply

Enslaved just lacks of sth to be on the top, it is quite good, but just not the top ones. like nothing is really new in it, and nothing is truly awe-inspiring, like Uncharted 2, MGS4, Heavy Rain, Demon's Souls, The Last Guardian, GOW3 etc...ya know

Last edited by BigBoss4ever on 10/4/2010 4:19:30 PM

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Scarecrow
Monday, October 04, 2010 @ 4:28:44 PM

Exactly.

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Ben Dutka PSXE [Administrator]
Monday, October 04, 2010 @ 8:15:20 PM

For the record, nothing was really "new" in Uncharted 2 or God of War III, either.

Just the pinnacle of what we can do in games right now, that's all.

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Libertarian
Thursday, October 07, 2010 @ 12:48:44 PM

None of the games you listed offer anything "new" beyond more visual delights.

Uncharted was Tomb Raider with AAA production values and great characters.

MGS4 was MGS through and through.

Heavy Rain was Indigo Prophecy with slightly more involving controls.

Demon's Souls is merely an RPG with a giant learning curve.

The Last Guardian looks just like ICO and SotC with current-gen production values.

And God of War 3 is God of War. Nothing new whatsoever here. Sex, blood and guts.

While they're great games, they're nothing "new". I didn't like every one of these games, namely MGS4 and GoW3, as I just ddn't get into either of them, but I respect that they're well done. However, Enslaved is just as good as the games you listed, IMO.

Oh, and let's give some props to 3D Dot Game Heroes. That's a very fine exclusive. However, it doesn't do anything "new" beyond the visual style, either.

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Libertarian
Thursday, October 07, 2010 @ 12:42:35 PM
Reply

Theories are always nice, but let's not forget that Enslaved currently holds a better Metacritic average than Ninja Theory's last game, Heavenly Sword (a PS3 exclusive).

Also, many folks who get mad that Ninja Theory went multiplatform have no ground to stand on. Before developing Heavenly Sword, Ninja Theory was known as Just Add Monsters, which was the name that they developed Kung Fu Chaos under. Ninja Theory/Just Add Monsters was never a console cheerleader. They make games for whichever systems that they feel like when the opportunity comes to them.

And I think it's safe to say that Enslaved is their finest game to date, and hell, it just so happens to not be an exclusive title. It surpassed both their Xbox and PS3 exclusives in reviews, and for good reason. They finally have gameplay that matches their superb production values.

Props to Ninja Theory. Enslaved has become my favorite game of 2010 so far.

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