Enslaved Helps Make The Case For PS3 Exclusivity
I'm going to try to do this as tactfully and diplomatically as humanly possible.
First, let's get something established: I really liked Heavenly Sword. I really like Enslaved: Odyssey to the West. For most gamers, I would recommend both. For the Enslaved review, I was forced to make mention of the technical misgivings but preferred to focus on the positive and outlined my reasons for doing so. Other reviews have done something similar, as you can see at Made2Game, TQCast, and File Front. It's about the adventure itself; the drama, the emotion, the characters, the atmosphere, the performances, and the world design. It's great that so many have appreciated such effort by developer Ninja Theory; I certainly appreciate it as well, but I would've been remiss had I not mentioned the obvious technical flaws.
I also believe that some gamers unfairly persecute Ninja Theory for going multiplatform, without actually giving Enslaved its just due. That all being said and established, I believe the game is a great example why studios with truly cinematic and ambitious visions should focus entirely on the PlayStation 3. Many note similarities between Enslaved and Naughty Dog's Uncharted 2: Among Thieves, which is arguably the best game of the generation and was recently dubbed the Greatest PlayStation Game by a group of UK pollsters. Now, studio talent aside - because I can't comment on that - one looks at Uncharted 2 and notices none of the bugs, hitches and glitches found in the Unreal-powered Enslaved. Naughty Dog's production is polished to a high-mirror sheen and is almost entirely flawless, and those guys have repeatedly said they simply couldn't put it on the Xbox 360. It just wouldn't work.
Now, one may say, "oh, Ninja Theory is no Naughty Dog; even if they did focus on the PS3, they probably couldn't produce something so amazing." Fair enough. But is it accurate...? Heavenly Sword came out in 2007 and critics and gamers still point to it as an example of overall slickness. The voice/mouth animation syncing is still the best of any game out there. Enslaved...not so much. Granted, we shouldn't sugarcoat HS's technicals; they do show their age if you look at them now, but that production did not have the technical foul-ups we see in Ninja Theory's latest. Can we possibly draw any other conclusion based on the evidence? Is it anything but 100% accurate to say that if Ninja Theory had stuck with the PS3, and had stuck with utilizing a specially-designed engine for the system, Enslaved would be AAA quality on a technical as well as artistic scale?
Honestly, I think too much is made of the argument that the Xbox 360 is holding designers and developers back but in this particular case, I can't see it any other way. Lastly, if you look at PS3 exclusives - or really, most any top-notch exclusive for any platform - you don't see bugginess or glitchiness. God of War III? Metal Gear Solid 4: Guns of the Patriots? Uncharted? Heavy Rain? There may be a few very minor glitches here and there but for the most part, they're about as polished and stable as one could hope for. Same goes for Halo: Reach. It just seems as if the multiplatform projects suffer more, and it also seems clear that the PS3 is the only machine capable of delivering the sort of experience Ninja Theory wanted to deliver. Maybe I'm missing something but I've tried to think about this from most every angle...and this is what I have to believe.
Related Game(s): Enslaved: Odyssey to the West
Tags: enslaved, odyssey to the west, ninja theory, ps3 exclusivity
10/3/2010 9:35:17 PM Ben Dutka
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Comments (91 posts)
laxpro2001
Sunday, October 03, 2010 @ 10:12:07 PM
Jawknee
Monday, October 04, 2010 @ 12:00:57 AM
coverton341
Monday, October 04, 2010 @ 11:11:13 AM
JPBooch
Monday, October 04, 2010 @ 11:19:00 AM
But, I bet they still at least break even. Thus, making it worth it.
GuyverLT
Monday, October 04, 2010 @ 12:06:50 PM
WorldEndsWithMe
Sunday, October 03, 2010 @ 10:21:56 PM
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Sure Rocksteady did decent with Batman but nobody else seems to be able to. And Batman was STILL better looking on 360.
It REALLY is a shame to dump the Heavenly Sword engine and not just optimize it and make a sequel. Obviously it would sell even more than the original, and NT would have a chance to show what they are really capable of instead of screwing around.
Last edited by WorldEndsWithMe on 10/3/2010 10:26:08 PM
godsman
Sunday, October 03, 2010 @ 10:25:54 PM
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I think, I think ok... If it was PS3 exclusive, it'll draw enough publicity and gamer attention to boost the game past 2 million sales. Unless the main character is holding a gun, it'll never sell on Xbox, especially a multiplatform new IP. Even Alan Wake had piss poor sales on the 360. I don't see any reason to divide the dev team and split the sales figure as well for no benefit.
Judging by the demo, even if it's not complete, the gameplay reminds me of Uncharted too much, but with lower graphics. It doesn't make me want to buy the game, when I have something already, but so much more polished (Uncharted 2).
Last edited by godsman on 10/3/2010 10:26:43 PM
hellish_devil
Sunday, October 03, 2010 @ 10:27:31 PM
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And I think this will be asured when we see Insomniac multiplat game. I really like their games, but I think their multiplat effort will be (technically) not as good as their R&C or Resistances.
Last edited by hellish_devil on 10/3/2010 10:32:06 PM
B-RadGfromOV
Monday, October 04, 2010 @ 11:04:57 AM
swapnilgyani
Sunday, October 03, 2010 @ 10:42:28 PM
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That being said, if a company has achieved that excellence while remaining exclusive, but has lost it by going multiplat, it's a cardinal sin!
I do still want to experience the artistic side of this game, I'll vote with my wallet by getting it used off ebay.
No doughnuts for you, Ninja Theory!
Jawknee
Sunday, October 03, 2010 @ 11:08:58 PM
Temjin001
Sunday, October 03, 2010 @ 11:03:45 PM
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The strengths of Enslaved were also the strengths of HS. Good story telling and art design.
And likewise, so many of the "issues" I read from Enslaved were also found in HS. Sluggish frame-rate and heavy screen tearing. THey actually wised up and removed the absolutely bandwidth sapping 4xMSAA present in HS. Sorry that decision was a conscious one. If they held themselves to a standard of fluidity over visuals the 4xMSAA would've been dropped in favor of 2xMSAA(or none) for the much needed increased performance.
As far as I'm concerned, the technical issues that NT is becoming known for has more to do with their standards and desire for polish than it does hardware deficiency's. Granted, if they'd have taken the time to research and invest into extracting the power of the Cell, whatever their next game would've been would probably have been something better than what Enslaved is today. But this was obvious from the beginning. We already knew that by NT going multi-plat they ruled themselves out of mastering the PS3.
But I'm not about to prescribe to the notion for a minute that the contrivances of Enslaved are anyone else's problem other than their own. They CHOSE the UE3. They've chosen it again for Capcom's DMC5 (instead of using Capcom's own MT Framework).
Really, their standards need to increase/or adjust by making performance a precedent over visual detail.
WorldEndsWithMe
Sunday, October 03, 2010 @ 11:12:27 PM
Jawknee
Sunday, October 03, 2010 @ 11:52:40 PM
Why, oh WHY is Capcom murdering their own franchises?!! I bet the reason we haven't heard about RE6 yet is because they are looking for a Western Studio with Unreal 3 experience eager to slaughter another once great Japanese franchise.
Temjin001
Monday, October 04, 2010 @ 1:50:45 AM
I don't think Capcom's engine would do much better for multi-plat games in general either.
And like the UE3 situation, basically every MT Framework 360/PS3 multi-plat games runs better on 360 in some way or another. Sometimes majorly better when looking at a more recent example of the MT Framework with Lost Planet 2... ouch
I think for PS3 users, a multi-plat engine is almost always a lose-lose situation. It also bothers me that devs like Insomniac are bailing out on being PS3 only and moving towards the multi-plat marketing (like NT, Square, Konami etc)
Basically, it's only Sony's in-house projects where we can count on seeing the PS3 at it's best.
Thankfully, Sony's tremendous effort has kept me with them. And it would seem these days I trust their game productions more then any others these days. They really do have a great line-up of games.
And, quite honestly, if Sony hadn't put out the top quality games that they have over the last couple years, I probably would've jumped Sony's ship by now realizing that processing power and storage doesn't trump flexibility and more readily tangible resources.
Jawknee
Monday, October 04, 2010 @ 11:59:46 AM
I think your entire analysis is wrong. You said your self Castlevania is close to GoW3 fidelity. Thats obviously multiplatform engine. Same with Vanquish. The problem doesn't lie exclusively with the engine. It's the developers. MT Framework works just fine with the PS3. SSFIV and RE5 proved that. Lost Planet is just a crappy game developed by a crappy team.
Bottom line is the PS3 doesn't always get screwed with multiplats, just a little more than half the time and it's because developers develop the game on the Xbox's GPU and then try to dumb all that code on the PS3's weaker GPU without taking advantage of the Cell/SPU's. If developers did what Kojima Pro did with Castlevania, and Platinum with Vanquish, we wouldn't see bad multiplats. You know this. You sound as if your blaming Sony and not the lazy developers who could be bothered to code correctly for the PS3.
Last edited by Jawknee on 10/4/2010 12:12:11 PM
Temjin001
Monday, October 04, 2010 @ 8:09:59 PM
You had stated that it's too bad we wouldn't see a MT Framework version of DMC. Where, in fact, we already have one. This suggested to me that you felt the MT Framework engine would be a much wiser choice for multi-plats. In the case of DMC, we have seen the MT Framework handle 60fps well enough on both platforms. Something we haven't seen the UE3 do on any prominent games (do you know of any?)
But as I stated before, I don't think the MT Framework, generally speaking, will be much of an improvement over UE3 in the case of multi-plats.
And for the record, the majority of MT Framework games do work better on 360. Even if, at times, it's only by a slight margin. Likewise, this has been the case with the majority of multi-plats. I do know you preference v-sync at the expense of frames.
But for me it's, frames > v-sync > filtering.
But really, by the readings I've seen, RE5 on 360 wins in more ways than one, and it's tearing is quite minimal--I don't really want to go into anymore detail here.
In terms of developer talent being the greatest influential reason to the quality of multi-plats, I can't agree more.
We've both seen how good the LoS demo looks. And from what we can gather the PS3 version is at least as good, and maybe better, than the 360 release.
And, btw, LoS does look good, and yes, it's near GoW3, but from what I've seen from the LoS demo, it's still far away when we start looking at the specifics (the HDR model, the AA, better frames, better shadows, larger more advanced normal maps, post processing effects (snow/wind flurries etc), larger scale etc etc etc) LoS manages to do many things very nice, much more so than I'd ever expect from a multi-plat.
But to stay to the point of your concern, whether it's developer laziness, or multi-plat engines that don't equally accommodate, 360 owners rarely have to hold their breath to see if a multi-plat favors their platform. Simply put, whatever MS did with their hardware was better at accommodating the knowledge and limitations of most 3rd part devs we have today. It's sad it has been this way, but it's true. Sony has some very forward thinking hardware, it's just too bad so many have neglected to finely tune the tools they've been given. The end result: more multi-plats that run better for 360.
Jawknee
Monday, October 04, 2010 @ 8:39:53 PM
Really, i like you and your posts are interesting and i know you like to be fair but sometimes i can't tell if your serious or just re-posting what you have read on biased sites like DF. You seem to think the PS3 is incapable of achieving the same quality as the 360 when it comes to mulitplats. Its not the PS3's fault, its the developers and the choices they make during development. As if the Xbox has some magical ability to always one up the PS3 when it comes to multiplats regardless of what the developers do. Blame the devs and their coders and their choice in engine if they pick a craptastic one like Unreal. Not the PS3's hardware.
MS making it more "accommodating" for devs is also whats holding this generation back. You give people the easy way out they will take it. Theres nothing left under that hood, the devs see it as a cash grab so they focus their attention on it. "because its EASY to code for." If they say they chose the Xbox because its easier why shouldn't i or anyone else call them out on their obvious laziness and unwillingness to do the extra leg work to get their work running great on both consoles? In the end, gamers get screwed with mediocre games and shoddy ports. It would be much better for the industry and gamers in general if more developers did what Kojima, EA and recently Platinum and focused their development on the PS3 then worried about other consoles. Time and time again we read stuff about how porting a game from Xbox to PS3 always, ALWAYS has problems and the PS3 version ends up in the dumps while the devs who are using the PS3 as their lead never run into problems getting both versions running identical on both consoles. If not better on the PS3.
Last edited by Jawknee on 10/4/2010 8:49:07 PM
Jawknee
Monday, October 04, 2010 @ 8:53:36 PM
Temjin001
Monday, October 04, 2010 @ 9:23:50 PM
Jawknee
Monday, October 04, 2010 @ 9:38:41 PM
WorldEndsWithMe
Sunday, October 03, 2010 @ 11:04:31 PM
Reply
GuyverLT
Monday, October 04, 2010 @ 12:24:21 PM
Jawknee
Sunday, October 03, 2010 @ 11:11:17 PM
Reply
They have obviously saw a chance at some quick cash. Quality and artistic vision be damned. For this, NT will probably never win me over.
Jawknee
Sunday, October 03, 2010 @ 11:41:00 PM
Last edited by Jawknee on 10/3/2010 11:42:28 PM
FlyingKickPunch
Tuesday, October 05, 2010 @ 3:50:15 PM
Ben Dutka PSXE [Administrator]
Sunday, October 03, 2010 @ 11:53:57 PM
Jawknee
Sunday, October 03, 2010 @ 11:56:58 PM
That said, these bugs can be fixed before release. Uncharted 2, Killzone 2 and God of War III are proof of that.
MadPowerBomber
Monday, October 04, 2010 @ 1:22:26 AM
I like glitches like this. Unintended laughs are always pleasant.
___________
Monday, October 04, 2010 @ 1:56:57 AM
Lawless SXE
Monday, October 04, 2010 @ 2:38:12 AM
PAKINIPS
Monday, October 04, 2010 @ 6:26:36 AM
___________
Monday, October 04, 2010 @ 7:51:30 AM
im replaying it now with move, allot of small details pop in at the last minute worst level i have noticed is the driver center, and the 2nd mansion was really bad too.
not a big deal, but still disappointing considering they spent over 5 years making the game!
if you cant iron out small things like this in 5 years, than dam how long do you need!?
ND only had 2 years to make uncharted 2 and it is the most polished game i have ever played!
coverton341
Monday, October 04, 2010 @ 11:17:06 AM
The words you are looking for are "a lot". "Allot" is a verb that means "to distribute between or among".
As for Heavy Rain, I had a bit of sound cut out the first night but the patch came out the second and I had no issues ever since.
Underdog15
Monday, October 04, 2010 @ 2:08:38 PM
Jawknee
Sunday, October 03, 2010 @ 11:53:41 PM
tes37
Sunday, October 03, 2010 @ 11:57:33 PM
Jawknee
Monday, October 04, 2010 @ 12:01:50 AM
tes37
Monday, October 04, 2010 @ 12:20:31 AM
Jawknee
Monday, October 04, 2010 @ 12:28:43 AM
tes37
Monday, October 04, 2010 @ 12:30:31 AM
Jawknee
Monday, October 04, 2010 @ 12:35:27 AM
aaronisbla
Monday, October 04, 2010 @ 12:35:48 AM
WorldEndsWithMe
Monday, October 04, 2010 @ 1:01:27 AM
Jawknee
Monday, October 04, 2010 @ 1:02:40 AM
Temjin001
Monday, October 04, 2010 @ 1:53:43 AM
I played GoW: GoS and the Castlevania demos for the first time back to back and I walked away from the GoW demo with a big smile on my face.
Santa Monica is awesome.
While the first PSP GoW: CoO was pretty cool, it really wasn't as good as the console versions.. but GoS has a shot to compete with the PS2 versions for real this time.
Kain81
Monday, October 04, 2010 @ 2:26:54 AM
Temjin001
Monday, October 04, 2010 @ 7:39:19 PM
BTNwarrior
Monday, October 04, 2010 @ 12:13:54 AM
Reply
aaronisbla
Monday, October 04, 2010 @ 12:36:22 AM
Lawless SXE
Monday, October 04, 2010 @ 2:25:22 AM
ryu
Monday, October 04, 2010 @ 12:41:09 AM
Reply
in the whole demo i can get past the whole thing mashing forward X w/ my eyes closed. but the whole point is just to open your eyes to the pretty sceneries and catch up on the story, hence interactive movie
WorldEndsWithMe
Monday, October 04, 2010 @ 1:02:36 AM
tes37
Monday, October 04, 2010 @ 1:04:23 AM
ryu
Monday, October 04, 2010 @ 12:28:47 PM
Libertarian
Thursday, October 07, 2010 @ 12:56:19 PM
___________
Monday, October 04, 2010 @ 1:59:40 AM
Reply
thats why i loved heavy rain, and thats why im confident ill love enslaved.
it never was suppose to be GOW3, it was never suppose to be a technological marvel, hell it was not even suppose to be a great action game.
all NT set out to do which they always do is give us a fantastic story driven game with characters you really care about.
not many games that do characters the same way NT does, in most games i could not give a 2 hoots about the characters, but NT really do have a way with making you care about them.
Jawknee
Monday, October 04, 2010 @ 12:02:31 PM
Lawless SXE
Monday, October 04, 2010 @ 2:36:08 AM
Reply
I'm going off-track. Yes, Enslaved does show how a developer can go awry when they move to multiplatform development. We've all suspected it, but I don't recall it happening within this generation, only cross-generation. It's a shame to know of the technical hitches of NT's third game (Kung Fu Chaos was their first, but they changed the studio's name after it was released) but forewarned is forearmed. I go knowing what to expect, and hoping to have those expectations met, and possibly exceeded. I would love to see them return to exclusive development after the release of DmC, but it does not appear likely. I lament.
Peace.
sawao_yamanaka
Monday, October 04, 2010 @ 2:52:29 AM
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TEG3SH
Monday, October 04, 2010 @ 3:55:07 AM
Reply
ro kurorai
Monday, October 04, 2010 @ 7:35:06 AM
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I may be prejudiced but imo 360 players only buy games that have "Halo" or "Call of Duty" printed on the box.
Or generally games involving guns and shooting.
Besides, atm the majority of 360 players are having a great time with Reach and Black Ops releases next month. 'nuff said ^^
NT shot themselves in the foot by going multi on a game aimed at a PS3-audience and delivering an inferior port to top it off.
It's a story driven Single Player game, how the heck do NT expect it to sell on 360?
I'm still getting it, coz' I like that kind of games and I enjoy watching Andy's performances. But it'll probably be the last NT developed game I'm purchasing.
The new DmC will run at 18-30 fps with screen tearing on PS3, whereas it'll probably run at stable 30 fps w/o screen tearing on 360.
No way am I gonna buy and play a fast-paced action game that runs below 30 fps. And NT proved that they can't even maintain 30 frames/s on PS3.
Besides the controls in Enslaved are sluggish/inaccurate - not the best conditions for a Devil May Cry game -_-
Last edited by ro kurorai on 10/4/2010 7:40:28 AM
maxpontiac
Monday, October 04, 2010 @ 9:07:26 AM
Reply
KNG201
Monday, October 04, 2010 @ 9:30:00 AM
Reply
ro kurorai
Monday, October 04, 2010 @ 9:40:50 AM
Reply
Obviously LoS ain't gonna be a half-assed port but could even be superior on PS3 =)
Thursday can't come soon enough ^^
EA's games, LoS and Vanquish show how multi-platform development should be tackled nowadays - perfectly identical games on both consoles.
GuyverLT
Monday, October 04, 2010 @ 9:24:04 PM
Last edited by GuyverLT on 10/4/2010 9:29:21 PM
ro kurorai
Tuesday, October 05, 2010 @ 4:22:30 AM
GuyverLT
Tuesday, October 05, 2010 @ 11:46:07 AM
Snaaaake
Monday, October 04, 2010 @ 9:47:15 AM
Reply
I'm not saying they should have stayed exclusive, but dude, it's been 3 years since HS and this is all they can come up with?
Maybe I shouldn't be surprised, Enslaved is using Unreal Engine after all.
Kokushi
Monday, October 04, 2010 @ 9:47:27 AM
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But i dont have a problem with them going multiplat because Insomniac is doing it but that company can do it because they release quality after quality all the time but NT doesnt care about their fans (announcing a DLC before the game, lol) so sorry NT going to wait a $20 dollar price for your game, better luck next time (oh, wait UE3 for next DMC) lol.
Last edited by Kokushi on 10/4/2010 9:51:24 AM
Libertarian
Thursday, October 07, 2010 @ 12:51:08 PM
BigBoss4ever
Monday, October 04, 2010 @ 4:18:24 PM
Reply
Last edited by BigBoss4ever on 10/4/2010 4:19:30 PM
Ben Dutka PSXE [Administrator]
Monday, October 04, 2010 @ 8:15:20 PM
Libertarian
Thursday, October 07, 2010 @ 12:48:44 PM
Uncharted was Tomb Raider with AAA production values and great characters.
MGS4 was MGS through and through.
Heavy Rain was Indigo Prophecy with slightly more involving controls.
Demon's Souls is merely an RPG with a giant learning curve.
The Last Guardian looks just like ICO and SotC with current-gen production values.
And God of War 3 is God of War. Nothing new whatsoever here. Sex, blood and guts.
While they're great games, they're nothing "new". I didn't like every one of these games, namely MGS4 and GoW3, as I just ddn't get into either of them, but I respect that they're well done. However, Enslaved is just as good as the games you listed, IMO.
Oh, and let's give some props to 3D Dot Game Heroes. That's a very fine exclusive. However, it doesn't do anything "new" beyond the visual style, either.
Libertarian
Thursday, October 07, 2010 @ 12:42:35 PM
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Also, many folks who get mad that Ninja Theory went multiplatform have no ground to stand on. Before developing Heavenly Sword, Ninja Theory was known as Just Add Monsters, which was the name that they developed Kung Fu Chaos under. Ninja Theory/Just Add Monsters was never a console cheerleader. They make games for whichever systems that they feel like when the opportunity comes to them.
And I think it's safe to say that Enslaved is their finest game to date, and hell, it just so happens to not be an exclusive title. It surpassed both their Xbox and PS3 exclusives in reviews, and for good reason. They finally have gameplay that matches their superb production values.
Props to Ninja Theory. Enslaved has become my favorite game of 2010 so far.

Enslaved: Odyssey to the West









SayWord
Reply
Sunday, October 03, 2010 @ 10:08:03 PM