Guerrilla On The Challenge Of "Moving" In Killzone 3
As much as we like PlayStation Move and it's potential, we saw this coming a mile away.
We've often questioned Move's "usability" with shooters and wondered if the Move mechanic could be superior to the standard controller approach. Well, Guerrilla Games boss Steven Ter Heide spoke about the Move compatibility in Killzone 3 during the Eurogamer Expo, and he even played the game with Sony's motion sensing. He added that he had a lot of experience with it so he made it "look easy" but for the most part, he admits that "DualShockers will run circles round Move players."
Now, this could be due to the fact that Guerrilla's QA testers were masters of the DS3 and hence, could easily dominate anyone who used the all-new Move controller. But even so, the studio claims no matter how good you are with Move, you'll still require some help, which is why they added aim assist for motion players. This doesn't mean standard controller players and Move players can't/won't play together, but for now...well, more tests are needed.
The sensitivity will be the biggest problem. Even just looking at the Archery game in Sports Champions gives you an idea of how pinpoint accurate you'd have to be in a game like KZ3, and everything is moving much faster. Nevertheless, Guerrilla doesn't regret implementing Move capability. Said Ter Heide:
"For us it’s opening up the game to a whole new audience which was interesting for us. So as soon as that kind of opportunity came to us we jumped on it… We feel a lot of people are attracted to the way the game looks, but they don’t necessarily pick up the controller and start playing with it because it’s a little bit daunting to get control of. At the same time there is a whole PC gamer audience out there who have always been complaining that the mouse and keyboard are a lot better than an actual DualShock, and the Move is a kind of bridge between that."
He added that in regards to Move being utilized in different types of games, "the book hasn't been written yet." Basically, we have to invent all new rules for the new controller but Ter Heide says that within a year's time, those rules "will have established themselves and the Move control will feel very natural."
Related Game(s): Killzone 3
Tags: killzone 3, killzone 3 move, querrilla games, kz3 move
10/4/2010 10:38:49 AM Ben Dutka
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Comments (35 posts)
Simcoe
Monday, October 04, 2010 @ 11:45:54 AM
laxpro2001
Monday, October 04, 2010 @ 1:20:30 PM
godsman
Monday, October 04, 2010 @ 3:05:47 PM
maxpontiac
Monday, October 04, 2010 @ 10:54:41 AM
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I have high hopes that the gun (Battle Rifle) attachment for the Move fixes all that.
I can shoot a real gun pretty good, and if the gun/move attachment works to the degree I think it will, I might not play a FPS with a DS3 again.
JPBooch
Monday, October 04, 2010 @ 11:10:17 AM
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With the Move, the reticule moves about the screen and you turn to the degree of how far to the side of the screen you are.
For that reason, dual analogs will always be better.
They either have to make the reticule fixed (probably impossible) or come out with a sub controller that has 2 analogs on it. One for your thumb and one for your index finger. You coudl then use the Move to shoot anywhere on the screen.
godsman
Monday, October 04, 2010 @ 3:01:25 PM
bigrailer19
Monday, October 04, 2010 @ 11:49:30 AM
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I'll be there with everyone else and say yeah it's much easierto stick with the ds3! But their is no question that move does work very well with shooters! In fact my accuracy in RE5 is way higher than it was with my ds3 and maybe it's cus I'm picking my shots and being more patient, in talking like an average of 90% accuracy compared to around 70 to 80! I also noticed I am always good on ammo Cus of this! So it's not a question of moves accuracy per say it's
More about how you naturally move that makes it work or not! Because whatever I do the move mimics perfectly so far as I can tell from shooters tobrhe sports game!
bigrailer19
Monday, October 04, 2010 @ 11:51:40 AM
bigrailer19
Monday, October 04, 2010 @ 12:03:11 PM
fluffer nutter
Monday, October 04, 2010 @ 12:07:18 PM
Jawknee
Monday, October 04, 2010 @ 12:28:37 PM
bigrailer19
Monday, October 04, 2010 @ 12:51:32 PM
Aside from that i would like you to hold your hand out in front of your body, an look at ur finger tips they shake! You can not possibly hold your hand still, it's a natural body movement! That is why military snipers learn to control their heartbeat and shoot in-between heartbeats because of the way the body shakes! The ps move mimics that movement in a game like mag!
Jawknee- I'm getting better with it lol! It mostly is due to predict text! So yea slowing down I will do!
tes37
Monday, October 04, 2010 @ 1:01:52 PM
swapnilgyani
Monday, October 04, 2010 @ 12:02:50 PM
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BTNwarrior
Monday, October 04, 2010 @ 12:13:39 PM
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bigrailer19
Monday, October 04, 2010 @ 12:52:58 PM
tes37
Monday, October 04, 2010 @ 12:50:22 PM
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I think Move will add a level of realism and difficulty unmatched by the DS3. The challenge is starting to sound more like my cup of tea. Hunting games that I've been a little leery of may find their way into my library if they have Move compatibility.
bigrailer19
Monday, October 04, 2010 @ 1:10:33 PM
laxpro2001
Monday, October 04, 2010 @ 1:20:45 PM
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I guess it comes from the fact that we are still aiming in the same general direction (in front of us)and to shoot behind us we either still have to press a button to move the camera or aim towards either side of the screen until we rotate enough to see our target
SolidFantasy
Monday, October 04, 2010 @ 2:06:47 PM
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On the other hand the current gen of gamers is so used to the dual analog stick control scheme that there might need to be a learning curve. After all I can remember thinking I would never get used to using a tiny thumb joystick over the tried and true D-pad and yet here we are.
WorldEndsWithMe
Monday, October 04, 2010 @ 2:52:37 PM
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BikerSaint
Monday, October 04, 2010 @ 3:05:00 PM
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JPBooch
Monday, October 04, 2010 @ 3:14:14 PM
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I'm curious to see whether using the rifle add-on will help with stability. But, honestly, I don't think that is the problem. You can rest the Move on your knee for it to be stable. The problem is turning.
bigrailer19
Monday, October 04, 2010 @ 3:28:33 PM
THEVERDIN
Monday, October 04, 2010 @ 10:34:53 PM
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___________
Tuesday, October 05, 2010 @ 2:39:57 AM
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thats one problem i always have with the DS3, your just a tad to one side of a enemy so you feather tap the stick and now instead of being too far on one side your too far on the other.
with move thats going to be even worse, hopefully they will find a way to make it less twitchy and smoother.
another problem, to keep the controller steady you have to fully extend your arm which quickly gets tired.
well, for a sniper shot who cares its only for a short amount of time.
but playing through the whole game, yea something tells me were going to need robotic arms!
ill be playing this with move because im interested to see how they tackle those problems and how well, if done well it could seriously give move players a massive advantage!

Killzone 3









B-RadGfromOV
Reply
Monday, October 04, 2010 @ 10:52:08 AM