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Guerrilla On The Challenge Of "Moving" In Killzone 3

As much as we like PlayStation Move and it's potential, we saw this coming a mile away.

We've often questioned Move's "usability" with shooters and wondered if the Move mechanic could be superior to the standard controller approach. Well, Guerrilla Games boss Steven Ter Heide spoke about the Move compatibility in Killzone 3 during the Eurogamer Expo, and he even played the game with Sony's motion sensing. He added that he had a lot of experience with it so he made it "look easy" but for the most part, he admits that "DualShockers will run circles round Move players."

Now, this could be due to the fact that Guerrilla's QA testers were masters of the DS3 and hence, could easily dominate anyone who used the all-new Move controller. But even so, the studio claims no matter how good you are with Move, you'll still require some help, which is why they added aim assist for motion players. This doesn't mean standard controller players and Move players can't/won't play together, but for now...well, more tests are needed.

The sensitivity will be the biggest problem. Even just looking at the Archery game in Sports Champions gives you an idea of how pinpoint accurate you'd have to be in a game like KZ3, and everything is moving much faster. Nevertheless, Guerrilla doesn't regret implementing Move capability. Said Ter Heide:

"For us it’s opening up the game to a whole new audience which was interesting for us. So as soon as that kind of opportunity came to us we jumped on it… We feel a lot of people are attracted to the way the game looks, but they don’t necessarily pick up the controller and start playing with it because it’s a little bit daunting to get control of. At the same time there is a whole PC gamer audience out there who have always been complaining that the mouse and keyboard are a lot better than an actual DualShock, and the Move is a kind of bridge between that."

He added that in regards to Move being utilized in different types of games, "the book hasn't been written yet." Basically, we have to invent all new rules for the new controller but Ter Heide says that within a year's time, those rules "will have established themselves and the Move control will feel very natural."

Related Game(s): Killzone 3

Tags: killzone 3, killzone 3 move, querrilla games, kz3 move

10/4/2010 10:38:49 AM Ben Dutka

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Comments (35 posts)

B-RadGfromOV
Monday, October 04, 2010 @ 10:52:08 AM
Reply

As long as they keep the Move separate from DS3 in multiplayer, all should be well.

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Simcoe
Monday, October 04, 2010 @ 11:45:54 AM

I do remember an interview I saw with one of the GG developers, at the time, he said they were assessing/testing to see if there was any advantage between using either controller and whether they would need to keep those players separate in multiplayer matches.

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laxpro2001
Monday, October 04, 2010 @ 1:20:30 PM

@Simcoe
They definitely should too. The only advantage I could see from move would be like mouse versus analog sensitivity which in fact could probably be adjusted for the DS3 under the options menu.

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godsman
Monday, October 04, 2010 @ 3:05:47 PM

There's so little gamers using the MOVE compared with the DS3. If the servers are separate, the MOVE server will diminish in gamers much quicker.

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maxpontiac
Monday, October 04, 2010 @ 10:54:41 AM
Reply

After trying MAG with the Move, I admit it's hard to maintain accuracy while shooting.

I have high hopes that the gun (Battle Rifle) attachment for the Move fixes all that.

I can shoot a real gun pretty good, and if the gun/move attachment works to the degree I think it will, I might not play a FPS with a DS3 again.

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JPBooch
Monday, October 04, 2010 @ 11:10:17 AM
Reply

The problem is the non-fixed reticule. All DS FPS and TPS games use a fixed reticule. You will always shoot at the center of your screen. Therefore when you turn it is instantaneous.

With the Move, the reticule moves about the screen and you turn to the degree of how far to the side of the screen you are.

For that reason, dual analogs will always be better.

They either have to make the reticule fixed (probably impossible) or come out with a sub controller that has 2 analogs on it. One for your thumb and one for your index finger. You coudl then use the Move to shoot anywhere on the screen.

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godsman
Monday, October 04, 2010 @ 3:01:25 PM

Yes that is a problem if the Move is fixed on the screen. Unlike a mouse and keyboard, you can rest your hands on the mouse pad if you don't want the reticle to move. In MOVE if the reticle is fixed, your hands will need to be fixed in midair to keep it steady. The slightest movement make the camera spin around. So a fixed reticle for MOVE or the Wii will never work.

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Snaaaake
Monday, October 04, 2010 @ 11:26:51 AM
Reply

I got plans for Move but shooters isn't in it.
I still prefer shooting my guns with DS3.

From watching people playing, the melee is like the first KZ where you simply run up to the enemy and press X to execute them.
I still prefer KZ2's melee where it's manual.

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bigrailer19
Monday, October 04, 2010 @ 11:49:30 AM
Reply

Well I've been playing MAG and RE5 with move lately and it's very very accurate! I will say it's obvious using sticks to control your character and cross hairs will be much easier and you probably will be more accurate! But it's not cusnmove is less accurate! It's because of the bodies natural shaking! If you hold the move controller straight at te screen your cross hairs, in mag, shake with your inability to hold your hand steady at all times! Also with move it's much easier to over compensate for turningnin a certain direction but again that mimics great accuracy!

I'll be there with everyone else and say yeah it's much easierto stick with the ds3! But their is no question that move does work very well with shooters! In fact my accuracy in RE5 is way higher than it was with my ds3 and maybe it's cus I'm picking my shots and being more patient, in talking like an average of 90% accuracy compared to around 70 to 80! I also noticed I am always good on ammo Cus of this! So it's not a question of moves accuracy per say it's
More about how you naturally move that makes it work or not! Because whatever I do the move mimics perfectly so far as I can tell from shooters tobrhe sports game!

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bigrailer19
Monday, October 04, 2010 @ 11:51:40 AM

Sorry again im using my iFun and it's difficult to type!

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bigrailer19
Monday, October 04, 2010 @ 12:03:11 PM

I just want to point out that with joysticks there is a small margin for movement! The sticks only move about a half inch both left and right with the ability to go in 360 degrees that offers great chances for high accuracy! Where as with move and a game like mag you literrally have your whole area to move in! So moving move 5 inches to your right will move your crosshairs that same distance on screen as your camera tracks it! This in turn leaves much more room for error and requires you to be much more precise! But this in turn gives you faster, quicker and in general much more freedom in a game which can turn into great results! Kind of like the mouse and keyboard comparison to joysticks!

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fluffer nutter
Monday, October 04, 2010 @ 12:07:18 PM

If your hands are shaking, then I recommend lifting some weights to get your body stabilized. You shouldn't be shaking when holding the Move motion controller.

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Jawknee
Monday, October 04, 2010 @ 12:28:37 PM

Just slow down and reread your posts for errors bigrailer. You'll get used to your iPhone before long.

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bigrailer19
Monday, October 04, 2010 @ 12:51:32 PM

Ok fluffier it's not due to not lifting weights lol! I'm in shape I race motocross, it's a very physical sport!

Aside from that i would like you to hold your hand out in front of your body, an look at ur finger tips they shake! You can not possibly hold your hand still, it's a natural body movement! That is why military snipers learn to control their heartbeat and shoot in-between heartbeats because of the way the body shakes! The ps move mimics that movement in a game like mag!

Jawknee- I'm getting better with it lol! It mostly is due to predict text! So yea slowing down I will do!

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tes37
Monday, October 04, 2010 @ 1:01:52 PM

With Move compatibility you'll have to provide your own diazepam in the next MGS.

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swapnilgyani
Monday, October 04, 2010 @ 12:02:50 PM
Reply

You know its funny, coz I always thought Move would be able to fill the void that avid keyboard + mouse users feel while playing with DS3.

I guess the only gameplay element in which it will dominate DS3 is while stabbing ur opponents to death!

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BTNwarrior
Monday, October 04, 2010 @ 12:13:39 PM
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Interesting, i thought this article was going to be them trying to explain why they changed movement from heavy and realistic to fast and mechanical. Though it kind of seems hard to explain this as well.

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CharlesD
Monday, October 04, 2010 @ 12:22:13 PM
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Not that much of a surprise to hear that a DualShock-3 will "run circles around Move players". If I end up getting move for Christmas it will be fun to toy around w. it in KZ3 but certainly not the primary means of completing the seemingly epic campaign.

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Jawknee
Monday, October 04, 2010 @ 12:26:48 PM
Reply

That's odd. Could it be that the Wii is better for FPS than Move? Works great with metroid prime. Requires no aim assist.

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bigrailer19
Monday, October 04, 2010 @ 12:52:58 PM

Just read my post from above! I know it's long but it explains everything! Move mimics your movement which some people consider inaccuracy when in reality it's more precise!

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tes37
Monday, October 04, 2010 @ 12:50:22 PM
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bigrailer19 is doing a better job of convincing me that everything will be alright using Move with fps's than Guerrilla Games.

I think Move will add a level of realism and difficulty unmatched by the DS3. The challenge is starting to sound more like my cup of tea. Hunting games that I've been a little leery of may find their way into my library if they have Move compatibility.

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bigrailer19
Monday, October 04, 2010 @ 1:10:33 PM

Thank you! And I'd like reiterate that I'm not saying the move is better then a ds3 or that it's more accurate! All I'm saying is it is as accurate as you as the player make it because it mimics you! And that it is a fun alternative and adds more to a game! Move works very very well! It's just all in how you use it!

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laxpro2001
Monday, October 04, 2010 @ 1:20:45 PM
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I can't picture using anything aside from a controller until there is a better way to immerse us within the game. Basically like 3D but in more of a physical space than just jolting out of a TV.

I guess it comes from the fact that we are still aiming in the same general direction (in front of us)and to shoot behind us we either still have to press a button to move the camera or aim towards either side of the screen until we rotate enough to see our target

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SolidFantasy
Monday, October 04, 2010 @ 2:06:47 PM
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After watching the KZ3 demo with the move I saw that as a reason to get the move. But now this. This is a bit of a turn off.
On the other hand the current gen of gamers is so used to the dual analog stick control scheme that there might need to be a learning curve. After all I can remember thinking I would never get used to using a tiny thumb joystick over the tried and true D-pad and yet here we are.

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WorldEndsWithMe
Monday, October 04, 2010 @ 2:52:37 PM
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Yeah I wouldn't be using Move for KZ3 anyway.

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BikerSaint
Monday, October 04, 2010 @ 3:05:00 PM
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Killzone 3 and PlayStation Move:

See it in action here on the PS Blog....

http://blog.us.playstation.com/2010/09/30/killzone-3-and-playstation-move-see-it-in-action/

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JPBooch
Monday, October 04, 2010 @ 3:14:14 PM
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@bigrailer, Boy dude, you win the award for most excitement in your posts. I've never seen so many exclamation marks.

I'm curious to see whether using the rifle add-on will help with stability. But, honestly, I don't think that is the problem. You can rest the Move on your knee for it to be stable. The problem is turning.

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bigrailer19
Monday, October 04, 2010 @ 3:28:33 PM

I'll take it! There is generally a lot of enthusiasm in the things I do or say. But I have to blame most of that on my iPhone. The exclamation is right above of my thumb which generally rests on top of the space button. Even if there is no use for the exclamation I mat still use it lol Cus it's convenient!

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AcHiLLiA
Monday, October 04, 2010 @ 4:18:10 PM
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I think the Move-Rifle attachment should be great with this game. I will have to try out the Move-Rifle attachment to see how it will turn out for me.

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FxTales
Monday, October 04, 2010 @ 5:12:28 PM
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It's just an adjustment thing. I remember going from the d-pad on the ps controller to the joysticks. That at first was difficult but everyone got used to it. Guess it's down to preference as well.

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Temjin001
Monday, October 04, 2010 @ 8:39:05 PM
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I want KZ3 with or without Move support. To me, KZ3 it looking to be a large leap not too dissimilar from the one we saw going from Uncharted to Uncharted 2. I think KZ3 will do a lot more to distinguish itself from the FPS pack in more ways than graphics(which looks amazing)

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THEVERDIN
Monday, October 04, 2010 @ 10:34:53 PM
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Well I got the precision shot 3 for the move. The move goes in the top of it and the nav controller goes in the front so you hold it with 2 hands. It worked great with the Time Crisis demo, like the railer I'm using with RE5 and my hit % went up to about 80-85%. I'm hooked. Give me KZ3 with move and I'll adapt.

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gangan19
Monday, October 04, 2010 @ 11:21:27 PM
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like all new controller's it just takes some time to get used too.

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___________
Tuesday, October 05, 2010 @ 2:39:57 AM
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sensitivity is going to be there biggest hurdle.
thats one problem i always have with the DS3, your just a tad to one side of a enemy so you feather tap the stick and now instead of being too far on one side your too far on the other.
with move thats going to be even worse, hopefully they will find a way to make it less twitchy and smoother.
another problem, to keep the controller steady you have to fully extend your arm which quickly gets tired.
well, for a sniper shot who cares its only for a short amount of time.
but playing through the whole game, yea something tells me were going to need robotic arms!
ill be playing this with move because im interested to see how they tackle those problems and how well, if done well it could seriously give move players a massive advantage!

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JoshBall
Tuesday, October 05, 2010 @ 4:38:24 AM
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Reading these posts made me think, how cool would it be to use move when playing Raiden on MGS Rising? Pure satisfaction when cutting people in two!

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