Kojima: Japanese Utilize Art, West Relies On Technology
Nobody has been harder on Japanese game development than some of the leading Japanese designers. Even Hideo Kojima went after his compatriots by saying they "lacked motivation and passion."
But his most recent comment supports the Japanese style. Via Twitter and noted at GamerNode, Kojima spoke a bit about the differences between Japanese and Western level design. Essentially, he thinks the primary difference centers on artistry vs. technology:
"The differences between the creators in Japan and the West in this industry... Japanese creators try to express the game's environment through beautiful artwork, but western developers use technology to draw out the environment. The Japanese make the models and textures carefully to create a world. The West use shaders, lighting, shadows, effects, and programming to create their world."
It isn't necessarily an attack and really, it's quite interesting. It's not something one thinks about often but if you sit back and consider, this seems to be a reasonable explanation. It's also clear that Kojima, being an artist himself, places artistry above technological prowess in the world of video games...something not enough designers do, in our eyes. Then again, if we don't have the aforementioned prowess, we lose the luster of some of that artistry. Perhaps a Catch .22...?
It's a complicated issue, to be sure.
Tags: hideo kojima, western games, japanese games, game industry
10/14/2010 10:47:05 AM Ben Dutka
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Comments (59 posts)
laxpro2001
Thursday, October 14, 2010 @ 11:49:59 AM
Shams
Thursday, October 14, 2010 @ 3:44:17 PM
Also, while slot-machines and gambling maybe a common past-time there, I've heard as a whole they are generally considered a "certainty-based"/"masculine" culture as compared to western ones: meaning they tend to value certainty over risk-taking (which may be mutually-causal to their economical climate). This may mean they are less likely to invest in developing new technologies as they would be in perfecting existing ones.
And, up until quite recently, although they are quite ahead of the pack in many technological industries such robotics and manufacturing, perhaps due to the language bubble, they've always been a tad behind on the sofware side.
Again these are all generalities, so i could be completely wrong.
big6
Thursday, October 14, 2010 @ 11:06:59 AM
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There are many examples of this. An example would be MGS4, which he created.
But even some less-stellar, lower-selling games from Japan boast some amazing art and style. Look at games like DMC4, Lost Planet 1 & 2, Resident Evil 5.
On a similar note, I thought the graphics in Bayonetta were pretty average, but the style was clearly Japanese.
Highlander
Thursday, October 14, 2010 @ 11:24:41 AM
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He nailed both the difference between western and Japanese games and the reasons for some of the pessimism about the Japanese industry. There is no inherent advantage in following a technical approach or an artistic one, it's just a different approach. The sooner others understand this (yes Capcom, I am looking in your direction) the better.
Last edited by Highlander on 10/14/2010 11:25:44 AM
Snaaaake
Thursday, October 14, 2010 @ 11:34:08 AM
laxpro2001
Thursday, October 14, 2010 @ 11:48:14 AM
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I'm assuming he was only referring to graphical artistry so maybe my argument below doesn't apply as much (granted his quote mentions no specifics). Regardless, to say that technology intensive graphics can't create an aristic environment is just straight ignorant and wrong.
I think either route when utilized properly can create an artistic environment, but even so, combining the capabilities of both would prove the be the most effective way to create such an environment IMO.
Furthermore a games artistic quality cannot just be judged of based on the textures used vs shading effects etc. There are numerous factors like the manner in which the story is told, the style of the game itself (ie. cultural influences etc.), the music. Also kind of an aggregate effect of these factors but also the emotion of the game itself would have a great effect of the artistic environment set forth by the game.
Highlander
Thursday, October 14, 2010 @ 12:23:40 PM
laxpro2001
Thursday, October 14, 2010 @ 12:50:31 PM
To say the least I think we can all agree Kojima's comment is a little narrow-minded in how he implies technology cannot produce art. As you have pointed out Highlander, with the right passion, creativity, and vision, it is most definitely possible. Yes one can argue developers with those qualities and an artistic focus might be few and far between these days but regardless they are out there and it is possible.
McClane
Thursday, October 14, 2010 @ 12:53:25 PM
You have a valid point, Flower is, in my opinion, the most BEAUTIFUL and ARTISTIC game of all time...
The grass' effects were awesome, the music was perfect and it's fair to say, something so simple as a leaf was recreated in such a poetic and artistical way that I was deeply moved by it...
Bite me if you say this is gay...
Last edited by McClane on 10/14/2010 12:55:01 PM
sobleck
Thursday, October 14, 2010 @ 1:04:04 PM
laxpro2001
Thursday, October 14, 2010 @ 1:08:42 PM
laxpro2001
Thursday, October 14, 2010 @ 1:08:46 PM
McClane
Thursday, October 14, 2010 @ 1:23:39 PM
xXxSeTTriPxXx
Thursday, October 14, 2010 @ 5:45:41 PM
Fane1024
Friday, October 15, 2010 @ 5:01:21 PM
laxpro2001
Thursday, October 14, 2010 @ 12:07:46 PM
To add on to that, by upgrading to better technology, that doesn't mean they can't still continue to incorporate and "artistic" design as oppose to us western barbarians who only rely on technology.... they can have both
Alienange
Thursday, October 14, 2010 @ 2:22:21 PM
Fane1024
Friday, October 15, 2010 @ 5:12:32 PM
Ryan Payton brought to Kojima Productions a Western emphasis on up-to-date technology/game mechanics which, combined with Kojima's artistic vision, produced a superior MGS game.
Japanese game companies have, for the most part, been stuck in neutral in terms of technological/gameplay developments for more than a decade. In the last few years, they have recognized this failing and tried to "update" their games. Unfortunately, they have mostly done so by forsaking a lot of what made the games good in the first place.
Had they simply stayed up-to-date all along, instead of re-making the same game again and again (tank controls, anyone?), we wouldn't have the current crisis of identity among Japanese developers.
I love the Japanese emphasis on art style, but IMHO Western games are generally better playing experiences.
Last edited by Fane1024 on 10/15/2010 5:15:59 PM
Highlander
Thursday, October 14, 2010 @ 12:27:54 PM
With the technology in the boxes now, the developer should not be worried about technology, instead they should focus on the other aspects of their game and then fit the concept and technology together with the art driving the technology to be better rather than the technology restricting the scope of the art.
laxpro2001
Thursday, October 14, 2010 @ 1:06:20 PM
Fane1024
Friday, October 15, 2010 @ 5:24:58 PM
Plenty of Japanese games have high-quality graphics (especially in the cut scenes, of course).
They just often feature gameplay mechanics that were fresh one or two or even three generations ago. Call it retro-style if it makes you feel better, but it's still out-of-date.
Compare all the things you could do in GTA III to early Japanese PS2 games with static backgrounds and clunky control schemes...and it only got worse from that point.
Advances like rag doll physics and streaming allowed Western games to outpace contemporary games from Japan.
Last edited by Fane1024 on 10/15/2010 5:26:35 PM
Hezzron
Thursday, October 14, 2010 @ 12:37:02 PM
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Many of their games this gen are plagued by awful controls, bugs, repetitive game play, dull subject matter, terrible voice acting, etc....never mind bringing anything new to the table in the way of innovation. It's like they forgot the basics of what even makes a game competent.
There are some exceptions of course, but it's a shame they can be counted on one hand.
Last edited by Hezzron on 10/14/2010 12:38:40 PM
laxpro2001
Thursday, October 14, 2010 @ 1:23:52 PM
Anyway I agree with you, though I hope Kojima wasn't implying the lack of success of Japanese developers is a result of them being too artsy for consumers to appreciate of something along those lines. After all you need the basics like you said. If flower was extremely cumbersome to control it would have sucked IMO despite all the other things it had going for it. Basic game mechanics need to come above everything else.
B-RadGfromOV
Thursday, October 14, 2010 @ 12:37:17 PM
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Underdog15
Thursday, October 14, 2010 @ 5:01:56 PM
FlyingKickPunch
Thursday, October 14, 2010 @ 7:24:06 PM
Fane1024
Friday, October 15, 2010 @ 5:30:08 PM
laxpro2001
Thursday, October 14, 2010 @ 12:52:12 PM
Highlander
Thursday, October 14, 2010 @ 2:05:48 PM
Underdog15
Thursday, October 14, 2010 @ 5:00:15 PM
Fane1024
Friday, October 15, 2010 @ 5:33:28 PM
BigBoss4ever
Thursday, October 14, 2010 @ 12:51:13 PM
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p.s. The Last Guardian, to me, is the modern day statement of artistry for video gaming in Japan. Developers should all learn from it. (I mean the artistic quality)
McClane
Thursday, October 14, 2010 @ 1:16:36 PM
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It may be a jab at western developers, but let me say that Flower was art and made by westerners...
Technology is nothing more than a tool, to create art...
Last edited by McClane on 10/14/2010 1:20:28 PM
Lawless SXE
Thursday, October 14, 2010 @ 1:41:17 PM
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Valkyria Chronicles got it right though. But then, I'd say that MGS didn't really. Sure, there was still a certain amount of flair, but I didn't feel as though it was particularly artistic. Peace Walker was closer to art than MGS4 was IMO.
I don't think that Western devs are quite as good at making the artistic side of games shine, and as a result go for very heavy, realistic styles. There are exceptions to this, as there are to every rule, but I'd like to see a lot more games simply chill out and go the artsy route. I often prefer that.
Peace.
WorldEndsWithMe
Thursday, October 14, 2010 @ 1:57:21 PM
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FM23
Thursday, October 14, 2010 @ 2:45:12 PM
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Mr Bitey
Thursday, October 14, 2010 @ 4:36:58 PM
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Sure MGS4, Valkyria Chonciles, Demon's Souls were great, but the western games (see above) really do out weight the Eastern by a hefty margin.
Also Western RPGs have really been a lot better over all. FallOut 3, Oblivion, Dragon Age, etc were all fantastic.
While FF 13 was only decent, and Star Ocean was just flat out painful.
BikerSaint
Thursday, October 14, 2010 @ 4:56:56 PM
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Fane1024
Friday, October 15, 2010 @ 5:39:46 PM
We don't want more thick-necked space marines. We just want fresh experiences.
Keep the quirky art style, even if means all the characters are androgynous. ;)
tes37
Thursday, October 14, 2010 @ 7:56:54 PM
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Here lately the west has been putting the hurts on the Japanese industry. They need to start producing and save the talk. Kojima can only speak for himself and he does live up to his words. Too bad other Japanese developers aren't listening to him.
Kiryu
Thursday, October 14, 2010 @ 9:12:11 PM
Fane1024
Friday, October 15, 2010 @ 5:43:20 PM
ryu
Friday, October 15, 2010 @ 12:06:40 AM
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to my knowledge he's only game dev to cross culture on mainstream successfully, w/ metal gear of course,
him and the whole blizzard entertainment i guess, but even for the them the original team were disolved into flagship studio
___________
Friday, October 15, 2010 @ 2:24:29 AM
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but that does not mean asian developers dont use tech, i mean look at MGS4 still looks freaking amazing, or rising with its really cool accurate slicing system.
cant wait till rising comes out, that and move support were a match made in gaming heaven!!!!!!
Stan2e3
Monday, October 18, 2010 @ 2:29:09 PM
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Certainly developers must have these qualities or they will not be doing it long. I will not argue against his opinion but I will state my own. All games strike a balance between art and technology. Some favor one over another but one without the other would make for a horrible game experience. Even in video games humble beginnings creativity was king when technology was lacking. That is not a fact that has been forgotten.
Developers have become much more dependent on technology today in general because they have it. It is not fair in my opinion to make a generalized statement about Japan or "the west". In this industry of entertainment and artistic expression the only statement that should be made is: I can't wait to see whats next!

Hideo Kojima









RobiinzZ
Reply
Thursday, October 14, 2010 @ 11:04:14 AM