Kojima: Japanese Utilize Art, West Relies On Technology
Nobody has been harder on Japanese game development than some of the leading Japanese designers. Even Hideo Kojima went after his compatriots by saying they "lacked motivation and passion."
But his most recent comment supports the Japanese style. Via Twitter and noted at GamerNode, Kojima spoke a bit about the differences between Japanese and Western level design. Essentially, he thinks the primary difference centers on artistry vs. technology:
"The differences between the creators in Japan and the West in this industry... Japanese creators try to express the game's environment through beautiful artwork, but western developers use technology to draw out the environment. The Japanese make the models and textures carefully to create a world. The West use shaders, lighting, shadows, effects, and programming to create their world."
It isn't necessarily an attack and really, it's quite interesting. It's not something one thinks about often but if you sit back and consider, this seems to be a reasonable explanation. It's also clear that Kojima, being an artist himself, places artistry above technological prowess in the world of video games...something not enough designers do, in our eyes. Then again, if we don't have the aforementioned prowess, we lose the luster of some of that artistry. Perhaps a Catch .22...?
It's a complicated issue, to be sure.
10/14/2010 10:47:05 AM Ben Dutka