Treyarch: Black Ops Realism Almost "Went Too Far"
With everything they've done in video games so far, you wouldn't think Treyarch would step over the line.
But apparently, according to what Call of Duty: Black Ops animation director Dominique Drozdz told OPM, the team had to reign themselves in because they "went too far." There are times in the game when close-up kills will happen, and it seems some of this was simply too realistically grotesque. While the game's director, Dave Anthony, said they "completely changed the way we do facial animation" and that "some of the stuff we've done with Gary Goldman's character is amazing," Drozdz adds:
"There were situations going too far. It was a a contextual kill where you were twisting the neck. It was too much. The throat cutting [is] nasty, but that was worse."
This may be one of the first times we've ever heard a developer claim they held themselves back in regards to excessive violence or other offensive material in a game. But perhaps this is a partial reaction to last year's Call of Duty: Modern Warfare 2 from Infinity Ward; the airport scene generated a ton of backlash and controversy. Or Treyarch could be trying to get a jump on the anti-game activists before the game even releases. Who knows? We're just wondering how the CoD fans will respond, or if they care at all.
Related Game(s): Call of Duty: Black Ops
10/22/2010 10:18:43 AM Ben Dutka