Sony: First-Party Teams Push PS3 To "Full Potential"
People often wonder how much further developers can push the PlayStation 3. Well, when it comes to PS3 exclusives, it seems obvious that first-party designers are further down the path.
In a recent OPM interview, Sony vice-president of Worldwide Studios Europe Michael Denny said such developers have finally started to push the PS3 to its limits. After praising certain upcoming third-party titles, Denny went on to say that their network of in-house talent is really pushing the envelope. Being able to "share ideas, best practice, and thoughts" allows the first-party devs to bring out the best in Sony's machine, and Denny referenced Naughty Dog and Sucker Punch's relationship.
"I think the success of these studios is that a lot of them retain their independent views and creativity but lean on each other for support."
The PS3 still has more to offer in terms of power but when you add in PlayStation Move and the new 3D perspective, there's even more to consider and master. Essentially, Denny is saying the PS3 is a long way from finished (thank God for that; we're just not ready for the PS4):
"What's exciting is that we're five years into PS3 and developers are really starting to push PlayStation to its full potential... Then you later on top of that Move launching, then you layer onto that the potential of 3D. It's exiting times to be involved in PlayStation."
Well, exclusive titles for any platform tend to shine above the multiplats, and it's extra clear in the PS3's case; we won't run down the list, as just about everyone knows them all by now. ;)
10/23/2010 10:40:25 AM Ben Dutka