Sony: First-Party Teams Push PS3 To "Full Potential"
People often wonder how much further developers can push the PlayStation 3. Well, when it comes to PS3 exclusives, it seems obvious that first-party designers are further down the path.
In a recent OPM interview, Sony vice-president of Worldwide Studios Europe Michael Denny said such developers have finally started to push the PS3 to its limits. After praising certain upcoming third-party titles, Denny went on to say that their network of in-house talent is really pushing the envelope. Being able to "share ideas, best practice, and thoughts" allows the first-party devs to bring out the best in Sony's machine, and Denny referenced Naughty Dog and Sucker Punch's relationship.
"I think the success of these studios is that a lot of them retain their independent views and creativity but lean on each other for support."
The PS3 still has more to offer in terms of power but when you add in PlayStation Move and the new 3D perspective, there's even more to consider and master. Essentially, Denny is saying the PS3 is a long way from finished (thank God for that; we're just not ready for the PS4):
"What's exciting is that we're five years into PS3 and developers are really starting to push PlayStation to its full potential... Then you later on top of that Move launching, then you layer onto that the potential of 3D. It's exiting times to be involved in PlayStation."
Well, exclusive titles for any platform tend to shine above the multiplats, and it's extra clear in the PS3's case; we won't run down the list, as just about everyone knows them all by now. ;)
Tags: ps3, playstation 3, ps3 potential, sony ps3
10/23/2010 10:40:25 AM Ben Dutka
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Comments (40 posts)
frylock25
Saturday, October 23, 2010 @ 11:06:19 AM
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i am almost starting to think that the kevin butler ads helped push my dad to buy a ps3.
Last edited by frylock25 on 10/23/2010 11:08:50 AM
BTNwarrior
Saturday, October 23, 2010 @ 12:28:56 PM
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GuardianMode
Saturday, October 23, 2010 @ 6:44:00 PM
SixSpeedKing
Saturday, October 23, 2010 @ 12:29:29 PM
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Naga
Saturday, October 23, 2010 @ 12:48:04 PM
johnld
Saturday, October 23, 2010 @ 5:39:17 PM
Naga
Saturday, October 23, 2010 @ 12:45:02 PM
Shams
Saturday, October 23, 2010 @ 12:48:14 PM
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On the multiplatform side of things, of course Ubisoft Montreal and Rockstar are no slouches, either. Kojima-san's studio is quite likely just as elite as any of Sony's own.
Temjin001
Saturday, October 23, 2010 @ 12:56:00 PM
Honestly, if Sony hadn't put forth the muscle and willingness to push their quality games this gen, I'd probably have prioritized a 360 over PS3 in most of my gaming needs and I'd probably have been hanging out somewhere else socially.
Shams
Saturday, October 23, 2010 @ 1:15:17 PM
Temjin001
Sunday, October 24, 2010 @ 1:45:05 AM
Rather, and thankfully, Sony opted for in-house content to create more must-haves under their name. And really, I'm sure there's many who don't know that Sony publishes games like Uncharted 2, GoW3, and LBP, which is fine, because what matters is that people recognize those as great games that they want to purchase and play. And if those games aren't on 360, well shucks, gotta get a PS3 instead, eh =)
Last edited by Temjin001 on 10/24/2010 1:45:45 AM
johnld
Saturday, October 23, 2010 @ 5:44:31 PM
Lawless SXE
Saturday, October 23, 2010 @ 5:47:09 PM
WorldEndsWithMe
Saturday, October 23, 2010 @ 2:16:45 PM
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Temjin001
Saturday, October 23, 2010 @ 2:33:02 PM
Not only did the Xbox have significantly more RAM (relatively speaking) it also had an HDD. Certain games by western devs were avoided altogether on PS2 because of it's lesser spec.
Bioware was one of them.
PS2 was a great polygonal beast for it's time with some great transparency/filter processing (ZOE2 was wow in this regard, thanks to VPU's) but really the sort of texturing, resolutions and pixel shader effects boasted on Xbox were consistently a cut above PS2.
Games like Splinter Cell made it painfully obvious that porting a game down from Xbox to PS2 resulted in major concessions in both visual detail and level complexity, and generally differences were larger than the gap between lesser PS3 to 360 conversions.
Back then it was easy for me to preference xbox multi-plats due to near universal progressive scan and 5.1surround sound support (yes, at the time I made use of both). Rarely did I encounter multi-platgames that I preferenced on PS2 (MGS2 and SSX Tricky)
Anyway, sorry I went so into this. I was somewhat bothered by MS's re-focused attempt in marketing their 360 hardware this gen. Where initially, they were the "bigger badder better" company from a hardware perspective concerning Xbox. Instead, they opted for streamlined affordability.. and RRoD? shakes head
WorldEndsWithMe
Saturday, October 23, 2010 @ 4:00:33 PM
Temjin001
Saturday, October 23, 2010 @ 8:46:06 PM
Orvisman
Sunday, October 24, 2010 @ 3:20:04 PM
leatherface
Saturday, October 23, 2010 @ 2:24:16 PM
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ABUrabad
Saturday, October 23, 2010 @ 4:12:47 PM
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johnld
Saturday, October 23, 2010 @ 5:49:30 PM
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gangan19
Saturday, October 23, 2010 @ 8:05:53 PM
Lawless SXE
Saturday, October 23, 2010 @ 5:53:51 PM
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Peace.
P.S. Ben, (Not John, I read the name this time :P) a couple of mistakes in the second quote.
Veritas Vincit
Saturday, October 23, 2010 @ 7:12:29 PM
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ValdiPS3
Saturday, October 23, 2010 @ 8:03:09 PM
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___________
Sunday, October 24, 2010 @ 1:31:04 AM
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i never believed the current consoles would be able to handle 3D, so it will be interesting to see how its done.
though consoles really are starting to show there age, i honestly cant see us going much further with them.
as in, look at the gap between uncharted and uncharted 2, the gap between GOW2 and GOW3.
i dont think we will see many advances till the next generation comes through, especially now that developers seem more interested in 3D than high detail that will just solidify it.
for that reason id love to see new consoles released tomorrow.
sure they would be expensive, no one would buy them but then and only then can we really see 3D put to its full potential which the industry really needs.
3D stuck on these consoles, it wont take off because its not really that impressive.
3D on a PC is a whole other kettle of fish, playing mafia 2 in 3D was absolutely freaking amazing!
faraga
Sunday, October 24, 2010 @ 1:13:09 PM

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shadowscorpio
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Saturday, October 23, 2010 @ 11:04:02 AM