Japanese Vanquish Sales Aren't Overwhelming
You know, the Japanese just don't like guns. This one might fare a little better due to the name behind it and the style but even so...guns aren't their thing.
While Platinum Games' Bayonetta sold nearly 135k copies in its first day of availability of Japan, their follow-up title - the "Gears of War on crack" product, Vanquish - isn't doing half so well. Although these numbers can hardly be considered official, they're probably not far from the truth. A post in the SegaBits forum (we're into checking forums after the Arne Meyer comment) says the hot new action game sold around 56,000 units upon its Japanese launch. Unsurprisingly, 47,000 of those copies were the PlayStation 3 version and perhaps just as unsurprisingly, it couldn't outsell the new Naruto Storm 2 by Namco, which came in at around 85,000.
It's just interesting to see. It'll be even more interesting when we compare these numbers to the North American sales, which we expect to be a good deal higher. Great reception by the critics and...well, the fact that we Westerners tend to like our shooters should guarantee that. We just hope you buy Vanquish because that game is oodles of fast-paced fun.
Related Game(s): Vanquish
Tags: vanquish, japanese gaming, vanquish sales, sega
10/24/2010 9:04:47 PM John Shepard
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Comments (53 posts)
Alienange
Sunday, October 24, 2010 @ 10:40:29 PM
WorldEndsWithMe
Sunday, October 24, 2010 @ 10:58:38 PM
Ben Dutka PSXE [Administrator]
Sunday, October 24, 2010 @ 11:03:22 PM
eLLeJuss
Sunday, October 24, 2010 @ 11:26:46 PM
LimitedVertigo
Sunday, October 24, 2010 @ 11:59:56 PM
Ben Dutka PSXE [Administrator]
Monday, October 25, 2010 @ 1:01:05 AM
LimitedVertigo
Monday, October 25, 2010 @ 1:22:29 AM
Lawless SXE
Monday, October 25, 2010 @ 1:59:21 AM
Ben Dutka PSXE [Administrator]
Monday, October 25, 2010 @ 12:12:32 PM
WorldEndsWithMe
Monday, October 25, 2010 @ 2:02:39 PM
frostface
Sunday, October 24, 2010 @ 10:08:00 PM
Reply
This game does look like super fun though and the demo was a nice taster!
A2K78
Sunday, October 24, 2010 @ 10:26:07 PM
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are you saying that japanese gamers don't look like shooters? If this is the case then I wonder why light gun games continue to have a strong showing at japanese arcades, especially with games such as Razing Storm, GhostSquad, Cobra, HOTD4, etc.
As for the sales of Vanquish, the numbers don't suprise me one bit at all given the fact Japanese gamers have all abandoned the console scene...
Jawknee
Sunday, October 24, 2010 @ 10:28:11 PM
Alienange
Sunday, October 24, 2010 @ 10:48:56 PM
Reply
Jawknee
Sunday, October 24, 2010 @ 10:52:57 PM
Ben Dutka PSXE [Administrator]
Sunday, October 24, 2010 @ 11:07:48 PM
Too many people put too much stock in length and I find it a little annoying. Here's the thing- a developer has a vision and a story to tell. An author doesn't start writing a book with a page amount in mind, nor does the reader start reading with a page limit in mind. They don't open the book at the book store and go, "gee, it's only 100 pages; not worth my time." That's because readers know a great experience is worth the price of admission.
If a developer drags out a story beyond the point of interest, that's no good. If you don't have any quality, engaging content past the 10 hour mark, don't drop in another 5 just to say it's a 15-hour game. My bottom line is this- if the game feels satisfying; if it doesn't feel too short or too long; if it doesn't feel rushed or needlessly expanded upon, it's a great game and worth full price.
I think we're a little too obsessed with length these days. It's almost gotten to the point where people think any game longer than 10 hours is automatically better than one that's shorter...regardless of any other factor besides length. That's a dangerous road and a slippery slope, my friends. We need to grade on quality, and that includes balance, pacing, and a variety of other artistic factors.
Last edited by Ben Dutka PSXE on 10/24/2010 11:08:03 PM
Alienange
Sunday, October 24, 2010 @ 11:22:08 PM
If they made an RPG without exploration, without leveling up and grinding and only a couple of stats to enhance, would we be satisfied? I don't think so. No matter how good the artistic vision, if it's not worth the money, or isn't what people want to play, then it gets left by the wayside until we say "hey look, it's only 20."
That way we get the game and don't lose all our money in the process.
Jawknee
Sunday, October 24, 2010 @ 11:28:05 PM
@Alienage, "If they made an RPG without exploration, without leveling up and grinding and only a couple of stats to enhance, would we be satisfied?"
Are you thinking about the same game as I am? HA!
Last edited by Jawknee on 10/24/2010 11:31:49 PM
WorldEndsWithMe
Sunday, October 24, 2010 @ 11:44:41 PM
Ben Dutka PSXE [Administrator]
Monday, October 25, 2010 @ 1:02:02 AM
Vanquish is worth $60. Most movies will cost $20-30, which is either 1/2 or 1/3 of the price...and movies are only 2 hours long, usually. When it comes to entertainment, gaming is actually one of the better deals out there.
Last edited by Ben Dutka PSXE on 10/25/2010 1:03:11 AM
MadPowerBomber
Monday, October 25, 2010 @ 1:39:54 AM
I remember games like Contra where you could beat the whole game in less than an hour, yet it didn't stop many people from spending sixty or seventy bucks on the game and playing the holy ever living crap out of it.
That's what Vanquish is to me. it isn't "Gears on crack" as everyone is saying it is. It's "Contra on crack... and in 3D." and it has tremendous replay value in both the campaign and the challenges you unlock from playing the campaign.
Of course I also described it to a friend as being what Transformers should have been as far as the human elements are concerned. Hehhhh..
Lawless SXE
Monday, October 25, 2010 @ 2:10:54 AM
The comparison to a novel is quite brilliant. The author has something to say, and they will say it in the time that it takes to say it. They usually will not try to expand it for the sake of having the reader invest more time in it for relatively little profit.
So yeah. As long as a short game isn't left with a cliffhanger, or feels shortchanged in any way, I see no problem with paying the full price tag, particularly when there are longer titles that seem far less engaging.
Peace.
Jawknee
Monday, October 25, 2010 @ 2:18:13 AM
Gabriel013
Monday, October 25, 2010 @ 2:21:08 AM
Ben Dutka PSXE [Administrator]
Monday, October 25, 2010 @ 12:14:16 PM
Jawknee
Monday, October 25, 2010 @ 12:53:31 AM
firehahahahaha
Monday, October 25, 2010 @ 5:01:34 AM
Kiryu
Monday, October 25, 2010 @ 7:43:46 AM
Jawknee
Monday, October 25, 2010 @ 10:40:52 AM
LimitedVertigo
Monday, October 25, 2010 @ 12:01:04 AM
Reply
Lawless SXE
Monday, October 25, 2010 @ 2:04:11 AM
Reply
Peace.
___________
Monday, October 25, 2010 @ 2:34:03 AM
Reply
Jawknee
Monday, October 25, 2010 @ 4:43:04 AM
Lawless SXE
Monday, October 25, 2010 @ 6:09:38 AM
It occurs to me that the Japanese market focusses much more heavily on games that are kind of... zany. Why else would Rapelay have an audience over there? And that's the thing, light gun shooters have a much more intense, hectic, experience, while being slightly easier and usually a story that most people will shake their heads at and ignore. Western-appeal shooters are more about immersing you in the game and presenting you with a semi-realistic story. That, I feel, is the key difference.
TL;DR: Light gun shooters are not the same as FPS/TPS.
Peace.
Orvisman
Monday, October 25, 2010 @ 7:57:11 AM
Jawknee
Monday, October 25, 2010 @ 10:23:42 AM
spiderboi
Monday, October 25, 2010 @ 5:35:44 AM
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And perhaps the Japanese are more diverse as with Ben; they don't go just with popular opinion, they go with enjoyment factor. Just so with the games I mentioned above, I do enjoy those types of games. Even without much hype or people pushing me to buy, I will still buy them.
dante_zero
Monday, October 25, 2010 @ 6:26:31 AM
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JackC8
Monday, October 25, 2010 @ 7:28:30 AM
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maxpontiac
Monday, October 25, 2010 @ 9:19:18 AM
Reply
BeezleDrop
Monday, October 25, 2010 @ 11:11:18 AM
Reply
WorldEndsWithMe
Monday, October 25, 2010 @ 2:04:15 PM
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Vanquish









WorldEndsWithMe
Reply
Sunday, October 24, 2010 @ 10:06:59 PM