Irrational On Making Bioshock Infinite's Visuals Shine
Some developers can simply do more with any given engine.
The original Bioshock looked incredible and it used the aging Unreal Engine 2.5 of the time. So how did the guys at Irrational pull off such a convincing, top-quality visual presentation? Well, Chris Kline speaks in-depth about the subject over at Irrational's forums, and as it turns out, the team created various elements on their own (like the water). Now, with Bioshock Infinite using Unreal Engine 3, you can bet the designers will once again take an aging engine and tweak it; make it do fantastic things above and beyond the call of duty. Wrote Kline:
"Right from the outset we realized that this was going to be a monumental undertaking on the tech side, but decided it was a challenge that we simply had to take on in order to give gamers the kind of quality experience they've come to expect from Irrational Games and BioShock."
He goes on to say that Irrational considered using Unreal Engine 2.5 again, but it was simply "too underpowered and unwieldy for the depth and complexity of the gameplay and narrative we had planned." So, they moved up to the Unreal Engine 3, which has its fair share of detractors these days. But Kline says the team is working hard to bypass any shortcomings; the new lighting system should be amazing, and they'll also implement a "custom sound propagation system (so voice properly echo down corridors and around buildings) and a dynamic wind audio system that reinforces the dynamic weather in the world."
Yes indeed, perhaps there's no such thing as small, underpowered engines, but only small, under-talented developers. Just watch this gameplay sample and try not to be impressed. This game is going to be incredible.
Related Game(s): Bioshock Infinite
Tags: bioshock, bioshock infinite, unreal engine, ue3
11/3/2010 9:11:19 PM Ben Dutka
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Comments (27 posts)
hellish_devil
Wednesday, November 03, 2010 @ 10:07:46 PM
Jawknee
Wednesday, November 03, 2010 @ 10:17:01 PM
WorldEndsWithMe
Wednesday, November 03, 2010 @ 10:17:52 PM
Temjin001
Wednesday, November 03, 2010 @ 10:50:59 PM
Temjin001
Wednesday, November 03, 2010 @ 11:09:23 PM
Qubex
Wednesday, November 03, 2010 @ 11:58:25 PM
Let us see how it all works and what the result will be...
Q!
"play.experience.enjoy"
SixSpeedKing
Wednesday, November 03, 2010 @ 9:52:34 PM
Reply
Last edited by SixSpeedKing on 11/3/2010 9:57:21 PM
BikerSaint
Wednesday, November 03, 2010 @ 10:06:15 PM
Reply
WorldEndsWithMe
Wednesday, November 03, 2010 @ 10:17:21 PM
Reply
What has Irrational made before?
Geobaldi
Wednesday, November 03, 2010 @ 11:02:17 PM
I also like the interview that the President of Irrational and lead designer of Bioshock Infinite Ken Levine, gave to Kotaku where he said, "The PC is the place where great game developers are born, even-and maybe especially-where great console game developers are born. Halo, Mass Effect, Call of Du...PC developers first."
And, "here's something you can take the bank: If you want to know the future of gaming, buy a PC. And pay attention. Because above all, that thing on your desk is a crystal ball."
Seeing as how I play more PC games than console games, it was nice to have a lead developer of a pretty well respected studio give props to the PC since a lot of developers are just porting over their games to it now.
Last edited by Geobaldi on 11/3/2010 11:05:14 PM
WorldEndsWithMe
Wednesday, November 03, 2010 @ 11:35:40 PM
Temjin001
Thursday, November 04, 2010 @ 1:18:29 AM
___________
Thursday, November 04, 2010 @ 2:09:12 AM
but they SUCK at getting console games up to speed on PCs, or what we PC gamers like to call "consoleized" or gimped maybe a better word.
come on i did not spend four freaking grand on my PC so it can play freaking console games!!!!!!!!!!
WorldEndsWithMe
Thursday, November 04, 2010 @ 3:04:48 AM
And Ben said it was damn close so that was good enough.
_____ When I talk about PC games coming to consoles, you can't ever say they look as good on a console with a straight face.
Last edited by WorldEndsWithMe on 11/4/2010 3:07:57 AM
___________
Thursday, November 04, 2010 @ 7:23:09 AM
a 4 thousand dollar machiene they should look a dam site better!
point being crysis is more or less the best looking game to ever release, and its four freaking years old!
time for a change, its time for a game to come out and show us what tri 480s can give us!
the gap from console games to PC games use to be as big as the gap from ps1 games to ps2 games.
what the hell happened!
Temjin001
Thursday, November 04, 2010 @ 1:21:31 AM
Reply
Basically that means huge amounts of light sources. With a good chance of decreased alpha-transparencies all around--a good thing for multi-plats on PS3.
Last edited by Temjin001 on 11/4/2010 1:21:38 AM
Lawless SXE
Thursday, November 04, 2010 @ 1:47:24 AM
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I'm just wondering... we've had Bioshock, whixh was underwater, we're getting Bioshock: Infinite, which is in the air. So, does that meant the third Irrational Bioshock will be lunar? Off-topic, I know, but that would be all sorts of awesome.
Peace.
___________
Thursday, November 04, 2010 @ 2:06:33 AM
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tis what gearbox have done with DNF, is what remedy had to do with batman AA.
i wish developers would stop using the UE3, its a aging dinosaur!
i could understand if it was the only engine out there you could license, but its not, cry engine 3 anyone?
which, i mean, come on its no freaking comparison!!!!!!!!!!
Amazingskillz
Thursday, November 04, 2010 @ 9:02:22 AM
Reply
BeezleDrop
Thursday, November 04, 2010 @ 10:26:42 AM
Reply
Amazingskillz
Thursday, November 04, 2010 @ 10:33:57 AM
Reply

Bioshock Infinite









Jawknee
Reply
Wednesday, November 03, 2010 @ 9:44:57 PM