Irrational On Making Bioshock Infinite's Visuals Shine
Some developers can simply do more with any given engine.
The original Bioshock looked incredible and it used the aging Unreal Engine 2.5 of the time. So how did the guys at Irrational pull off such a convincing, top-quality visual presentation? Well, Chris Kline speaks in-depth about the subject over at Irrational's forums, and as it turns out, the team created various elements on their own (like the water). Now, with Bioshock Infinite using Unreal Engine 3, you can bet the designers will once again take an aging engine and tweak it; make it do fantastic things above and beyond the call of duty. Wrote Kline:
"Right from the outset we realized that this was going to be a monumental undertaking on the tech side, but decided it was a challenge that we simply had to take on in order to give gamers the kind of quality experience they've come to expect from Irrational Games and BioShock."
He goes on to say that Irrational considered using Unreal Engine 2.5 again, but it was simply "too underpowered and unwieldy for the depth and complexity of the gameplay and narrative we had planned." So, they moved up to the Unreal Engine 3, which has its fair share of detractors these days. But Kline says the team is working hard to bypass any shortcomings; the new lighting system should be amazing, and they'll also implement a "custom sound propagation system (so voice properly echo down corridors and around buildings) and a dynamic wind audio system that reinforces the dynamic weather in the world."
Yes indeed, perhaps there's no such thing as small, underpowered engines, but only small, under-talented developers. Just watch this gameplay sample and try not to be impressed. This game is going to be incredible.
Related Game(s): Bioshock Infinite
11/3/2010 9:11:19 PM Ben Dutka