PlayStation 3 Can't Handle Yamauchi's Lofty Ambitions
All indications are that Gran Turismo 5 will indeed make it for the holidays, and most are expecting a technical tour de force.
It has been a staple of the franchise: cutting-edge graphics and overall technical composition that pushes the boundaries of the hardware. And although one might assume the PlayStation 3 has enough power to satisfy Polyphony Digital's needs, it appears boss man Kazunori Yamauchi's ambitions know no bounds. Speaking to Esquire UK and as summarized at CVG, the GT creator says quite frankly that even with the potential of Sony's machine, "it's still not enough:"
"Software has to be created under the restriction of the hardware. With each new PlayStation, the vessel has become bigger, but it's still not enough. With Gran Turismo 5 we've made it as clean and beautiful as possible within the confines of the space we're given - but of course there's a lot more that we want to put in."
Oh, "of course." We should've known. We're willing to bet that if we ask Hideo Kojima about MGS4, he'll say he wanted to "do more" and that he always feels restricted by a system's power. That's the mark of a true visionary: one who always wants to excel; to reach the next level; to see beyond the current limitations in any industry or venue. It sort of implies that GT5 will be just what we expect it to be: masterful.
Related Game(s): Gran Turismo 5
Tags: gt5, gran turismo 5, ps3, playstation 3
11/9/2010 3:17:40 PM Ben Dutka
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Comments (59 posts)
shadowpal2
Tuesday, November 09, 2010 @ 7:04:41 PM
MGS4 was certainly one of those games that gave the kick start to the PS3 as the most capable system out there. Though Kojima sama himself stated that there was more he wanted to do graphic wise with MGS4.
Akuma07
Wednesday, November 10, 2010 @ 3:26:57 AM
B-RadGfromOV
Wednesday, November 10, 2010 @ 4:41:37 PM
LittleBigMidget
Tuesday, November 09, 2010 @ 3:36:14 PM
Reply
bigrailer19
Tuesday, November 09, 2010 @ 3:48:07 PM
Qubex
Tuesday, November 09, 2010 @ 9:27:00 PM
It's (360) GPU has a "slight" edge over the RSX, this is a well known fact amongst the development community, however the PS3 can actually do more when optimised for under peak stress.... thanks to the parallelism of the mighty Cell and its PPE/SPU architecture...
Q!
"play.experience.enjoy"
Last edited by Qubex on 11/9/2010 9:30:09 PM
Highlander
Tuesday, November 09, 2010 @ 10:11:31 PM
Shadow_Ninja
Wednesday, November 10, 2010 @ 12:31:10 AM
Highlander
Wednesday, November 10, 2010 @ 1:07:37 AM
There are plenty of sub-HD 360 games that use that magical slightly less than 600p resolution that allows free FSAA.
Go back and re-read what I said. The 360's GPU has several advantages over the RSX. The thing is that the Cell BE obliterates the tri-core PPC in pure performance terms. There's no argument to be had there at all. If a developer leverages the SPEs on the CellBE, it's possible to do things on the PS3 that can't be done on the 360.
90+% of the games that run at sub HD resolution on the PS3 are multi-platform ports from the 360 where many of them already were running below 720p. The fact that games ported to the PS3 run less well than the original development platform is not entirely surprising. Of course you could look at FFXIII as a game that went in the other direction. The 360 version is markedly lower quality both in game play and especially cut-scene playback.
A properly written game on the PS3 can match a properly written game on the 360. Of course they are such different systems that the route to the same performance is different on each system.
But as I pointed out, there are no significant games on the 360 that are rendered at 1080p. If you want to argue the point, there are plenty of examples of sub HD games on both consoles, and a legion of inferior ports that lost a little resolution during translation from 360 to PS3. Bad ports and poorly optimized, generic graphics engines do not give any indication of how powerful the platform they run on is.
Now, as I said, the 360's GPU has some advantages. These are principally advantages in terms of exposing functionality to the programmer making it easier for the programmer to use certain functions. This speeds development and drops the bar in terms of the difficulty of creating high quality visuals on the platform. The PS3 does not do this, there is a high degree of performance, but it's not exposed so directly to the programmer. The result is that the game engine depends more on the ability of the developer which means that things take more effort and time on the SP3 to produce similar results. The plus side of that is that there is more freedom to decide how to do something, and more room for optimization since you have ti implement many more functions in your own code.
But we've already seen the proof that the PS3 can outshine the 360 in games such as Uncharted 1 & 2. In general though not everyone has the time and resources of Naughty Dog, so most developers do not polish their engines to the same degree.
Shadow_Ninja
Wednesday, November 10, 2010 @ 2:44:23 AM
"Bad ports and poorly optimized, generic graphics engines do not give any indication of how powerful the platform they run on is."
i don't know if you misinterpreted my comment. but i never said the xbox was better overall console just because it has a better GPU than the PS3. i had just agreed, the GPU is better.
maxpontiac
Tuesday, November 09, 2010 @ 3:37:07 PM
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bigrailer19
Tuesday, November 09, 2010 @ 3:53:35 PM
bigrailer19
Tuesday, November 09, 2010 @ 3:54:42 PM
Highlander
Tuesday, November 09, 2010 @ 4:30:51 PM
Victor321
Tuesday, November 09, 2010 @ 4:58:07 PM
BTNwarrior
Tuesday, November 09, 2010 @ 3:54:19 PM
Reply
Scarecrow
Tuesday, November 09, 2010 @ 4:20:01 PM
jlch777
Tuesday, November 09, 2010 @ 6:16:23 PM
jlch777
Tuesday, November 09, 2010 @ 6:32:19 PM
Highlander
Wednesday, November 10, 2010 @ 1:08:55 AM
BTNwarrior
Wednesday, November 10, 2010 @ 1:13:18 AM
And I spent quite some time on GT3 and 4 so please be kind and make sure you understand the context that I am writing in before you make accusations
Highlander
Wednesday, November 10, 2010 @ 10:26:26 AM
IrreducibleSUN
Tuesday, November 09, 2010 @ 3:59:16 PM
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Alienange
Tuesday, November 09, 2010 @ 4:00:31 PM
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Why are there devs constantly claiming to have maxed out the PS3? Is the PS3 to blame then when the fans see screen tearing and experience long load times?
He should just say what's really going on. If they put everything in the game that they wanted to, there'd never be a game.
Scarecrow
Tuesday, November 09, 2010 @ 4:21:13 PM
ace_boon_coon
Tuesday, November 09, 2010 @ 4:10:34 PM
Scarecrow
Tuesday, November 09, 2010 @ 4:22:24 PM
NoOneSpecial
Tuesday, November 09, 2010 @ 4:31:14 PM
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city96
Tuesday, November 09, 2010 @ 4:33:36 PM
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I think Kaz is kinda going a bit overboard, considering the realism and critical acclaim the series has so far, he could have just released the game ages ago and it would have sold loads. His work is better and more defined than most other devs so his 50% = 200% of Turn10's
Turn10 seems like a joke of a dev, they try to add a "twist" of some sort to simulation, if they mean unrealistic then, yeah they did it. lol
main_event05
Tuesday, November 09, 2010 @ 4:48:08 PM
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FatherSun
Tuesday, November 09, 2010 @ 5:23:59 PM
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Killzone 3! Superb. Can't wait till it its completed.
WorldEndsWithMe
Tuesday, November 09, 2010 @ 5:56:20 PM
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FatherSun
Tuesday, November 09, 2010 @ 6:22:14 PM
Temjin001
Tuesday, November 09, 2010 @ 7:16:59 PM
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And btw, I'm sure Sony wants CoD to sell as much as possible, too. They do make money, even if it's 3rd party. And with a game that'll probably rake in at least 7million+ copies PS3 side, it's a cash cow they want un-fettered.
FatherSun
Tuesday, November 09, 2010 @ 7:39:40 PM
swapnilgyani
Tuesday, November 09, 2010 @ 8:31:28 PM
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Of course, we all know what a great developer Yamauchi is, and that's why totally believe it when he says he's pushed this powerhouse to its limit. I wonder how we would have reacted if this statement came from our dear Bobby, Wada or Captain Obvious.
Please keep pushing the system to its limits with your every production. I'm totally okay with the idea of 1 Gran Turismo per generation.
playSTATION
Tuesday, November 09, 2010 @ 9:55:36 PM
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BikerSaint
Tuesday, November 09, 2010 @ 10:00:00 PM
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___________
Wednesday, November 10, 2010 @ 12:35:57 AM
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this guy really needs to learn how to say "its good enough" hell if it was up to him we would still be waiting for the first GT, let alone GT5!
o, wait that cars a little to square send it back we need to fix it.
o, wait the road is a little too dark we need to fix that too.
GOD, JUST RELEASE THE DAM THING!!!!!!!!!!!!!!
i hope he realizes by delaying it there only shooting themselves in the foot!
the more time they work on it, the higher the expectations are going to be!
if you spend 1 year on a game and it tanks its a disappointment, but if you spend 6+ years on a game and it tanks, well, thats the kind of thing that closes studios!
Akuma07
Wednesday, November 10, 2010 @ 3:31:27 AM
Its funny how perfectionist developers like this, ALWAYS produce the best games in the industry.
If ANY of the dev team, or Sony, thought that the delays would hurt the sales of this game at all, they wouldn't have let it be delayed, for any reason. And that is alot of people who know their stuff.
___________
Wednesday, November 10, 2010 @ 6:50:16 AM
Lawless SXE
Wednesday, November 10, 2010 @ 12:43:05 AM
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SplendidBlended
Wednesday, November 10, 2010 @ 3:09:10 AM
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iwillbetheone
Wednesday, November 10, 2010 @ 10:23:58 AM
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Shadow_Ninja
Thursday, November 11, 2010 @ 3:14:51 AM

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ace_boon_coon
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Tuesday, November 09, 2010 @ 3:36:05 PM