Everyone Loves The Need For Speed: Hot Pursuit Demo
The iconic Need for Speed name is still revered. It's even more revered when early review scores indicate top-notch quality and the demo is quite encouraging.
Criterion Games has revealed some pretty powerful numbers: within the two weeks of the sample's availability, more than 2 million players have given it a try. The demo allows you to play one event as a racer and one as a cop; i.e., one as the pursued and one as the pursuer. It also introduces you to the Autolog, where you can compete against your friends. And here are a few more fun stats:
-- More than 700,000 posts to the Speed Wall.
-- More than 5 million Autolog Recommendations sent from friend-to-friend.
-- 54 million miles of road raced.
-- 20 million cop busts executed.
Wow, that's roughly 10 cop busts per person, which means people aren't just playing the demo for five minutes. Need for Speed: Hot Pursuit has all the makings of a great racer: it's made by the Burnout guys, the combination of racers and cops is always fun, and unsurprisingly, the game controls, sounds, and - for the most part - looks great. Ready to race in a couple weeks?
Related Game(s): Need for Speed: Hot Pursuit
Tags: need for speed, hot pursuit, nfs hot pursuit, nfs demo
11/10/2010 10:34:10 AM Ben Dutka
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Comments (34 posts)
Snaaaake
Wednesday, November 10, 2010 @ 10:59:35 AM
frylock25
Wednesday, November 10, 2010 @ 12:08:58 PM
Snaaaake
Wednesday, November 10, 2010 @ 10:56:27 AM
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This game is promising and it's certainly of Criterion's standard.
I didn't like the sense of realism back then but as I play it more, I've gotten used and better at it.
It only take me less than 2 minutes to bust the racers instead of 4 now.
Last edited by Snaaaake on 11/10/2010 10:58:05 AM
Ben Dutka PSXE [Administrator]
Wednesday, November 10, 2010 @ 11:01:11 AM
Snaaaake
Wednesday, November 10, 2010 @ 11:05:32 AM
Highlander
Wednesday, November 10, 2010 @ 11:52:16 AM
I think that extra weight is deliberately added for the gameplay to allow the collisions that become such a part of being a Cop play and feel right. In Burnout Paradise, especially online, the merest flick of another car and you were spinning through the air on your way to a crash. that was always one of the bigger criticisms of the online play. People felt that the physics were somehow 'wrong' for the takedowns and collisions between player cars.
Last edited by Highlander on 11/10/2010 11:53:31 AM
556pineapple
Wednesday, November 10, 2010 @ 11:13:26 AM
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Highlander
Wednesday, November 10, 2010 @ 11:50:38 AM
frylock25
Wednesday, November 10, 2010 @ 12:07:22 PM
556pineapple
Wednesday, November 10, 2010 @ 12:30:58 PM
BikerSaint
Wednesday, November 10, 2010 @ 12:29:55 PM
I still had it loaded & went to play it last night.
But DAMN, even my demo is now locked with a message similar to Thanks for playing, & don't forget the full game is out on such & such a date, etc etc.
Anyway, I had a lot of fun with it & logged in over a hundred miles on the speedo of both the Crown Vic & the 3270.
I never got my take-down time lower than 2.22 though(using the C. Vic), and I never got to unlock the speeder's coastal run either.
But thanks to the demo, NFS is on my want list
Last edited by BikerSaint on 11/10/2010 12:35:03 PM
Highlander
Wednesday, November 10, 2010 @ 1:15:29 PM
PasteNuggs
Wednesday, November 10, 2010 @ 9:10:07 PM
BikerSaint
Wednesday, November 10, 2010 @ 2:57:42 PM
I preferred using the Crown Vic, had the much more needed weight ratio, putting more oomph behind it.
But I forgot all about having the boost, so I never got to try that out.
And as for the spike strips, even when I deployed them, they only seemed to work out 1 time for me.
And I rarely used the roadblocks,spikes, or that forgotten boost as I was purely trying to beat 2.00 the first 75 go's or so at it.
So I guess all in all, then my 2.22 wasn't all too horrendous, LOL
But I did ram 2 cars into roadblocks when I tried it later on, so that was pretty good fun.
Highlander
Wednesday, November 10, 2010 @ 11:49:47 AM
Reply
G8GTdriver
Wednesday, November 10, 2010 @ 11:54:01 AM
Reply
Highlander
Wednesday, November 10, 2010 @ 12:38:34 PM
G8GTdriver
Wednesday, November 10, 2010 @ 1:01:32 PM
Highlander
Wednesday, November 10, 2010 @ 1:11:08 PM
Sunni_Boi
Wednesday, November 10, 2010 @ 2:35:02 PM
OtisFeelgood
Thursday, November 11, 2010 @ 3:57:27 PM
swapnilgyani
Wednesday, November 10, 2010 @ 2:54:03 PM
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Gran Turismo and Burnout are at two opposing ends of realism and arcady spectrum, and NFS sits bang in between. I have loved all three of these games to the core for what they are. However, with the recent entries, it looked like EA lost sight of what they wanted NFS to be, and it ended up being nothing!
The last NFS I enjoyed was Most Wanted. Almost all other entries in the series only disappointed more than the previous one! I did not even try the generally well received Shift - just did not feel like picking it up.
This new title has got me excited again for the series after a long, looooooooooooong time.
Welcome back, Need for Speed :)
G8GTdriver
Wednesday, November 10, 2010 @ 7:30:14 PM
Nerull
Thursday, November 11, 2010 @ 1:14:56 AM
Reply
despite all their shenanigans. Around these parts gt has thrice the hype of the COD.
Meant to try the demo but now I can't even though I assume it'll be back eventually.
Last edited by Nerull on 11/11/2010 1:44:31 AM
___________
Thursday, November 11, 2010 @ 1:34:34 AM
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hope they have the paddle shifts and everything working properly, was so disappointed the lights dont work in burnout paradise.
plus, WTF is the point of having a racing game and not allowing anyone to change gears?
looked for a good half a hour the other day, trying to find the option to switch to manual but was nowhere to be found.
:(

Need for Speed: Hot Pursuit









X_shadowkilla_X
Reply
Wednesday, November 10, 2010 @ 10:47:18 AM