Ueda On Last Guardian: Pressure, Emotion, Inspiration
The Last Guardian remains one of the most anticipated PlayStation 3 games of the generation. This means that when the mastermind behind the project speaks, we tend to listen.
Team ICO guru Fumito Ueda answered a few questions at Electronic Theatre recently, and he spoke a little about the intended audience, emotional attachment, and the pressure of "not wanting to disappoint everybody." Considering the wait and the legacy of ICO and Shadow of the Colossus, it's true that many are expecting something super special, and it's clear that Ueda understands. When asked if he's glad that he can finally lift the veil and reveal the project, he says, "I am glad. But more than that, I regret that I kept everybody waiting." And then adds that he feels "a certain pressure and I will do my best not to disappoint everybody." He went on to talk about the creative process a bit:
"First of all, with respect to the gameplay, we slowed down the pace to focus our efforts on narrative production and the polishing of each level. ICO and Shadow of the Colossus were well received by many gamers. However, we felt that there were people out there who the games didn't reach, the kind of people who wouldn’t usually play games, and so, to appeal to these people, we set our theme on animals and their habitats."
As for the gameplay, Ueda confirms that it'll be very dynamic and even realistic in a way, as the boy's interactions with that gigantic mystical creature will be...well, exactly as you'd expect them to be; i.e., exactly how a little human boy might try to communicate with a mammoth - seemingly friendly - animal.
"The boy must guide the creature, never being entirely sure whether his intentions are understood, and bearing in mind its surroundings and personality. Under the boy's guidance, the creature will display extraordinary abilities."
Ueda also confirmed they would take PlayStation Move and 3D compatibility "into consideration" for the game. Lastly, he says the reason they "don't use numbers" in their titles is because they want to reach new players with every new project, which we find to be an impressive approach. Considering that sequels and franchises usually guarantee financial success (provided the games are good, of course), most developers go this route. But not these guys.
Oh, and make sure to read up on the emotional aspect and how "all expressions must be believable." This game should be amazing.
Related Game(s): The Last Guardian
Tags: the last guardian, fumito ueda, team ico, last guardian info
11/10/2010 10:47:53 AM Ben Dutka
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Comments (18 posts)
Lawless SXE
Wednesday, November 10, 2010 @ 12:16:14 PM
TheCrazyMerc
Wednesday, November 10, 2010 @ 11:06:37 AM
Reply
Snaaaake
Wednesday, November 10, 2010 @ 11:11:58 AM
Lawless SXE
Wednesday, November 10, 2010 @ 12:22:48 PM
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Oh, and I'm still very interested in finding out about how you will guide the creature, because I think it's obvious that you aren't going to be leaping onto its back and riding about, or whistling for it to come. One final comment: The believability of facial expressions has come a long way. Motion capture has aided this, but also the improved hardware of this generation, and many games now have an emotional intensity to them through it. Team ICO is one of the better developers out there, and if they cannot nail it on the PS3, I'm going to be very disappointed in them.
Peace.
BikerSaint
Wednesday, November 10, 2010 @ 12:43:29 PM
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Scarecrow
Wednesday, November 10, 2010 @ 2:06:25 PM
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I'm still amazed at how many perfectionists/art masters Sony has.
The guys at Naughty Dog, Polyphony, and Kojima Productions (though not exclusively lol).
I also like the fact that they use numbers for their games. Kinda like what From Software is doing for the new Demon's Souls sequel, Project Dark.
swapnilgyani
Wednesday, November 10, 2010 @ 2:34:15 PM
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I loved how he said he won't use numbers in his game. Come to think of it, SoTC could have easily been ICO 2, but they're not in the business of milking.
I'll buy The Last Guardian on day one just to support such a fantastic development team. And if the last two games are any indication, will enjoy the hell out of it :)
___________
Thursday, November 11, 2010 @ 1:30:55 AM
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and close to the US date, none of this months after like sond did with GOW and the sly collection!
why do sony do this?
M$ always releases there games normally a week apart, IF THAT!
so does ninty.
so why cant one of the worlds largest companies follow suit?
BigBoss4ever
Thursday, November 11, 2010 @ 12:42:52 PM
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The Last Guardian









Snaaaake
Reply
Wednesday, November 10, 2010 @ 11:04:08 AM
And Last Guardian kinda reminds me of Free Willy, don't ask me why, I don't even know myself.....