Kotick: Activision Blizzard Has The "Luxury Of Patience"
Ah, "the elevation of patience." If all companies could have that luxury, everything would be so much simpler.
In speaking at the Web 2.0 Summit in San Francisco yesterday, Activision Blizzard CEO Bobby Kotick says that thanks to the Activision/Blizzard merger they now have the time to deliver the best games possible. He said that "partly because we have the financial resources to do it," they can take all the time they need to produce a product gamers really want. He calls this "an incredible luxury" and adds:
"You have to instill that value into the culture; Blizzard has that as a unique value of the culture and I think it's now been very well instilled across all of Activision Blizzard.
Patience is rewarded. It's a vocal audience that's willing to tell you through that beta process what they think of the product, what needs to be done differently and now that the product is as much a service as it is an actual product, that period of time is invaluable to polishing, building and shaping the games to be extraordinary."
Well, the beta process is certainly important and it's interesting that he says "the product is as much of a service as it is an actual product." The industry has reached a point where developers really need to continue to support big releases after launch; it no longer ends for the designers when the game is on store shelves. With the maintenance and additions required for the multiplayer aspect, along with the now-expected and even requisite downloadable content, times have changed.
But time is always a "luxury," regardless of the industry.
Tags: activision, bobby kotick, game development, game industry
11/17/2010 11:51:25 AM Ben Dutka
Put this on your webpage or blog:
Email this to a friend
Follow PSX Extreme on Twitter
Comments (51 posts)
eLLeJuss
Wednesday, November 17, 2010 @ 5:12:26 PM
Deleted User
Wednesday, November 17, 2010 @ 12:22:46 PM
Reply
Geobaldi
Wednesday, November 17, 2010 @ 12:59:10 PM
MadKatBebop
Wednesday, November 17, 2010 @ 1:51:31 PM
Nynja
Wednesday, November 17, 2010 @ 12:38:10 PM
Reply
So... When Infinity Ward wanted to do their new IP, they were not classified as successful? Then what is successful in the eyes of Activision?
http://www.computerandvideogames.com/article.php?id=266952
tridon
Wednesday, November 17, 2010 @ 12:39:31 PM
Reply
http://images.starpulse.com/pictures/2008/05/26/previews/Carrot%20Top-ALO-016408.jpg
BikerSaint
Wednesday, November 17, 2010 @ 6:41:29 PM
swapnilgyani
Wednesday, November 17, 2010 @ 12:42:18 PM
Reply
Amazingskillz
Wednesday, November 17, 2010 @ 1:01:16 PM
Reply
Underdog15
Wednesday, November 17, 2010 @ 1:14:53 PM
That was quality service.
While I agree that the recipe they have is working, I don't necessarilly agree that it's good to keep it the same. Because, unfortunately, it is broken at times, and it needs fixing. They don't spend time and resources to iron out the kinks from one title to the next because they don't need to. Until there is a direct correlation between extra work and extra sales, it will never improve.
Norrin Radd
Wednesday, November 17, 2010 @ 1:51:39 PM
FWIW, just because someone bought the latest CoD (like me) doesn't necessarily mean they previously purchased any of the preceding ones (like I didn't). Black Ops appealed to me based on it's setting and me growing up in the 70's. That's why I picked it up. SO, for people like me, the game play is anything BUT tired. Just because it may seem to be "more of the same" to people who have played many of the previoous ones doesn't make it so for newcomers to the franchise (or gaming for that matter - and believe me - I hope the pool of gamers keeps growing - even if they play crap I don't like. The more $$ flowing into the industry, the better. And what does more money give you? More time to develop new IPs and polish OTHER games before releasing them into the wild. Now where did I just read something like that????).
Jawknee
Wednesday, November 17, 2010 @ 2:46:08 PM
Alienange
Wednesday, November 17, 2010 @ 3:13:28 PM
Jawknee
Wednesday, November 17, 2010 @ 3:24:44 PM
Underdog15
Wednesday, November 17, 2010 @ 3:37:36 PM
No kidding....
@Alienage
Uh... please... name 2 FF's that are identical in gameplay...
We've seen job systems, materia, junctioning, sphere grids, license boards, skill-ups, ATB, strict turns without time meters, various vehicles, various mini-games, varying specials (limits, trance, etc. etc.), free roaming battles, random encounter battles, 3, 4, and 5 party member games, etc. etc. etc.
What's CoD got that varries game to game besides a short storyline and the same glitches game in game out?
Last edited by Underdog15 on 11/17/2010 3:45:33 PM
Underdog15
Wednesday, November 17, 2010 @ 3:49:02 PM
Alienange
Wednesday, November 17, 2010 @ 4:02:10 PM
It's the same random battles fought the same way with the same fire/ice/lightning magic spells and inventory management. Outside of that you have a map to wander with key items and characters to find.
There is nothing "completely different" about the gameplay in any of them. The main appeal was always the focus they put on the narrative.
Jawknee
Wednesday, November 17, 2010 @ 4:27:48 PM
DIsmael85
Wednesday, November 17, 2010 @ 5:01:57 PM
Alienange
Wednesday, November 17, 2010 @ 5:26:16 PM
I'm talking about FF and how the gameplay was not radically different from one to the other. All those things you mention are minor tweaks. In the end you were just doing the same thing you did the last game.
If anything, the junction system is why I prefer FF VIII above the rest. It was a little different. Materia wasn't ground breaking. It was simply the way the devs limited the number of spells you could use.
Temjin001
Wednesday, November 17, 2010 @ 6:22:26 PM
In context of the discussion, though. I think it's fair to say that the format of FF has remained mostly consistent over the years. I don't think there was any question if any particular FF didn't squarely fit in the genre class of jRPG. But most new FF's brought to the table a wealth of new content to engage: new story, art design, game play components, sound track etc. Each of these components are vital to the overall experience.
Sometimes I think CoD's big draw isn't so much all of that new content as it is refreshing the maps and competitive rules of play. That's not to say a person can't be engaged by the single player experience. But the respect, strength and forward momentum of the series seems to capture more of those gamers who are engaged primarily by the competitive online component. I say this because Black Ops's campaign was rough around the edges, and MW and MW2 had surprisingly short single player campaigns. Basically, there's just not a lot of value there for those who aren't interested...lol, man, I don't even know where I'm going with this anymore. Any how, games are cool!
Underdog15
Thursday, November 18, 2010 @ 8:21:30 AM
Well, I -tried- to give you the benefit of the doubt...
@DIsmael
Actually, I have been playing a lot of CoD:BO due to all my friends having it. I've unfortunately had to play a sickening 13-ish hours of multiplayer logged now, (Sporting a 1.78 K/D), and I'm 2 levels away from completing the campaign on Veteran (Which is really easy once you figure out how predictable the AI is.) All in all, I don't find the multiplayer features expansive or new at all, aside from gambling on matches and creating your own emblem, which I couldn't care less about. It's exactly the same experience as MW2 was. It truly is no different.
@me
Hooray for turning an Activision article into a FF discussion! Today is a good day.
sha4dowknight05
Sunday, November 21, 2010 @ 5:22:42 PM
WorldEndsWithMe
Wednesday, November 17, 2010 @ 1:13:51 PM
Reply
Underdog15
Wednesday, November 17, 2010 @ 1:15:52 PM
Lawless SXE
Wednesday, November 17, 2010 @ 1:25:06 PM
Peace.
swapnilgyani
Wednesday, November 17, 2010 @ 1:43:47 PM
WorldEndsWithMe
Wednesday, November 17, 2010 @ 2:22:39 PM
Another reason I don't like to play online and grieve the shrinkage of SP.
DjEezzy
Wednesday, November 17, 2010 @ 1:22:34 PM
Reply
LegendaryWolfeh
Wednesday, November 17, 2010 @ 2:12:23 PM
Reply
WorldEndsWithMe
Wednesday, November 17, 2010 @ 2:45:54 PM
Reply
Maiq The Liar
Wednesday, November 17, 2010 @ 4:35:57 PM
Reply
Last edited by Maiq The Liar on 11/17/2010 4:36:56 PM
DemonNeno
Wednesday, November 17, 2010 @ 4:43:40 PM
Reply
While we're at it, I'd like to talk about how America is never partisan on views, which is great because that works so well for us. Yeah, whatever you say kiosk.
Snaaaake
Wednesday, November 17, 2010 @ 5:26:02 PM
Reply
If so then why IW and Treyarch are making buggy games?
They got a deadline everytime and you call that patience?
Activision don't even give a damn about quality games, they only want games that sell. And so Bizzare Creation was closed?
This guy is pissing me off even though I tried to put up with his BS.
Bungie must be thinking it was a right choice to have signed a publishing deal instead of being under Activision.
So everyone, if you're working under Activision and you're not making GH or CoD, you're in danger of getting closed down if you don't make games that will sell.
BikerSaint
Wednesday, November 17, 2010 @ 7:01:36 PM
Reply
BikerSaint
Wednesday, November 17, 2010 @ 7:04:54 PM
Reply
BikerSaint
Wednesday, November 17, 2010 @ 7:26:22 PM
Reply
Underdog15
Thursday, November 18, 2010 @ 8:23:22 AM
___________
Thursday, November 18, 2010 @ 1:45:24 AM
Reply
they do have the luxury of taking there time, and there certainly very good at doing that!
come on guys, we want diablo 3 already god dam it!
than once your done, go give gabe a big slap and maybe that will wake him up and give us half life 2 epp 3.
so sick of waiting for that!

See Full Image









Lawless SXE
Reply
Wednesday, November 17, 2010 @ 12:15:42 PM
At least Blizzard takes the time to make sure their releases are just about as good as they can be, rather than releasing yearly iterations of exactly the same thing.
Peace.