L.A. Noire: New Screens, Story And Gameplay Details
Okay, so you've seen that impressive story trailer and below, you'll find an assembly of juicy new screenshots.
And in general, Rockstar appears to be ready to talk L.A. Noire; they've forwarded over an intensive fact sheet that once again puts our expectations through the roof. Described as a "dark and violent detective thriller set against the backdrop of Los Angeles in the post-war years of the late 1940s," this game's technical achievement and depth might be borderline astonishing. Earlier this year, we told you a bit about that MotionScan technology and here we get even more elaboration:
"...faithfully recreates every subtle nuance of an actor’s performance, allowing players to use the classic interrogation technique of analyzing a subject’s behaviour and facial expressions in order to get to the truth. This revolutionary marriage of gameplay and technology, combined with clue-finding, and classic elements like shootouts and chases, gives players the opportunity to truly explore what it means to be a detective in the most corrupt and violent period in L.A. History."
In a time when the world was beginning to be seduced by the Hollywood glitz and glamour, traumatized soldiers were returning home after WWII and having difficulty assimilating. This paints the backdrop for the story, which features Cole Phelps as the main character: Phelps is a decorated war veteran and a new addition to the detective force. You will rise through the ranks, solving cases inspired by real-world crimes of the time in question; the story "unfolds across a series of self-contained cases; each successfully solved case is a step up the ladder..."
We'll even be assigned different partners as we take on different cases and based on this info compiled here, it seems L.A. Noire might be the interactive crime drama we've all been hoping for. Can't wait for this one.
Related Game(s): L.A. Noire
Tags: la noire, l.a. noire, rockstar, team bondi, la noire details
11/18/2010 9:01:26 PM Ben Dutka
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Comments (21 posts)
telly
Friday, November 19, 2010 @ 10:37:11 AM
God, snooping around vintage LA, solving mysteries, fighting gangsters. LA Confidential, Chinatown, the Killing, etc. all used as inspiration. If Rockstar pulls this off -- and I haven't been disappointed by a single game of theirs yet -- this is going to be an absolute blast.
BikerSaint
Thursday, November 18, 2010 @ 10:12:34 PM
Reply
But I have total faith in R* getting it right.
And as for <<<<traumatized soldiers were returning home after WWII and having difficulty assimilating.>>>>
Yes, and just an FTI, that's also how most of the major motorcycle clubs formed up back then too.
Last edited by BikerSaint on 11/18/2010 10:14:33 PM
WorldEndsWithMe
Thursday, November 18, 2010 @ 11:13:02 PM
Jalex
Friday, November 19, 2010 @ 12:43:15 AM
People keep praising Rockstar for what they've seen and read about 'L.A. Noire', but as far as I know, none of the Rockstar teams has actually had a hand in the development process of the game.
Regardless, this has long sounded like an extremely promising project, and every new bit of information only adds to that.
My only worry has nothing to do with the game itself. Rather, I worry for it, in that many gamers may turn on this title if it turns out to be as linear as the various previews of the game make it seem. It wouldn't bother me personally, since I simply hope to get a great cinematic experience out of 'L.A. Noire', and I could honestly do without any bird-hunting in this title.
Lawless SXE
Friday, November 19, 2010 @ 1:03:50 AM
First, I agree that people are praising Rockstar far too heavily for a project that they have nothing to do with the development of... Much love to the Aussie studio :P
Second, the linearity isn't necessarily a bad thing. It's a lot like Mafia II was, and I don't recall seeing a lot of hate for it on release. Team Bondi is set on delivering an engaging narrative experience that doesn't need the fluff of other open world games like RDR and GTA. I'm sure that they will include tasks for the player to do, as RDR did, but it won't be an integral part of the game. I'm sure that some people will go into it thinking the wrong thing, simply because it has the R* logo on the box, but most will know what they're getting into. If anyone cries for filler, I will punch them in the face, because it isn't necesary.
Peace.
WorldEndsWithMe
Friday, November 19, 2010 @ 6:22:56 AM
Qubex
Friday, November 19, 2010 @ 10:02:04 AM
Alienange
Friday, November 19, 2010 @ 12:36:37 PM
Give Rockstar the credit that is due.
Lawless SXE
Friday, November 19, 2010 @ 12:46:51 AM
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Peace.
___________
Friday, November 19, 2010 @ 2:00:08 AM
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dante_zero
Friday, November 19, 2010 @ 2:38:54 AM
Reply
maxpontiac
Friday, November 19, 2010 @ 8:24:17 AM
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Oxvial
Friday, November 19, 2010 @ 9:39:35 AM

L.A. Noire









WorldEndsWithMe
Reply
Thursday, November 18, 2010 @ 10:08:02 PM