Sucker Punch Wants To Match Naughty Dog's Quality
Competition begets quality and it seems many developers of projects exclusive to PlayStation 3 have the ambition and zeal to push...to leap over that bar set by another.
Firstly, Sucker Punch lead designer Darren Bridges told CVG it'd be impossible to put inFamous 2 on the Xbox 360, even though they're currently only using about half the PS3's power. Secondly, he spoke to OPM about chasing down Naughty Dog for the action/adventure crown; a nearly impossible feat in the eyes of many, due to the extreme greatness of the Uncharted franchise. But nothing is "impossible," right? Said Bridges:
"That would be fantastic. It's a heck of a high bar. That's a high calling, but we'd be fools to say, 'Nah, we're going for ten per cent less.'"
"10% less" isn't something we'd expect from those guys, and don't forget that Sucker Punch and Naughty Dog have actually worked together, bouncing ideas off one another. This can only mean good things for both teams, and the gamers who love their products. Perhaps nobody will say inFamous 2 will be quite as good as Uncharted 3 but we're convinced of two things: 1. the games are probably a little too different to compare accurately, and 2. both will be among the year's best whenever they arrive.
Related Game(s): inFamous 2
Tags: sucker punch, naughty dog, uncharted, infamous, infamous 2
11/22/2010 10:27:12 AM Ben Dutka
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Comments (45 posts)
Highlander
Monday, November 22, 2010 @ 10:46:58 AM
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If inFamous 2 is a significant upgrade from inFamous it will look awesome. I hope that they can find a way to keep all the things I love from the first game though. Being able to choose the good or bad path and finding each equally rewarding in game terms is extremely innovative and satisfying. Whatever else they do, that has to be core to the new game.
Scarecrow
Monday, November 22, 2010 @ 10:53:09 AM
Jawknee
Monday, November 22, 2010 @ 10:58:09 AM
WorldEndsWithMe
Monday, November 22, 2010 @ 1:33:15 PM
Alienange
Monday, November 22, 2010 @ 2:45:45 PM
Bjorn77
Monday, November 22, 2010 @ 3:03:12 PM
chedison
Monday, November 22, 2010 @ 3:35:24 PM
Ole_Gunner
Monday, November 22, 2010 @ 10:53:10 AM
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Shams
Monday, November 22, 2010 @ 11:51:55 AM
By the way, I highly recommend you give the game a try. I'm sure you can nab a black friday deal between $10 and $15. It's right up there with U2 as my favorite action-adventure.
Highlander
Monday, November 22, 2010 @ 12:15:14 PM
It's like Naughty Dog saying that there are still more optimizations to be done. Developers get a feel for things and can often judge whether something is truly at full stretch or not.
One thing I would *love* to know is how many of the better multi-platforms and even the less incredible exclusives are using the SPUs at all? You can crank some seriously good graphics and game play using just the single PPC core at 3.2GHz with the RSX rocking along in the background. But of course compared to the 360 with three PPC cores, if you don't use those SPUs on the Cell, you are handicapping your game to just one PPC core on the cell. A lot of multi-plats make minimal use of the SPUs since the ported engines are not designed to use them. This is why we see games with reduced detail, fewer enemies and lower resolutions.
When a PS3 specific developer takes the Cell by the scruff of the neck and starts farming out post processing effects and physics to the SPUs, things really start to hum. Sucker punch appears to be in this school of thought, but perhaps not as closely related to Sony as Naughty Dog, so they are a little further down the learning curve than ND.
But as many point out, the friendly co-ompetition that goes on among these Sony specific developers is extremely helpful for everyone. Certainly there have been times when you wish that a multi-platform developer would have extended their hand and asked for some help, because it could have saved their game.
Temjin001
Monday, November 22, 2010 @ 8:49:41 PM
But here's a useful diagram of what PS3 devs look at when optimizing Cell. processor jobs for game design.
http://www.eurogamer.net/articles/digitalfoundry-killzone-3-tech-analysis
YOu can see all kinds of specific functions a game like KZ is handling while optimized for the Cell.
It would appear the main PPU is directing the pace for the events while the SPU's are doing all kinds of jobs.
The animation, physics, skinning, shadow mapping, post processing (motion blur/depth of field etc/edge smoothing), particle polygons and more are all being processed on SPU's.
From what I understand, all of the white areas show empty clock cycles. Obviously, a game isn't going to be handling every possible thing at one time so I'd imagine these bars fluctuate during a given moment. I assume the idea is to efficiently balance the management of all the various jobs across all of the SPUs. Interesting stuff, indeed.
Maiq The Liar
Monday, November 22, 2010 @ 12:46:45 PM
Dancemachine55
Monday, November 22, 2010 @ 7:34:51 PM
Scarecrow
Monday, November 22, 2010 @ 11:01:41 AM
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I have a feeling they'd even like to surpass UC2 in overall quality, that's how much they love these new ip of theirs.
That's when you can tell that a company loves the game they're making (instead of being forced to milk it every year *cough* COD *cough*)
I'm static about this news and can't wait to get jolted with new trailers/vids of this game, beautiful stuff.
Fane1024
Monday, November 22, 2010 @ 3:42:32 PM
BeezleDrop
Monday, November 22, 2010 @ 11:12:33 AM
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mexgeo86
Monday, November 22, 2010 @ 11:18:27 AM
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WolfCrimson
Monday, November 22, 2010 @ 12:05:08 PM
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Ben Dutka PSXE [Administrator]
Monday, November 22, 2010 @ 12:46:56 PM
Lawless SXE
Monday, November 22, 2010 @ 12:13:01 PM
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If that comes back in the second one, I'll be over the moon, and you can tell by the trailers that it looks downright incredible. Besides, with Naughty Dog working with them, it's hard to go wrong.
Peace.
WorldEndsWithMe
Monday, November 22, 2010 @ 1:39:04 PM
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I'd like to see this series go far and inFamous 2 will be a preorder.
Alienange
Monday, November 22, 2010 @ 2:51:38 PM
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I doubt they're worried, but they must be making something really crazy good for UC3.
Last edited by Alienange on 11/22/2010 2:52:10 PM
HighOnFire
Monday, November 22, 2010 @ 3:49:24 PM
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GuyverLT
Monday, November 22, 2010 @ 6:01:35 PM
Scarecrow
Monday, November 22, 2010 @ 11:31:50 PM
tes37
Monday, November 22, 2010 @ 4:29:47 PM
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Without Sucker Punch, there wouldn't be an inFamous. Their creativity is on par with some of the best in the industry, imo.
BikerSaint
Monday, November 22, 2010 @ 5:42:55 PM
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Just as Killzone-2 also did, with 5 other developers helping out.
Plus they also asked Sony's specialized help team to come in too).
Castlevainia:Lost In Shadows was another one, in asking Kojima for his help too.
I can certainly see a great pattern of better games going on there.
swapnilgyani
Monday, November 22, 2010 @ 6:35:22 PM
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But this is just so good to see. Extremely healthy competition. Everybody publicly accepts that Naughty Dog's game is the big daddy in the PS3 ring.
Without trying to be boasty, Sucker Punch are suggesting that their game is going to be right up there, and we have a good reason to believe them.
Good for the industry, great for us :)
Last edited by swapnilgyani on 11/22/2010 6:36:08 PM
Snaaaake
Monday, November 22, 2010 @ 8:45:39 PM
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Now about the statement that it can't be done on the 360...........will there ever be a way to prove which console is more powerful?
We don't know for sure if the 360 can or cannot handle games of PS3 exclusives technical levels due to the limitation of DVD.
Last edited by Snaaaake on 11/22/2010 8:52:40 PM
Jawknee
Tuesday, November 23, 2010 @ 8:07:06 AM
Infamous 2 and Uncharted can not be done on the 360. Period. Same goes for Killzone 2, MGS4 and God of War III.
SirLoin of Beef
Tuesday, November 23, 2010 @ 2:11:06 PM
___________
Tuesday, November 23, 2010 @ 1:16:23 AM
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story wise that is, NDs games have always had the story of a c grade cheesy kids movie!
sucker punch on the other hand have always had fantastic stories, especially in infamous best story to be put in a video game ever!
second to assassins creed of course, besides brotherhood obviously.
what a disappointment that was!
buggy, SERIOUSLY BUGGY like so buggy it makes fallout new vegas look like uncharted 2!
that alone deserves a freaking medal!
buggy, seriously repetitive, crap story and fairly short.
i officially hate ubisoft!
they have taken my favorite new IP of the generation and turned it into resident evil 5!
Kiryu
Tuesday, November 23, 2010 @ 2:40:25 AM
MadPowerBomber
Tuesday, November 23, 2010 @ 3:50:02 AM
MadPowerBomber
Tuesday, November 23, 2010 @ 4:10:48 AM
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As fun as inFamous may have been, as pretty as those sunsets were... this story was one of the worst superhero stories I've ever experienced.
WolfCrimson
Tuesday, November 23, 2010 @ 4:35:50 AM
Bjorn77
Tuesday, November 23, 2010 @ 5:22:40 AM
Also the way they presented enemies was like going back to the good ol' Amiga day's. The strong ones are red, The super strong ones are fat and red, the not so strong blue. etc etc.
InFAMOUS 1 was a brilliant first setup, other studios can only dream of bringing a first installment of that quality. InFAMOUS 2, if fixed is gonna be insane.
Last edited by Bjorn77 on 11/23/2010 5:23:16 AM
Jawknee
Tuesday, November 23, 2010 @ 8:08:18 AM

inFamous 2









Underdog15
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Monday, November 22, 2010 @ 10:45:45 AM