Sony: 3D Will Help Us Reach More Consumers
3D gaming is still in its infancy and many have complained about the lower resolution and frame rate that seem inevitable in the face of a new dimension.
But things change; technology gets better. SCEE boss Mick Hocking also said 3D allows for designers to do new things with games, which will ultimately let said games reach more consumers. In speaking at the Develop at Liverpool conference, Hocking said that 3D will make everything "more accessible" and combining PlayStation Move and 3D is something that is quite appealing to those seeking new, immersive technology. The title of his keynote was, "Seeing is Believing: 3D a New Creative Medium for Games," and he also addressed the concern that 3D is little more than a gimmick: "With 3D, unlike other mediums film and TV, we can interact and innovate in far more ways," he said. He also said 3D brings various improvements to the experience as well, such as accuracy of control and timing, and a better sense of space, height and distance.
However, Hocking did add that when it comes to pre-rendered cut-scenes in games, developers should be aware that they will require "50% extra storage space." He also said that if designers want to be truly successful utilizing 3D, they'll have to "educate their creative services, QA and marketing staff to better understand what makes good 3D." He finished: "I really would urge you to start converting your game into 3D now. We're here to help you and can help with training." In a few years, he wouldn't be surprised to see "all" games be 3D-compatible.
Well, we're not sure if that will happen, but we do know 3D is an intriguing option for many gamers out there.
11/26/2010 10:25:26 AM Ben Dutka