Yamauchi Takes GT5 Questions, Talks Updates And Features
Polyphony Digital boss and Gran Turismo creator has been a good sport about fielding questions in regards to the recently released GT5.
In fact, as summarized by GTPlanet, the designer has been taking some questions via Twitter and although it's all in Japanese, GTPlanet was good enough to do some translating. The highlights of the Q&A are as follows:
-- Flexible camera angles and “dynamic and wide-area lighting needs” are to blame for the sometimes blocky shadows. Yamauchi admits they are a problem and wants to improve them.
-- Yamauchi appears to consider the possibility of removing the in-game HUD (heads-up-display features) at some point in the future.
-- To unlock the Red Bull X1, you’ll need to complete the “Sebastian Vettel Challenge”, which appears at Level 30.
-- Online “lounge” functionality and other features will be added "one by one."
-- Polyphony Digital continues to work on fully supporting the Logitech G25 and G27, though Yamauchi admits he would like a “new steering device soon”…
-- Mechanical damage options will be implemented in a new update for GT5 coming “early December”.
-- As you may know, many players noticed that GT5’s face-tracking functionality only worked in Arcade mode. According to Yamauchi, it’s not available in GT mode due to memory issues with the PS3.
-- In-game rewards (such as the monetary prize in GT5 Prologue) for your performance in online events is something Polyphony Digital is considering, and may be implemented in a future update.
-- Gran Turismo 5’s official, 2-disc sound-track will be released soon.
-- Yamauchi wanted to implement a “free roam” gameplay mode in GT5, where players could drive around, respecting speed limits and obeying traffic laws, and even exit the car to walk around and explore the environment on foot.
-- The YouTube replay upload feature had to be pulled from the final version of the game because it took a very long time to render and it consumed too much memory. Yamauchi is still considering it, however.
Thanks, guys. Recently, Yamauchi expressed a desire to support GT5 for a very long time, which means it's one of those games that will only get better with more updates and patches. Even though it isn't an online-only game, due to the sheer size and magnitude of the production, we're actually reminded of MAG, which is a completely different game these days.
Anyway, we'll keep you updated on GT5 developments; they should be quite significant for the next few months or so.
Related Game(s): Gran Turismo 5
Tags: gran turismo 5, gt5, yamauchi, gt5 updates
12/1/2010 10:35:15 AM Ben Dutka
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Comments (101 posts)
Temjin001
Wednesday, December 01, 2010 @ 10:53:23 AM
Reply
And EDGE stays true to their form and scores GT5 a 7/10 =(
Which sits snuggly within the lowest of GT5 scores and well below the 86% average.
In statistics class I learned there's a standard deviation to the mean (the average). The standard deviation represents the norm of variation of the mean score. If a score is two times that of the standard deviation, in statistics, it's a strong indicator of bias. While I haven't run the equation for GT5 I can tell you just by looking at Edge's score that they're beyond two standard deviations of the mean.
Ben Dutka PSXE [Administrator]
Wednesday, December 01, 2010 @ 11:01:53 AM
Jawknee
Wednesday, December 01, 2010 @ 11:45:45 AM
maxpontiac
Wednesday, December 01, 2010 @ 12:09:33 PM
Jawknee
Wednesday, December 01, 2010 @ 12:20:07 PM
DemonNeno
Wednesday, December 01, 2010 @ 3:22:23 PM
You want photo realistic? get out of your house. We've all seen how beautiful the ps3 graphics can be, but never have they ben pushed in this form. It's not the same as running on foot in uncharted. The environments aren't comparable, imo, between any of gt5 s competition and the physics are just unreal. People that swing by my place and try this game on for size are confused at first... "even when I'm going straight, the car wants to serve.. It shakes for no reason!" No reason? Try an environment that truly interacts with you. roads aren't completely flat and smooth. Dirt tracks aren't about throttle smashing through the entire race.
The reactions I get are unmistakable. Sure, sim racing isn't everyones cup of tea, but the realism is indeed beyond what everyone I know, myself included, expected from a game.
Now, perhaps I should bump down the resolution to 720 and see how that looks and plays!
Scarecrow
Wednesday, December 01, 2010 @ 5:46:00 PM
Axe99
Wednesday, December 01, 2010 @ 7:40:42 PM
BikerSaint
Wednesday, December 01, 2010 @ 11:01:41 AM
Reply
big6
Wednesday, December 01, 2010 @ 11:04:37 AM
Reply
It's just too loose right now. People just set up a session and others just join in and race.
There should be proper online multiplayer championships on fixed maps and fixed vehicle requirements.
Then, wins/losses should be recorded in your profile.
Has this already been implemented? If so, maybe I'm not high enough level to have this unlocked for me.
As it stands, I have to create game sessions that restrict horsepower, cuz you always have these people coming on with a mega vehicle that blows everyone away!
BikerSaint
Wednesday, December 01, 2010 @ 11:18:16 AM
Reply
Geobaldi
Wednesday, December 01, 2010 @ 1:05:50 PM
Highlander
Wednesday, December 01, 2010 @ 11:47:39 AM
Reply
Reviewers apparently have a hard time understanding that the standard cars are more of a bonus feature, than a core feature, and treat them like they are some plague on the face of GT5.
Reviewers dislike the courses/environment. I've seen it described as sterile, boring and even unchanged since GT4. Now, aside from everything else, the courses are well rendered and high resolution - all of them. But in the case of the real world locations, they are realistically lit and rendered. So in my humble opinion, these criticisms generally fall into the category of people who prefer augmented reality to reality. Other games use lighting effects and additional animated elements to liven up their environment, GT5 does not. Forgetting of course that it has always been this way, people criticize GT as boring because it lacks the video game element.
The third thing criticized is generally the online, although sometimes it's the damage model and sometimes it's the menu structure.
The online server failures have been a major mis-step, but they do not really reflect the game or it's online play. by all accounts the online play itself is very good, but lacking in terms of matchmaking and event generation.
The damage modeling is good, and as some have said it unlocks gradually as your experience grows, and the maximum damage is only evident on the premium cars, so low level drivers in standard cars may not even see dents until they unlock higher levels. But most reviewers have not realized this and continue to ding the game over it.
The menu structure is sometimes criticized as being old fashioned or boring. This one I'll grant you. I preferred the menu style in GT5 Prologue. But, the poor menus are not really a core feature of the game, I can see people slightly reducing a score over this kind of thing, but not majorly.
Other things I've seen criticized;
- The sound; I don't get this one at all, I think the engine notes are well done, and the sound in general is good. the sound of an impact is distressingly familiar tome - I was recently hit by another car.
- The lack of cosmetic customization of the cars; I don't get this, this is Gran Turismo, not need for speed or Ridge Racer. Cosmetic customization beyond wheels, wings and paint have never been part of GT games. Yet some continue to ding the game because it lacks vinyls.
- The soundtrack; amazingly people ding the game because the sound track does not meet their personal taste. That's a subjective judgment if ever there was one. Good god, upload some mp3s that you like to your PS3 and set your own background music.
- Car tuning; The lack of brake tuning options get's a bit of attention from some, and others feel that the tuning options are somehow lacking. Apart from the brakes, I'm not sure what it is that people think we are missing from the tuning. Once you get the full transmission and suspension upgrades, you can tune the settings to your heart's content.
- Some say it's too easy. The only real change I see is the use of levels to open up more powerful cars and race series. OK, you don't have to do the license tests right away, but sooner or later you will. The early races are easy to win - with a higher powered car. but is you start with 20,000 and by yourself a Toyota Vitz or something similar, you are going to be fighting to win those early races. Sure, once you start upgrading, you can start winning the races easily, and a moderately upgraded civic with medium sports tires will make mince meat of the beginner events. But that is the nature of the game, and anyone that's played a GT game before knows that is how it's done. You start slow, add some upgrades, tune the car up and pretty soon you're winning. Then it's off to the next series of races which you need a new car for, and of course that will start you over again on the tuning cycle. This is how it's always been. If you've played GT before, not only do you know this already, but you are probably already a fairly decent driver in GT. Even someone who is proficient at arcade racers can pickup GT5 and handle the beginner and amateur events without too much hassle. But, I'm still not sure why this is a source of criticism.
One other thing I have seen used as a criticism against the game is the length of time to develop it. I have some sympathy with that. This took 6 years to arrive, and honestly I think that some of the overzealous criticism is rooted in the long wait and high expectations.
But, the thing is that the game itself is so broad and so deep that knocking 15%, 20%, 30% or more off it's score over these kinds of issue is rather like criticizing the Mona Lisa because you don't like the way it's hanging, you don't like the frame, you're not fond of her hair color of hair, and you can't tell if she's smiling.
Yes there are some elements of truth in the criticisms. I wish that the standard cars had not been included with the game, but were an additional feature unlocked for a nominal fee. That would at least prevent people from using their inclusion as a stick to bash the game with. But at the end of the day, the game is what it is - Gran Turismo.
Ah well, I kinda predicted patchy reviews for GT5. It's such a pity that agenda and bias continue to afflict game reviews.
Jawknee
Wednesday, December 01, 2010 @ 11:57:24 AM
godsman
Wednesday, December 01, 2010 @ 11:58:00 AM
I'm new to GT5 and I crash often. I would've chucked the game aside if I have to worry about driving a banged up car on top of the difficult driving.
Jawknee
Wednesday, December 01, 2010 @ 12:05:21 PM
maxpontiac
Wednesday, December 01, 2010 @ 12:29:28 PM
1 - A loss of 0.2 of a point due to the Race Mod feature not being able to be used on all the premium cars (non race machines, etc.). The RM feature is spectacular on the few cars I have seen.
2 - A loss of 0.1 of a point due to the standard cars not being able to at least use the same wheels from GT4. The standard cars don't bother me at all, and I would have least liked to put some wheels on my 2004 Pontiac GTO.
3 - A loss of 0.1 of a point due to the shadows. Not deal breaker, but not as good as I expected.
4 - A loss of 0.1 of a point due the dynamic night and weather features being limited to a few select tracks. It's an amazing breakthrough, and I would have loved to see it on Deep Forest for example.
GT5 - 9.5 out of 10.
Highlander
Wednesday, December 01, 2010 @ 1:18:33 PM
The car models for the standard cars look to me to be two distinct types. GT4 and GT-PSP. The PSP models are definitely much lower resolution/polygon count. I could deal with not changing their wheels. The cars I think are probably from GT4 have pretty decent models, you can see the difference especially looking at the wheel arches of the standard cars. I agree about allowing you to at least change the wheels on the GT4 models.
I think though that they implement the visuals of these standard cars as skins on a group of basic car templates. The underlying physics of the car are correct for driving, but for visual purposes, they use a basic car model without much specific shape. Which is why the damage deformation on the standard cars is limited. I'm guessing that is why you can't alter the wheels too. Although I'm struggling to see why changing the wheels on the standard models could not have been included to some degree at least.
G8GTdriver
Wednesday, December 01, 2010 @ 1:19:39 PM
Jawknee
Wednesday, December 01, 2010 @ 1:27:20 PM
Highlander
Wednesday, December 01, 2010 @ 1:34:56 PM
That's actually one of the things that brought me to GT games - you can drive these beautiful cars on beautiful (and real) courses and you don't have to worry that every slight tap scrapes the crap out of the paint or dents the car. I know it's not realistic, but I like my cars to look good....
Highlander
Wednesday, December 01, 2010 @ 3:19:08 PM
I haven't done that yet. That doesn't surprise me though. Not all the cars from the PSP version are present, and you can only bring them into Arcade mode. So I am assuming they are bringing over the physics information and the visual skin directly from the PSP. The standard cars based on PSP models look to have been processed a bit for inclusion ion GT5.
Temjin001
Wednesday, December 01, 2010 @ 8:43:29 PM
People have certain expectations from video games, even if it makes sense or not.
It does look like the compositional aspect of GT5 is under heavy scrutiny. That is, having a host of incomplete looking cars with locked out features generated marks against it. I do think that if those cars weren't in the game it may have scored higher because it'd satisfy the compositional consistency that reviewers take into account (but that didn't stop GTA3 from obtaining GotY status despite it's horribly flawed targeting system) But then again, critics may have had an expectation that demanded at least a 400+ lineup of cars because of relativity. I can only speculate at this point because it'd be a clash of relativity (prior GT's had more than 250 cars, but even 250 cars is more than other racers) vs. compositional consistency. YOu can take a compositional perspective and ding the game for menu structure, variating car quality and the model of progression.
But how does relativity work for 1st gen games when a standard has yet to materialize? Or if a new genre happens to emerge? Does relativity hurt and hold back games like Heavy Rain? And if GT5 is the only "real driving simulator" on the PS3 then it doesn't really have a direct peer as it is the current, and only standard bearer. So the closest approximation is drawn from games like Need for Speeds etc. Which seems to have presented a whole host of expectations for GT5 because, relative to Burnout, GT5's car damage isn't as good. And GT5 isn't as "fun" as NFS and it's boring.
Basically, I think GT5 shows how truly "out of whack" and broken review systems are when it comes to trying to "objectively" provide an analysis that doesn't have any real standards.
maxpontiac
Thursday, December 02, 2010 @ 8:07:44 AM
I have heard the imported cars look worse then the in game GT5 counterparts. It's why I didn't bother.
G8GTdriver -
I have to touch the car other then do an oil change. I have spent my money on Race Modding the 69 Camaro. If you have yet to do that, I recommend it. It comes out amazing.
Jawknee
Wednesday, December 01, 2010 @ 11:53:33 AM
Reply
My biggest complaints that I think they need to fix are A) the smoke. When it surrounds the car it looks aweful. B) the shadows as they stated and C) wheel swapping on standard cars. I can deal with out a cockpit view but I would like to change the wheels or at least the color of the wheels on standard cars. Ooh and lastely, they should allow us to purchase paint colors instead of having to aquire a car in that color first. Seems a little silly to me. But over all, this game is flipping awesome. I downloaded Dead Nation last night but I didn't get around to playing much of it because I was glued to GT5. Love this game.
By the way, anyone, Highlander, know of turnabout can be fixed via a patch?
godsman
Wednesday, December 01, 2010 @ 12:07:36 PM
Another thing is the AI. I tend to like to drive lighter cars. It pisses me off when an AI gets ahead of you because they need to get back on their "track". Then they slam the brakes 1 feet ahead of you, making me spinout.
I don't want to complain about the game, but it's impossible due to these frustrations I have.
Jawknee
Wednesday, December 01, 2010 @ 12:13:20 PM
For the smoke, next time you spin out, reverse so the car is engulfed in the smoke. It looks terrible. You will see what I mean. Not something that should be present on a PS3 game in 2010.
Jawknee
Wednesday, December 01, 2010 @ 12:24:56 PM
Highlander
Wednesday, December 01, 2010 @ 1:12:10 PM
@Jawknee,
"By the way, anyone, Highlander, know of turnabout can be fixed via a patch? "
Not sure what you're asking about.
Jawknee
Wednesday, December 01, 2010 @ 1:20:12 PM
Highlander
Wednesday, December 01, 2010 @ 1:24:59 PM
Jawknee
Wednesday, December 01, 2010 @ 1:57:10 PM
To be honest, I could have lived without damage. Like you I like my cars to look good and I always cringe anytime i crash my Blue 2002 Nissan Skyline GT-R. >.<
big6
Wednesday, December 01, 2010 @ 2:09:02 PM
Yeah, I have a slight complaint with the AI as well. I the CI final license, where you are driving an old Ferrari, and the first car to pass is a white Lambo Countach... I swear he purposely tries to block you, as you try and pass him on the right!
Nothing is more annoying than in Forza where, after you pass someone, the car you just passed will try the PIT maneuver on you! That was a game killer for me...
Jawknee
Wednesday, December 01, 2010 @ 2:19:58 PM
coverton341
Wednesday, December 01, 2010 @ 12:03:46 PM
Reply
When all the other GT games came out, I had spiral bound notebooks FULL of custom gear ratios for my favourite cars. These were track specific ratio guides that would give me the perfect engine power utilisation. Now, I can only adjust the maximum speed in a FULLY customisable gear box.
Are individual gear ratio adjustments unlocked later on or is the option just not there?
This is my one gripe on an otherwise perfect game.
Jawknee
Wednesday, December 01, 2010 @ 12:09:25 PM
Not sure when they open up each gear ratio but I can assure you the game told me it will allow me to at some point.
maxpontiac
Wednesday, December 01, 2010 @ 12:11:00 PM
coverton341
Wednesday, December 01, 2010 @ 12:13:43 PM
If it is unlocked later on I really think it is a less than optimal idea. I spent the credits to adjust gear ratios, I want to adjust gear ratios. I understand unlocking things like damage, because once you have a little experience under your belt you are aware of how to avoid the damage and such, but gear ratio changing isn't going to just become apparent because you reached level 20 or whatnot.
Jawknee
Wednesday, December 01, 2010 @ 12:16:27 PM
Last edited by Jawknee on 12/1/2010 12:16:37 PM
coverton341
Wednesday, December 01, 2010 @ 12:35:56 PM
Anyway, like I said it is my only gripe but apparently it is a bigger gripe than I thought as I am honestly bothered by it.
SvenMD
Wednesday, December 01, 2010 @ 1:03:55 PM
Why is there so much emphasis on a "learning curve" these days? Aren't we supposed to be older and wiser?
On a side note - I'm loving this game. But I honestly don't see how you have that much time to tune....it seems like I'm buying or using a new and different car for every race event and don't spend that much to tune it up cause I know I wont end up using that Mini Cooper or VW Lupo ever again...haha.
Jawknee
Wednesday, December 01, 2010 @ 1:22:04 PM
coverton341
Wednesday, December 01, 2010 @ 1:25:56 PM
You're right about most of the cars in the game and not having time to tune them. You're also in line with my thoughts on the hand holding aspect of certain things.
What I am concerned with though is the fact that there are certain cars that I enjoy using. Call them my favourite cars ever. I want FULL control over all the aspects of them. I want to change everything on my 3000GT VR-4, my AMD Stealth, and my 96 Supra. I can't right now.
I won't be using that Vitz for more than the Vitz challenge, I won't be using that Miata I first bought ever again, but unfortunately I won't be using that '72 Challenger because I can't get the perfect gear ratios.
@Jawknee
Too right, S-E had a death grip on my hand until I finally lose circulation.
Last edited by coverton341 on 12/1/2010 1:27:53 PM
Highlander
Wednesday, December 01, 2010 @ 1:26:30 PM
coverton341
Wednesday, December 01, 2010 @ 1:40:19 PM
That made me smile. I don't think anyone, given the option, would not select that but it would be nice to have some way to skip the unlocking of certain things.
Has anyone here gotten to a point where they can change individual gear ratios? I have been scouring the interwebs with absolutely no results. Even more discouragingly it is starting to seem like it was something taken out last minute as some people have said they have reached level 40 and still can't change ratios, although they admitted to not having done all the Special Event races and some other things.
Ultimate_Balla
Wednesday, December 01, 2010 @ 12:03:59 PM
Reply
Ludicrous_Liam
Wednesday, December 01, 2010 @ 12:52:37 PM
SvenMD
Wednesday, December 01, 2010 @ 1:04:16 PM
Highlander
Wednesday, December 01, 2010 @ 1:06:14 PM
Lawless SXE
Wednesday, December 01, 2010 @ 1:17:44 PM
sha4dowknight05
Wednesday, December 01, 2010 @ 1:53:43 PM
Highlander
Wednesday, December 01, 2010 @ 3:11:53 PM
sha4dowknight05
Wednesday, December 01, 2010 @ 4:01:11 PM
However, I do enjoy reading your really long posts they make sense and you really support you theories with evidence. You sure put a lot of your time into this site always updating us with stuff. Keep it up.
Jawknee
Wednesday, December 01, 2010 @ 12:57:30 PM
Lawless SXE
Wednesday, December 01, 2010 @ 1:16:57 PM
Reply
Peace.
Highlander
Wednesday, December 01, 2010 @ 1:21:35 PM
The AI has a propensity t use the PIT maneuver to take you out if it doesn't like what you did. The only thing I can imagine is if the driver AI for the other cars is done in the same way as the b-spec driver, when you are in low level races, some of the other drivers will be inaccurate, and inexperienced too, and get angry and aggressive quite easily. I'm gonna guess that means that they will try to knock you out of the way if you cut them up on the entry to a corner. It kind of seems that at higher levels the drivers become more sensible and less prone to being provoked into a stupid action.
Jawknee
Wednesday, December 01, 2010 @ 1:24:32 PM
big6
Wednesday, December 01, 2010 @ 2:12:09 PM
SvenMD
Wednesday, December 01, 2010 @ 2:14:41 PM
(EDIT: Big6 beat me to it) The place that REALLY made me notice it was the Top Gear race with the buses....it seemed like every time I started that race I noticed some tearing....interesting.
I've never downgraded to 720 to test it out....and I really never noticed it in 3D mode...but it might downgrade automatically to 720 when in 3D, but I'm not sure...I'll have to check on that.
Last edited by SvenMD on 12/1/2010 2:15:17 PM
Jawknee
Wednesday, December 01, 2010 @ 2:23:15 PM
Highlander
Wednesday, December 01, 2010 @ 3:15:50 PM
Lawless SXE
Thursday, December 02, 2010 @ 12:55:56 AM
Peace.
sha4dowknight05
Wednesday, December 01, 2010 @ 1:52:02 PM
Reply
I just wished they spent more time making things happen then thinking about what to do.
JPBooch
Wednesday, December 01, 2010 @ 2:23:20 PM
Jawknee
Wednesday, December 01, 2010 @ 2:28:54 PM
Highlander
Wednesday, December 01, 2010 @ 3:16:31 PM
Jawknee
Wednesday, December 01, 2010 @ 3:18:01 PM
ABUrabad
Wednesday, December 01, 2010 @ 3:22:51 PM
and I dont think of prologue as a demo since a lot has been changed since its release in game's structure
Last edited by ABUrabad on 12/1/2010 3:25:17 PM
sha4dowknight05
Wednesday, December 01, 2010 @ 4:03:47 PM
But eventually they will but some icing or some chocolate chips in the game later so we'll wait. Kinda reminds me of Burnout Paradise sort of, but burnout was excellent even when it was brand new to me.
sha4dowknight05
Wednesday, December 01, 2010 @ 4:04:21 PM
sha4dowknight05
Wednesday, December 01, 2010 @ 4:10:40 PM
Reply
ABUrabad
Wednesday, December 01, 2010 @ 4:36:59 PM
as it mentioned that super-computer ranked 33 as the fastest available and still much cheaper to build using old PS3'3
I would like to see Sony is working with scientists all over the world to provide them super-computer build by using PS3 consoles for science , that would be so epic , not only Sony is delivering fun for each one but also working on improving science to get our lives better .
and beside maybe Sony would work more on delivering new technologies using the cell processor beside that in the PS3 , for example Toshiba has used the same cell processor of the PS3 in their own TV line ,maybe we will see more such inventions in the real future.
Sony,IBM and Toshiba have invested a lot in the new processor technology ,I'd really like to them improving it and spread it for all other technologies
Last edited by ABUrabad on 12/1/2010 4:41:34 PM
sha4dowknight05
Wednesday, December 01, 2010 @ 5:14:30 PM
ps3sownsxbox360
Wednesday, December 01, 2010 @ 8:51:36 PM
Reply
CONTRABAND
Wednesday, December 01, 2010 @ 9:23:55 PM
Reply
Highlander
Wednesday, December 01, 2010 @ 9:57:14 PM
Lawless SXE
Thursday, December 02, 2010 @ 1:11:13 AM
Highlander
Thursday, December 02, 2010 @ 2:15:47 AM
Lawless SXE
Thursday, December 02, 2010 @ 2:34:33 AM
Peace.
Last edited by Lawless SXE on 12/2/2010 2:35:38 AM
Lawless SXE
Thursday, December 02, 2010 @ 3:30:40 AM
Snaaaake
Thursday, December 02, 2010 @ 3:55:01 AM
Highlander
Thursday, December 02, 2010 @ 10:34:17 AM
Setting user background music (works in races, not sure about menus).
- Make a playlist in the XMB
- Enable user BGM in game (Options > Audio > User BGM)
- Select the Playlist
- Select the first track in the playlist
- Go to Play option (on the right hand side)
- Select shuffle album
These steps also work with any way of categorizing your music, you can re-group the tracks when selecting which of them you want to use. This can include things like genre, year and folder. the shuffle will work within whatever scope you pick to group the tracks. Mine is grouped by genre, and I shuffle the rock tracks for playback.
This is very similar to how Burnout Paradise handles user background music.
Last edited by Highlander on 12/2/2010 10:36:35 AM
___________
Thursday, December 02, 2010 @ 1:13:50 AM
Reply
already has that, everything works when i play it.
even the rev counter lights work, first game on the ps3 ive played where they actually work!
only thing bugging me is the dumb as bat sh*t AI, and the engine sounds.
the AI brake for corners so freaking early, so it makes it really hard to get past them especially when they group so tightly.
like on the C-10 race, on the first corner its not even really a corner i can take it flat out but the AI always brakes forcing me to brake and since the car has no ABS i end up spinning into the wall!
engines sound crap too!
no where what they do in real life!
a my cuz has a old 98 civic type R, the EXACT same one im using right now and it sounds nothing like it does in the game.
same with allot of cars, the 1 series BMW sounds really weird.
when i did my last track day, the guy next to me had a 1 series, sounded nothing like that does in the game.
they sound so flat, like theres 1000 killos of insulating foam over them, they really lack the punch.
sounds flat, go out to a track day had a few M3s and a few porches mostly boxters.
so freaking loud, makes your ears feel like there going to bleed!
D1g1tal5torm
Thursday, December 02, 2010 @ 6:56:09 AM
Reply
D1g1tal5torm
Thursday, December 02, 2010 @ 9:02:38 AM
Highlander
Thursday, December 02, 2010 @ 10:35:12 AM
Highlander
Thursday, December 02, 2010 @ 10:36:02 AM
CaptainWinkie
Friday, December 03, 2010 @ 5:57:26 PM
Reply
-Captain Winkie has spoken
CaptainWinkie
Friday, December 03, 2010 @ 6:02:16 PM
Reply

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ABUrabad
Reply
Wednesday, December 01, 2010 @ 10:51:28 AM