The Fight: First Update, DLC Entering The Ring Soon
It's true that The Fight: Lights Out needed some help after it was initially released, and that help will soon arrive.
As announced at the PlayStation Blog, the first update for the gritty brawler will be available very soon. It "resolves several small issues reported by players and includes the ability to make your fighter transparent in order to get a better view of your opponent." We already knew about that latter feature, but we're also interested to learn that you can now use all the boss characters, including the big dude Duke; they can be used in both online and offlilne modes if you get the Duke DLC pack. You can nab the latter pack later this month, and we also hear about "little bonus tutorials to help everyone get to grips with this wholly new way to play fighting games." If you haven't had a chance to give this one a try, it might be more worthwhile once the fixes are here. Reviewers have found some technical difficulty when playing the promising game; we're hoping the update makes it more appealing.
PlayStation Move is one of those pieces of technology that will only get better with time. Once developers become more familiar with it, we'll get more refined products.
Related Game(s): The Fight: Lights Out
Tags: the fight, lights out, the fight move, playstation move
12/1/2010 12:02:21 PM Ben Dutka
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Comments (21 posts)
godsman
Wednesday, December 01, 2010 @ 8:33:38 PM
WorldEndsWithMe
Wednesday, December 01, 2010 @ 12:33:05 PM
Reply
Orvisman
Thursday, December 02, 2010 @ 9:34:53 AM
Orvisman
Wednesday, December 01, 2010 @ 12:36:25 PM
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It would be interesting to get Ben's take on this game.
Some have even written this is the best workout ever.
Last edited by Orvisman on 12/1/2010 12:37:44 PM
ColTater
Wednesday, December 01, 2010 @ 1:16:42 PM
Orvisman
Wednesday, December 01, 2010 @ 2:51:18 PM
mastiffchild
Wednesday, December 01, 2010 @ 8:47:41 PM
Reviewers, and some gamers, just aren't ready for what I'd call more hardcore motion controlled gaming just yet and Lights Out is a LOT closer toi actual physical, accurate activity than something like WiiSports Boxing which needed you to do little more then flick your 'motes the quickest to win fights-that won't wash in TFLO because you actually NEED to mean your punches and fight properly and(shock of all shocks in a game) level up your character before you can beat people and have him fight well!
Now, most reviewers I know weren't going to like a game that rewards you really reaching with your punches and having to do the training peoperly so your fighter isn't a wussy ass. Levelling takes a bit of physical effort. Christ, the game is actually a pretty good warm up to a proper work out in many respects and has the unfit sweating pretty fast I can tell you(me being one of 'em!)so was there EVER gonna be many fair and full reviews for the game? Nah, and because a lot of people wanted it to fail hard because you actually USER physical precision rather than just wrist or thumb skills or a bit of waggle it does represent that rare beast-a game "core" gamers won't like because it AINT casual in any way.
I also think there was a bit of the "Lair Effect" going on where reviewers on tight schedules just didn't have time to master something new(in Lairs case the Sixaxis controls which only really needed time to master-never the abomination made out even if normal controls should have been a launch choice too)and, with this one, also couldn't be arsed with the physical side of it.
So, if you actually want a precise(and it all works one-one, headtracking and everything-so where a couple of reviewers made out it didn't work just confused me)-if tiring-physical motion controlled game I'd put TFLO right up there with anything I can think of. Once you get into it and level up a bit you'll be punching properly and appreciating the gladitorial nature of what's a criminally butchered Move game.
With the upcoming transparency patch and the extra sharpness and quality being patched in alongside the DLC it will become a cult classic as more and more Move owners hear that, really, it does what it says on the box EXACTLY. It just got hammered because it's just something a lot of reviewers don't like the idea of AT ALL as it's a game sporty types WILL have an advantage with over their more trad geeky gaming brothers. Embrace it and be rewarded.
Rarely have I seen such a difference between meta and user average scores and it hasn'tr happened with other Move games so trust me and those other owners who bothered finding out what to do to play the game and then decided to have a real go at it-you get out what you put in, seriously, and it can be great battling away in this wee gem. Curently and 8/10 game for me that could grow even more as I suspect there's possibly way more depth to it than most have even touched on as of yet and seeing scores in the 30% range upsets me no end when the devs deserve WAY more.
Shouldn't motion controlled games BE like this anyway? Doing things you can't with pads? So why hammer them when they bother and pull it off?
Orvisman
Thursday, December 02, 2010 @ 9:10:51 AM
Orvisman
Wednesday, December 01, 2010 @ 2:53:19 PM
Alienange
Wednesday, December 01, 2010 @ 4:17:21 PM
We are not living 20 years ago. We have video reviews and demos to go by. We have metacritic and gameranking websites to keep things in perspective. The research all points to this game being crap. Even the patch info in this article tells me that.
So thanks, but I'm going to keep my opinion despite your comparison to GT5. A handful of 7s won't deter my opinion of GT5 anymore than an 8 will make me believe The Fight should be bought and tried.
But hey, if you have to buy every game on the market just in case 50 critics are wrong, have at it.
Orvisman
Thursday, December 02, 2010 @ 9:31:16 AM
We both know that some reviewers don't play every game to the end because they don't have the time, especially this time of year.
There are times when you should pay more attention to user reviews than "professional" reviews... this might be one of those times.
As for your point about GT5, and slightly off topic, how many of those same sites that gave GT5 "7"s gave Forza 3 "8"s, "9"s, or "10"s?
BTNwarrior
Wednesday, December 01, 2010 @ 2:56:16 PM
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If they had just made it to where you control the players hands it would have been so much better.
mastiffchild
Wednesday, December 01, 2010 @ 8:57:24 PM
After a day or two I felt like you guys but after listening to a good mate who loves the game I put some work into it as a second chance and feel it paid off and I now have WAY more 1:1 control over my fighters fists and body and bobbing head moves.
What I WILL admit is that the canned stuff when you start trying to run before you can walk is both annoying and badly explained(how to avoid/change it) in the game itself and should be better signed. I honestly feel there's a good fight sim, unlike any other, in there waiting to be wrung out if you have the desire-and you two both sound like if you gave it more of a chance and expected a little less from an untrained fighter you'd find it all. S'good stuff when you get into it-check out sopmme of the newer user made vids showing the training and in fight accuracy of the fighters/fighting going up hourly. None I've seen re doctored and show exactly how good and accurate the hand moves mimic yours alongside the head and body movements.
I just think you're too hasty to write off a game I nearly sacked myself and am glad I gave another good go with an open mind.
sha4dowknight05
Wednesday, December 01, 2010 @ 7:41:33 PM
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Killa Tequilla
Wednesday, December 01, 2010 @ 8:50:40 PM
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___________
Thursday, December 02, 2010 @ 1:00:41 AM
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Veitsknight
Friday, December 03, 2010 @ 1:15:20 AM
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The Fight: Lights Out









0_o
Reply
Wednesday, December 01, 2010 @ 12:17:39 PM