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Update Adds Mechanical Damage To Gran Turismo 5

Kazunori Yamauchi and Co. have expressed their long-standing dedication to making Gran Turismo 5 better, and yet another patch has arrived.

This big enhancement comes in at a hefty 149MB and will update GT5 to v1.03, which is a must-do for any hardcore fan. The biggest addition is the new option for mechanical damage in online races, which is bound to make the simulated racing experience even more authentic...and even more challenging, as a direct result. Once you have the update, you can change the settings as you see fit:

-- “None” – No mechanical damage.

-- “Light” – Mechanical parts can be damaged, but will “automatically be repaired after a short time has passed.”

-- “Heavy” – Mechanical damage will be more severe, and can only be repaired by making a pit stop. Damaged parts will be indicated with on-screen icons.

Yamauchi has often said that GT5 will continue to progress with the help of such updates, and if future improvements are like this, racing aficionados ought to be satisfied. Although one could complain that such features should've been included in the final product - especially given the lengthy development time - we won't complain about what we have. We're just interested to see what GT5 will be like in a few months time...

Related Game(s): Gran Turismo 5

Tags: gt5, gran turismo 5, gt5 update, gt5 patch

12/7/2010 2:54:10 PM Ben Dutka

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Comments (53 posts)

Snorge
Tuesday, December 07, 2010 @ 3:07:30 PM
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Awesome. Gotta get my $$ up and then Im so it! Has anyone tried the head tracking feature? Wonder how precise it is, or is it even worth it to hook up the PSeye?

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frylock25
Tuesday, December 07, 2010 @ 3:09:12 PM
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wow thats cool. im about 42% through the game yet i have not gone online. i am enjoying just racing offline. i cant wait to see where this game will be by this time next year.

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Bjorn77
Wednesday, December 08, 2010 @ 5:05:57 AM

I also have not yet experienced the on-line. I wait till they have Matchmaking, that in my opinion is the most vital part of on-line gaming.

Hopefully that on-line feature will arrive quickly.

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Shadow_Ninja
Tuesday, December 07, 2010 @ 3:09:19 PM
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I still haven't tried the online racing, but i will now! been working too much on the A-spec. im over 50% done on the overall game progress! also, kinda off subject, but i noticed the game file is copyrighted because i was trying to put it on a flash drive because i'll be getting a new ps3. does anyone know if the data transfer option that the ps3 has to offer under settings will transfer the all of game files over, like even the copyrighted. because i would really hate starting all over.

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IronFace2
Tuesday, December 07, 2010 @ 3:52:42 PM

If your getting a new PS3, that means backuping all your data on a new hdd and it should backup that game file aswell.

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javon_27
Tuesday, December 07, 2010 @ 3:59:55 PM

if you're talking about to another system, you can use the data transfer option to copy all your data over to a new system using an ethernet cable (i think).

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Highlander
Tuesday, December 07, 2010 @ 4:24:08 PM

You can do a system transfer using the Sony supplied transfer utility, but you'll need to check the knowledge base, I've never used it. I believe that it is the only way to take such save files with you. I'm pretty sure that they can be backed up, but the software won't restore them to another system, only the one they came from.

This is why we need PSNID specific cloud based game saves.

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Arvis
Tuesday, December 07, 2010 @ 4:30:20 PM

Yes, the Data Transfer Utility will transfer copyrighted material and game saves to a new PS3.

Uncopyrighted materials will be "copied" to the new PS3, but copyrighted material will be "moved," which of course means that you'll have it on the new PS3, but will be erased from the old PS3.

-Arvis

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Shadow_Ninja
Tuesday, December 07, 2010 @ 9:11:23 PM

ok, thanks a lot! i was really worried i was going to have to start all over with the games that have copyrighted files and really was the main reason i was debating on whether to get the new system or not.

Last edited by Shadow_Ninja on 12/7/2010 9:13:52 PM

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Axe99
Wednesday, December 08, 2010 @ 4:42:49 AM

Also, they've (PD) said that they'll make it possible to back up game saves in a future patch, which'll be handy (GT5 is a game save I'll want for the long haul - the more I play the game, the more I enjoy it - just raced my '71 Mustang Mach 1 around Nurburgring, epic fun :).)

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Imagi
Wednesday, December 08, 2010 @ 8:17:23 AM

My 2 PS3's would not do the data transfer via the system transfer utility no matter what, was a very frustrating and wasted 24hours.

Sony should fix the game save backup issue by locking copyrighted game files it to your Account/PSN id or offer a online backup service for them. My 4 times and currently Ylod PS3 has a few files that are locked to it and one of them is only about 1 hours play away from a Plat trophy. Bloomin cheap-ass Sony solder in my YloD :(

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Highlander
Wednesday, December 08, 2010 @ 12:54:15 PM

Imagi,

hen they started talking about the PlayStation Plus service, cloud based game save backups was one of the things people thought would come. still no sign of it.

I can't honestly see why developers are restricting game saves to one console and PSN ID only. Restricting to the PSN ID is more than enough to prevent any cheating by exchanging game saves.

Ah well, all I can say is; Sony, please implement a PSN cloud based game save feature, now. Thanks awfully.

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chicoda1nonly
Tuesday, December 07, 2010 @ 3:15:40 PM
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"Although one could complain that such features should've been included in the final product - especially given the lengthy development time - we won't complain about what we have."

Exactly... as long as any updates, whether they be patches or add-ons are not costing the gamers any money out of thieir wallets or pockets,(Wherever you keep your money)its not a big deal. Keep it up PD!!!

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BTNwarrior
Tuesday, December 07, 2010 @ 3:17:31 PM
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I'm happy that this is an option

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city96
Tuesday, December 07, 2010 @ 3:22:24 PM
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One thing to say - WOOOOOO

Oh yeah, I hope all the updates are free, I waited patiently for this game and also didn't complain. I deserve a treat ^-^

I hope they keep building on this until the online community is that of Forzas. Although Forza is not the superior sim, it does have a vast online community.

I wish they add bikes, just make it happen please PD. Tourist Trophy was pretty impressive as always with PD. They could spend more time on each bike, upscaling to maz :)

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mexgeo86
Tuesday, December 07, 2010 @ 3:42:33 PM
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I've only done the online portion once and it wasn't too bad (lots of lobbys with various setups). I'll have to give this a try but I'm a bit more concentrated on the single player (lvl 21 A-spec) at the moment and want to build up my garage before going online.

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big6
Tuesday, December 07, 2010 @ 3:53:02 PM
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I've been playing a lot of GT5 (sharing time between this and AC:Brotherhood), and one thing that's starting to bother me a bit...

The online component is extremely WEAK in GT5! I regularly set up races and the way it's organized is *very* loose. I mean, I set up a race, but it's up to me to set the regulations, but I only have maybe 15 characters in the online game to describe my game. Other players can't see the details until they actually go into my game. So I have people jumping in and out, cuz they're trying to find cars that meet my game specs.
Not only that, but when we do race, we're not racing for anything. I mean, nothing is really at stake. So, most people just goof around, cuz it doesn't make any difference to them.

Whatever happened to online game modes like in Prologue where they have set races where people join in and race together? They could have just improved on that in GT5, and allow for more variations of races, and log your win/losses in your profile. It's so simple!

Sorry for the rant, but I feel it's a legitimate complaint with the online component of GT5.

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Arvis
Tuesday, December 07, 2010 @ 4:34:10 PM

The game doesn't even have online leaderboards for time trials, which, I feel, is a much larger ommission.

The online component in Prologue was MUCH better than GT5.

-Arvis

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Bjorn77
Wednesday, December 08, 2010 @ 5:11:57 AM

Yep! That's why it so desperately needs matchmaking, you setup some variables in your lounge press "search" and the system search for the best games available and connects you to that game or gives you a list if possible rooms.

And they need a leaderboard and on-line rankings... A on-line spec with points.

Last edited by Bjorn77 on 12/8/2010 5:13:38 AM

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Snorge
Tuesday, December 07, 2010 @ 3:57:36 PM
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Are you saying its locked from being copied? If so, then sad to say its a no go.

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maxpontiac
Wednesday, December 08, 2010 @ 11:15:51 AM

An update is coming this month to fix it, so you can place it in your "go" status again.

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H8WL3R
Thursday, December 09, 2010 @ 8:59:20 PM

Yeah, luckily (as far as I know) there aren't many games where the saves are locked. Though of the ones that do support this undesirable feature, it can be very frustrating if one were to want to swap the HDD. I haven't played much of some games in my collection yet, because I'm considering doing just that. I wouldn't want to have progressed far, just to have no option to continue playing from where I left off.

So in summary this has put me off of starting or getting far in a few games and I would think twice about buying such games, in case for whatever reason, the saves can't be backed up and something corrupts/wipes the data.

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X_shadowkilla_X
Tuesday, December 07, 2010 @ 4:11:39 PM
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I just wish that they would give us more incentive to race online...like a ranking system: which would unlock paint schemes, spoilers, rims...cosmetic upgrades (not performance) to make the car look better/sportier....why don't they have racing stripes options?

--Even having a monetary system would be cool for placing 1st, 2nd, and 3rd. To buy online cosmetic upgrades for your car.

--Or putting up pink slips for your car...or bet money on a race.

---Just have something to give people incentive to stop goofing off by going backwards on a race track and trying to slam into people.

Last edited by X_shadowkilla_X on 12/7/2010 4:13:58 PM

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big6
Tuesday, December 07, 2010 @ 4:31:13 PM

Exactly!
I was thinking they could award money for placing 1-6th or something (from a field of 8-10 racers). Then we can use that money to buy more upgrades or cars.
Also, they could record our win/loss records in our profile, so we have something to brag about!

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chicoda1nonly
Tuesday, December 07, 2010 @ 4:46:29 PM

why would anyone thumb his comment down! Anyway i totally agree with you!

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big6
Tuesday, December 07, 2010 @ 5:01:11 PM

There's not even FRIEND INVITES in an online race!
I have to resort to messaging my friends in PSN to tell them which race I set up for us...

Seriously, the online in GT5 needs some serious work.

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X_shadowkilla_X
Tuesday, December 07, 2010 @ 10:01:40 PM

@ big6... have your friends on gt5, go to community, then to your profile, scroll down, then to the little yellow circle, click on it and it'll bring your friends right to your game. But you would've had to created the game first obviously :)

Last edited by X_shadowkilla_X on 12/7/2010 10:02:44 PM

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Highlander
Tuesday, December 07, 2010 @ 4:24:53 PM
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While you're at it, don't forget firmware 3.55, which sill be notified to you as soon as you turn on. Yes, another firmware update is in the wild.

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NoSmokingBandit
Tuesday, December 07, 2010 @ 5:41:36 PM

I have a solid 45 minutes of downloading and patching before i can play GT5 today. They really need to stagger firmware updates and updates for huge games like GT5.

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Shadow_Ninja
Tuesday, December 07, 2010 @ 9:24:50 PM

yea, im surprised they made it 3.55
usually when it's just a security patch they just add a .01

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Highlander
Tuesday, December 07, 2010 @ 11:47:46 PM

I have a feeling that this one attempts to prevent the system from being downgraded in future.

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RebelJD
Tuesday, December 07, 2010 @ 6:49:48 PM
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I'm looking forward to every patch that comes out for Gran Turismo 5. It would be awesome if they release a couple more great patches before the GT5 Academy starts. I feel that a lot of people who don't have the game yet will purchase GT5 simply for a chance to try out the GT5 Academy challenge. It would be great to have GT5 looking as sharp as it can before curiosity and interest bring new players in.

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Scarecrow
Tuesday, December 07, 2010 @ 6:51:48 PM
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This is what I love, the challenge. GT5 does such a great job at given you 1000+ challenges to work with. This mechanical damage should be really good, it'll make races even more realistic. If you really want to take the chance in crashing into a wall, you better be ready for the damage it'll cause to your car.

The support is great, keep it up!

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THEVERDIN
Tuesday, December 07, 2010 @ 7:21:49 PM
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So why didn't they make this an option for SP play?

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DemonNeno
Tuesday, December 07, 2010 @ 8:37:04 PM

Because your mind would explode!

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Temjin001
Tuesday, December 07, 2010 @ 8:19:25 PM
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I just like that they're taking the time to improve upon the game even after it's release.

I know, Kotaku usually blows. But the second video on this link is down right hilarious. I couldn't help but laugh very hard at how silly it was.
THe first video sort of sucks.
The third one does make GT5's AI look bad, though. ugh

http://kotaku.com/5706840/gran-turismo-5s-balloon-crashes-and-robot-drivers

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DemonNeno
Tuesday, December 07, 2010 @ 8:51:27 PM
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Gt5 isn't perfect and I'm sure we can all agree that some challenges would almost be better off without AI trying to assassinate you. However, there are many times I do enjoy the challenge they bring. A lot speak of their "lines" that they stick to and in some cases this is true. However, I think the AI spark up some ballsy moves that do remind me of actual arseholes on actual road events I've participated in.

Again, people will never be satisfied as a whole, but judging by the comments on gtplanet, there are some bitter opinions that boggle my mind. This is simply fantastic support for the gamers and the overall game itself. I'm wondering what we can expect next! Sure, what we're getting is grade A stuff despite what most consider to be the saga of completion for what some tout as an "incomplete" game. Let's face the facts, though, many people will spend far too much money repairing their rides rather than upgrading or buying new ones. Personally, damage in career mode would upset me, so I hope if this is added I can turn it off.

Between the race to the finish and successfully overtaking AI, that sometimes is as determined as the player to win, I can see massive flaws in what sounds like a great idea on paper (or in some stubborn minds). If I were to exit races and entire events just to repair my ride, I would get sick of it... Fast!

Just an opinion..

Last edited by DemonNeno on 12/7/2010 8:54:59 PM

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Highlander
Tuesday, December 07, 2010 @ 11:51:48 PM

At the lower levels the AI responds differently. Watch your driver in B-Spec. He acts like a total moron at first, and they get's better as he progresses. I think that the way that PD do it is that when you are in a Level 1 race, the other drivers are more or less level 1, when you're in a level 15 race, the other drivers are roughly level 15. In the higher level races, drivers are far less prone to stupid things like trying to PIT you and not backing off once you get hooked up. They have a stronger sense of self preservation. At least this is the way it seems to me.

I like this because it makes the level of difficulty ramp up as your ability ramps up.

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swapnilgyani
Wednesday, December 08, 2010 @ 4:22:49 AM

What I have also noticed is that generally speaking, the AI gets more aggressive in response to your driving. So if you're driving sensibly, without scratching anybody's car, *generally speaking* the AI will be much less prone to pull off the pit maneuver.

However, one place where the AI will do this regardless ofyour driving style is during license tests. They will hit you from behind, and the game disqualifies you for it!

If you have the Collector's Edition and have gone through the magazine, one of the section talks about driver etiquettes. Pity the AI can't read...

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Bjorn77
Wednesday, December 08, 2010 @ 5:19:16 AM

Indeed! Man... They hit you and you get disqualified. At the license test, The third one were you have to drive 2 laps through Rome. I was in second position hunting for heads, then had to break for a corner and my opponent just pushed me into the wall... Disqualified... Man.. I was about to break stuff.

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Highlander
Wednesday, December 08, 2010 @ 12:58:18 PM

The AI is extremely annoying on the Top Gear Test track events. As annoying as the AI can be on the tests, the Lotus challenge at the Top Gear track is a real test of patience. It's easy to lose control of the car, because it's got next to no grip, but in addition, the drivers are all very aggressive, and will PIT you as soon as look at you if you pass them.

Like I say though, in races, I have only encountered the senseless aggression (aka anger) by the AI drivers in the lower level races. The AI can be aggressive in the higher levels, but it doesn't seem quite so suicidal and will try to nudge you from the track while preserving itself, where as earlier it would simply get under the rear quarter and try to drive you off the road without caring if it was losing places too.

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FM23
Tuesday, December 07, 2010 @ 8:58:51 PM
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This is something that should have been part of the game, not the first of constant updates that will kill my harddrive. I'm already deleting files to accomodate this big install on my lil 40gb. And PSn just had another dumb update...just raping my harddrive...lol. Glad there supporting the game though. Still haven't got it yet, but I had a dream I was playing last night and now I want it badly, but I'm broke...for now. Most likely a christmas gift from my girlfriend...already hinted to her.

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FM23
Tuesday, December 07, 2010 @ 9:22:55 PM

Wait, this update is for online damage...weak. Isn't that the weakest part of GT5 so far?...Seriously, 5 years and still trying to complete the game. I am not talking sh*t, just stating a fact. Man, I better not regret purchasing this game.

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Ricochet
Tuesday, December 07, 2010 @ 11:03:09 PM

@FM23;

As I heard, mechanical damage gets unlocked in the A-spec mode during the later levels hence the reason why the update only applies to the online feature only.

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Highlander
Tuesday, December 07, 2010 @ 11:48:51 PM

Mechanical and visible damage is already in the game, but I'm not sure that any mechanical damage was enabled in the on-line modes. Now it is.

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Lawless SXE
Wednesday, December 08, 2010 @ 12:41:57 AM
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That's cool. As long as these type of gameplay updates are free, I'll stay happy. I wouldn't be adverse to PD charging 20-50 cents for each standard car they upgrade to Premium though. That way people that love a certain car can get it if they want, and PD gets money for it. Now, I'm just waiting to see the damage being unlocked in single player.
Peace.

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spiderboi
Wednesday, December 08, 2010 @ 5:24:28 AM
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Cool. I've the chance to try this tonight, because...


*drum roll*

my PS3 has been fixed :)

although yeah, i should buy a new one and transfer to it since this current one will be very prone to YLOD from now on....

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tanner1
Wednesday, December 08, 2010 @ 6:56:39 AM
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Since i installed this update ive lost my 8 gig install, its prompting me to re-install it, why?

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Highlander
Wednesday, December 08, 2010 @ 12:59:45 PM

It could be some disc corruption has caused one of the main install files to become unreadable and the game decided that meant the entire install needed to be redone. You might want to try the steps to fix any HDD corruption on your PS3 (Sony Knowledge Base has good instructions).

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swapnilgyani
Wednesday, December 08, 2010 @ 8:18:15 AM
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Hey guys, I just found this floating on some forum. A side-by-side comparison of Gran Turismo 5 and Forza 3 driving the same car on the same track. Take a look:

http://www.gametrailers.com/video/forza-3-gran-turismo/708121

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Highlander
Wednesday, December 08, 2010 @ 1:12:47 PM

Interesting footage. GT5 clearly looks the more realistic - with the exception of the damage effects. Forza3's team clearly spent more time making the damage to the car visually appealing.

For me personally, I'm playing a racing game like GT5 for the racing and the incredible cars, not the damage. I used to play the BTCC Touring Car racing games that Codemasters (I think it was Codemasters) did on the PS1. They modeled quite a lot of damage on the cars both visually and mechanical. As I get deeper into GT5 I am seeing more damage to the cars occur, but as yet no mechanical damage penalty. I'm not sure I want there to be any mechanical penalty, at very least I want an option to turn it (and the visual damage) off.

I honestly think that either the PD team should have spent longer making the visuals of the damage more appealing, and left out the aerodynamic and mechanical effects, or simply not done damage at all. So many people are complaining about the damage because the cars do not actually crash and crumple in a 'ralistic' manner. Try taking any car at 120MPH and slamming it into a wall, the effect will be much more Burnout Paradise than GT5. But, that's the point. Burnout Paradise makes a virtue of the crash, where GT5 makes a virtue of the physics, driving and car models. I guess PD could implement much more dramatic crash/damage effects, but to me, that isn't what Gran Turismo is for.

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CaptainWinkie
Friday, December 10, 2010 @ 7:19:44 AM
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How about OFFLINE Damn it???!!!!! Who gives a crap about online!!!! Give me mech and physical offline first and more premium cars. Then BS around online!!!! Jeez

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CaptainWinkie
Friday, December 10, 2010 @ 7:25:07 AM
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Look. The game is 80% complete. They know this. Did you want another year delay? So they realeesed it and are finishing it in updates! Just better finish it well. It is too difficult to program for the PS3. It is not like the 360...which is similar to a PC. The 360 might be nit as good, but what are these games programmed on? A PC!!!!

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