Catherine Gameplay Detailed, Appears Puzzle-Oriented
We try to keep a close eye on Atlus' Catherine, simply because of its great originality. But we've really needed more info on the actual gameplay.
Thankfully, Famitsu offered an explanation, as reported by Andriasang: basically, there are three parts to the game. There's the adventure aspect, which is set in the Stray Sheep Bar and has Vincent talking to his friends, checking e-mail, etc. The second part focuses on the story, which is told through "anime and event scenes." Lastly, there are the nightmares, which is where all the game's action will take place. He must escape from horrifying creatures by climbing a giant stage of sorts; he must reach the exit at the top if he wishes to survive. It sounds very puzzle-oriented, in that Vincent can push and pull blocks left, right, in and out in order to form steps. Vincent dies if you run out of time or fall, so you'll have to be careful.
It's cool that some blocks are special; there's the "Trap Type" and "Bomb Type," for example. The Traps have spikes on the top and the Bombs trigger an explosion when stepped on, and the ensuing fire engulfs surrounding blocks, too. It almost sounds a bit like the old Deception games, remember? Where you had to create traps for your pursuers? Three stages were shown in the magazine feature: "Stage 3: Torture Chamber," "Stage 5: Quadrangle," and "Stage 6: Clock Tower." It also displays a "Stage Clear" scene, where it shows how far you climbed and gives you a "Safety Bonus."
Okay, this sounds pretty sweet. We really have to try it. And it's quite the departure from cute pink dresses, so there's some artistic contrast for ya. Atlus is good at that.
Related Game(s): Catherine
12/10/2010 10:50:31 AM Ben Dutka