Resistance 3 Info: Trailer Footage Info, Development Update
With Resistance 3 confirmed for September 6, 2011, the anticipatory fans have plenty of excited questions.
And you can find the answers to many such questions at places like the NeoGAF forums, Twitter, and the PlayStation Blog; Examiner.com has summarized the replies. There are plenty of interesting details but here are the highlights: firstly, the game is "playable from start to finish" and according to the team, that's "pretty insane for an Insomniac game with this much time left."
They also tell us the multiplayer action is a "more focused experience," and they might announce a special Collector's Edition at some point in the future. They aren't quite sure about PlayStation Move and/or 3D compatibility just yet and oh yes, another vital point:
"The gameplay section (which obviously wasn’t live action) was all totally in-engine and real-time. Some of it was with a director’s camera, but if the gun was in Capelli’s hand, that’s us playing the game at Insomniac this past week!"
There are a few new weapon details, too; the Rossmore Shotgun has been upgraded, the Auger has a new sight, the Magnum has "proper iron sights," and all the Chimera weaponry "have cool alien ironsights." And lastly, you know that sledgehammer you saw at the end of the trailer? Yep, it'll be in the game. Capelli can have one. ...gooey Chimeran innards...yay!
Related Game(s): Resistance 3
Tags: resistance 3, resistance, insomniac, resistance 3 info
12/12/2010 9:07:19 PM Ben Dutka
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Comments (21 posts)
Scarecrow
Sunday, December 12, 2010 @ 11:36:43 PM
The only difference is that some of the things they felt were improvements some of their fans didn't like. No cartwheel weapons menu, more sci-fi/space age instead of scary/quiet, etc.
Those are designs preferences, not really quality differences. The game was pure quality.
Lawless SXE
Monday, December 13, 2010 @ 12:50:42 AM
sirbob6
Monday, December 13, 2010 @ 8:46:29 AM
I also preferred the design preferences of 2 over three. I really disliked the weapon wheel for some reason.
@Lawless I can simply come back as a zombie and hope my reflexes aren't to bad.
BeezleDrop
Sunday, December 12, 2010 @ 9:53:43 PM
Reply
maxpontiac
Sunday, December 12, 2010 @ 9:59:39 PM
Reply
Alienange
Sunday, December 12, 2010 @ 10:00:49 PM
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I'd much prefer a shooter over a "see if you can survive in the dark with a hammer."
maxpontiac
Sunday, December 12, 2010 @ 10:13:59 PM
Alienange
Sunday, December 12, 2010 @ 10:19:13 PM
Scarecrow
Sunday, December 12, 2010 @ 11:39:55 PM
Lawless SXE
Monday, December 13, 2010 @ 12:53:21 AM
Peace.
maxpontiac
Monday, December 13, 2010 @ 7:49:29 AM
NoSmokingBandit
Sunday, December 12, 2010 @ 10:58:58 PM
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Regardless, its awesome and they have over half a year to polish it up. It should be awesome and a half.
Lawless SXE
Monday, December 13, 2010 @ 12:57:50 AM
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As long as the Collector's Edition isn't just a toy, but has an artbook, soundtrack, exclusive DLC, I'll be interested as long as the price doesn't go too high. And I hope that they have new, inventive weapons in this one, because while the new additions in the second title were good, I didn't think that they met the expectations set by Fall of Man.
Peace.
slugga_status
Monday, December 13, 2010 @ 9:36:12 AM
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Kevin555
Monday, December 13, 2010 @ 10:01:36 AM
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R3 + campaign co-op with improved looks makes me grin from ear to ear. And thank god Hale is gone, he was mute & pointless most of the time, here's hoping the new guy is more developed.
sha4dowknight05
Monday, December 13, 2010 @ 8:17:52 PM
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Just one thing I several things I hope for is a fixed multiplayer, maybe a little smoohter framerate?
also no special edition because I'm broke and I don't want one tempting me to get it!!!!

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sirbob6
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Sunday, December 12, 2010 @ 9:41:46 PM
On a different note it is good to that they now have roughly 10 months to polish this game down to the tiniest detail, especially since it was the details that dragged R2 from greatness.
Last edited by sirbob6 on 12/12/2010 9:44:34 PM