PS3 News: Resistance 3 Info: Trailer Footage Info, Development Update - PS3 News

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Resistance 3 Info: Trailer Footage Info, Development Update

With Resistance 3 confirmed for September 6, 2011, the anticipatory fans have plenty of excited questions.

And you can find the answers to many such questions at places like the NeoGAF forums, Twitter, and the PlayStation Blog; Examiner.com has summarized the replies. There are plenty of interesting details but here are the highlights: firstly, the game is "playable from start to finish" and according to the team, that's "pretty insane for an Insomniac game with this much time left."

They also tell us the multiplayer action is a "more focused experience," and they might announce a special Collector's Edition at some point in the future. They aren't quite sure about PlayStation Move and/or 3D compatibility just yet and oh yes, another vital point:

"The gameplay section (which obviously wasn’t live action) was all totally in-engine and real-time. Some of it was with a director’s camera, but if the gun was in Capelli’s hand, that’s us playing the game at Insomniac this past week!"

There are a few new weapon details, too; the Rossmore Shotgun has been upgraded, the Auger has a new sight, the Magnum has "proper iron sights," and all the Chimera weaponry "have cool alien ironsights." And lastly, you know that sledgehammer you saw at the end of the trailer? Yep, it'll be in the game. Capelli can have one. ...gooey Chimeran innards...yay!

Related Game(s): Resistance 3

Tags: resistance 3, resistance, insomniac, resistance 3 info

12/12/2010 9:07:19 PM Ben Dutka

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Comments (21 posts)

sirbob6
Sunday, December 12, 2010 @ 9:41:46 PM
Reply

I can die happy now that I know I can take on a hoard of grims with a sledge hammer. Thank you Insomniac.

On a different note it is good to that they now have roughly 10 months to polish this game down to the tiniest detail, especially since it was the details that dragged R2 from greatness.

Last edited by sirbob6 on 12/12/2010 9:44:34 PM

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Scarecrow
Sunday, December 12, 2010 @ 11:36:43 PM

R2 was a complete game through and through. It wasn't dragged down at all.

The only difference is that some of the things they felt were improvements some of their fans didn't like. No cartwheel weapons menu, more sci-fi/space age instead of scary/quiet, etc.

Those are designs preferences, not really quality differences. The game was pure quality.

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Lawless SXE
Monday, December 13, 2010 @ 12:50:42 AM

But if you die before the release will you die happy? It's a PARADOX!
Peace.

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sirbob6
Monday, December 13, 2010 @ 8:46:29 AM

@ scarecrow I found that there was just one or two thing that weren't quite right. For example there was always a single texture that looked horrendous next to the more beautiful ones that composed everything else.
I also preferred the design preferences of 2 over three. I really disliked the weapon wheel for some reason.

@Lawless I can simply come back as a zombie and hope my reflexes aren't to bad.

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BeezleDrop
Sunday, December 12, 2010 @ 9:53:43 PM
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Man that footage did look really good, going to have to check this out early September of 2011. As the second wasn't the greatest FPS I still enjoyed it, I know the extra time for development will prove well for Resistance 3.

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maxpontiac
Sunday, December 12, 2010 @ 9:59:39 PM
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I was very impressed with what I saw with Resistance 3.

I loved the art direction.

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Alienange
Sunday, December 12, 2010 @ 10:00:49 PM
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That last scene with the hammer and dark prison environment made me kind of nervous. I feel Resistance is Sony's best exclusive fps. But when I see scenes like that, I can't help but feel that Insomniac isn't sure if they're making a shooter or a survival horror.

I'd much prefer a shooter over a "see if you can survive in the dark with a hammer."

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maxpontiac
Sunday, December 12, 2010 @ 10:13:59 PM

I hope Resistance 3 gives the players a feeling of desperation.

I don't want to feel invincible.

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Alienange
Sunday, December 12, 2010 @ 10:19:13 PM

I think it will. The ending of R2 seemed pretty bleak.

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Scarecrow
Sunday, December 12, 2010 @ 11:39:55 PM

How are they unsure when the game is already playable from start to finish?

Resistance has always been both survival and action. You can even see a humongous chimeran robot surveying the river. So obviously it's both survival and action packed.

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Lawless SXE
Monday, December 13, 2010 @ 12:53:21 AM

It's more of a horror/sci-fi, than survival horror/shooter, which I like. I like the idea of being freaked out and feeling overwhelmed, but still knowing that you have more than enough firepower to take out anything that's in your way. Like the Marauder in R2. I wasted every bullet in that house trying to kill that monster.
Peace.

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maxpontiac
Monday, December 13, 2010 @ 7:49:29 AM

Scarecrow -

I wouldn't exactly classify Resistance as a survival game.

The first game always had the player armed with plenty of firepower.

The game always had the player armed with the right firepower.

Personally, I don't want either.

I would like to see ammo a commodity.

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NoSmokingBandit
Sunday, December 12, 2010 @ 10:58:58 PM
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I called in-game footage right away. It loks like they are using MSAA (which nobody would ever use in a pre-rendered scene) due to the little shimmers on edges. GoW3 was bad for that, but it had a lot more long, straight edges and that exacerbates it a lot.

Regardless, its awesome and they have over half a year to polish it up. It should be awesome and a half.

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Scarecrow
Sunday, December 12, 2010 @ 11:41:54 PM
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offline co-op (split-screen). That alone is one of the biggest features of this game.

Amazing that it's already playable. It's going to be fun.

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FM23
Sunday, December 12, 2010 @ 11:51:06 PM
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The trailer didn't pull me in one bit. Live action movie, crappy looking gameplay...I just wasn't sold. I love Resistance 2, never played 1, and R3 is looking kind of blah right now, but that will most likely change. This "virus has taken over earth" theme is getting stale.

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Lawless SXE
Monday, December 13, 2010 @ 12:57:50 AM
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In-game footage... looked remarkable. Hearing that they still have ten months or more of polish as a result of the game being finished makes me think that this will be even better. Maybe they an hit up ND again, like they used to in the old days for a bit of help.

As long as the Collector's Edition isn't just a toy, but has an artbook, soundtrack, exclusive DLC, I'll be interested as long as the price doesn't go too high. And I hope that they have new, inventive weapons in this one, because while the new additions in the second title were good, I didn't think that they met the expectations set by Fall of Man.
Peace.

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Wissam
Monday, December 13, 2010 @ 4:34:16 AM
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The game was jaw dropping. completely amazing.

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Godslim
Monday, December 13, 2010 @ 5:09:00 AM
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wow that gameplay did look awesome i am so glad it was cgi :)

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slugga_status
Monday, December 13, 2010 @ 9:36:12 AM
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It looked real good this weekend. The graphics are a big jump from R2. Looking forward to this game.

I don't see why people had such a huge problem with R2. That was a great game that was slept on.

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Kevin5
Monday, December 13, 2010 @ 10:01:36 AM
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This is looking like a return to form for Insomniac's Resistance. Fall of Man was solid, probably because there was nothing else worthwhile out at launch but Resistance 2 was absolute crap! Visually it looked fairly below par & the fact that splitscreen co-op was kicked out the window was a big F you to fans of the original who actually enjoyed the co-op.

R3 + campaign co-op with improved looks makes me grin from ear to ear. And thank god Hale is gone, he was mute & pointless most of the time, here's hoping the new guy is more developed.

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thj_1980
Monday, December 13, 2010 @ 8:17:52 PM
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i thought the grims looked terible in the r2. I like these one's better. i really can't wait to see what will unfold!!!!

Just one thing I several things I hope for is a fixed multiplayer, maybe a little smoohter framerate?

also no special edition because I'm broke and I don't want one tempting me to get it!!!!

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