Guerrilla: "We Unleashed More Power" In The PS3
When it comes to designers making games exclusively for the PlayStation 3, gamers and critics alike notice the difference between such projects and standard multiplatform efforts.
The reason? Teams like Guerrilla Games are technically capable of unleashing more and more of the PS3's power. In speaking with 1Up, Killzone 3 managing director Herman Hulst talks about several topics of particular interest to fans of the franchise. Firstly, he does confirm split-screen co-op in one of his answers, as you can see on the second page. Secondly, he talks about how they've implemented 3D, and how the feature shouldn't impact the game's frame rate; Hulst says they've "found a lot of power." Thirdly, there's plenty of discussion about the Helghast, simply because they'll be more in the limelight this time around. But going back to that "finding extra power subject," Hulst responded as follows to the question, "Is the PS3 so complicated that all that extra power was waiting to be found inside?"
"Sheer optimization. We have a very talented technology team. They just kept hammering away at it. They just found more space and unleashed more power, basically."
Then, when they asked if the team is sharing this knowledge with other studios, Hulst replied:
"Sure, yeah. The tech directors in particular. They regularly talk and share concepts. People always think we share engines, and that's not so much the case, because we're making very different games. We're the team that makes the FPS. You can't just exchange an engine, but you can converse and exchange concepts. I think on that level, the biggest chunk of collaboration happens."
We've often heard of Sony's exclusive studios working hand-in-hand in terms of technical assistance; you may recall Sucker Punch talking about how they've learned a great deal from Naughty Dog. Perhaps there was evidence of that learning in Sucker Punch's excellent inFamous... But anyway, considering the rock solid beta and the team behind KZ3, one just has to assume it's going to be pretty darn good.
Related Game(s): Killzone 3
Tags: killzone 3, kz3, guerrilla games, playstation 3
12/14/2010 9:44:27 AM Ben Dutka
Put this on your webpage or blog:
Email this to a friend
Follow PSX Extreme on Twitter
Comments (52 posts)
Maiq The Liar
Tuesday, December 14, 2010 @ 10:17:21 AM
TheCrazyMerc
Tuesday, December 14, 2010 @ 11:40:50 AM
AshT
Tuesday, December 14, 2010 @ 10:10:24 PM
bxshotboi
Tuesday, December 14, 2010 @ 10:03:30 AM
Reply
bxshotboi
Tuesday, December 14, 2010 @ 10:08:03 AM
Kiryu
Tuesday, December 14, 2010 @ 1:07:25 PM
maxpontiac
Tuesday, December 14, 2010 @ 10:08:02 AM
Reply
bxshotboi
Tuesday, December 14, 2010 @ 10:09:30 AM
Maiq The Liar
Tuesday, December 14, 2010 @ 10:26:21 AM
bxshotboi
Tuesday, December 14, 2010 @ 10:44:01 AM
maxpontiac
Tuesday, December 14, 2010 @ 10:48:40 AM
Random_Steve
Tuesday, December 14, 2010 @ 11:37:20 AM
raztad
Tuesday, December 14, 2010 @ 1:00:55 PM
Orvisman
Wednesday, December 15, 2010 @ 8:52:43 AM
sawao_yamanaka
Tuesday, December 14, 2010 @ 10:21:23 AM
Reply
bxshotboi
Tuesday, December 14, 2010 @ 10:43:11 AM
Highlander
Tuesday, December 14, 2010 @ 11:47:15 AM
Snorge
Tuesday, December 14, 2010 @ 10:50:54 AM
Reply
Hey, can anyone confirm that patch came out for Killzone 2 to be in 3D..I'm pretty sure there was an article here on it getting that, but I heard it was never released....come to think of it, a couple games were suppose to patch...anyone have the offical list?
BikerSaint
Tuesday, December 14, 2010 @ 11:06:03 AM
Reply
Highlander
Tuesday, December 14, 2010 @ 11:49:43 AM
bloody_rootz
Wednesday, December 15, 2010 @ 3:36:02 AM
bxshotboi
Tuesday, December 14, 2010 @ 2:12:35 PM
bxshotboi
Tuesday, December 14, 2010 @ 2:12:35 PM
ZettaiSeigi
Tuesday, December 14, 2010 @ 12:30:29 PM
Reply
But if I am going to be spoiled like that, I am in NO WAY going to complain!
Lawless SXE
Tuesday, December 14, 2010 @ 12:40:28 PM
Reply
Peace.
slugga_status
Tuesday, December 14, 2010 @ 12:50:48 PM
Reply
Highlander
Tuesday, December 14, 2010 @ 1:01:56 PM
bxshotboi
Tuesday, December 14, 2010 @ 2:16:48 PM
dveisalive
Tuesday, December 14, 2010 @ 1:00:44 PM
Reply
DemonNeno
Tuesday, December 14, 2010 @ 2:09:23 PM
Reply
Let's face it, for an $300 (or even $600) system, this unit has impressed many critics with it's first party graphical achievements. Only to be toppled by their storylines! Gotta love good storylines. But there's more than just graphics. Look at all the implementations they've squeezed out of this system while still keeping great graphics running at full frame (gt5.. I mean, imagine the processing power it takes to get THAT.. physical! :) )
I'm impressed and would be more than happy to feel this over and very again with every new iteration of these breath-taking games. Rock on, Guerrilla!
bxshotboi
Tuesday, December 14, 2010 @ 2:19:24 PM
Maiq The Liar
Tuesday, December 14, 2010 @ 3:30:27 PM
FM23
Tuesday, December 14, 2010 @ 5:38:29 PM
Reply
Hey this is off topic, but some of these Sony first party developers need to share some helpful information with Polyphony digital. GT5 is an up and down affair when it comes to content, graphics and overall excitement. Why can't I a purcahse 2010 Shelby Mustang...but I have to option to buy a premium Prius...Prius?...WTF...lol Anyway,
Highlander
Tuesday, December 14, 2010 @ 9:52:21 PM
It's not a lack of programming knowledge that results in the difference in car models, it's the logistics of capturing all the data required for a premium model and doing it hundreds of times in a reasonable timescale.
Where PD could possibly use the help is in their alpha blending with things like smoke and spray clouds not blending well with the cars, as well as shadows looking blocky too. There are also some issues with the AA performed at 1080p creating an odd tessellation effect between tree's and sky in the distance. However the car models are not because PD lacked the ability, it's down to simple man power vs the size of the task.
MadPowerBomber
Wednesday, December 15, 2010 @ 12:01:33 AM
Reply
Lawless SXE
Wednesday, December 15, 2010 @ 12:37:46 AM
MadPowerBomber
Wednesday, December 15, 2010 @ 6:44:59 AM
Very good thing! How I missed it, I dunno.
I liked Killzone 2 in terms of technical achievements, gameplay, and all that... but I need a good story to mush everything together, and it didn't have that at all.
PharaohJR
Wednesday, December 15, 2010 @ 4:18:45 AM
Reply
i feel like KZ2 didnt get the credit they deserve...... i dont like that they took out the sense of weight with the guns cause thats 1 of the most significant things bout KZ. it made you feel more involved & not fake. my favorite tool is the shotgun it put ya on ya back & removes ya face. online was a great addition cause story made the game complete but with splitscreen coop now KZ3 will be a problem.
purchased KZ2 day1.......KZ3 will be the same result

See Full Image









Kiryu
Reply
Tuesday, December 14, 2010 @ 10:00:06 AM
Hope the story will be good
Last edited by Kiryu on 12/14/2010 10:00:43 AM