Miyamoto: Modern Action Games Are Just Too Challenging
Although this is more on the Nintendo side of news, the comments in question are relevant for all gamers.
Action games can be overly demanding. Some of the notoriously difficult titles include the Ninja Gaiden games, certain entries in the Devil May Cry franchise, and this year's Bayonetta; all of which will tax most players to the max. But Nintendo's Shigeru Miyamoto told the New Yorker (via the Official Nintendo Magazine) that such challenges don't necessarily translate to "fun."
"A lot of the so-called 'action games' are not made that way. All the time, players are forced to do their utmost. If they are challenged to the limit, is it really fun for them?"
Miyamoto would rather provide the player with a variety of different things; diverse forms of simpler entertainment, even if it means repetition.
"You are constantly providing the players with a new challenge, but at the same time providing them with some stages or some occasions where they can simply, repeatedly, do something again and again. And that itself can be a joy.
It's about enjoying something. I used to draw cartoons. I'd just show them to some of my friends, expecting that they were going to appreciate them, that they were going to enjoy reading them. And I haven't changed a bit about that. When I'm making video games today, I want people to be entertained. I am always thinking, How are people going to enjoy playing the games we are making today? And as long as I can enjoy something other people can enjoy it, too."
What do you say? Personally, I agree and disagree. I used to get great satisfaction from beating a game like Ninja Gaiden or Devil May Cry 3 but even then, it felt like too much of a chore. These days, I shy away from the overly difficult because as Miyamoto said, it's not exactly fun for everyone.
But at the same time, I think most all long-time gamers have noticed that games have gotten shorter and easier over time. They've been forced to adapt to an ever-growing mainstream crowd that wants to be able to finish the adventure; they're not interested in killing themselves like we used to do at the arcades. I do like the fact that I can finish most any game I buy, but I don't like this ongoing Nintendo implication that games have to appeal to everyone in the entire family to be "good."
Haven't bought the 100% kiddie mentality for some time, guys. A video game doesn't have to be too hard, true, but it also doesn't necessarily have to look like one of those cartoons you always drew, Miyamoto.
Tags: video games, games industry, action games, miyamoto
12/14/2010 9:58:02 AM Ben Dutka
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Comments (87 posts)
Axe99
Tuesday, December 14, 2010 @ 7:04:56 PM
On the other hand, too easy is not fun either. What most great games have these days is the ability to change your difficulty setting mid-way. I like to start on one notch above normal (which is normally a solid but not tedious challenge for me), and then work it up/down as required. But it's important that we all understand as gamers that one person's challenge is another persons tedious chore, and that people like different levels of challenge (and often like different levels of challenge at different times).
I think Ben's take is the most appropriate - respect the fact that different people enjoy different things (including challenging/punishing games). I have no issues with games like Demon's Souls or Ninja Gaiden being made, and think they should be as long as there's an audience for them, and think Miyamoto is being a bit closed-minded by suggesting everything should be for everybody.
spiderboi
Tuesday, December 14, 2010 @ 11:33:58 PM
Akuma07
Wednesday, December 15, 2010 @ 3:11:15 AM
Temjin001
Tuesday, December 14, 2010 @ 10:32:20 AM
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Snorge
Tuesday, December 14, 2010 @ 10:35:14 AM
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Here's an idea, if ya cant stand the heat, stay out of the kitchen! Action games SHOULD be challenging, just like the movies. Would anyone want to see want to see an action movie where the hero jumps on all the bad guys heads and they poof into smoke and dissappeared and thats it? Not this guy, give the damn guy a challenge and make the goal that much more rewarding when acheived.
Last edited by Snorge on 12/14/2010 10:37:46 AM
bxshotboi
Tuesday, December 14, 2010 @ 10:38:24 AM
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Underdog15
Tuesday, December 14, 2010 @ 10:43:10 AM
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Teenage Mutant Ninja Turtles 1? Uber difficult. Original Zelda games? Challenging. Freaking Metroid? Holy crap! Double Dragon.... also hard.
Action games have always had a couple easy and a couple hard. To me, this is just a really strange concept. Games are different, yes, but they are not more difficult than they used to be. If they are, then it's due to control issues.
EDIT: Also, at least nowadays, you can save your progress! Back in the day, game over was game over, man! A game that had a password to get back to a certain level was a blessing! And it almost never reset the number of lives you have left.
Last edited by Underdog15 on 12/14/2010 10:45:46 AM
Highlander
Tuesday, December 14, 2010 @ 11:21:08 AM
Temjin001
Tuesday, December 14, 2010 @ 7:17:06 PM
Kevin555
Tuesday, December 14, 2010 @ 10:44:52 AM
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It's good to have fun games too just to chill out & put a halt to venting but taking the challenge away completely ruins the whole idea of gaming as a whole imo. I enjoyed Ninja Gaiden Sigma 2 because it WAS hard, even when you did complete it and unlocked all the weapons etc.
Last edited by Kevin555 on 12/14/2010 10:45:27 AM
Cuetes
Tuesday, December 14, 2010 @ 10:44:58 AM
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maxpontiac
Tuesday, December 14, 2010 @ 10:46:39 AM
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Yes, Gran Turismo's Gold trophies are very frustrating at times, but I let that pass due to my love for the genre.
I have always believed in selectable difficulties so the game can cater to the user. It's nice to provide an option for the consumer base.
alcrowley
Tuesday, December 14, 2010 @ 11:09:24 AM
Highlander
Tuesday, December 14, 2010 @ 11:24:27 AM
But as alcrowley points out, there are trophies that are overly burdensome, or just stupidly difficult. I see these as two different things. In GT5 the licenses are intended to be mastered, they are difficult, but do not really rely on luck, they simply demand skill and concentration. But then look at a game like White Knight Chronicles, to platinum in that requires an insane amount of time spent grinding away online.
maxpontiac
Tuesday, December 14, 2010 @ 11:25:57 AM
DemonNeno
Tuesday, December 14, 2010 @ 4:22:53 PM
The difference is this. Games are easier today than a few console generations back. there were games that didn't even do a good job at hinting you to get this or that. Castlevania... I think it was 2? Where you'd duck by water, travel across mountains, etc. that was a hard frickin game! Not to mention darkness meant your enemies were twice as dangerous and less prone to damage. Is it any wonder why games back then were loaded with cheats?
Today is different. I'd say it's easier. Frustrating? Of course! But easier.
556pineapple
Tuesday, December 14, 2010 @ 10:55:37 AM
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Hezzron
Tuesday, December 14, 2010 @ 11:00:13 AM
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Some games on their hardest difficulty settings are still fun, giving you that feeling that you can still do it with one more try. The Uncharted's and Ratchet & Clanks do this well. Other games, like the ones mentioned, make you wonder if they ever got play tested on hard. They seem to be plagued with un-fun, want-to-break-your-controller inducing jams.
I've come to know there's a difference between "hard" and "broken".
Highlander
Tuesday, December 14, 2010 @ 11:41:46 AM
But on the other hand, I have played games that felt broken, and in the end I have given up on 'beating' these games because of it.
ZettaiSeigi
Tuesday, December 14, 2010 @ 12:21:06 PM
Alienange
Tuesday, December 14, 2010 @ 12:51:44 PM
Highlander
Tuesday, December 14, 2010 @ 12:56:40 PM
Jawknee
Tuesday, December 14, 2010 @ 1:08:35 PM
kraygen
Tuesday, December 14, 2010 @ 1:54:49 PM
It's blatantly obvious too, you try 30-40 times to beat this one particular part of a game and never come close, finally out of no where you beat it as if it was level 1 set on very easy.
Some games just have their difficulty controlled that way and it sucks, because it's hard to not get frustrated over the fact that the game won't let you win because on this particular difficulty the AI is set to lose only a tiny percentage of the time.
Highlander
Tuesday, December 14, 2010 @ 2:06:03 PM
Often the AI isn't set to lose at all, it is just cheap, cheating and crap. there might be a random element to how hard the AI plays you so on a rare chance you might get a suddenly dumb and beatable AI, but it's not generally set to lose. I'm not sure how many devs even would think to put something into their AI logic to allow the player to win eventually, especially for the equivalent of the 'crushing' difficulty level.
Last edited by Highlander on 12/14/2010 2:07:07 PM
coverton341
Tuesday, December 14, 2010 @ 11:01:33 AM
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What I absolutely don't want to see is the industry decide to take this attitude to the bank and start dumbing down games to suit the needs of the rising casual market.
Can anyone imagine a Ninja Gaiden you can 100% on the highest difficulty in the span of a Sunday afternoon? No thanks.
StubbornScorpio
Tuesday, December 14, 2010 @ 1:58:18 PM
alcrowley
Tuesday, December 14, 2010 @ 11:01:41 AM
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I liked the 'Challenges' in the GoW series. I felt proud and great satisfaction after completing it because it was (IMO) very challenging.
But then again, I remember being young and feeling frustrated with the difficulty of a game then I'd cheat, cause I just liked to play a game for fun and look at the pretty screens (at the time).
But today I like challenging games, most of the games I set the difficult to high or hard because it demands mastering the gameplay.
Scarecrow
Tuesday, December 14, 2010 @ 11:05:01 AM
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It would have been a much more successful game and enjoyable game at that if it wasn't notoriously hard.
What makes Nintendo's games fun, specially Miyamoto's is the exeperience.
Miyamoto's games are kinda like rpgs but in different genres. You get to experience so many things in just one game. Let's take Mario Galaxy for example, you get to do so many different things in that game and visit so many different places with so many different puzzles and strategies that it all comes together. It's like what Jaffe said 'bout GOW, the battle system doesn't need to be overly complicated if it's fun and at the end of the day mixes well together with everything the game has to offer.
But I also love challenging games like Demon's Souls. Though the challenge in this game is rewarding.
I think it really depends on how rewarding/not rewarding these hard games are. There are some that are just hard for no reason, you get through it and you feel like you were forced through it all for nothing.
alcrowley
Tuesday, December 14, 2010 @ 11:14:24 AM
The point is, if its difficult then it must provide the players the sense of accomplishment and not being difficult just to be...
Highlander
Tuesday, December 14, 2010 @ 11:30:09 AM
Scarecrow
Tuesday, December 14, 2010 @ 12:31:38 PM
Yup, I also like the fact that GOW has so many difficulty levels, it lets you get better at it by giving you harder modes.
@Highlander,
Exactly!
That's the real difference right there, being able to get better at the game instead of the game just being plain broken (impossible to get better at). Thus blind luck...
BikerSaint
Tuesday, December 14, 2010 @ 11:15:52 AM
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I love how games these days are challenging us more & more & I myself, haven't encountered any real super hard challenges that I couldn't get past either sooner, or a bit later after sitting the game down for a spell.
(Disclaimer: I don't have Demon's Souls to change my mind yet though),LOL
Last edited by BikerSaint on 12/14/2010 11:16:46 AM
alcrowley
Tuesday, December 14, 2010 @ 11:25:30 AM
But as someone already said in here, games are not becoming challenging just now. I remember in the NES and SNES days games that I though (at the time) being very challenging, like the Ninja Gaiden series, TMNT, Super Metroid, R-Type, etc...
Highlander
Tuesday, December 14, 2010 @ 11:26:01 AM
Highlander
Tuesday, December 14, 2010 @ 11:19:11 AM
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NGS2 is - for example, ridiculously hard - and get's harder. Bayonetta and Vanquish can both be very difficult, though I've not played any of those three to that level of frustration. But then you also have games like Soul Calibur 4 which starts off very well, but gradually becomes impossible. It get's to the point where the game characters and AI are executing attacks and moves is timing and response time that are far from being human or reasonable. Playing a human is one thing, because a human player has certain reaction times and anticipates attacks based on patterns. But that human is still limited to the speed of human reactions. The game is not, and often times it shows. The AI in Soul Calibur 4 becomes very cheap as it uses hard to block moves in rapid succession, and adjusts to the player instantly.
To me this is the kind of thing that Shigeru Miyamoto is talking about. I used to play Doom (original Doom) on the maximum difficulty, and there was a certain grace in blasting through the first 8 levels. You could anticipate the attacks, and there was an optimal pattern to follow. It's nice to have the challenge of real people playing, because they don't follow such patterns. But at the same time it's nice to be able to play through the AI opponents and master them. But if that AI is cheap and is allowed to cheat, you can't master it.
No AI should be able to see though walls, or other visual obstacles, nor should it be able to sense your control inputs any faster than the best possible human. But often times it can. Making a game more difficult by allowing the AI to cheat this way leaves gamers feeling frustrated, and is lazy AI programming. Increasing difficulty by allowing the AI to use more complex tactics, and pattern detection to exploit the player's pattern is just fine, because it makes the AI smarter.
I feel like this is the kind of thing he's talking about. while many action games have gotten shorter because of the focus on multi-player online, many of the game's AI has also gotten cheaper because less time is spent on making a good AI opponent since the focus of the game is not single player, but multi-player online action.
maxpontiac
Tuesday, December 14, 2010 @ 11:27:38 AM
Highlander
Tuesday, December 14, 2010 @ 11:36:00 AM
It's like on the old Doom, you could play on all the normal difficulty levels and beat it. then they added Nightmare difficulty that sped up the monsters, and made them respawn. That level changed the game, and was increasingly impossible to beat. You could still 'beat' it, but you could no longer clear a level, essentially you escaped to each level, but the Boss battles were excruciatingly frustrating because of the respawning.
BikerSaint
Tuesday, December 14, 2010 @ 11:39:56 AM
Well, if miaymoto is thinking along your same line of thought(a few posts above), then I'd have to agree with both of you.
BTW, I'm only going by the games I've played so far, and I'm not into any of those games you mentioned above, so my thinking may or may not be a bit biased or skewed overall.
Last edited by BikerSaint on 12/14/2010 11:40:46 AM
maxpontiac
Tuesday, December 14, 2010 @ 12:31:25 PM
I agree with you on the faults that surround the AI on games. That's one of the reasons I don't mess with games on higher difficulties and games without a difficulty selector. Not worth the trouble to me.
I also believe that PSN Trophies should not be linked to difficulty levels either. In my opinion, the singleplayer games are getting shorter because of it.
Underdog15
Wednesday, December 15, 2010 @ 9:26:24 AM
However, with games like Black Ops, for example, the cheating AI on Veteran difficulty is just stupid. Dev's just make enemies like gods. If they were truly GOOD developers, they would do other things to add to the difficulty, like give you limited ammo (Black Ops campaign, you always start with like 600+ bullets lightly attached to your belt), add more enemies and more of a variety of enemies, give the enemy better tactics, or force you to be more resourceful. As is, they just have better aim and you die faster. That's it.
Really? That's the best you could do, Activision/Treyarch? Make the game longer by adjusting a small code or two then attach trophies to it?
Also, racing games have a tremendous amount of rebound, but that too isn't anything new at all. I distinctly remember Super Mario Kart having rediculous rebound on both SNES and N64.
Cheating AI, although sucky, is nothing new.
BikerSaint
Tuesday, December 14, 2010 @ 11:23:15 AM
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Ludicrous_Liam
Tuesday, December 14, 2010 @ 12:02:21 PM
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ZettaiSeigi
Tuesday, December 14, 2010 @ 12:24:30 PM
Once I finished the game and feel that I've mastered it quite a bit, then that's the time to ramp up the difficulty and face the challenge.
PasteNuggs
Tuesday, December 14, 2010 @ 7:20:33 PM
Bjorn77
Tuesday, December 14, 2010 @ 12:08:12 PM
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If you like it easy you get Uncharted the easy version and if you like a challenge you get the hard version.
This also increases the fun in re-playing a game on a harder level! It's more or less the same, but slightly different.
Lawless SXE
Tuesday, December 14, 2010 @ 12:30:27 PM
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I think that's what most games focus on, rather than giving the player an enjoyable experience up front, and to an extent, it is what I prefer. On the other hand, I often can't go past LBP, Ratchet and Clank, or Burnout just for the random things that you can do. There will always be a balance between the two types of games, so everyone should be satisfied.
Peace.
Ben Dutka PSXE [Administrator]
Tuesday, December 14, 2010 @ 2:32:58 PM
Temjin001
Tuesday, December 14, 2010 @ 7:19:26 PM
dveisalive
Tuesday, December 14, 2010 @ 12:56:55 PM
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nilos95
Tuesday, December 14, 2010 @ 1:01:45 PM
nilos95
Tuesday, December 14, 2010 @ 12:59:42 PM
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I guess he just makes this statement due to him being unable to make a legendary ACTION game. Though Igive him credit for his platformers and adventure games!
dveisalive
Tuesday, December 14, 2010 @ 1:03:04 PM
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Snorge
Tuesday, December 14, 2010 @ 1:29:21 PM
Sony: Uncharted, God of War, Gran Turismo, Twisted Metal, LittleBigPlanet? (I do include companies under the Sony name)
Jawknee
Tuesday, December 14, 2010 @ 2:11:13 PM
Snorge
Tuesday, December 14, 2010 @ 3:57:59 PM
kraygen
Tuesday, December 14, 2010 @ 1:57:34 PM
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I would like to say tho that I've been playing Majin and the Forsaken Kingdom. This game has great puzzles and makes you think without busting your balls. It's just fun to play, some of the dialogue is childish, but the rest of the game isn't and I've found it to be a great game. One of the 2 most fun games I've played this year.
StubbornScorpio
Tuesday, December 14, 2010 @ 2:02:06 PM
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I've played Super Mario Galaxy 2 and I gotta say the game is fun overall, but there are some levels that are absolutely grueling to the point where I gave up and had to go back to it at a later time. Miyamoto should speak for himself...
GuyverLT
Tuesday, December 14, 2010 @ 2:48:03 PM
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No More Heroes (which is coming to the PS3 next year), & Mad World (I would love to see that come the PS3 as well)those are the only ones I played on they're system and actually liked.
Last edited by GuyverLT on 12/14/2010 2:51:04 PM
johnld
Tuesday, December 14, 2010 @ 3:20:27 PM
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i agree with you that making a game challenging is fine but cheating AI makes the game broken. in addition to cheating AI, being in an impossible situation at the same time is definitely not challenging. i have come across a few games that was annoying.
gt5: although i dont have any significant problems with the game, i do find the last challenge for licenses irritating. i mean how can you put me in a race with 12 other cars in a small track, widthwise, and disqualify me for the slightest bump in a car that can easily go out of control. sure i cant graze other cars but they can send me to a wall.
WKC: no problem at all but trophy collection is too time consuming/grinding. plus a trophy for holding x amount of money at one time. finished the game.
COD W@W: everything else was fine other than their veteran mode. treyarch doesnt know how to make a challenging game without cheapening AI. seriously too accurate AI, endless spawns and grenade fragfest. finished the game.
COD Black Ops: the same complaints with W@W in addition to situational occurences. Theres a hill in vietnam where theres endless enemy spawns with near perfect aim coupled with taking less damage and dumb as nails ally AI that lets everyone through. i have to get down the hill but my character seems more worried about tripping than the bullets. he actually slows down in the middle of the gun fight. finished the game.
Vanquish: i've beaten the game with only the challenges left for platinum. the challenge mode is just insane. i was up against 5 big guys that can one shot kill you along with smaller guys who are everywhere and limited ammo.
UFC 2010: the most game breaking AI i have ever experienced that i quit playing. its in career mode, the AI is extremely amazing when performing their shine system for submissions. I managed to be undefeated until it was time to defend my championship belt. then i came upon an opponent that submits me in less than 30s of the first round while at full stamina. the game specifically tells you that using submissions really early in the game wont really be successful. it does this everytime i fight a rematch and my stats are pretty much maxed.
i never had any problems with ninja gaiden sigma 1 and 2, and demon souls aside from the initial adjustments to playing the game.
Highlander
Tuesday, December 14, 2010 @ 3:31:22 PM
I don't mind being rewarded for developing skill at a game, or being persistent enough to finish a game. But when I'm just banging my head off a brick wall...no reward id worth it.
swapnilgyani
Tuesday, December 14, 2010 @ 4:53:24 PM
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To recount some of my most recent experiences, both Uncharted games and God of War III were just fine on their normal difficulty setting - just the ideal mix for me. But up the ante to the highest difficulty available, and its pretty damn hard.
I just finished my playthrough of Uncharted on crushing, and yes, it was super challenging. But that's the point of it, isn't it? If I wanted to experience Uncharted in a less challenging mode, I always have the choice of doing that!
Last edited by swapnilgyani on 12/14/2010 4:53:53 PM
GuyverLT
Tuesday, December 14, 2010 @ 7:30:29 PM
Last edited by GuyverLT on 12/14/2010 7:30:52 PM
AbsoluteZer0
Tuesday, December 14, 2010 @ 4:54:13 PM
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Snaaaake
Tuesday, December 14, 2010 @ 6:01:49 PM
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Imo, I think GOWIII is very balanced, playing on Chaos mode made me focus on everything on the screen and I think that's good enough for a proper challenge. It ain't too frustrating as well.
Jawknee
Tuesday, December 14, 2010 @ 6:31:28 PM
Teddie9
Tuesday, December 14, 2010 @ 6:20:59 PM
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I have to agree with Highlander it's satifying when the games difficulty is fair, but if it seems broken frustration takes over entirely. However I don't believe there's such a fine line. I wouldn't mind more games like NG or DMC...mind you the 4th one on devil hunter was very manageable.
laxpro2001
Tuesday, December 14, 2010 @ 6:44:04 PM
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These include playing a game for
-Challenge - Overcoming obstacles that seem impossible (kinda like Demons Souls)
-Competition - Being the best at something (Very common reason for COD purchases)
-Social Interaction - Play games socially with friends (Physical co-presence) or establish new friendships through the game as well as in the game through social presence. (Rockband and MMO's)
-Fantasy - experience something that you can't otherwise experience in real life (RPGs, Flight Simulator etc.)
- Distraction - helps improve your mood from something that is bothering you by preventing you from thinking about that problem.
-Relieve Boredom - Game is just fun
-Great Story - kinda goes along with fantasy and alleviating boredom
Everyone has their own reasons of playing. Some like exploring different categories with different games. To generalize all action games as being too hard is ignorant
Last edited by laxpro2001 on 12/14/2010 6:44:17 PM
Geobaldi
Tuesday, December 14, 2010 @ 7:04:28 PM
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GuyverLT
Tuesday, December 14, 2010 @ 7:35:17 PM
Kokushi
Tuesday, December 14, 2010 @ 8:36:28 PM
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Like some people have said thee should be a balance if you level up the difficulty but when the A.I get perfect aim, never ending spawn of enemies (Treyarch looking at you, the vietnam part in the hill in BO) thats when the fun stop.
GuyverLT
Tuesday, December 14, 2010 @ 9:16:17 PM
Kevin555
Tuesday, December 14, 2010 @ 9:40:29 PM
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Granted, the AI are as tough as nails and hardly let you breath, so you constantly have to dodge & be quick on your feet. The "Test of Valor" gives you the time to practice your moves the further you progress so you get better while at the same time, the AI gets more challenging the further you proceed in the game. So you're never too good for the AI, and the AI is never too good for you as you're constantly upgrading.
Demons Souls is a different beast altogether. I mean, you can't even pause that game! Let alone take a piss break without the worry of your character dying on screen while you're away. And when you do die, it's back to the Nexus (before the start of a level) with half your health depleted! That game is HARDCORE.
Take the challenge away from these games & they wouldn't be half the fun they were IMO.
Temjin001
Tuesday, December 14, 2010 @ 10:50:32 PM
TheUglyBassist
Thursday, December 23, 2010 @ 11:11:22 PM
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The whole game just felt like a legitimate test. I didn't feel at all like I was being forced to man up to the difficulty. I actually enjoyed the challenge.
Word on the street is that Demon Souls is quite a challenge. That just looked really cool. One of these days I need to get my hands on a copy of that.

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Kevin555
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Tuesday, December 14, 2010 @ 10:20:58 AM